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- /*
- File: fn_jailMe.sqf
- Author Bryan "Tonic" Boardwine
- Description:
- Once word is received by the server the rest of the jail execution is completed.
- */
- private["_ret","_bad","_time","_bail","_esc","_countDown"];
- _ret = [_this,0,[],[[]]] call BIS_fnc_param;
- _bad = [_this,1,false,[false]] call BIS_fnc_param;
- if(_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); };
- if(count _ret > 0) then { life_bail_amount = (_ret select 3); } else { life_bail_amount = 1500; _time = time + (10 * 60); };
- _esc = false;
- _bail = false;
- [_bad] spawn
- {
- life_canpay_bail = false;
- if(_this select 0) then
- {
- sleep (10 * 60);
- }
- else
- {
- sleep (5 * 60);
- };
- life_canpay_bail = nil;
- };
- while {true} do
- {
- if((round(_time - time)) > 0) then {
- _countDown = [(_time - time),"MM:SS.MS"] call BIS_fnc_secondsToString;
- hintSilent parseText format[(localize "STR_Jail_Time")+ "<br/> <t size='2'><t color='#FF0000'>%1</t></t><br/><br/>" +(localize "STR_Jail_Pay")+ " %3<br/>" +(localize "STR_Jail_Price")+ " $%2",_countDown,[life_bail_amount] call life_fnc_numberText,if(isNil "life_canpay_bail") then {"Yes"} else {"No"}];
- };
- if(player distance (getMarkerPos "jail_marker") > 60) exitWith {
- _esc = true;
- };
- if(life_bail_paid) exitWith {
- _bail = true;
- };
- if((round(_time - time)) < 1) exitWith {hint ""};
- if(!alive player && ((round(_time - time)) > 0)) exitWith {};
- sleep 0.1;
- };
- switch (true) do
- {
- case (_bail) :
- {
- life_is_arrested = false;
- life_bail_paid = false;
- hint localize "STR_Jail_Paid";
- serv_wanted_remove = [player];
- player setPos (getMarkerPos "jail_release");
- [[getPlayerUID player],"life_fnc_wantedRemove",false,false] spawn life_fnc_MP;
- [5] call SOCK_fnc_updatePartial;
- };
- case (_esc) :
- {
- life_is_arrested = false;
- hint localize "STR_Jail_EscapeSelf";
- [[0,format[localize "STR_Jail_EscapeNOTF",profileName]],"life_fnc_broadcast",nil,false] spawn life_fnc_MP;
- [[getPlayerUID player,profileName,"901"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
- [5] call SOCK_fnc_updatePartial;
- };
- case (alive player && !_esc && !_bail) :
- {
- life_is_arrested = false;
- hint localize "STR_Jail_Released";
- [[getPlayerUID player],"life_fnc_wantedRemove",false,false] spawn life_fnc_MP;
- player setPos (getMarkerPos "jail_release");
- [5] call SOCK_fnc_updatePartial;
- };
- };
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