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  1. Aramis: The Scourge of Demacia
  2. Aramis is a melee carry with incredible late game true damage potential. Aramis offers some very solid sustain and harassing abilities in lane, as well as a very useful gap closer when it comes to chasing and snagging enemies. While capable of some extreme burst damage, his potential to lay down sustained damage is also very high due to a solid steroid at his disposal.
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  4. Resource: Energy Aramis relies on a solid energy disposal to let off his abilities.
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  6. Passive: Wrath On every third attack, Aramis will deal bonus damage equal to X-X percent of his opponents hp depending on level.
  7. Ultimate Active: On every third attack, Aramis will double attack.
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  9. Q: Vice Aramis slashes down on his opponent, dealing bonus physical damage equal to x percent of his ad, and bonus true damage equal to x-x percent of his opponents percent health depending on level. Aramis also restores 10 percent of the total damage dealt as health and energy. This ability applies on hit effects.
  10. Ultimate Active: Aramis conjures a whip, applying the same effects as the previous ability, but at his max auto attack range.
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  12. W: Cull the Living Aramis taps in the soul of a target champion or creep, forcing out their very worst self as an illusion that will relentlessly attack and slow his target by 50 % until the duration ends. Aramis can activate this ability again to teleport to his illusion.
  13. Ultimate Active: Upon teleporting to his target, Aramis’ target will have a 25 percent chance to be feared.
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  15. E: Fervor Aramis thrives in the heat of combat. When attacked, Aramis has a x-x percent chance to counter attack his target, effectively negating all damage dealt to him on his enemy’s previous attack, and dealing damage equal to his total AD. This ability applies on hit effects.
  16. Ultimate Active: Aramis deflects 75 percent of damage damage dealt back to his target, effectively negating all damage dealt to himself.
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  18. R: The Scourge of Demacia Aramis forces out his worst self, gaining a 50 % increase in size, a 15 % percent increase in attack damage, a total of 400 range, as well as a decaying 50 % hp increase. The more Aramis fights though, the longer the duration of this ultimate will last.
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