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- Starting new log file.
- Version: 1.151
- -- OS: Microsoft Windows 7 (build 7600), 64-bit
- -- RAM: Available physical RAM: 2192MB/3888MB
- -- CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (GenuineIntel)
- - L2 cache size: 256K
- - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- - Number of CPUs: 4 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )
- -- GPU:
- - D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Intel(R) HD Graphics
- - Texture Memory: 1696 ( Available Texture Memory: 1688 )
- Received stats and achievements from Steam
- Processing Ini File {
- Module_name = Persistent_World
- Num Hints = 21
- Setting Map Min X = -180.000000
- Setting Map Max X = 180.000000
- Setting Map Min Y = -145.000000
- Setting Map Max Y = 145.000000
- Setting Time Multiplier = 0.250000
- Setting Seeing Range Multiplier = 6.500000
- Setting Track Spotting Multiplier = 0.800000
- Setting player_wounded_treshold = 5.000000
- Setting hero_wounded_treshold = 15.000000
- Setting Skill Prisoner Management Bonus = 5
- Setting Skill Leadership Bonus = 3
- Setting Base Companion Limit = 20
- Setting player_xp_multiplier = 2.000000
- Setting hero_xp_multiplier = 2.000000
- Setting regulars_xp_multiplier = 3.000000
- Setting damage_interrupt_attack_treshold = 3.000000
- Setting damage_interrupt_attack_treshold_mp = 1.000000
- Setting armor_soak_factor_against_cut = 0.800000
- Setting armor_soak_factor_against_pierce = 0.650000
- Setting armor_soak_factor_against_blunt = 0.500000
- Setting armor_reduction_factor_against_cut = 1.000000
- Setting armor_reduction_factor_against_pierce = 0.500000
- Setting armor_reduction_factor_against_blunt = 0.750000
- Setting horse_charge_damage_multiplier = 1.000000
- Setting couched_lance_damage_multiplier = 0.650000
- Setting fall_damage_multiplier = 1.500000
- Setting shield_penetration_offset = 30.000000
- Setting shield_penetration_factor = 3.000000
- Setting missile_damage_speed_power = 1.900000
- Setting melee_damage_speed_power = 2.000000
- Setting multiplayer_walk_enabled = 1
- Setting mission_object_prune_time = 600
- Scan Module Textures = 1
- Scan Module Sounds = 1
- Loading Module Resource pw_shaders
- Loading Module Resource textures
- Loading Resource textures_face_gen
- Loading Module Resource materials
- Loading Module Resource materials_greenbump
- Loading Resource materials_face_gen
- Loading Resource meshes_face_gen
- Loading Resource hair
- Loading Resource beards
- Loading Resource arabian_armors
- Loading Resource arabian_castle
- Loading Resource arabian_houses
- Loading Resource arabian_horses
- Loading Resource arabian_props
- Loading Resource arabian_village
- Loading Resource arena
- Loading Resource arena_costumes
- Loading Resource armors_b
- Loading Resource armors_c
- Loading Resource armors_d
- Loading Resource armors_e
- Loading Resource armors_f
- Loading Resource armors_g
- Loading Resource armors_h
- Loading Resource armors_i
- Loading Resource armors_new_a
- Loading Resource armors_new_arena
- Loading Resource armors_new_b
- Loading Resource armors_new_heraldic
- Loading Resource banners
- Loading Resource barrier_primitives
- Loading Resource body_meshes
- Loading Resource boots_a
- Loading Resource boots_b
- Loading Resource boots_c
- Loading Resource bride_dress
- Loading Resource castle_a
- Loading Resource castle_b
- Loading Resource castle_c
- Loading Resource castle_d
- Loading Resource castle_e
- Loading Resource castle_f
- Loading Resource castle_g
- Loading Resource castle_h
- Loading Resource castle_i
- Loading Resource churches
- Loading Resource costumes_d
- Loading Resource crossbows
- Loading Resource destroy
- Loading Resource doors
- Loading Resource dungeon
- Loading Resource fake_houses
- Loading Resource food
- Loading Resource full_plate_armor
- Loading Resource fur_armors_a
- Loading Resource gatehouse
- Loading Resource gauntlets_new
- Loading Resource goods_meshes
- Loading Resource grass_meshes
- Loading Resource grass_meshes_b
- Loading Resource helmets
- Loading Resource helmets_b
- Loading Resource helmets_e
- Loading Resource helmets_f
- Loading Resource helpers
- Loading Resource horses_b
- Loading Resource houses1
- Loading Resource interiors_a
- Loading Resource interiors_arabian
- Loading Resource interiors_b
- Loading Resource interiors_c
- Loading Resource interiors_d
- Loading Resource interiors_steppe
- Loading Resource item_meshes1
- Loading Resource khergit_lady_dress
- Loading Resource nordic_helmets
- Loading Resource object_b
- Loading Resource object_bodies
- Loading Resource object_c
- Loading Resource object_meshes
- Loading Resource particle_meshes
- Loading Resource particles_2
- Loading Resource plant_meshes
- Loading Resource prisons
- Loading Resource prisons_b
- Loading Resource raw_materials
- Loading Resource rock
- Loading Resource sarranid_armor
- Loading Resource sarranid_armors
- Loading Resource sarranid_boots
- Loading Resource sarranid_helmets
- Loading Resource sarranid_lady_dress
- Loading Resource shields
- Loading Resource ship
- Loading Resource skyboxes
- Loading Resource snowy_castle
- Loading Resource snowy_houses
- Loading Resource spear
- Loading Resource square_keep
- Loading Resource steppe_fake_houses
- Loading Resource stone_houses
- Loading Resource tableau_shields
- Loading Resource terrain_borders
- Loading Resource terrain_borders_b
- Loading Resource town_houses
- Loading Resource town_houses_b
- Loading Resource town_houses_c
- Loading Resource town_houses_d
- Loading Resource town_houses_e
- Loading Resource tree_e_meshes
- Loading Resource tree_f
- Loading Resource tree_meshes
- Loading Resource ui_server_filter
- Loading Resource user_interface_b
- Loading Resource user_interface_c
- Loading Resource vaegir_helmets
- Loading Resource valleyProps
- Loading Resource viking_houses
- Loading Resource village_houses
- Loading Resource village_houses_a
- Loading Resource village_houses_b
- Loading Resource wall_meshes1
- Loading Resource warhorse_new
- Loading Resource weapon_meshes_b
- Loading Resource weapon_meshes_c
- Loading Resource weapon_meshes_d
- Loading Resource weapon_meshes_e
- Loading Resource weapon_meshes1
- Loading Resource weapons_e
- Loading Resource weapons_f
- Loading Resource workshops
- Loading Resource xtree_meshes
- Loading Resource xtree_meshes_b
- Loading Resource xtree_meshes_c
- Loading Resource skeletons
- Loading Resource horse_skeleton
- Loading Resource ani_attacks
- Loading Resource ani_crouch_down
- Loading Resource ani_death
- Loading Resource ani_defends
- Loading Resource ani_equip_arms
- Loading Resource ani_horse_mounted
- Loading Resource ani_human_mounted
- Loading Resource ani_jump
- Loading Resource ani_kicks
- Loading Resource ani_lady_stand
- Loading Resource ani_lancer
- Loading Resource ani_low_walk
- Loading Resource ani_man_cheer
- Loading Resource ani_man_walk
- Loading Resource ani_poses
- Loading Resource ani_run_lookingsides
- Loading Resource ani_run_p
- Loading Resource ani_run_sideways
- Loading Resource ani_stand
- Loading Resource ani_stand_guardsman
- Loading Resource ani_stand_onhorse
- Loading Resource ani_strikes
- Loading Resource ani_turn_man
- Loading Resource ani_walk_backward
- Loading Resource ani_walk_lookingsides
- Loading Resource ani_walk_sideways
- Loading Resource ani_wedding
- Loading Resource uni_defence
- Loading Resource uni_equip
- Loading Resource uni_fistswing
- Loading Resource uni_jump
- Loading Resource uni_lord_stand
- Loading Resource uni_sideways
- Loading Resource uni_stances
- Loading Resource uni_strike
- Loading Resource uni_strikes3
- Loading Resource uni_throws
- Loading Module Resource pw_item_bounding_boxes
- Loading Module Resource pw_carts
- Loading Module Resource pw_ships
- Loading Module Resource pw_outer_terrain
- Loading Module Resource pw_resources
- Loading Module Resource pw_castle_h
- Loading Module Resource pw_banners
- Loading Module Resource pw_heraldic_armor
- Loading Module Resource pw_fixed_native
- Loading Module Resource pw_fixed_trees
- Loading Module Resource pw_signposts
- Loading Module Resource pw_food
- Loading Module Resource pw_doors
- } //Processing Ini File Finished
- Loading Music...
- Loading Textures...
- Finished Loading Textures...
- L8 Format is unsupported
- WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
- WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
- WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
- WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
- WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
- WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
- WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
- Loading Module...
- Loading item kinds...
- Loading dialogs...
- Loading mission templates...
- Loading party templates...
- loading time: 14276
- Finished All...
- StoreStats - success
- load_map_data complete.
- Init_map complete.
- init_meta_mission complete.
- launch complete.
- StoreStats - success
- StoreStats - success
- load_map_data complete.
- Init_map complete.
- init_meta_mission complete.
- launch complete.
- Main server response: 589163|3205689710862223308
- StoreStats - success
- Frame# : 525415
- Saving options... OK!
- Exiting network manager... OK!
- Deleting resources... OK!
- Exiting physics manager... OK!
- num rt_material : <c: r 43 > / <c: y 88 >
- Render Target Format Usages:
- A8R8G8B8 : 76 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 <c: r + 1 > )
- A8 : 11 ( 1 1 1 1 1 1 1 1 1 1 1 )
- D16 : 3 ( 0 0 0 )
- Dumping resource usage information:
- #Full textures: 0
- #RT textures: 91
- #RT materials: 88
- #RT Memory usage: 16896
- Exiting graphics manager... Non-Zero Reference Count! OK!
- Current Config {
- first_time : 0
- texture_detail : 10
- render_buffer_size : 15
- max_framerate : 120
- start_windowed : 1
- use_pixel_shaders : 0
- use_vertex_shaders : 0
- fake_reflections : 1
- show_framerate : 0
- use_ondemand_textures : 0
- use_ondemand_textures_mt : 1
- disable_music : 0
- disable_sound : 0
- disable_frequency_variation : 1
- cheat_mode : 0
- enable_blood : 0
- enable_edit_mode : 0
- force_single_threading : 0
- debug_mode : 0
- display_width : 640
- display_height : 480
- display_bits : 32
- antialiasing : 0
- sample_quality : 0
- alpha2coverage : 0
- force_vsync : 0
- shadowmap_quality : 0
- shader_quality : 0
- postfx_dof : 0
- postfx_hdr : 0
- postfx_autoexp : 0
- flora_degrade_distance : 75.000000
- flora_lod_detail : 3
- use_instancing : 0
- use_secure_connection : 0
- max_number_of_connections : 16
- look_for_server_on_this_machine : 0
- music_volume : 0.000000
- sound_volume : 0.000000
- mouse_sensitivity : 0.500000
- invert_mouse : 0
- enable_lighting : 1
- enable_particles : 1
- enable_blood : 0
- enable_character_shadows : 1
- enable_accurate_shadows : 1
- number_of_corpses : 0
- grass_density : 0
- combat_speed : 2
- friend_combat_difficulty : 0
- adapter_format : 0
- reduce_combat_ai : 2
- reduce_campaign_ai : 2
- combat_difficulty : 0
- display_labels : 1
- display_targeting_reticule : 1
- display_attack_direction : 1
- turn_camera_with_horse_in_first_person : 3
- verbose_damage : 1
- verbose_shot_difficulty : 1
- battle_size : 0.000000
- attack_direction_control : 2
- defend_direction_control : 0
- lance_control : 0
- anisotropic_filtering : 1
- enable_environment_shadows : 1
- verbose_casualties : 1
- verbose_experience : 1
- realistic_shadows_on_plants : 0
- number_of_ragdolls : 0
- gamma : 2.200000
- character_detail : 0.000000
- character_shadow_detail : 0.000000
- control_mouse_movement_y_scale : 1.500000
- blood_stains : 0
- use_winmm_audio : 0
- auto_gfx_quality : 0
- enable_gamepad_vibration : 1
- }
- Closing log file...
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