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variables.dnh

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Aug 29th, 2013
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  1. let GCSD = GetCurrentScriptDirectory;
  2. let GCSDimg = GCSD~"img\";
  3. let GCSDsound = GCSD~"SFX\";
  4. let GCSDbgm = GCSD~"bgm\";
  5. //images
  6. let bg1 = GCSDimg~"bg1.png";
  7. let bg2 = GCSDimg~"bg2.png";
  8. let bg3 = GCSDimg~"bg3.png";
  9. let bgS1 = GCSDimg~"spellbg1.png";
  10. let bgS2 = GCSDimg~"spellbg2.png";
  11.  
  12. let stgframe = GCSDimg~"stgframe.png";
  13. let numbers = GCSDimg~"numbers.png";
  14. let hud = GCSDimg~"hud.png";
  15.  
  16. let lifebar1 = GCSDimg~"lifebar_1.png";
  17. let lifebar2 = GCSDimg~"lifebar_2.png";
  18.  
  19. let sprite = GCSDimg~"sprite.png";
  20. let familiar = GCSDimg~"familiar.png";
  21. let cutin = GCSDimg~"cutin.png";
  22. let magiccircle = GCSDimg~"magiccircle.png";
  23. let circle = GCSDimg~"circle.png";
  24. let leaf = GCSDimg~"leaf.png";
  25. let spellline = GCSDimg~"spellline.png";
  26. let spellnames = GCSDimg~"spellnames.png";
  27. let deathEff = GCSDimg~"death.png";
  28. let manananggal = GCSDimg~"manananggal.png";
  29. let sirena = GCSDimg~"sirena.png";
  30. //music
  31. let music1 = GCSDbgm ~ "Doll Judgement.mp3";
  32. //SFX
  33. let sePlayerShot = GCSDsound ~ "plshot.wav";
  34. let seExtend = GCSDsound ~ "extend.wav";
  35. let seItem = GCSDsound ~ "item.wav";
  36. let seCaution = GCSDsound ~ "caution.wav";
  37. let seExplode00 = GCSDsound ~ "enep00.wav";
  38. let seExplode01 = GCSDsound ~ "enep01.wav";
  39. let seTan00 = GCSDsound ~ "tan00.wav";
  40. let seTan01 = GCSDsound ~ "tan01.wav";
  41. let seKira00 = GCSDsound ~ "kira00.wav";
  42. let seKira01 = GCSDsound ~ "kira01.wav";
  43. let seKira02 = GCSDsound ~ "kira02.wav";
  44. let seLaser00 = GCSDsound ~ "laser00.wav";
  45. let seOptionHide = GCSDsound ~ "ophide.wav";
  46. let seOptionShow = GCSDsound ~ "opshow.wav";
  47. let seOption = GCSDsound ~ "option.wav";
  48. let seCharge = GCSDsound ~ "charge00.wav";
  49. let seTimer00 = GCSDsound ~ "timer00.wav";
  50. let seTimer01 = GCSDsound ~ "timer01.wav";
  51. let seDamage00 = GCSDsound ~ "damage00.wav";
  52. let seDamage01 = GCSDsound ~ "damage01.wav";
  53. let seCardCall = GCSDsound ~ "cardcall.wav";
  54. let seCardGet = GCSDsound ~ "cardget.wav";
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