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- let GCSD = GetCurrentScriptDirectory;
- let GCSDimg = GCSD~"img\";
- let GCSDsound = GCSD~"SFX\";
- let GCSDbgm = GCSD~"bgm\";
- //images
- let bg1 = GCSDimg~"bg1.png";
- let bg2 = GCSDimg~"bg2.png";
- let bg3 = GCSDimg~"bg3.png";
- let bgS1 = GCSDimg~"spellbg1.png";
- let bgS2 = GCSDimg~"spellbg2.png";
- let stgframe = GCSDimg~"stgframe.png";
- let numbers = GCSDimg~"numbers.png";
- let hud = GCSDimg~"hud.png";
- let lifebar1 = GCSDimg~"lifebar_1.png";
- let lifebar2 = GCSDimg~"lifebar_2.png";
- let sprite = GCSDimg~"sprite.png";
- let familiar = GCSDimg~"familiar.png";
- let cutin = GCSDimg~"cutin.png";
- let magiccircle = GCSDimg~"magiccircle.png";
- let circle = GCSDimg~"circle.png";
- let leaf = GCSDimg~"leaf.png";
- let spellline = GCSDimg~"spellline.png";
- let spellnames = GCSDimg~"spellnames.png";
- let deathEff = GCSDimg~"death.png";
- let manananggal = GCSDimg~"manananggal.png";
- let sirena = GCSDimg~"sirena.png";
- //music
- let music1 = GCSDbgm ~ "Doll Judgement.mp3";
- //SFX
- let sePlayerShot = GCSDsound ~ "plshot.wav";
- let seExtend = GCSDsound ~ "extend.wav";
- let seItem = GCSDsound ~ "item.wav";
- let seCaution = GCSDsound ~ "caution.wav";
- let seExplode00 = GCSDsound ~ "enep00.wav";
- let seExplode01 = GCSDsound ~ "enep01.wav";
- let seTan00 = GCSDsound ~ "tan00.wav";
- let seTan01 = GCSDsound ~ "tan01.wav";
- let seKira00 = GCSDsound ~ "kira00.wav";
- let seKira01 = GCSDsound ~ "kira01.wav";
- let seKira02 = GCSDsound ~ "kira02.wav";
- let seLaser00 = GCSDsound ~ "laser00.wav";
- let seOptionHide = GCSDsound ~ "ophide.wav";
- let seOptionShow = GCSDsound ~ "opshow.wav";
- let seOption = GCSDsound ~ "option.wav";
- let seCharge = GCSDsound ~ "charge00.wav";
- let seTimer00 = GCSDsound ~ "timer00.wav";
- let seTimer01 = GCSDsound ~ "timer01.wav";
- let seDamage00 = GCSDsound ~ "damage00.wav";
- let seDamage01 = GCSDsound ~ "damage01.wav";
- let seCardCall = GCSDsound ~ "cardcall.wav";
- let seCardGet = GCSDsound ~ "cardget.wav";
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