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  1. * Detected CPU: AMD FX(tm)-8350 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 4415.00 mhz, 72-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  3. * CPU cores/threads: 8/8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame_coc.ltx
  7. FS: 47578 files cached 48 archives, 8168Kb memory used.
  8. Init FileSystem 1.596099 sec
  9. 'xrCore' build 6090, Oct 8 2015
  10.  
  11. EH: A5B392395726B52A1F213868CE37804F
  12.  
  13. -----loading c:\program files (x86)\call of chernobyl\gamedata\configs\system.ltx
  14. -----loading c:\program files (x86)\call of chernobyl\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line -fsltx fsgame_coc.ltx
  22. Executing config-script "user.ltx"...
  23. [_appdata_\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R4.dll
  25. Loading DLL: xrGame.dll
  26. ! Player name in registry is empty! (InstallUserName)
  27. * [win32]: free[3963136 K], reserved[121888 K], committed[109216 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: process heap[21605 K], game lua[0 K], render[0 K]
  30. * [x-ray]: economy: strings[15012 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=C:\Program Files (x86)\Call of Chernobyl\_bin\
  34. dir[1]=C:\Program Files (x86)\Call of Chernobyl\
  35. dir[2]=C:\Program Files (x86)\Call of Chernobyl\_bin\
  36. dir[3]=C:\WINDOWS\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList Generic Hardware
  39. devices Generic Hardware
  40. SOUND: OpenAL: system default SndDevice name is Hangszórók (Sound Blaster Z)
  41. SOUND: OpenAL: cant open device SPDIF-Out (Sound Blaster Z)
  42. SOUND: OpenAL: All available devices:
  43. 1. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  45. 3. ASUS Xonar DS Audio Device, Spec Version 1.1 eax[0] efx[no] xram[no]
  46. 4. Hangszórók (Sound Blaster Z), Spec Version 1.1 (default) eax[5] efx[no] xram[no]
  47. Executing config-script "c:\program files (x86)\call of chernobyl\gamedata\configs\default_controls.ltx"...
  48. [c:\program files (x86)\call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  49. Executing config-script "user.ltx"...
  50. Executing config-script "c:\program files (x86)\call of chernobyl\gamedata\configs\rspec_extreme.ltx"...
  51. ~ Invalid syntax in call to 'snd_targets'
  52. ~ Valid arguments: integer value in range [200,1000]
  53. [c:\program files (x86)\call of chernobyl\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  54. Executing config-script "c:\program files (x86)\call of chernobyl\gamedata\configs\default_controls.ltx"...
  55. [c:\program files (x86)\call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  56. ~ Invalid syntax in call to 'r2_aa_break'
  57. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  58. ~ Invalid syntax in call to 'r2_aa_weight'
  59. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  60. ~ Invalid syntax in call to 'snd_targets'
  61. ~ Valid arguments: integer value in range [200,1000]
  62. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  63. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  64. [_appdata_\user.ltx] successfully loaded.
  65. SOUND: Selected device is Hangszórók (Sound Blaster Z)
  66. * sound: EAX 2.0 extension: present
  67. * sound: EAX 2.0 deferred: present
  68. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  69. Starting RENDER device...
  70. * GPU [vendor:1002]-[device:67B1]: AMD Radeon (TM) R9 390 Series
  71. * CREATE: DeviceREF: 4
  72. * Texture memory: 3072 M
  73. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  74. * GPU vertex cache: unrecognized, 24
  75. * NVAPI is missing.
  76. * Starting rendering as 2-GPU.
  77. * DVB created: 1536K
  78. * DIB created: 512K
  79. ! Renderer doesn't support blender 'effects\shadow_world'
  80. * HWDST/PCF supported and used
  81. - r__tf_aniso 16
  82. - r2_tf_mipbias 0.
  83. Starting engine...
  84. ! Player name in registry is empty! (InstallUserName)
  85. Loading DLL: xrGameSpy.dll
  86. intro_start intro_logo
  87. intro_delete ::update_logo_intro
  88. ! Invalid ogg-comment version, file: c:\program files (x86)\call of chernobyl\gamedata\sounds\music\menu.ogg
  89. * [win32]: free[3734144 K], reserved[151156 K], committed[308940 K]
  90. * [ D3D ]: textures[64 K]
  91. * [x-ray]: process heap[125123 K], game lua[2072 K], render[120 K]
  92. * [x-ray]: economy: strings[15560 K], smem[0 K]
  93. * 0.0 : [ 3] $null
  94. * 0.0 : [ 1] $user$NVHHGGTex
  95. * 0.0 : [ 5] $user$NVjitterTex
  96. * 0.0 : [ 8] $user$Texture_color
  97. * 0.0 : [ 1] $user$Texture_color_out
  98. * 0.0 : [ 7] $user$Texture_obstacles
  99. * 0.0 : [ 3] $user$Texture_obstvelocity
  100. * 0.0 : [ 3] $user$Texture_pressure
  101. * 0.0 : [ 2] $user$Texture_tempscalar
  102. * 0.0 : [ 3] $user$Texture_tempvector
  103. * 0.0 : [ 5] $user$Texture_velocity0
  104. * 0.0 : [ 4] $user$Texture_velocity1
  105. * 0.0 : [ 3] $user$accum
  106. * 0.0 : [ 1] $user$accum_temp
  107. * 0.0 : [ 7] $user$albedo
  108. * 0.0 : [ 4] $user$bloom1
  109. * 0.0 : [ 2] $user$bloom2
  110. * 0.0 : [ 2] $user$cmap0
  111. * 0.0 : [ 2] $user$cmap1
  112. * 0.0 : [ 3] $user$edgeTex
  113. * 0.0 : [ 2] $user$env_s0
  114. * 0.0 : [ 2] $user$env_s1
  115. * 0.0 : [ 5] $user$generic0
  116. * 0.0 : [ 4] $user$generic1
  117. * 0.0 : [ 2] $user$generic2
  118. * 0.0 : [ 4] $user$jitter_0
  119. * 0.0 : [ 2] $user$jitter_1
  120. * 0.0 : [ 1] $user$jitter_2
  121. * 0.0 : [ 1] $user$jitter_3
  122. * 0.0 : [ 1] $user$jitter_4
  123. * 0.0 : [ 1] $user$jitter_mipped
  124. * 0.0 : [ 2] $user$lum_t64
  125. * 0.0 : [ 3] $user$lum_t8
  126. * 0.0 : [ 1] $user$luminance_0
  127. * 0.0 : [ 1] $user$luminance_1
  128. * 0.0 : [ 1] $user$luminance_2
  129. * 0.0 : [ 1] $user$luminance_3
  130. * 0.0 : [ 9] $user$material
  131. * 0.0 : [ 260] $user$position
  132. * 0.0 : [ 3] $user$rayCastTex
  133. * 0.0 : [ 6] $user$rayDataTex
  134. * 0.0 : [ 2] $user$rayDataTexSmall
  135. * 0.0 : [ 1] $user$sky0
  136. * 0.0 : [ 1] $user$sky1
  137. * 0.0 : [ 8] $user$smap_depth
  138. * 0.0 : [ 1] $user$smap_depth_minmax
  139. * 0.0 : [ 1] $user$smap_surf
  140. * 0.0 : [ 7] $user$tonemap
  141. * 0.0 : [ 2] $user$tonemap_src
  142. * 0.0 : [ 2] act\act_controller_hit
  143. * 0.0 : [ 2] act\act_controller_hit1
  144. * 0.0 : [ 2] amik\anomaly\electric_radial
  145. * 0.0 : [ 2] amik\explosions\anim_dirtexp_3
  146. * 0.0 : [ 2] amik\explosions\boom_0
  147. * 0.0 : [ 2] amik\explosions\boom_1
  148. * 0.0 : [ 2] amik\explosions\boom_2
  149. * 0.0 : [ 2] amik\explosions\decal_concrete
  150. * 0.0 : [ 2] amik\explosions\explo_end
  151. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  152. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  153. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  154. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  155. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  156. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  157. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  158. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  159. * 0.0 : [ 2] amik\explosions\final_expl
  160. * 0.0 : [ 2] amik\explosions\ring_grey
  161. * 0.0 : [ 2] amik\explosions\smoke128_3w
  162. * 0.0 : [ 2] amik\explosions\smoke2
  163. * 0.0 : [ 2] amik\explosions\smoke_cannon
  164. * 0.0 : [ 2] amik\explosions\smoke_white_tiled3
  165. * 0.0 : [ 2] amik\fly\fly
  166. * 0.0 : [ 2] amik\hit_fx\blood\962e6155
  167. * 0.0 : [ 2] amik\hit_fx\blood\blood
  168. * 0.0 : [ 2] amik\hit_fx\blood\m
  169. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  170. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  171. * 0.0 : [ 2] amik\mine\mine
  172. * 0.0 : [ 2] amik\nature\list
  173. * 0.0 : [ 2] amik\nature\stonedebris1
  174. * 0.0 : [ 2] amik\nature\wood_part
  175. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  176. * 0.0 : [ 2] amik\weapons\00
  177. * 0.0 : [ 2] amik\weapons\12x70
  178. * 0.0 : [ 2] amik\weapons\6ways1
  179. * 0.0 : [ 2] amik\weapons\6ways2
  180. * 0.0 : [ 2] amik\weapons\9x39
  181. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  182. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  183. * 0.0 : [ 2] amik\weapons\dtk_2
  184. * 0.0 : [ 2] amik\weapons\dtk_3
  185. * 0.0 : [ 2] amik\weapons\dtk_4
  186. * 0.0 : [ 2] amik\weapons\dtk_4_1
  187. * 0.0 : [ 2] amik\weapons\dtk_5
  188. * 0.0 : [ 2] amik\weapons\dtk_6
  189. * 0.0 : [ 2] amik\weapons\dtk_8
  190. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  191. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  192. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  193. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  194. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  195. * 0.0 : [ 2] amik\weapons\flame\mg42out
  196. * 0.0 : [ 2] amik\weapons\flame\trace
  197. * 0.0 : [ 2] amik\weapons\flame\trace_01
  198. * 0.0 : [ 2] amik\weapons\flame\trail
  199. * 0.0 : [ 2] amik\weapons\flash_01
  200. * 0.0 : [ 2] amik\weapons\flash_02
  201. * 0.0 : [ 2] amik\weapons\flash_04
  202. * 0.0 : [ 2] amik\weapons\flash_05
  203. * 0.0 : [ 2] amik\weapons\grishik\357mag
  204. * 0.0 : [ 2] amik\weapons\grishik\45
  205. * 0.0 : [ 2] amik\weapons\grishik\50_ae
  206. * 0.0 : [ 2] amik\weapons\grishik\5x45x39
  207. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
  208. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
  209. * 0.0 : [ 2] amik\weapons\grishik\5x56x45
  210. * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
  211. * 0.0 : [ 2] amik\weapons\grishik\5x7x28
  212. * 0.0 : [ 2] amik\weapons\grishik\6x5x50
  213. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
  214. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
  215. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
  216. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
  217. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
  218. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
  219. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
  220. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02
  221. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03
  222. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1
  223. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
  224. * 0.0 : [ 2] amik\weapons\grishik\7x62x54
  225. * 0.0 : [ 2] amik\weapons\grishik\7x7x57
  226. * 0.0 : [ 2] amik\weapons\grishik\7x92x57
  227. * 0.0 : [ 2] amik\weapons\grishik\9x18_1
  228. * 0.0 : [ 2] amik\weapons\grishik\9x18_2
  229. * 0.0 : [ 2] amik\weapons\grishik\9x18_3
  230. * 0.0 : [ 2] amik\weapons\grishik\9x39
  231. * 0.0 : [ 2] amik\weapons\mg42out
  232. * 0.0 : [ 2] amik\weapons\shells_12x70
  233. * 0.0 : [ 2] amik\weapons\shells_ak
  234. * 0.0 : [ 2] amik\weapons\shells_ak_01
  235. * 0.0 : [ 2] amik\weapons\smokeshoot_0
  236. * 0.0 : [ 2] amik\weapons\smokeshoot_1
  237. * 0.0 : [ 2] amik\weapons\trace
  238. * 0.0 : [ 2] amik\weapons\trace_01
  239. * 0.0 : [ 2] det\det_list
  240. * 0.0 : [ 2] flare\flare_04
  241. * 0.0 : [ 2] fx\fx_fire1_06
  242. * 0.0 : [ 2] fx\fx_fire1_13
  243. * 0.0 : [ 2] fx\fx_flare1
  244. * 0.0 : [ 1] fx\fx_flare2
  245. * 0.0 : [ 1] fx\fx_flare3
  246. * 0.0 : [ 2] fx\fx_gradient
  247. * 0.0 : [ 2] fx\fx_gradient1
  248. * 0.0 : [ 1] fx\fx_lightning
  249. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  250. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  251. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  252. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  253. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  254. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  255. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  256. * 0.0 : [ 1] fx\fx_moon_phase_1
  257. * 0.0 : [ 1] fx\fx_moon_phase_2
  258. * 0.0 : [ 1] fx\fx_moon_phase_3
  259. * 0.0 : [ 1] fx\fx_moon_phase_4
  260. * 0.0 : [ 1] fx\fx_moon_phase_5
  261. * 0.0 : [ 1] fx\fx_moon_phase_6
  262. * 0.0 : [ 1] fx\fx_moon_phase_7
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  264. * 0.0 : [ 2] fx\fx_noise2
  265. * 0.0 : [ 1] fx\fx_rain
  266. * 0.0 : [ 1] fx\fx_rainsplash1
  267. * 0.0 : [ 2] fx\fx_sun
  268. * 0.0 : [ 1] fx\fx_sun_fog
  269. * 0.0 : [ 1] fx\fx_sun_gradient
  270. * 0.0 : [ 1] fx\fx_sun_halo
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  281. * 0.0 : [ 2] glow\glow_orange
  282. * 0.0 : [ 2] glow\glow_orange2
  283. * 0.0 : [ 2] glow\glow_orange_bright
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  287. * 0.0 : [ 2] glow\glow_yellow
  288. * 0.0 : [ 2] internal\internal_fireTransferFunction
  289. * 0.0 : [ 2] lights\lights_flashlight2
  290. * 0.0 : [ 3] lights\lights_spot01
  291. * 0.0 : [ 2] pfx\pfx_ani-explosion-02
  292. * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  293. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  294. * 0.0 : [ 2] pfx\pfx_ani-fire01
  295. * 0.0 : [ 2] pfx\pfx_ani-smoke-01
  296. * 0.0 : [ 2] pfx\pfx_anomaly_1
  297. * 0.0 : [ 2] pfx\pfx_anomaly_16
  298. * 0.0 : [ 2] pfx\pfx_anomaly_17
  299. * 0.0 : [ 2] pfx\pfx_anomaly_18
  300. * 0.0 : [ 2] pfx\pfx_anomaly_19
  301. * 0.0 : [ 2] pfx\pfx_anomaly_2
  302. * 0.0 : [ 2] pfx\pfx_anomaly_21
  303. * 0.0 : [ 2] pfx\pfx_anomaly_23
  304. * 0.0 : [ 2] pfx\pfx_anomaly_2_green
  305. * 0.0 : [ 2] pfx\pfx_anomaly_3
  306. * 0.0 : [ 2] pfx\pfx_anomaly_4
  307. * 0.0 : [ 2] pfx\pfx_anomaly_5
  308. * 0.0 : [ 2] pfx\pfx_anomaly_6
  309. * 0.0 : [ 2] pfx\pfx_anomaly_7
  310. * 0.0 : [ 2] pfx\pfx_anomaly_8
  311. * 0.0 : [ 2] pfx\pfx_anomaly_88
  312. * 0.0 : [ 2] pfx\pfx_anomaly_9
  313. * 0.0 : [ 2] pfx\pfx_bloodsplash1
  314. * 0.0 : [ 2] pfx\pfx_bloodsplash2
  315. * 0.0 : [ 2] pfx\pfx_blurry_cloud
  316. * 0.0 : [ 2] pfx\pfx_brick
  317. * 0.0 : [ 2] pfx\pfx_bubble
  318. * 0.0 : [ 2] pfx\pfx_bubble_1
  319. * 0.0 : [ 2] pfx\pfx_bubble_water
  320. * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
  321. * 0.0 : [ 2] pfx\pfx_cc_lightings
  322. * 0.0 : [ 2] pfx\pfx_concretedebris_01
  323. * 0.0 : [ 2] pfx\pfx_concretepuffs_01
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  325. * 0.0 : [ 1] pfx\pfx_dist2a
  326. * 0.0 : [ 1] pfx\pfx_dist2inv
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  328. * 0.0 : [ 1] pfx\pfx_dist4
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  331. * 0.0 : [ 1] pfx\pfx_dist_lens_base
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  334. * 0.0 : [ 2] pfx\pfx_distortion
  335. * 0.0 : [ 2] pfx\pfx_electrostatic
  336. * 0.0 : [ 2] pfx\pfx_expl_01
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  338. * 0.0 : [ 2] pfx\pfx_explotions_2
  339. * 0.0 : [ 2] pfx\pfx_explotions_3
  340. * 0.0 : [ 2] pfx\pfx_explotions_4
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  343. * 0.0 : [ 2] pfx\pfx_flame
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  345. * 0.0 : [ 2] pfx\pfx_flamefx_01
  346. * 0.0 : [ 2] pfx\pfx_flash_01
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  352. * 0.0 : [ 2] pfx\pfx_g-smoke-01
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  674. * 0.0 : [ 33] sky\af3_partly\11-00#small
  675. * 0.0 : [ 33] sky\af3_partly\12-00
  676. * 0.0 : [ 33] sky\af3_partly\12-00#small
  677. * 0.0 : [ 33] sky\af3_partly\13-00
  678. * 0.0 : [ 33] sky\af3_partly\13-00#small
  679. * 0.0 : [ 33] sky\af3_partly\14-00
  680. * 0.0 : [ 33] sky\af3_partly\14-00#small
  681. * 0.0 : [ 33] sky\af3_partly\15-00
  682. * 0.0 : [ 33] sky\af3_partly\15-00#small
  683. * 0.0 : [ 33] sky\af3_partly\16-00
  684. * 0.0 : [ 33] sky\af3_partly\16-00#small
  685. * 0.0 : [ 33] sky\af3_partly\17-00
  686. * 0.0 : [ 33] sky\af3_partly\17-00#small
  687. * 0.0 : [ 33] sky\af3_partly\18-00
  688. * 0.0 : [ 33] sky\af3_partly\18-00#small
  689. * 0.0 : [ 33] sky\af3_partly\19-00
  690. * 0.0 : [ 33] sky\af3_partly\19-00#small
  691. * 0.0 : [ 66] sky\af3_partly\20-00
  692. * 0.0 : [ 66] sky\af3_partly\20-00#small
  693. * 0.0 : [ 33] sky\af3_partly\20-30
  694. * 0.0 : [ 33] sky\af3_partly\20-30#small
  695. * 0.0 : [ 33] sky\af3_partly\21-00
  696. * 0.0 : [ 33] sky\af3_partly\21-00#small
  697. * 0.0 : [ 33] sky\af3_partly\21-30
  698. * 0.0 : [ 33] sky\af3_partly\21-30#small
  699. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  700. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  701. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  702. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  703. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  704. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  705. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  706. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  707. * 0.0 : [ 26] sky\af3_rainy\07-00
  708. * 0.0 : [ 26] sky\af3_rainy\07-00#small
  709. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
  710. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
  711. * 0.0 : [ 58] sky\af3_rainy\13-00
  712. * 0.0 : [ 58] sky\af3_rainy\13-00#small
  713. * 0.0 : [ 24] sky\af3_rainy\15-00
  714. * 0.0 : [ 24] sky\af3_rainy\15-00#small
  715. * 0.0 : [ 31] sky\af3_rainy\15-00-2
  716. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  717. * 0.0 : [ 44] sky\af3_rainy\16-00
  718. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  719. * 0.0 : [ 32] sky\af3_rainy\20-00
  720. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  721. * 0.0 : [ 5] sky\sky_12_vibros_cube
  722. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  723. * 0.0 : [ 26] sky\sky_13_cube
  724. * 0.0 : [ 26] sky\sky_13_cube#small
  725. * 0.0 : [ 16] sky\sky_13_cube_night
  726. * 0.0 : [ 16] sky\sky_13_cube_night#small
  727. * 0.0 : [ 12] sky\sky_13_vibros_cube
  728. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  729. * 0.0 : [ 10] sky\sky_14_cube
  730. * 0.0 : [ 10] sky\sky_14_cube#small
  731. * 0.0 : [ 4] sky\sky_17_clouds_cube
  732. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  733. * 0.0 : [ 4] sky\sky_17_cube
  734. * 0.0 : [ 4] sky\sky_17_cube#small
  735. * 0.0 : [ 8] sky\sky_18_cube
  736. * 0.0 : [ 8] sky\sky_18_cube#small
  737. * 0.0 : [ 11] sky\sky_19_cube
  738. * 0.0 : [ 11] sky\sky_19_cube#small
  739. * 0.0 : [ 4] sky\sky_1_clouds_cube
  740. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  741. * 0.0 : [ 4] sky\sky_20_clouds_cube
  742. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  743. * 0.0 : [ 4] sky\sky_20_cube
  744. * 0.0 : [ 4] sky\sky_20_cube#small
  745. * 0.0 : [ 4] sky\sky_2_clouds_cube
  746. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  747. * 0.0 : [ 4] sky\sky_2_cube
  748. * 0.0 : [ 4] sky\sky_2_cube#small
  749. * 0.0 : [ 12] sky\sky_3_cube
  750. * 0.0 : [ 12] sky\sky_3_cube#small
  751. * 0.0 : [ 3] sky\sky_4_cube
  752. * 0.0 : [ 3] sky\sky_4_cube#small
  753. * 0.0 : [ 30] sky\sky_5_cube
  754. * 0.0 : [ 30] sky\sky_5_cube#small
  755. * 0.0 : [ 7] sky\sky_6_cube
  756. * 0.0 : [ 7] sky\sky_6_cube#small
  757. * 0.0 : [ 11] sky\sky_7_cube
  758. * 0.0 : [ 11] sky\sky_7_cube#small
  759. * 0.0 : [ 8] sky\sky_8_cube
  760. * 0.0 : [ 8] sky\sky_8_cube#small
  761. * 0.0 : [ 49] sky\sky_9_cube
  762. * 0.0 : [ 49] sky\sky_9_cube#small
  763. * 0.0 : [3306] sky\sky_oblaka
  764. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  765. * 0.0 : [ 2] ui\ui_fog_of_war
  766. * 0.0 : [ 1] water\water_SBumpVolume
  767. * 0.0 : [ 1] water\water_flowing_nmap
  768. * 0.0 : [ 1] water\water_normal
  769. * 0.0 : [ 1] wm\wm_blood_1
  770. * 0.0 : [ 1] wm\wm_blood_1_1
  771. * 0.0 : [ 1] wm\wm_blood_1_2
  772. * 0.0 : [ 1] wm\wm_blood_1_3
  773. * 0.0 : [ 1] wm\wm_blood_drop_4
  774. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  775. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  776. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  777. * 0.0 : [ 1] wm\wm_bullet_brick_1
  778. * 0.0 : [ 1] wm\wm_bullet_brick_2
  779. * 0.0 : [ 1] wm\wm_bullet_concrete
  780. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  781. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  782. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  783. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  784. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  785. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  786. * 0.0 : [ 1] wm\wm_bullet_glass01
  787. * 0.0 : [ 1] wm\wm_bullet_glass02
  788. * 0.0 : [ 1] wm\wm_bullet_glass03
  789. * 0.0 : [ 1] wm\wm_bullet_glass04
  790. * 0.0 : [ 1] wm\wm_bullet_ground
  791. * 0.0 : [ 1] wm\wm_bullet_ground_1
  792. * 0.0 : [ 1] wm\wm_bullet_ground_2
  793. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  794. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  795. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  796. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  797. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  798. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  799. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  800. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  801. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  802. * 0.0 : [ 1] wm\wm_bullet_wood
  803. * 0.0 : [ 1] wm\wm_bullet_wood_1
  804. * 0.0 : [ 1] wm\wm_bullet_wood_2
  805. * 0.0 : [ 1] wm\wm_bullet_wood_3
  806. * 0.0 : [ 1] wm\wm_bullet_wood_4
  807. * 0.0 : [ 1] wm\wm_bullet_wood_5
  808. * 0.0 : [ 1] wm\wm_bullet_wood_6
  809. * 0.0 : [ 1] wm\wm_bullet_wood_7
  810. * 0.0 : [ 1] wm\wm_bullet_wood_8
  811. * 0.0 : [ 1] wm\wm_bullet_wood_9
  812. * 0.0 : [ 1] wm\wm_grenade
  813. * 0.0 : [ 1] wm\wm_knife_dead
  814. * 0.0 : [ 1] wm\wm_knife_horiz
  815. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  816. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  817. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  818. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  819. * 0.0 : [ 1] wm\wm_knife_wood
  820. * 0.0 : [ 1] wm\wm_knife_wood1
  821. * 0.0 : [ 1] wm\wm_knife_wood2
  822. * 4.1 : [ 1] ui\teamepic_logo
  823. * 5.5 : [ 1] ui\ui_magnifier
  824. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  825. * 33.0 : [ 1] ui\ui_ani_cursor
  826. * 64.1 : [ 1] ui\ui_font_console_02
  827. * 64.1 : [ 1] ui\ui_font_hud_01
  828. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  829. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  830. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  831. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  832. * 128.1 : [ 1] ui\ui_mm_faction_patches
  833. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  834. * 256.1 : [ 1] ui\ui_font_hud_02
  835. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  836. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  837. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  838. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  839. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  840. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  841. * 1024.1 : [ 1] ui\ui_actor_pda
  842. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
  843. * 4096.1 : [ 1] ui\ui_common
  844. * 8100.0 : [ 1] ui\ui_background_new
  845. "c:\program files (x86)\call of chernobyl\_bin\xrengine.exe" -fsltx fsgame_coc.ltx
  846. * phase time: 0 ms
  847. * phase cmem: 158643 K
  848. Loading objects...
  849. ! Invalid ogg-comment version, file: c:\program files (x86)\call of chernobyl\gamedata\sounds\weapons\vintorez\vintorez_reload.ogg
  850. Loading models...
  851. ! Can't find texture 'amik\anomaly\electric_radial'
  852. ! Can't find texture 'amik\explosions\anim_dirtexp_3'
  853. ! Can't find texture 'amik\explosions\boom_0'
  854. ! Can't find texture 'amik\explosions\boom_1'
  855. ! Can't find texture 'amik\explosions\boom_2'
  856. ! Can't find texture 'amik\explosions\decal_concrete'
  857. ! Can't find texture 'amik\explosions\explo_end'
  858. ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
  859. ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
  860. ! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
  861. ! Can't find texture 'amik\explosions\explosion_flash_atlas'
  862. ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
  863. ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
  864. ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
  865. ! Can't find texture 'amik\explosions\explosion_smoke03'
  866. ! Can't find texture 'amik\explosions\final_expl'
  867. ! Can't find texture 'amik\explosions\ring_grey'
  868. ! Can't find texture 'amik\explosions\smoke128_3w'
  869. ! Can't find texture 'amik\explosions\smoke2'
  870. ! Can't find texture 'amik\explosions\smoke_cannon'
  871. ! Can't find texture 'amik\explosions\smoke_white_tiled3'
  872. ! Can't find texture 'amik\fly\fly'
  873. ! Can't find texture 'amik\hit_fx\blood\962e6155'
  874. ! Can't find texture 'amik\hit_fx\blood\blood'
  875. ! Can't find texture 'amik\hit_fx\blood\m'
  876. ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
  877. ! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
  878. ! Can't find texture 'amik\mine\mine'
  879. ! Can't find texture 'amik\nature\list'
  880. ! Can't find texture 'amik\nature\stonedebris1'
  881. ! Can't find texture 'amik\nature\wood_part'
  882. ! Can't find texture 'amik\static\gas_light\flame_zippo'
  883. ! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
  884. ! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
  885. ! Can't find texture 'amik\weapons\grishik\357mag'
  886. ! Can't find texture 'amik\weapons\grishik\45'
  887. ! Can't find texture 'amik\weapons\grishik\50_ae'
  888. ! Can't find texture 'amik\weapons\grishik\5x45x39'
  889. ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
  890. ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
  891. ! Can't find texture 'amik\weapons\grishik\5x56x45'
  892. ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
  893. ! Can't find texture 'amik\weapons\grishik\5x7x28'
  894. ! Can't find texture 'amik\weapons\grishik\6x5x50'
  895. ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
  896. ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
  897. ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
  898. ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
  899. ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
  900. ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
  901. ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
  902. ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
  903. ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
  904. ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
  905. ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
  906. ! Can't find texture 'amik\weapons\grishik\7x62x54'
  907. ! Can't find texture 'amik\weapons\grishik\7x7x57'
  908. ! Can't find texture 'amik\weapons\grishik\7x92x57'
  909. ! Can't find texture 'amik\weapons\grishik\9x18_1'
  910. ! Can't find texture 'amik\weapons\grishik\9x18_2'
  911. ! Can't find texture 'amik\weapons\grishik\9x18_3'
  912. ! Can't find texture 'amik\weapons\grishik\9x39'
  913. ! Can't find texture 'amik\weapons\shells_12x70'
  914. ! Can't find texture 'amik\weapons\shells_ak'
  915. ! Can't find texture 'amik\weapons\shells_ak_01'
  916. ! Can't find texture 'det\det_list'
  917. ! Can't find texture 'fx\fx_fire1_06'
  918. ! Can't find texture 'fx\fx_fire1_13'
  919. ! Can't find texture 'glow\glow_blue'
  920. ! Can't find texture 'glow\glow_reddish1'
  921. ! Can't find texture 'lights\lights_flashlight2'
  922. ! Can't find texture 'pfx\pfx_dist2a'
  923. ! Can't find texture 'pfx\pfx_dist_lens_base'
  924. ! Can't find texture 'pfx\pfx_expl_01'
  925. ! Can't find texture 'pfx\pfx_expl_benzin'
  926. ! Can't find texture 'pfx\pfx_explotions_smoke_benzine'
  927. ! Can't find texture 'pfx\pfx_flash_02'
  928. ! Can't find texture 'pfx\pfx_flash_04'
  929. ! Can't find texture 'pfx\pfx_flash_08'
  930. ! Can't find texture 'pfx\pfx_g-smoke-01'
  931. ! Can't find texture 'pfx\pfx_intense2_a'
  932. ! Can't find texture 'pfx\pfx_snow_10'
  933. ! Can't find texture 'pfx\pfx_snow_100'
  934. ! Can't find texture 'pfx\pfx_snow_20'
  935. ! Can't find texture 'pfx\pfx_snow_30'
  936. ! Can't find texture 'pfx\pfx_snow_40'
  937. ! Can't find texture 'pfx\pfx_snow_50'
  938. ! Can't find texture 'pfx\pfx_snow_60'
  939. ! Can't find texture 'pfx\pfx_snow_70'
  940. ! Can't find texture 'pfx\pfx_snow_80'
  941. ! Can't find texture 'pfx\pfx_snow_90'
  942. ! Can't find texture 'pfx\pfx_sparks1'
  943. ! Can't find texture 'pfx\pfx_sparks2'
  944. ! Can't find texture 'wpn\wpn_pkm_magazin'
  945. ! Fallback to default bump map: wpn\wpn_pkm_magazin_bump
  946. ! Fallback to default bump map: wpn\wpn_pkm_magazin_bump#
  947. * [prefetch] time: 33878 ms
  948. * [prefetch] memory: 284882Kb
  949. ! Player name in registry is empty! (InstallUserName)
  950. Call of Chernobyl version 1.2.35
  951. using marshal library
  952. ! [ERROR] --- Failed to load script xr_help_wounded
  953. ! [ERROR] --- Failed to load script xr_corpse_detection
  954. ! [ERROR] --- Failed to load script xrs_kill_wounded
  955. ! [SCRIPT ERROR]: ...86)\call of chernobyl\gamedata\scripts\alun_utils.script:286: attempt to call method 'r_string_ex' (a nil value)
  956.  
  957. FATAL ERROR
  958.  
  959. [error]Expression : fatal error
  960. [error]Function : CScriptEngine::lua_error
  961. [error]File : ..\xrServerEntities\script_engine.cpp
  962. [error]Line : 193
  963. [error]Description : <no expression>
  964. [error]Arguments : LUA error: ...86)\call of chernobyl\gamedata\scripts\alun_utils.script:286: attempt to call method 'r_string_ex' (a nil value)
  965.  
  966.  
  967. stack trace:
  968.  
  969. 0023:00B8717F xrCore.dll, xrDebug::fatal()
  970. 0023:00B87C82 xrCore.dll, xrMemory::mem_alloc()
  971. 0023:00B88337 xrCore.dll, str_container::dock()
  972. 0023:0A28581C xrGame.dll, CDialogHolder::UseIndicators()
  973. 0023:5B5D2F18 lua51.dll, lua_sethook()
  974. 0023:5B5DA54E lua51.dll, lua_loadx()
  975. 0023:5B5B2C9D lua51.dll
  976. 0023:5B5B7246 lua51.dll, lua_pcall()
  977. 0023:0A29A52A xrGame.dll, CDialogHolder::UseIndicators()
  978. 0023:0A29B2C2 xrGame.dll, CDialogHolder::UseIndicators()
  979. 0023:0A274A12 xrGame.dll, CDialogHolder::UseIndicators()
  980. 0023:0A4216FD xrGame.dll, CDialogHolder::IgnorePause()
  981. 0023:77DBDECB ntdll.dll, RtlAllocateHeap()
  982. 0023:0A4FBCA9 xrGame.dll, CDialogHolder::IgnorePause()
  983. 0023:00B70399 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
  984. 0023:00B8AD7F xrCore.dll, CInifile::r_string()
  985. 0023:00B87C82 xrCore.dll, xrMemory::mem_alloc()
  986. 0023:0A78D200 xrGame.dll, xrFactory_Destroy()
  987. 0023:6C5003E4 dxgi.dll, CreateDXGIFactory()
  988. 0023:6A1C8D1D d3d11.dll, D3D11CreateDeviceAndSwapChain()
  989. 0023:624F4DE6 atiuxpag.dll, OpenAdapter10_2()
  990. 0023:6A1F2006 d3d11.dll, D3D11CoreCreateLayeredDevice()
  991. 0023:77DBDC2E ntdll.dll, RtlAllocateHeap()
  992. 0023:6A1F098A d3d11.dll, D3D11CoreCreateLayeredDevice()
  993. 0023:6A1E8DDB d3d11.dll, D3D11CoreCreateLayeredDevice()
  994. 0023:6C509489 dxgi.dll, ApplyCompatResolutionQuirking()
  995. 0023:6C509922 dxgi.dll, ApplyCompatResolutionQuirking()
  996. 0023:6C509944 dxgi.dll, ApplyCompatResolutionQuirking()
  997. 0023:6A1E5367 d3d11.dll, D3D11CoreCreateLayeredDevice()
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