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battleborn for toasters

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May 27th, 2016
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  1. // navigate to c:\users\yourusername\documens\my games\battleborn\poplargame\config\ and open PoplarEngine.ini
  2.  
  3. // find the [SystemSettings] section, delete it and paste the stuff below into it instead
  4.  
  5. // now you can enjoy echelon and coldsnap with 60fps
  6.  
  7. // -wanker
  8.  
  9. bUseMaxQualityMode=False
  10. DecalCullDistanceScale=1.000000
  11. DynamicLights=False // makes the game much darker
  12. DynamicShadows=False // probably the biggest performance killer
  13. LightEnvironmentShadows=False // one big light to give certain areas a unique look, disable
  14. CompositeDynamicLights=False // lest resource-hungry version of dynamic lights, its shit so disable it
  15. SHSecondaryLighting=False
  16. MotionBlur=False // nobody enables that ever
  17. MotionBlurPause=False
  18. MotionBlurSkinning=1
  19. DepthOfField=False // because blurring threats is a great idea right
  20. AmbientOcclusion=False // stupid distortion shit that makes things harder to see when you get hit
  21. Bloom=True // do NOT EVER disable this, without bloom you'll get the black screen glitch whenever you look at an outlined object be it friend or foe
  22. bAllowLightShafts=False // the so called godrays visible when theres an obstacle between you and a light source, disable for cleaner vision
  23. Distortion=False
  24. FilteredDistortion=False
  25. DropParticleDistortion=False
  26. NVParticleDownsamplingThreshold=100.000000
  27. OnlyStreamInTextures=False
  28. LensFlares=False // simulates light scattering on a lens, disable for cleaner vision
  29. FogVolumes=False // disables fog, duh
  30. FloatingPointRenderTargets=True
  31. OneFrameThreadLag=True
  32. UseVsync=False
  33. UpscaleScreenPercentage=True
  34. WindowMode=2
  35. AllowRadialBlur=False // all blurs are shit, period
  36. SkeletalMeshLODBias=1 // governs the quality of ingame models polygon count wise, with 1 being the highest, and 3 the lowest - be advised, 3 makes stuff look like it was taken from unreal tournament 99
  37. ParticleLODBias=2 // particle quality, again - 0 is default and the highest, 3 is the lowest
  38. DetailMode=0 // defines the minimum detail level for an object to render, read - the lower the level, the less shit is rendered. 0 is the lowest, 2 is the highest and default
  39. MaxDrawDistanceScale=0.500000
  40. MaxAnisotropy=0
  41. FXAA=False
  42. DominantShadowRadiusScale=1.000000
  43. DominantShadowCascadeCountBias=0
  44. ShadowQuality=1
  45. ShadowFilterQuality=1
  46. MaxPointSpotShadowResolution=64 // min shadow resolution, tone it down to a low power of 2
  47. MaxDirectionalShadowResolution=128 // same as above, except max
  48. ResX=1920
  49. ResY=1080
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