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- Myrmidon
- Hit +10 [1]
- Swordmaster
- Hit +25 [1], Vantage [1], Astra [5]
- Thief
- Knife [1], Steal [1]
- Rogue
- Knife [1], Steal [1], Pick [1], Pass [5]
- Assassin
- Knife [1], Crossbow [1], Lethality [5]
- Archer
- Ballista [1], Hit +10 [1]
- Longbowman
- Ballista++ [1], Hit +25 [1], Longbow [5]
- Sniper
- Ballista [1], Hit +10 [1], Deadeye [5]
- Crossbowman
- Crossbow [1], Ballista [1]
- Arbalest
- Crossbow [1], Ballista++ [1], Point-Blank shot [5]
- Soldier
- Hit +10 [5]
- Halberdier
- Hit +25 [1], Desperation[1], Luna [5]
- Dracoknight
- Flight [1]
- Dragonmaster
- Flight [1], Savior[1], Swoop [5]
- Wyvern Knight
- Flight [1], Crit +10 [1], Pierce [5]
- Fighter
- Focus [1]
- Warrior
- Focus [1], Brash Assault [1], Collosus [5]
- Brigand
- Climb [1]
- Berserker
- Guerilla [1], Crit +10 [1], Rage [5]
- Pirate
- Swim [1]
- Raider
- May or may not be included
- Mercenary
- Focus [1]
- Hero
- Focus [1], Evasiveness [1], Veteran [5]
- Nomad
- Canto [1], Pathfinding [1]
- Nomad Trooper
- Strafing [1], Pathfinding[1], Anticipation [5]
- Cohort
- Canto [1]
- Cataphract
- Canto [1], Encroach [1], Trample [5]
- Vanguard
- Canto [1]
- Gendarme
- Canto [1]
- Paladin
- Canto [1], Sacrifice [1], Sol [5]
- Champion
- Canto [1], Renewal [1], Spirited Charge [5]
- Phalanx
- Savior [1]
- Centurion
- Savior [1], Obstruct [1], Shield Mastery [5]
- Lieutenant
- Savior [1]
- General
- Savior [1], Garrison [1], Kamaitachi [5]
- Zweihander
- Obstruct[1]
- Stahlfaust
- Obstruct[1], Heavy Strike [1], Bastion [5]
- Pegasus Knight
- Flight [1]
- Falcoknight
- Flight [1], Air Superiority [1], Spiral Dive [5]
- Seraph Knight
- Flight [1], Renewal [1], Boon [5]
- Cleric
- Faith [1]
- Monk
- Dodge +10 [1]
- Bishop
- Faith [1], Dodge +10[1], Smite [5]
- Mage
- Dodge +10 [1]
- Sage
- Dodge +10 [1], Reciprocity [1], Academic [5]
- Troubadour
- Canto [1]
- Valkyrie
- Canto [1], Savior [1], Corona [5]
- Mage Knight
- Canto [1], Imbue [1], Entropic Shield [5]
- Witch
- Avoid +10 [1]
- Hex
- Avoid +10 [1]
- Sorcerer
- Disruption [1]
- Warlock
- Disruption [1], Savage Blow [1], Dreaded
- Summoner
- Not planned to be included
- Shaman
- Elementalist [1]
- Druid
- Elementalist [1], Nature's Favor [1], Nova [5]
- Diviner
- Disruption [1]
- Justice
- Disruption [1], Crit +10 [1], Sol [5]
- Scholar
- Elementalist [1]
- Heretic
- Elementalist [1], Reciprocity [1], Oblivion [5]
- Corsair
- Swim [1]
- Lord
- Triangle Adept [1]
- Master Lord
- Triangle Expert [1], Prestige [1], Lion's Rage [5], Armsthrift [15]
- King
- Wary Fighter [1], Ambition [1], Vassilios Dione [5], Life & Death [20]
- Princess
- Fortune [1], Disruption [1], Flare [5]
- Manakete
- Flight[1], Nature's Fury [1], Ire [5], Dragonskin [15]
- Dark Dragon
- Renewal [1], Dreaded [1], Corrosion [5], Nullify [20]
- Wagon
- Provision [1], Canto [1], Celerity [10]
- Bard
- Play [1], Dodge +10 [5], Relief [10]
- Dancer
- Play [1], Avo +10 [5], Inspiration [10]
- Vantage - At <= 50% HP, user attacks first when attacked
- Pass - User can cross obstructed tiles and enemy occupied tiles
- Deadeye - +50 Hit, +3 Might
- Desperation - At <= 50% HP, user's double attacks are frontloaded
- Luna - Weapon damage x2
- Pierce - Target def /2
- Brash Assault - At <= 50% HP, user can double strike if the foe can counter
- Guerilla - Can cross mountain and water tiles
- Encroach - +2 Pow/Def against non-mounted enemies
- Obstruct - At >= 50% HP, enemy units cannot pass adjacent tiles (Pass ignores this)
- Garrison - Increases defenses of adjacent allies by 2 and user's defense by the amount of adjacent allies
- Heavy Strike - Adds 25% of weapon weight to damage
- Air Superiority - +15 Hit/Avo againt flying enemies
- Boon - Heals adjacent allies of status conditions every turn
- Reciprocity - Halves the weight of tomes
- Corona - Strikes the foe's weaker defense
- Imbue - Uses Res for all magic attacks and Pow for physical attacks
- Savage Blow - Damages all enemies in 2 tiles of target by 5 damage(cannot KO)
- Elementalist - Grants user battle boosts based off of user and target's affinity
- Thunder - Crit/Dodge +5; Dark/Fire - Pow +1; Anima/Water - Avo +5; Earth/Light - Def +1; Wind/Ice - Hit +5
- Nature's Favor - If user HP > Foe HP, Def +3, if foe HP > user HP, Pow +3
- Oblivion - Adds half of foe's base damage to user's attack
- Triangle Adept - At WTA, +2 Damage and +10 Hit; At WTD, -2 Damage and -10 Hit
- Triangle Expert - At WTA or WTD, +3 Damage and +15 Hit(effectively negates WTD and doubles WTA for user, not WTA or WTD for foe)
- Lion's Rage - Adds any boosts the user has to attack (IE SOS gives effectively +10 Damage)
- Armsthift - User doesn't consume weapon uses
- Wary Fighter - At >= 50% HP, user cannot be doubled (outside of brave weapons)
- Ambition - -3 Pow/Def for enemies in the radius
- Vassilios Dione - Deals damage equal to user's level to all units in range (cannot KO)
- Life & Death - At <= 50% HP, +5 Pow/Spd
- Ire - Targe cannot counter if attack hits and is afflicted with STUN after the battle
- Dragonskin - Halves damage from effective weapons
- Corrosion - Doubles foe's weapon uses against them
- Nullify - Ignores effects of effective weapons
- Relief - Heals allies in the radius by 15% HP per turn
- Inspiration - +3 Pow for allies in the radius
- Melancholy - -3 Spd/Res for foes in the radius [Brunya]
- Dignity - Cannot be afflicted with status conditions, grants Nihil [Murdock]
- Vengeance - Adds half of accrued damage to attack [Narcian]
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