Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- bash-3.2# ./RBDoom3BFG +set developer 1 +set logfile 2
- objc[48266]: Class SDLTranslatorResponder is implemented in both /opt/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL2.framework/Versions/A/SDL2. One of the two will be used. Which one is undefined.
- QA Timing INIT: 000488ms
- RBDOOM 3 BFG 1.0.2.1400 osx-x86_86 Jul 16 2014 01:35:38
- loopback
- 127.94.0.2/255.0.0.0
- 127.94.0.1/255.0.0.0
- 192.168.1.100/255.255.255.0
- ------ Initializing File System ------
- Loaded resource file _common.resources
- writing to: /Users/ozenbaken/.rbdoom3bfg/base/qconsole.log
- log file 'qconsole.log' opened on Thu Jul 17 01:37:04 2014
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- /Users/ozenbaken/.rbdoom3bfg/base
- /Volumes/Stuff/./base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- ...loading 'materials/aaduffytest.mtr'
- ...loading 'materials/adam.mtr'
- ...loading 'materials/alphalabs.mtr'
- ...loading 'materials/andy.mtr'
- ...loading 'materials/atest.mtr'
- ...loading 'materials/base_door.mtr'
- ...loading 'materials/base_floor.mtr'
- ...loading 'materials/base_light.mtr'
- ...loading 'materials/base_trim.mtr'
- ...loading 'materials/base_wall.mtr'
- ...loading 'materials/bfgedition.mtr'
- ...loading 'materials/bjames.mtr'
- ...loading 'materials/bloodstone.mtr'
- ...loading 'materials/bmatt.mtr'
- ...loading 'materials/brett.mtr'
- ...loading 'materials/c_bmatt.mtr'
- ...loading 'materials/caves.mtr'
- ...loading 'materials/cavesd3xp.mtr'
- ...loading 'materials/char_common.mtr'
- ...loading 'materials/char_common2.mtr'
- ...loading 'materials/characters.mtr'
- ...loading 'materials/ctf.mtr'
- ...loading 'materials/d3le.mtr'
- ...loading 'materials/d3xp-decals.mtr'
- ...loading 'materials/d3xp.mtr'
- ...loading 'materials/d3xp_artifact.mtr'
- ...loading 'materials/d3xp_baselight.mtr'
- ...loading 'materials/d3xp_lights.mtr'
- ...loading 'materials/d3xp_loading.mtr'
- ...loading 'materials/d3xpchang.mtr'
- ...loading 'materials/d3xpmp.mtr'
- ...loading 'materials/d3xpobject.mtr'
- ...loading 'materials/d3xppatrick.mtr'
- ...loading 'materials/d3xpsteve.mtr'
- ...loading 'materials/david.mtr'
- ...loading 'materials/decals.mtr'
- ...loading 'materials/decals2.mtr'
- ...loading 'materials/decalsd3xp.mtr'
- ...loading 'materials/door.mtr'
- ...loading 'materials/duffytest.mtr'
- ...loading 'materials/fogs.mtr'
- ...loading 'materials/forgotten.mtr'
- ...loading 'materials/gamebearshoot.mtr'
- ...loading 'materials/gamessd.mtr'
- ...loading 'materials/gfx.mtr'
- ...loading 'materials/glass.mtr'
- ...loading 'materials/glass_d3ex.mtr'
- ...loading 'materials/grabber.mtr'
- ...loading 'materials/guis.mtr'
- ...loading 'materials/hell.mtr'
- ...loading 'materials/helld3xp.mtr'
- ...loading 'materials/hud.mtr'
- ...loading 'materials/invisible.mtr'
- ...loading 'materials/jake.mtr'
- ...loading 'materials/jerry.mtr'
- ...loading 'materials/kentest.mtr'
- ...loading 'materials/kevin.mtr'
- ...loading 'materials/ktest.mtr'
- ...loading 'materials/lab.mtr'
- ...loading 'materials/lab_floor.mtr'
- ...loading 'materials/lights.mtr'
- ...loading 'materials/mal.mtr'
- ...loading 'materials/male_npc_hazmat2.mtr'
- ...loading 'materials/mapobjects.mtr'
- ...loading 'materials/mapobjects_le.mtr'
- ...loading 'materials/maxtextures.mtr'
- ...loading 'materials/models_characters.mtr'
- ...loading 'materials/monster_bruiser.mtr'
- ...loading 'materials/monster_hunter_berzerker.mtr'
- ...loading 'materials/monster_hunter_helltime.mtr'
- ...loading 'materials/monster_hunter_invun.mtr'
- ...loading 'materials/monster_vulgar.mtr'
- ...loading 'materials/monsters.mtr'
- ...loading 'materials/morgue.mtr'
- ...loading 'materials/mp.mtr'
- ...loading 'materials/mp_gui.mtr'
- ...loading 'materials/mp_lights.mtr'
- ...loading 'materials/mre.mtr'
- ...loading 'materials/object.mtr'
- ...loading 'materials/object_d3xp.mtr'
- ...loading 'materials/outside.mtr'
- ...loading 'materials/pat.mtr'
- ...loading 'materials/patd.mtr'
- ...loading 'materials/patrick_d3ex.mtr'
- ...loading 'materials/patricktest.mtr'
- ...loading 'materials/pdtest.mtr'
- ...loading 'materials/phobos_mapobjects.mtr'
- ...loading 'materials/phook.mtr'
- ...loading 'materials/phookyou.mtr'
- ...loading 'materials/recyc_door.mtr'
- ...loading 'materials/recyc_floor.mtr'
- ...loading 'materials/recyc_light.mtr'
- ...loading 'materials/recyc_trim.mtr'
- ...loading 'materials/recyc_wall.mtr'
- ...loading 'materials/rock.mtr'
- ...loading 'materials/rockd3xp.mtr'
- ...loading 'materials/scabby.mtr'
- ...loading 'materials/senetemp.mtr'
- ...loading 'materials/sfx.mtr'
- ...loading 'materials/sfx_multiplayer.mtr'
- ...loading 'materials/sfxd3xp.mtr'
- ...loading 'materials/shaderdemo.mtr'
- ...loading 'materials/shwood.mtr'
- ...loading 'materials/skies.mtr'
- ...loading 'materials/smf.mtr'
- ...loading 'materials/sound.mtr'
- ...loading 'materials/specialcase.mtr'
- ...loading 'materials/stevetest.mtr'
- ...loading 'materials/stone.mtr'
- ...loading 'materials/ted.mtr'
- ...loading 'materials/ted_artifacts.mtr'
- ...loading 'materials/ted_autopsy.mtr'
- ...loading 'materials/testinteractions.mtr'
- ...loading 'materials/tim.mtr'
- ...loading 'materials/tools.mtr'
- ...loading 'materials/tw_r.mtr'
- ...loading 'materials/tw_scan.mtr'
- ...loading 'materials/vehicles.mtr'
- ...loading 'materials/video.mtr'
- ...loading 'materials/view_models.mtr'
- ...loading 'materials/vp_d3ex.mtr'
- ...loading 'materials/vp_materials.mtr'
- ...loading 'materials/washroom.mtr'
- ...loading 'materials/weapons.mtr'
- ...loading 'materials/woodd.mtr'
- ...loading 'materials/xp_cin_marines.mtr'
- ...loading 'materials/xsky.mtr'
- ...loading 'materials/zgraeme.mtr'
- ------------------------------
- Couldn't open journal files
- CPU processors: 4
- CPU logical cores: 4
- execing default.cfg
- execing D3BFGConfig.cfg
- execing autoexec.cfg
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem
- Using 8 color bits, 24 depth, 8 stencil display
- Using GLEW 1.10.0
- OpenGL Version : 4.1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : NVIDIA GeForce GTX 650 Ti BOOST OpenGL Engine
- OpenGL GLSL : 4.1
- maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_EXT_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- WARNING: GL_ARB_fragment_program not available
- ----- Initializing Render Shaders -----
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/gui_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/gui_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/gui_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/gui_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/gui_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/gui_fragment.uniforms
- While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/color_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/color_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_fragment.uniforms
- While linking GLSL program 1 with vertexShader color.vfp and fragmentShader color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/color_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/color_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/color_skinned_fragment.uniforms
- While linking GLSL program 2 with vertexShader color and fragmentShader color
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/vertex_color_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/vertex_color_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/vertex_color_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/vertex_color_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/vertex_color_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/vertex_color_fragment.uniforms
- While linking GLSL program 3 with vertexShader vertex_color.vfp and fragmentShader vertex_color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_fragment.uniforms
- While linking GLSL program 4 with vertexShader texture.vfp and fragmentShader texture.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_fragment.uniforms
- While linking GLSL program 5 with vertexShader texture_color.vfp and fragmentShader texture_color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_skinned_fragment.uniforms
- While linking GLSL program 6 with vertexShader texture_color_skinned.vfp and fragmentShader texture_color_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_texgen_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_texgen_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_texgen_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/texture_color_texgen_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_texgen_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/texture_color_texgen_fragment.uniforms
- While linking GLSL program 7 with vertexShader texture_color_texgen.vfp and fragmentShader texture_color_texgen.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interaction_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interaction_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_fragment.uniforms
- While linking GLSL program 8 with vertexShader interaction.vfp and fragmentShader interaction.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interaction_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interaction_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interaction_skinned_fragment.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionAmbient_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionAmbient_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_fragment.uniforms
- While linking GLSL program 10 with vertexShader interactionAmbient.vfp and fragmentShader interactionAmbient.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionAmbient_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionAmbient_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionAmbient_skinned_fragment.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_spot_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_spot_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_fragment.uniforms
- While linking GLSL program 12 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_spot_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_spot_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_spot_skinned_fragment.uniforms
- While linking GLSL program 13 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_point_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_point_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_fragment.uniforms
- While linking GLSL program 14 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_point_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_point_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_point_skinned_fragment.uniforms
- While linking GLSL program 15 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_parallel_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_parallel_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_fragment.uniforms
- While linking GLSL program 16 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_parallel_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/interactionSM_parallel_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/interactionSM_parallel_skinned_fragment.uniforms
- While linking GLSL program 17 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/environment_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/environment_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_fragment.uniforms
- While linking GLSL program 18 with vertexShader environment.vfp and fragmentShader environment.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/environment_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/environment_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/environment_skinned_fragment.uniforms
- While linking GLSL program 19 with vertexShader environment_skinned.vfp and fragmentShader environment_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bumpyenvironment_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bumpyenvironment_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_fragment.uniforms
- While linking GLSL program 20 with vertexShader bumpyenvironment.vfp and fragmentShader bumpyenvironment.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bumpyenvironment_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bumpyenvironment_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bumpyenvironment_skinned_fragment.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/depth_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/depth_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_fragment.uniforms
- While linking GLSL program 22 with vertexShader depth.vfp and fragmentShader depth.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/depth_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/depth_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/depth_skinned_fragment.uniforms
- While linking GLSL program 23 with vertexShader depth_skinned.vfp and fragmentShader depth_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadow_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadow_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_fragment.uniforms
- While linking GLSL program 24 with vertexShader shadow.vfp and fragmentShader shadow.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadow_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadow_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadow_skinned_fragment.uniforms
- While linking GLSL program 25 with vertexShader shadow_skinned.vfp and fragmentShader shadow_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadowDebug_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadowDebug_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_fragment.uniforms
- While linking GLSL program 26 with vertexShader shadowDebug.vfp and fragmentShader shadowDebug.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadowDebug_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/shadowDebug_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/shadowDebug_skinned_fragment.uniforms
- While linking GLSL program 27 with vertexShader shadowDebug_skinned.vfp and fragmentShader shadowDebug_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/blendlight_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/blendlight_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/blendlight_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/blendlight_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/blendlight_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/blendlight_fragment.uniforms
- While linking GLSL program 28 with vertexShader blendlight.vfp and fragmentShader blendlight.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/fog_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/fog_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_fragment.uniforms
- While linking GLSL program 29 with vertexShader fog.vfp and fragmentShader fog.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/fog_skinned_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_skinned_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_skinned_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/fog_skinned_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_skinned_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/fog_skinned_fragment.uniforms
- While linking GLSL program 30 with vertexShader fog_skinned.vfp and fragmentShader fog_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/skybox_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/skybox_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/skybox_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/skybox_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/skybox_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/skybox_fragment.uniforms
- While linking GLSL program 31 with vertexShader skybox.vfp and fragmentShader skybox.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/wobblesky_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/wobblesky_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/wobblesky_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/wobblesky_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/wobblesky_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/wobblesky_fragment.uniforms
- While linking GLSL program 32 with vertexShader wobblesky.vfp and fragmentShader wobblesky.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/postprocess_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/postprocess_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/postprocess_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/postprocess_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/postprocess_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/postprocess_fragment.uniforms
- While linking GLSL program 33 with vertexShader postprocess.vfp and fragmentShader postprocess.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoDeGhost_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoDeGhost_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoDeGhost_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoDeGhost_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoDeGhost_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoDeGhost_fragment.uniforms
- While linking GLSL program 34 with vertexShader stereoDeGhost.vfp and fragmentShader stereoDeGhost.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoWarp_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoWarp_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoWarp_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoWarp_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoWarp_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoWarp_fragment.uniforms
- While linking GLSL program 35 with vertexShader stereoWarp.vfp and fragmentShader stereoWarp.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bink_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bink_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_fragment.uniforms
- While linking GLSL program 36 with vertexShader bink.vfp and fragmentShader bink.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bink_gui_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_gui_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_gui_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/bink_gui_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_gui_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/bink_gui_fragment.uniforms
- While linking GLSL program 37 with vertexShader bink_gui.vfp and fragmentShader bink_gui.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoInterlace_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoInterlace_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoInterlace_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/stereoInterlace_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoInterlace_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/stereoInterlace_fragment.uniforms
- While linking GLSL program 38 with vertexShader stereoInterlace.vfp and fragmentShader stereoInterlace.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/motionBlur_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/motionBlur_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/motionBlur_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/motionBlur_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/motionBlur_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/motionBlur_fragment.uniforms
- While linking GLSL program 39 with vertexShader motionBlur.vfp and fragmentShader motionBlur.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/debug_shadowmap_vertex.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/debug_shadowmap_vertex.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/debug_shadowmap_vertex.uniforms
- writing to: /Volumes/Stuff/./base/renderprogs/hlsl/debug_shadowmap_fragment.hlsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/debug_shadowmap_fragment.glsl
- writing to: /Volumes/Stuff/./base/renderprogs/glsl-1_50/debug_shadowmap_fragment.uniforms
- While linking GLSL program 40 with vertexShader debug_shadowmap.vfp and fragmentShader debug_shadowmap.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- ----- Initializing Sound System ------
- AL lib: (WW) UpdateDeviceParams: SSE performs best with multiple of 4 update sizes (1114)
- Setup OpenAL device and context... Done.
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL version: 1.1 ALSOFT 1.15.1
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- Skipping Intro Videos!
- ...loading 'skins/ctf.skin'
- ...loading 'skins/d3xp_skins.skin'
- ...loading 'skins/intro_skins.skin'
- ...loading 'skins/skin_artifact.skin'
- ...loading 'skins/skin_demon_sentry.skin'
- ...loading 'skins/skin_demon_vulgar.skin'
- ...loading 'skins/skin_demon_vulgar_branded.skin'
- ...loading 'skins/skins.skin'
- ...loading 'skins/skins_bj.skin'
- ...loading 'skins/skins_characters_npcs.skin'
- ...loading 'skins/skins_characters_player.skin'
- ...loading 'skins/skins_characters_suit.skin'
- ...loading 'skins/skins_characters_suit_old.skin'
- ...loading 'skins/skins_d3xp_player.skin'
- ...loading 'skins/skins_doors.skin'
- ...loading 'skins/skins_harvest.skin'
- ...loading 'skins/skins_mancubus.skin'
- ...loading 'skins/skins_models_chars_labcoat.skin'
- ...loading 'skins/skins_models_chars_maint.skin'
- ...loading 'skins/skins_models_chars_marine.skin'
- ...loading 'skins/skins_models_chars_sarge.skin'
- ...loading 'skins/skins_models_chars_security.skin'
- ...loading 'skins/skins_models_chars_suit.skin'
- ...loading 'skins/skins_models_mapobjects.skin'
- ...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'
- ...loading 'skins/skins_models_monsters.skin'
- ...loading 'skins/skins_models_monsters2.skin'
- ...loading 'skins/skins_models_props.skin'
- ...loading 'skins/skins_models_weapons.skin'
- ...loading 'skins/skins_monster_hunter.skin'
- ...loading 'skins/skins_monsters_zombie_chaingun.skin'
- ...loading 'skins/skins_monsters_zombies.skin'
- ...loading 'skins/skins_mp.skin'
- ...loading 'skins/skins_npcs.skin'
- ...loading 'skins/skins_player.skin'
- ...loading 'skins/skins_player_xbox_coop.skin'
- ...loading 'skins/skins_poppy.skin'
- ...loading 'skins/skins_security.skin'
- ...loading 'skins/skins_shwood.skin'
- ...loading 'skins/skins_smf.skin'
- ...loading 'skins/skins_teleporter.skin'
- ...loading 'skins/skins_uacmarine.skin'
- ...loading 'skins/skins_zcc.skin'
- ...loading 'skins/skins_zmaint.skin'
- ...loading 'skins/skins_zombie_hellgrowth.skin'
- ...loading 'skins/skins_zsec.skin'
- ...loading 'sound/actions.sndshd'
- ...loading 'sound/admin.sndshd'
- ...loading 'sound/alarms.sndshd'
- ...loading 'sound/alpha_labs21.sndshd'
- ...loading 'sound/alphalabs1.sndshd'
- ...loading 'sound/alphalabs3.sndshd'
- ...loading 'sound/ambient2.sndshd'
- ...loading 'sound/arcade.sndshd'
- ...loading 'sound/artifact.sndshd'
- ...loading 'sound/audiologs.sndshd'
- ...loading 'sound/bloopers.sndshd'
- ...loading 'sound/boxsounds.sndshd'
- ...loading 'sound/bubbles.sndshd'
- ...loading 'sound/caverns2.sndshd'
- ...loading 'sound/chris.sndshd'
- ...loading 'sound/cin_erebus1.sndshd'
- ...loading 'sound/cin_gravgun.sndshd'
- ...loading 'sound/cin_hell.sndshd'
- ...loading 'sound/cin_phobos2.sndshd'
- ...loading 'sound/commoutside.sndshd'
- ...loading 'sound/computers.sndshd'
- ...loading 'sound/cpu.sndshd'
- ...loading 'sound/creepy_elements.sndshd'
- ...loading 'sound/ctf.sndshd'
- ...loading 'sound/d3xp.sndshd'
- ...loading 'sound/d3xp_audiologs.sndshd'
- ...loading 'sound/d3xp_cinematics.sndshd'
- ...loading 'sound/d3xp_sfx.sndshd'
- ...loading 'sound/d3xp_shakes.sndshd'
- ...loading 'sound/d3xpdm1.sndshd'
- ...loading 'sound/default.sndshd'
- ...loading 'sound/delta1.sndshd'
- ...loading 'sound/delta2a.sndshd'
- ...loading 'sound/delta2b.sndshd'
- ...loading 'sound/delta3.sndshd'
- ...loading 'sound/delta4.sndshd'
- ...loading 'sound/delta5.sndshd'
- ...loading 'sound/deltax_chars.sndshd'
- ...loading 'sound/distant_hunters.sndshd'
- ...loading 'sound/doors.sndshd'
- ...loading 'sound/duffy.sndshd'
- ...loading 'sound/e3.sndshd'
- ...loading 'sound/e3_drones.sndshd'
- ...loading 'sound/e3_plain.sndshd'
- ...loading 'sound/electrical.sndshd'
- ...loading 'sound/enpro.sndshd'
- ...loading 'sound/erebus1_chars.sndshd'
- ...loading 'sound/erebus2_chars.sndshd'
- ...loading 'sound/erebus3_chars.sndshd'
- ...loading 'sound/erebus4_chars.sndshd'
- ...loading 'sound/erebus5_chars.sndshd'
- ...loading 'sound/erebus6_chars.sndshd'
- ...loading 'sound/fans.sndshd'
- ...loading 'sound/game.sndshd'
- ...loading 'sound/geoff.sndshd'
- ...loading 'sound/grabber.sndshd'
- ...loading 'sound/gui.sndshd'
- ...loading 'sound/guitest.sndshd'
- ...loading 'sound/harvest.sndshd'
- ...loading 'sound/headtest.sndshd'
- ...loading 'sound/hell.sndshd'
- ...loading 'sound/hunter_berzerk.sndshd'
- ...loading 'sound/hunter_helltime.sndshd'
- ...loading 'sound/hunter_invul.sndshd'
- ...loading 'sound/items.sndshd'
- ...loading 'sound/johnc.sndshd'
- ...loading 'sound/ken.sndshd'
- ...loading 'sound/lights.sndshd'
- ...loading 'sound/lightsout.sndshd'
- ...loading 'sound/machinery.sndshd'
- ...loading 'sound/maledict.sndshd'
- ...loading 'sound/map10.sndshd'
- ...loading 'sound/map_alphalabs4.sndshd'
- ...loading 'sound/map_comm1.sndshd'
- ...loading 'sound/map_cpu.sndshd'
- ...loading 'sound/map_cpuboss.sndshd'
- ...loading 'sound/map_ending.sndshd'
- ...loading 'sound/map_erebus1.sndshd'
- ...loading 'sound/map_erebus2.sndshd'
- ...loading 'sound/map_erebus3.sndshd'
- ...loading 'sound/map_erebus4.sndshd'
- ...loading 'sound/map_erebus5.sndshd'
- ...loading 'sound/map_erebus6.sndshd'
- ...loading 'sound/map_hellhole.sndshd'
- ...loading 'sound/map_marscity2.sndshd'
- ...loading 'sound/map_phobos1.sndshd'
- ...loading 'sound/map_phobos2.sndshd'
- ...loading 'sound/map_phobos3.sndshd'
- ...loading 'sound/map_site3.sndshd'
- ...loading 'sound/marscity.sndshd'
- ...loading 'sound/mc_underground.sndshd'
- ...loading 'sound/mc_underground_chars.sndshd'
- ...loading 'sound/metals.sndshd'
- ...loading 'sound/monorail.sndshd'
- ...loading 'sound/monster_boss_sabaoth.sndshd'
- ...loading 'sound/monster_demon_archvile.sndshd'
- ...loading 'sound/monster_demon_bruiser.sndshd'
- ...loading 'sound/monster_demon_cacodemon.sndshd'
- ...loading 'sound/monster_demon_cherub.sndshd'
- ...loading 'sound/monster_demon_cyberdemon.sndshd'
- ...loading 'sound/monster_demon_guardian.sndshd'
- ...loading 'sound/monster_demon_hellknight.sndshd'
- ...loading 'sound/monster_demon_imp.sndshd'
- ...loading 'sound/monster_demon_lostsoul.sndshd'
- ...loading 'sound/monster_demon_maggot.sndshd'
- ...loading 'sound/monster_demon_mancubus.sndshd'
- ...loading 'sound/monster_demon_pinky.sndshd'
- ...loading 'sound/monster_demon_revenant.sndshd'
- ...loading 'sound/monster_demon_tick.sndshd'
- ...loading 'sound/monster_demon_trite.sndshd'
- ...loading 'sound/monster_demon_vagary.sndshd'
- ...loading 'sound/monster_demon_vulgar.sndshd'
- ...loading 'sound/monster_demon_wraith.sndshd'
- ...loading 'sound/monster_flying_forgotten.sndshd'
- ...loading 'sound/monster_hunters.sndshd'
- ...loading 'sound/monster_zombie_bernie.sndshd'
- ...loading 'sound/monster_zombie_boney.sndshd'
- ...loading 'sound/monster_zombie_chainsaw.sndshd'
- ...loading 'sound/monster_zombie_civilian.sndshd'
- ...loading 'sound/monster_zombie_commando.sndshd'
- ...loading 'sound/monster_zombie_fat.sndshd'
- ...loading 'sound/monster_zombie_maint.sndshd'
- ...loading 'sound/monster_zombie_morgue.sndshd'
- ...loading 'sound/monster_zombie_scientist.sndshd'
- ...loading 'sound/monster_zombie_security.sndshd'
- ...loading 'sound/monsters.sndshd'
- ...loading 'sound/moveable.sndshd'
- ...loading 'sound/mpsounds.sndshd'
- ...loading 'sound/multiplayer.sndshd'
- ...loading 'sound/music.sndshd'
- ...loading 'sound/outdoor.sndshd'
- ...loading 'sound/phobos1_chars.sndshd'
- ...loading 'sound/phobos2_chars.sndshd'
- ...loading 'sound/phobos3_chars.sndshd'
- ...loading 'sound/phobos4_chars.sndshd'
- ...loading 'sound/player.sndshd'
- ...loading 'sound/powercell.sndshd'
- ...loading 'sound/powerup.sndshd'
- ...loading 'sound/radio.sndshd'
- ...loading 'sound/recycling.sndshd'
- ...loading 'sound/rooms.sndshd'
- ...loading 'sound/roq.sndshd'
- ...loading 'sound/soundscape.sndshd'
- ...loading 'sound/speaker_test.sndshd'
- ...loading 'sound/taunts.sndshd'
- ...loading 'sound/tele_in.sndshd'
- ...loading 'sound/tim_temp.sndshd'
- ...loading 'sound/video.sndshd'
- ...loading 'sound/vo.sndshd'
- ...loading 'sound/vo_d3le.sndshd'
- ...loading 'sound/voc.sndshd'
- ...loading 'sound/weapon_ssg.sndshd'
- ...loading 'sound/weapons.sndshd'
- ...loading 'sound/whispers.sndshd'
- ...loading 'sound/world_ambience.sndshd'
- ...loading 'sound/xbox_marscity.sndshd'
- ...loading 'sound/xian.sndshd'
- ...loading 'sound/zombie_sight_hack.sndshd'
- ...loading 'sound/zombie_slime.sndshd'
- Reading strings/english.lang as UTF-8
- WARNING: Unknown escape sequence 41a at line 7999
- 9104 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Jul 16 2014
- ...loading 'def/aas.def'
- ...loading 'def/ammo.def'
- ...loading 'def/bloopers.def'
- ...loading 'def/cache.def'
- ...loading 'def/char_mcneil_fem.def'
- ...loading 'def/char_sentry.def'
- ...loading 'def/character_soldiers.def'
- ...loading 'def/characters_eric.def'
- ...loading 'def/characters_eric_le.def'
- ...loading 'def/characters_eric_test.def'
- ...loading 'def/characters_james.def'
- ...loading 'def/chartest.def'
- ...loading 'def/cinematic_cloud_voice.def'
- ...loading 'def/cinematic_erebus5.def'
- ...loading 'def/cinematic_gravgun.def'
- ...loading 'def/cinematic_intro.def'
- ...loading 'def/cinematic_intro_eric.def'
- ...loading 'def/cinematic_intro_eric_p3.def'
- ...loading 'def/cinematic_le.def'
- ...loading 'def/cinematic_maledict_death.def'
- ...loading 'def/cinematic_maledict_intro.def'
- ...loading 'def/cinematic_mcneil_phobos2.def'
- ...loading 'def/cinematic_test.def'
- ...loading 'def/cinematics.def'
- ...loading 'def/commo_hellgoo1.def'
- ...loading 'def/coop_screenshots.def'
- ...loading 'def/ctf.def'
- ...loading 'def/d3ctf1.def'
- ...loading 'def/d3ctf2.def'
- ...loading 'def/d3ctf3.def'
- ...loading 'def/d3ctf4.def'
- ...loading 'def/d3le-func.def'
- ...loading 'def/d3le-items.def'
- ...loading 'def/d3le-monster_boss_guardian2.def'
- ...loading 'def/d3le-monster_demon_pinky_pipes.def'
- ...loading 'def/d3le-monster_zombie_hazmat.def'
- ...loading 'def/d3le-player.def'
- ...loading 'def/d3le-player_enpro1.def'
- ...loading 'def/d3le-projectile.def'
- ...loading 'def/d3le-target.def'
- ...loading 'def/d3xp-ammo.def'
- ...loading 'def/d3xp-env.def'
- ...loading 'def/d3xp-func.def'
- ...loading 'def/d3xp-gibs.def'
- ...loading 'def/d3xp-items.def'
- ...loading 'def/d3xp-moveables.def'
- ...loading 'def/d3xp-moveables_id.def'
- ...loading 'def/d3xp-mp.def'
- ...loading 'def/d3xp-pda.def'
- ...loading 'def/d3xp-player.def'
- ...loading 'def/d3xp-powerups.def'
- ...loading 'def/d3xp-shwood.def'
- ...loading 'def/d3xp-vehicle.def'
- ...loading 'def/d3xp-videocd.def'
- ...loading 'def/damage.def'
- ...loading 'def/debris.def'
- ...loading 'def/env.def'
- ...loading 'def/env_eric.def'
- ...loading 'def/env_simplevehicle.def'
- ...loading 'def/func.def'
- ...loading 'def/gibs.def'
- ...loading 'def/heads.def'
- ...loading 'def/heads_coop.def'
- ...loading 'def/heads_xp.def'
- ...loading 'def/hellhole_seneca.def'
- ...loading 'def/info.def'
- ...loading 'def/items.def'
- ...loading 'def/johnc.def'
- ...loading 'def/map_admin.def'
- ...loading 'def/map_alphalabs1.def'
- ...loading 'def/map_alphalabs2.def'
- ...loading 'def/map_alphalabs3.def'
- ...loading 'def/map_alphalabs4.def'
- ...loading 'def/map_caverns2.def'
- ...loading 'def/map_comm1.def'
- ...loading 'def/map_commoutside.def'
- ...loading 'def/map_cpu1.def'
- ...loading 'def/map_cpuboss.def'
- ...loading 'def/map_delta1.def'
- ...loading 'def/map_delta2a.def'
- ...loading 'def/map_delta2b.def'
- ...loading 'def/map_delta3.def'
- ...loading 'def/map_delta4.def'
- ...loading 'def/map_delta5.def'
- ...loading 'def/map_deltax.def'
- ...loading 'def/map_enpro.def'
- ...loading 'def/map_erebus2.def'
- ...loading 'def/map_erebus3.def'
- ...loading 'def/map_erebus4.def'
- ...loading 'def/map_erebus5.def'
- ...loading 'def/map_erebus6.def'
- ...loading 'def/map_fragchamber.def'
- ...loading 'def/map_hell1.def'
- ...loading 'def/map_hellhole.def'
- ...loading 'def/map_hellhole_xbox.def'
- ...loading 'def/map_maledict.def'
- ...loading 'def/map_marscity.def'
- ...loading 'def/map_marscity2.def'
- ...loading 'def/map_marscity_xbox_coop.def'
- ...loading 'def/map_marscity_xbox_sp.def'
- ...loading 'def/map_monorail.def'
- ...loading 'def/map_phobos2.def'
- ...loading 'def/map_phobos3.def'
- ...loading 'def/map_recycling.def'
- ...loading 'def/map_recycling2.def'
- ...loading 'def/map_site3.def'
- ...loading 'def/map_space.def'
- ...loading 'def/map_underground.def'
- ...loading 'def/map_underground_xbox_coop.def'
- ...loading 'def/map_zoo.def'
- ...loading 'def/maps.def'
- ...loading 'def/misc.def'
- ...loading 'def/monster_boss_cyberdemon.def'
- ...loading 'def/monster_boss_d3xp_maledict.def'
- ...loading 'def/monster_boss_guardian.def'
- ...loading 'def/monster_boss_guardian_seeker.def'
- ...loading 'def/monster_boss_maledict.def'
- ...loading 'def/monster_boss_sabaoth.def'
- ...loading 'def/monster_boss_vagary.def'
- ...loading 'def/monster_default.def'
- ...loading 'def/monster_demon_archvile.def'
- ...loading 'def/monster_demon_cherub.def'
- ...loading 'def/monster_demon_d3xp_bruiser.def'
- ...loading 'def/monster_demon_hellknight.def'
- ...loading 'def/monster_demon_imp.def'
- ...loading 'def/monster_demon_imp_d3xp.def'
- ...loading 'def/monster_demon_maggot.def'
- ...loading 'def/monster_demon_mancubus.def'
- ...loading 'def/monster_demon_pinky.def'
- ...loading 'def/monster_demon_revenant.def'
- ...loading 'def/monster_demon_sentry.def'
- ...loading 'def/monster_demon_tick.def'
- ...loading 'def/monster_demon_trite.def'
- ...loading 'def/monster_demon_trite_jump.def'
- ...loading 'def/monster_demon_vulgar.def'
- ...loading 'def/monster_demon_wraith.def'
- ...loading 'def/monster_demon_wraith_d3xp.def'
- ...loading 'def/monster_demon_wraith_le.def'
- ...loading 'def/monster_flying_cacodemon.def'
- ...loading 'def/monster_flying_forgotten.def'
- ...loading 'def/monster_flying_forgotten2.def'
- ...loading 'def/monster_flying_lostsoul.def'
- ...loading 'def/monster_flying_lostsoul2.def'
- ...loading 'def/monster_hunter_berzerk.def'
- ...loading 'def/monster_hunter_helltime.def'
- ...loading 'def/monster_hunter_invul.def'
- ...loading 'def/monster_turret.def'
- ...loading 'def/monster_turret_ancient.def'
- ...loading 'def/monster_zombie_base.def'
- ...loading 'def/monster_zombie_bernie.def'
- ...loading 'def/monster_zombie_boney.def'
- ...loading 'def/monster_zombie_chainsaw.def'
- ...loading 'def/monster_zombie_commando.def'
- ...loading 'def/monster_zombie_commando_cgun.def'
- ...loading 'def/monster_zombie_fat.def'
- ...loading 'def/monster_zombie_fem.def'
- ...loading 'def/monster_zombie_fem2.def'
- ...loading 'def/monster_zombie_generic.def'
- ...loading 'def/monster_zombie_hazmat.def'
- ...loading 'def/monster_zombie_hellgrowth.def'
- ...loading 'def/monster_zombie_jumpsuit.def'
- ...loading 'def/monster_zombie_maint.def'
- ...loading 'def/monster_zombie_morgue.def'
- ...loading 'def/monster_zombie_sawyer.def'
- ...loading 'def/monster_zombie_xrays.def'
- ...loading 'def/monster_zsec_machinegun.def'
- ...loading 'def/monster_zsec_pistol.def'
- ...loading 'def/monster_zsec_shield.def'
- ...loading 'def/monster_zsec_shotgun.def'
- ...loading 'def/moveable.def'
- ...loading 'def/moveable_items.def'
- ...loading 'def/mp.def'
- ...loading 'def/mpsounds.def'
- ...loading 'def/npcs.def'
- ...loading 'def/npcs_coop.def'
- ...loading 'def/npcs_james.def'
- ...loading 'def/npcs_xp.def'
- ...loading 'def/path.def'
- ...loading 'def/pda.def'
- ...loading 'def/player.def'
- ...loading 'def/player_cinematics.def'
- ...loading 'def/player_enpro_e3_2012.def'
- ...loading 'def/player_xp_cinematics.def'
- ...loading 'def/powerups.def'
- ...loading 'def/recycling1_seneca.def'
- ...loading 'def/screenshots.def'
- ...loading 'def/smf.def'
- ...loading 'def/ss_sawyer.def'
- ...loading 'def/target.def'
- ...loading 'def/test.def'
- ...loading 'def/triggers.def'
- ...loading 'def/weapon_bfg.def'
- ...loading 'def/weapon_bloodstone_active.def'
- ...loading 'def/weapon_bloodstone_passive.def'
- ...loading 'def/weapon_chaingun.def'
- ...loading 'def/weapon_chainsaw.def'
- ...loading 'def/weapon_fists.def'
- ...loading 'def/weapon_flashlight.def'
- ...loading 'def/weapon_flashlight_new.def'
- ...loading 'def/weapon_grabber.def'
- ...loading 'def/weapon_handgrenade.def'
- ...loading 'def/weapon_machinegun.def'
- ...loading 'def/weapon_pda.def'
- ...loading 'def/weapon_pistol.def'
- ...loading 'def/weapon_plasmagun.def'
- ...loading 'def/weapon_rocketlauncher.def'
- ...loading 'def/weapon_shotgun.def'
- ...loading 'def/weapon_shotgun_double.def'
- ...loading 'def/weapon_soulcube.def'
- ...loading 'fx/berserkspawn.fx'
- ...loading 'fx/bigteleporter.fx'
- ...loading 'fx/bigteleporter2.fx'
- ...loading 'fx/bigteleporter3.fx'
- ...loading 'fx/bigteleporter4.fx'
- ...loading 'fx/blooddrip1.fx'
- ...loading 'fx/bloodrip1.fx'
- ...loading 'fx/bloodspurt1.fx'
- ...loading 'fx/chaingunfire.fx'
- ...loading 'fx/chaingunfire2.fx'
- ...loading 'fx/chaingunmuzzle.fx'
- ...loading 'fx/chainsawsmoke.fx'
- ...loading 'fx/dimlights.fx'
- ...loading 'fx/dm_laser.fx'
- ...loading 'fx/dm_laser2.fx'
- ...loading 'fx/earthquake.fx'
- ...loading 'fx/explosion1.fx'
- ...loading 'fx/explosion2.fx'
- ...loading 'fx/explosion3.fx'
- ...loading 'fx/explosion5.fx'
- ...loading 'fx/explosion6.fx'
- ...loading 'fx/floordust.fx'
- ...loading 'fx/fracture.fx'
- ...loading 'fx/fractureblue.fx'
- ...loading 'fx/headsplat.fx'
- ...loading 'fx/headspurt.fx'
- ...loading 'fx/hellportal.fx'
- ...loading 'fx/hellportal2.fx'
- ...loading 'fx/helltime_fireball.fx'
- ...loading 'fx/hkwalk.fx'
- ...loading 'fx/hunter_invul.fx'
- ...loading 'fx/itemspawn.fx'
- ...loading 'fx/maggot_dude.fx'
- ...loading 'fx/map_erebus6.fx'
- ...loading 'fx/multiplayer.fx'
- ...loading 'fx/pentagram.fx'
- ...loading 'fx/plasma.fx'
- ...loading 'fx/plasmaexplosion.fx'
- ...loading 'fx/playergib.fx'
- ...loading 'fx/playervaporize.fx'
- ...loading 'fx/rocket_detonate.fx'
- ...loading 'fx/rocket_fly.fx'
- ...loading 'fx/rocket_residue.fx'
- ...loading 'fx/shwood.fx'
- ...loading 'fx/skulltrail.fx'
- ...loading 'fx/skulltrail2.fx'
- ...loading 'fx/smallfire.fx'
- ...loading 'fx/smallsparks.fx'
- ...loading 'fx/smallsparks1fred.fx'
- ...loading 'fx/smallsparks2fred.fx'
- ...loading 'fx/smallsparks3fred.fx'
- ...loading 'fx/smallsparks4fred.fx'
- ...loading 'fx/soulharvest.fx'
- ...loading 'fx/sparks.fx'
- ...loading 'fx/sparks2.fx'
- ...loading 'fx/steam1.fx'
- ...loading 'fx/teleporter.fx'
- ...loading 'fx/teleporter1.fx'
- ...loading 'fx/teleporter1_96.fx'
- ...loading 'fx/teleporter1_fly.fx'
- ...loading 'fx/teleporter1_vulgar.fx'
- ...loading 'fx/teleporter2.fx'
- ...loading 'fx/teleporter2_96.fx'
- ...loading 'fx/teleporter3.fx'
- ...loading 'fx/teleporter3_96.fx'
- ...loading 'fx/teleporter_96.fx'
- ...loading 'fx/teleporterplayer.fx'
- ...loading 'fx/teleporterplayer_lite.fx'
- ...loading 'fx/turkeybeam.fx'
- ...loading 'particles/alphalabs1.prt'
- ...loading 'particles/archvile.prt'
- ...loading 'particles/archyplay.prt'
- ...loading 'particles/bjames.prt'
- ...loading 'particles/blooddrop.prt'
- ...loading 'particles/bmatt.prt'
- ...loading 'particles/caverns.prt'
- ...loading 'particles/chang.prt'
- ...loading 'particles/cpu.prt'
- ...loading 'particles/cyberdemon.prt'
- ...loading 'particles/d3ctf2.prt'
- ...loading 'particles/d3ctf3.prt'
- ...loading 'particles/d3le_particles.prt'
- ...loading 'particles/david.prt'
- ...loading 'particles/delta3.prt'
- ...loading 'particles/duffy.prt'
- ...loading 'particles/erebus_sandstorm.prt'
- ...loading 'particles/examples.prt'
- ...loading 'particles/exis.prt'
- ...loading 'particles/explosions.prt'
- ...loading 'particles/fire.prt'
- ...loading 'particles/flagfx.prt'
- ...loading 'particles/fog_test.prt'
- ...loading 'particles/fredo.prt'
- ...loading 'particles/grabber.prt'
- ...loading 'particles/hell1fire.prt'
- ...loading 'particles/helltime.prt'
- ...loading 'particles/hunter_berzerk.prt'
- ...loading 'particles/hunter_invulnerable.prt'
- ...loading 'particles/ktest.prt'
- ...loading 'particles/ktest2.prt'
- ...loading 'particles/mars_city1.prt'
- ...loading 'particles/mars_city2.prt'
- ...loading 'particles/mc_underground.prt'
- ...loading 'particles/monorail.prt'
- ...loading 'particles/monster_weapons.prt'
- ...loading 'particles/multiplayer.prt'
- ...loading 'particles/patj.prt'
- ...loading 'particles/patrick2.prt'
- ...loading 'particles/patrick3.prt'
- ...loading 'particles/pfire.prt'
- ...loading 'particles/recycling.prt'
- ...loading 'particles/seneca.prt'
- ...loading 'particles/shwood.prt'
- ...loading 'particles/site3.prt'
- ...loading 'particles/smf.prt'
- ...loading 'particles/soulharvest.prt'
- ...loading 'particles/steam.prt'
- ...loading 'particles/ted.prt'
- ...loading 'particles/teleport.prt'
- ...loading 'particles/weapons.prt'
- ...loading 'particles/wormsteam.prt'
- ...loading 'particles/xp_cinrocket.prt'
- ...loading 'af/caverns2_platform.af'
- ...loading 'af/char_campbell.af'
- ...loading 'af/char_hazmat.af'
- ...loading 'af/char_lab1.af'
- ...loading 'af/char_lab2.af'
- ...loading 'af/char_lanternguy.af'
- ...loading 'af/char_maint1.af'
- ...loading 'af/char_marine1.af'
- ...loading 'af/char_npc_base.af'
- ...loading 'af/char_npc_misc.af'
- ...loading 'af/char_npcs.af'
- ...loading 'af/char_npcs_bag.af'
- ...loading 'af/char_poppy.af'
- ...loading 'af/char_scientist.af'
- ...loading 'af/char_scientist_sitting.af'
- ...loading 'af/char_security1.af'
- ...loading 'af/char_sentry.af'
- ...loading 'af/char_skeleton.af'
- ...loading 'af/char_suit1.af'
- ...loading 'af/char_wounded_marine.af'
- ...loading 'af/default.af'
- ...loading 'af/env_ammobelt.af'
- ...loading 'af/env_bluesteampipe_128.af'
- ...loading 'af/env_buggy.af'
- ...loading 'af/env_char_npcs_bag.af'
- ...loading 'af/env_crane.af'
- ...loading 'af/env_crane2.af'
- ...loading 'af/env_cranegame.af'
- ...loading 'af/env_craneplatform_caverns1.af'
- ...loading 'af/env_craneplatform_mcunderground.af'
- ...loading 'af/env_evilmeat.af'
- ...loading 'af/env_gibs_leftarm.af'
- ...loading 'af/env_gibs_leftleg.af'
- ...loading 'af/env_gibs_rtlolegstump.af'
- ...loading 'af/env_gibs_rtuplegstump.af'
- ...loading 'af/env_gibs_ruparmstub.af'
- ...loading 'af/env_gibs_spine.af'
- ...loading 'af/env_gibs_torso.af'
- ...loading 'af/env_greysteampipe_128.af'
- ...loading 'af/env_hellcage_long.af'
- ...loading 'af/env_hellcage_medium.af'
- ...loading 'af/env_hellcage_short.af'
- ...loading 'af/env_hellchain.af'
- ...loading 'af/env_hires_steampipe.af'
- ...loading 'af/env_juglamp.af'
- ...loading 'af/env_locust.af'
- ...loading 'af/env_lostsoul2_fx.af'
- ...loading 'af/env_marsrover.af'
- ...loading 'af/env_meatswing.af'
- ...loading 'af/env_mummy.af'
- ...loading 'af/env_mummy_fixed.af'
- ...loading 'af/env_orangesteampipe_128.af'
- ...loading 'af/env_pipe_ninetysix.af'
- ...loading 'af/env_rope.af'
- ...loading 'af/env_skeleton.af'
- ...loading 'af/env_steampipe.af'
- ...loading 'af/env_steampipe_a.af'
- ...loading 'af/env_steampipe_b.af'
- ...loading 'af/env_steampipe_blue_128.af'
- ...loading 'af/env_steampipe_c.af'
- ...loading 'af/env_steampipe_grey_128.af'
- ...loading 'af/env_steampipe_hires.af'
- ...loading 'af/env_steampipe_orange_128.af'
- ...loading 'af/env_swing_tubearm.af'
- ...loading 'af/env_swinglight_long.af'
- ...loading 'af/env_swinglight_long_fixed.af'
- ...loading 'af/env_swinglight_long_wbulbs.af'
- ...loading 'af/env_swinglight_long_wbulbs_128.af'
- ...loading 'af/env_swinglight_long_wbulbs_192.af'
- ...loading 'af/env_swinglight_long_wbulbs_32.af'
- ...loading 'af/env_swinglight_long_wbulbs_fixed.af'
- ...loading 'af/env_swinglight_round.af'
- ...loading 'af/env_swinglight_sl128.af'
- ...loading 'af/env_swinglight_sl128_fixed.af'
- ...loading 'af/env_swinglight_sl64.af'
- ...loading 'af/env_vehicle_buggy.af'
- ...loading 'af/env_vehicle_locust.af'
- ...loading 'af/env_vehicle_simplebuggy.af'
- ...loading 'af/env_web.af'
- ...loading 'af/env_wirea.af'
- ...loading 'af/env_wireb.af'
- ...loading 'af/env_wirec.af'
- ...loading 'af/env_xianbutton_1.af'
- ...loading 'af/env_xianbutton_2.af'
- ...loading 'af/env_xianbutton_3.af'
- ...loading 'af/monster_boss_cyberdemon.af'
- ...loading 'af/monster_boss_guardian.af'
- ...loading 'af/monster_boss_sabaoth.af'
- ...loading 'af/monster_demon_archvile.af'
- ...loading 'af/monster_demon_baron.af'
- ...loading 'af/monster_demon_cacodemon.af'
- ...loading 'af/monster_demon_cherub.af'
- ...loading 'af/monster_demon_d3xp_bruiser.af'
- ...loading 'af/monster_demon_hellknight.af'
- ...loading 'af/monster_demon_imp.af'
- ...loading 'af/monster_demon_lost.af'
- ...loading 'af/monster_demon_maggot.af'
- ...loading 'af/monster_demon_mancubus.af'
- ...loading 'af/monster_demon_mancubus2.af'
- ...loading 'af/monster_demon_pink.af'
- ...loading 'af/monster_demon_revenant.af'
- ...loading 'af/monster_demon_revenant2.af'
- ...loading 'af/monster_demon_tick.af'
- ...loading 'af/monster_demon_trite.af'
- ...loading 'af/monster_demon_vagary.af'
- ...loading 'af/monster_demon_vulgar.af'
- ...loading 'af/monster_demon_wraith.af'
- ...loading 'af/monster_flying_cherub.af'
- ...loading 'af/monster_sentry1.af'
- ...loading 'af/monster_tentacle.af'
- ...loading 'af/monster_zombie_base.af'
- ...loading 'af/monster_zombie_bernie.af'
- ...loading 'af/monster_zombie_chainsaw.af'
- ...loading 'af/monster_zombie_commando.af'
- ...loading 'af/monster_zombie_commando_cgun.af'
- ...loading 'af/monster_zombie_fat.af'
- ...loading 'af/monster_zombie_maint.af'
- ...loading 'af/monster_zombie_misc.af'
- ...loading 'af/monster_zombie_morgue.af'
- ...loading 'af/monster_zombie_sawyer.af'
- ...loading 'af/monster_zombie_scientist1.af'
- ...loading 'af/monster_zombie_security_machinegun.af'
- ...loading 'af/monster_zombie_security_pistol.af'
- ...loading 'af/monster_zombie_security_shotgun.af'
- ...loading 'af/monster_zombie_zfem.af'
- ...loading 'af/monster_zombie_zfem2.af'
- ...loading 'af/monster_zsec.af'
- ...loading 'af/npc.af'
- ...loading 'af/npczombies.af'
- ...loading 'af/player_doommarine.af'
- ...loading 'af/player_npcs.af'
- ...loading 'af/underground_platform.af'
- ...loading 'af/wounded_marine.af'
- ...loading 'af/zombies.af'
- ...loading 'newpdas/admin_banks.pda'
- ...loading 'newpdas/admin_dorweiler.pda'
- ...loading 'newpdas/admin_moses.pda'
- ...loading 'newpdas/admin_simons.pda'
- ...loading 'newpdas/alphalabs1_berger.pda'
- ...loading 'newpdas/alphalabs1_krietman.pda'
- ...loading 'newpdas/alphalabs1_lipsitz.pda'
- ...loading 'newpdas/alphalabs1_smith.pda'
- ...loading 'newpdas/alphalabs2_chin.pda'
- ...loading 'newpdas/alphalabs2_connors.pda'
- ...loading 'newpdas/alphalabs3_abrams.pda'
- ...loading 'newpdas/alphalabs3_lamia.pda'
- ...loading 'newpdas/alphalabs3_nelson.pda'
- ...loading 'newpdas/alphalabs3_poota.pda'
- ...loading 'newpdas/alphalabs4_kaczynski.pda'
- ...loading 'newpdas/arcade.pda'
- ...loading 'newpdas/caverns1_cody.pda'
- ...loading 'newpdas/comm1_blake.pda'
- ...loading 'newpdas/comm1_finch.pda'
- ...loading 'newpdas/comm1_wolfe.pda'
- ...loading 'newpdas/commoutside_holiday.pda'
- ...loading 'newpdas/commoutside_ridge.pda'
- ...loading 'newpdas/cpu_bates.pda'
- ...loading 'newpdas/cpu_haskell.pda'
- ...loading 'newpdas/cpuboss_tooloose.pda'
- ...loading 'newpdas/default.pda'
- ...loading 'newpdas/delta1_mora.pda'
- ...loading 'newpdas/delta1_price.pda'
- ...loading 'newpdas/delta2a_cinders.pda'
- ...loading 'newpdas/delta2a_raleigh.pda'
- ...loading 'newpdas/delta2a_wilson.pda'
- ...loading 'newpdas/delta2b_bullman.pda'
- ...loading 'newpdas/delta2b_erikson.pda'
- ...loading 'newpdas/delta2b_mcneil.pda'
- ...loading 'newpdas/delta2b_stemmons.pda'
- ...loading 'newpdas/delta3_cerano.pda'
- ...loading 'newpdas/delta3_lee.pda'
- ...loading 'newpdas/delta3_shultz.pda'
- ...loading 'newpdas/delta4_gilbert.pda'
- ...loading 'newpdas/delta5_jackson.pda'
- ...loading 'newpdas/delta5_swann.pda'
- ...loading 'newpdas/deltax_hook.pda'
- ...loading 'newpdas/enpro_chasar.pda'
- ...loading 'newpdas/enpro_hammer.pda'
- ...loading 'newpdas/enpro_raad.pda'
- ...loading 'newpdas/erebus2_gregory.pda'
- ...loading 'newpdas/erebus2_tanner.pda'
- ...loading 'newpdas/erebus2_weston.pda'
- ...loading 'newpdas/erebus3_crane.pda'
- ...loading 'newpdas/erebus3_glenn.pda'
- ...loading 'newpdas/erebus3_jackson.pda'
- ...loading 'newpdas/erebus3_kharkov.pda'
- ...loading 'newpdas/erebus4_mac.pda'
- ...loading 'newpdas/erebus4_nathan.pda'
- ...loading 'newpdas/erebus4_ron.pda'
- ...loading 'newpdas/erebus5_avery.pda'
- ...loading 'newpdas/erebus5_gibson.pda'
- ...loading 'newpdas/erebus6_grossman.pda'
- ...loading 'newpdas/hell_garlick.pda'
- ...loading 'newpdas/hellhole_id.pda'
- ...loading 'newpdas/info_emails.pda'
- ...loading 'newpdas/le_enpro_rhodes.pda'
- ...loading 'newpdas/le_enpro_vargas.pda'
- ...loading 'newpdas/le_enpro_voss.pda'
- ...loading 'newpdas/le_exis_adil.pda'
- ...loading 'newpdas/le_exis_folsom.pda'
- ...loading 'newpdas/le_exis_lebedev.pda'
- ...loading 'newpdas/le_exis_tooley.pda'
- ...loading 'newpdas/le_undgrnd_anders.pda'
- ...loading 'newpdas/le_undgrnd_thompson.pda'
- ...loading 'newpdas/marscity2_caseon.pda'
- ...loading 'newpdas/marscity2_duncan.pda'
- ...loading 'newpdas/marscity2_stanton.pda'
- ...loading 'newpdas/marscity2_tyson.pda'
- ...loading 'newpdas/mc1_berneche.pda'
- ...loading 'newpdas/mcunderground_baston.pda'
- ...loading 'newpdas/mcunderground_delahue.pda'
- ...loading 'newpdas/mcunderground_ryan.pda'
- ...loading 'newpdas/mcunderground_young.pda'
- ...loading 'newpdas/monorail_cullen.pda'
- ...loading 'newpdas/monorail_harding.pda'
- ...loading 'newpdas/monorail_hollies.pda'
- ...loading 'newpdas/monorail_ross.pda'
- ...loading 'newpdas/personal.pda'
- ...loading 'newpdas/phobos1_fresko.pda'
- ...loading 'newpdas/phobos2_edens.pda'
- ...loading 'newpdas/phobos2_killian.pda'
- ...loading 'newpdas/phobos2_noordzy.pda'
- ...loading 'newpdas/phobos2_owens.pda'
- ...loading 'newpdas/phobos3_haag.pda'
- ...loading 'newpdas/phobos4_jolson.pda'
- ...loading 'newpdas/recycling1_garza.pda'
- ...loading 'newpdas/recycling1_sadowayj.pda'
- ...loading 'newpdas/recycling2_johnson.pda'
- ...loading 'newpdas/recycling2_moen.pda'
- ...loading 'newpdas/site3_davis.pda'
- ...loading 'newpdas/site3_rogers.pda'
- ...loading 'newpdas/videos.pda'
- Initializing event system
- ...535 event definitions
- Initializing class hierarchy
- ...158 classes, 992960 bytes for event callbacks
- Initializing scripts
- CPU frequency: 1.67933e-320 MHz
- Compiled '/Volumes/Stuff/./base/script/doom_main.script': inf ms
- ---------- Compile stats ----------
- Files loaded:
- script/doom_main.script
- script/doom_events.script
- script/doom_util.script
- script/weapon_base.script
- script/ai_base.script
- script/weapon_fists.script
- script/weapon_pistol.script
- script/weapon_shotgun.script
- script/weapon_machinegun.script
- script/weapon_chaingun.script
- script/weapon_handgrenade.script
- script/weapon_plasmagun.script
- script/weapon_rocketlauncher.script
- script/weapon_bfg.script
- script/weapon_soulcube.script
- script/weapon_chainsaw.script
- script/weapon_flashlight.script
- script/weapon_pda.script
- script/ai_monster_base.script
- script/ai_monster_zombie_base.script
- script/ai_monster_demon_archvile.script
- script/ai_monster_demon_cherub.script
- script/ai_monster_demon_hellknight.script
- script/ai_monster_demon_imp.script
- script/ai_monster_demon_maggot.script
- script/ai_monster_demon_mancubus.script
- script/ai_monster_demon_pinky.script
- script/ai_monster_demon_revenant.script
- script/ai_monster_demon_trite.script
- script/ai_monster_demon_wraith.script
- script/ai_monster_flying_lostsoul.script
- script/ai_monster_flying_cacodemon.script
- script/ai_monster_zombie.script
- script/ai_monster_zombie_morgue.script
- script/ai_monster_zombie_sawyer.script
- script/ai_monster_zombie_bernie.script
- script/ai_monster_zombie_commando_cgun.script
- script/ai_monster_zombie_commando_tentacle.script
- script/ai_monster_zombie_security_pistol.script
- script/ai_monster_turret.script
- script/ai_monster_boss_vagary.script
- script/ai_monster_boss_cyberdemon.script
- script/ai_monster_boss_guardian.script
- script/ai_monster_boss_guardian_seeker.script
- script/ai_monster_boss_sabaoth.script
- script/ai_character.script
- script/ai_character_prone.script
- script/ai_character_sentry.script
- script/ai_player.script
- script/ai_alphalabs2_scientist1.script
- script/ai_cinematic_le.script
- script/map_admin1.script
- script/map_alphalabs1.script
- script/map_alphalabs2.script
- script/map_alphalabs3_crane.script
- script/map_alphalabs3.script
- script/map_alphalabs4.script
- script/map_caves.script
- script/map_caves2.script
- script/map_comm1.script
- script/map_commoutside_lift.script
- script/map_commoutside.script
- script/map_cpu.script
- script/map_cpuboss.script
- script/map_delta1.script
- script/map_delta2a.script
- script/map_delta2b.script
- script/map_delta3.script
- script/map_delta5.script
- script/map_enpro.script
- script/map_hell1.script
- script/map_hellhole.script
- script/map_recycling1.script
- script/map_recycling2.script
- script/map_site3.script
- script/map_marscity1.script
- script/map_marscity2.script
- script/map_mc_underground.script
- script/map_monorail.script
- script/d3xp_events.script
- script/weapon_bloodstone_passive.script
- script/weapon_bloodstone_active1.script
- script/weapon_bloodstone_active2.script
- script/weapon_bloodstone_active3.script
- script/weapon_shotgun_double.script
- script/weapon_grabber.script
- script/ai_monster_hunter_helltime.script
- script/ai_monster_hunter_berserk.script
- script/ai_monster_hunter_invul.script
- script/ai_monster_boss_maledict.script
- script/ai_monster_demon_vulgar.script
- script/ai_monster_demon_d3xp_bruiser.script
- script/ai_monster_dummy_target.script
- script/ai_monster_dummy.script
- script/ai_monster_demon_sentry.script
- script/ai_monster_demon_trite_jump.script
- script/ai_monster_turret_ancient.script
- script/ai_monster_flying_forgotten.script
- script/ai_character_erebus3.script
- script/d3xp_airlock.script
- script/d3xp_bloodstone.script
- script/map_erebus1.script
- script/map_erebus2_helltime.script
- script/map_erebus2.script
- script/map_erebus3.script
- script/map_erebus4.script
- script/map_erebus5.script
- script/map_erebus5_cloud.script
- script/map_erebus6.script
- script/map_erebus6_berzerk.script
- script/map_phobos1.script
- script/map_phobos2.script
- script/map_phobos2_invul.script
- script/map_phobos3.script
- script/map_phobos4.script
- script/map_deltax.script
- script/map_hell.script
- script/map_maledict.script
- script/d3le-ai_monster_boss_guardian2.script
- script/ai_follower.script
- Memory usage:
- Strings: 120, 15840 bytes
- Statements: 95386, 3815440 bytes
- Functions: 3070, 496728 bytes
- Variables: 239712 bytes
- Mem used: 6284512 bytes
- Static data: 6266520 bytes
- Allocated: 8567312 bytes
- Thread size: 14064 bytes
- ...6 aas types
- game initialized.
- --------------------------------------
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 30 images loaded in 0.1 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 7 sounds loaded in 0.1 seconds
- ----------------------------------------
- ------------- Warnings ---------------
- during DOOM 3: BFG Edition initialization...
- WARNING: Unable to open resource file maps/_startup.resources
- WARNING: GL_ARB_fragment_program not available
- WARNING: Unknown escape sequence 41a at line 7999
- 3 warnings
- Preloading images...
- 00362 images preloaded ( or were already loaded ) in 0.5 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.1 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 007598ms
- WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
- terminal support enabled ( use +set in_tty 0 to disabled )
- pid: 48266
- 16384 MB System Memory
- scroll
- moveToIndex 3
- moveDiff = 1
- moveDiff = 1
- moveDiff = 1
- Added local user: Beermans-Mac.loc
- Opening IP socket: localhost:27015
- execing joy_righty.cfg
- session->GetSaveGameManager().CancelToTerminate();
- soundSystem->StopAllSounds();
- Stop();
- --------- Game Map Shutdown ----------
- --------------------------------------
- CleanupShell();
- delete loadGUI;
- delete renderWorld;
- delete soundWorld;
- delete menuSoundWorld;
- session->ShutdownSoundRelatedSystems();
- session->Shutdown();
- game->Leaderboards_Shutdown();
- uiManager->Shutdown();
- soundSystem->Shutdown();
- AL lib: (WW) FreeDevice: (0x7fcaa413c000) Deleting 262 Buffer(s)
- usercmdGen->Shutdown();
- eventLoop->Shutdown();
- declManager->Shutdown();
- renderSystem->Shutdown();
- idRenderSystem::Shutdown()
- Shutting down OpenGL subsystem
- commonDialog.Shutdown();
- UnloadGameDLL();
- ------------ Game Shutdown -----------
- --------- Game Map Shutdown ----------
- --------------------------------------
- Shutdown event system
- --------------------------------------
- saveFile.Clear( true );
- stringsFile.Clear( true );
- CloseLogFile();
- fileSystem->Shutdown( false );
- Sys_Shutdown();
- console->Shutdown();
- idKeyInput::Shutdown();
- cvarSystem->Shutdown();
- cmdSystem->Shutdown();
- ClearWarnings( GAME_NAME " shutdown" );
- warningCaption.Clear();
- errorList.Clear();
- idLib::ShutDown();
- shutdown terminal support
- Assertion failed: (ret == 0), function EnterCriticalSection, file /Users/ozenbaken/openal-soft-1.15.1/Alc/helpers.c, line 363.
- Abort trap: 6
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement