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ue4 log

Mar 8th, 2015
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  1. Log file open, 03/08/15 14:37:49
  2. LogInit:Display: Running engine for game: Gamesdale
  3. LogInit: Version: 4.7.2-2467323+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 2455222
  5. LogInit: Compiled (64-bit): Mar 2 2015 23:16:34
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line:
  10. LogInit: Base directory: C:/Program Files/ue4/Unreal Engine/4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.03.08-18.37.49:730][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
  13. [2015.03.08-18.37.49:826][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.03.08-18.37.49:846][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.03.08-18.37.49:857][ 0]LogInit: Object subsystem initialized
  16. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  17. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  19. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  21. [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  22. [2015.03.08-18.37.49:860][ 0]LogInit: Selected Device Profile: [Windows]
  23. [2015.03.08-18.37.49:860][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  24. [2015.03.08-18.37.49:871][ 0]LogInit: Computer: LIEGE
  25. [2015.03.08-18.37.49:871][ 0]LogInit: User: Administrator
  26. [2015.03.08-18.37.49:871][ 0]LogInit: CPU Page size=4096, Cores=6
  27. [2015.03.08-18.37.49:871][ 0]LogInit: High frequency timer resolution =3.224609 MHz
  28. [2015.03.08-18.37.49:872][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
  29. [2015.03.08-18.37.49:872][ 0]LogMemory: Platform Memory Stats for Windows
  30. [2015.03.08-18.37.49:872][ 0]LogMemory: Process Physical Memory: 49.66 MB used, 49.66 MB peak
  31. [2015.03.08-18.37.49:872][ 0]LogMemory: Process Virtual Memory: 27.52 MB used, 27.52 MB peak
  32. [2015.03.08-18.37.49:872][ 0]LogMemory: Physical Memory: 2913.45 MB used, 8133.94 MB total
  33. [2015.03.08-18.37.49:872][ 0]LogMemory: Virtual Memory: 280.98 MB used, 8388608.00 MB total
  34. [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0)
  35. [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Adapter has 3972MB of dedicated video memory, 0MB of dedicated system memory, and 3810MB of shared system memory, 2 output[s]
  36. [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  37. [2015.03.08-18.37.49:936][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  38. [2015.03.08-18.37.49:945][ 0]LogD3D11RHI: Async texture creation enabled
  39. [2015.03.08-18.37.50:379][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  40. [2015.03.08-18.37.50:517][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  41. [2015.03.08-18.37.53:070][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  42. [2015.03.08-18.37.53:643][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  43. [2015.03.08-18.37.53:710][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  44. [2015.03.08-18.37.53:744][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  45. [2015.03.08-18.37.53:744][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  46. [2015.03.08-18.37.53:745][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Users/Administrator/Documents/Unreal Projects/Gamesdale/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  47. [2015.03.08-18.37.53:745][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  48. [2015.03.08-18.37.53:875][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  49. [2015.03.08-18.37.53:888][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  50. [2015.03.08-18.37.54:315][ 0]LogMeshUtilities: No automatic mesh reduction module available
  51. [2015.03.08-18.37.54:315][ 0]LogMeshUtilities: No automatic mesh merging module available
  52. [2015.03.08-18.37.54:814][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  53. [2015.03.08-18.37.54:898][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  54. [2015.03.08-18.37.57:130][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  55. [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
  56. [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
  57. [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
  58. [2015.03.08-18.37.57:417][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  59. [2015.03.08-18.37.57:417][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  60. [2015.03.08-18.37.57:427][ 0]SourceControl: Info Source control is disabled
  61. [2015.03.08-18.37.57:669][ 0]LogObj: 24247 objects as part of root set at end of initial load.
  62. [2015.03.08-18.37.57:669][ 0]LogUObjectAllocator: 5140536 out of 0 bytes used by permanent object pool.
  63. [2015.03.08-18.37.57:755][ 0]LogEngine: Initializing Engine...
  64. [2015.03.08-18.37.59:987][ 0]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  65. [2015.03.08-18.38.00:064][ 0]LogInit: FAudioDevice initialized.
  66. [2015.03.08-18.38.00:140][ 0]LogAIModule: Creating AISystem for world NewWorld
  67. [2015.03.08-18.38.00:161][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  68. [2015.03.08-18.38.00:171][ 0]LogInit: Texture streaming: Enabled
  69. [2015.03.08-18.38.00:311][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  70. [2015.03.08-18.38.00:311][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
  71. [2015.03.08-18.38.00:311][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
  72. [2015.03.08-18.38.00:311][ 0]LogAnalytics: SetUserId 8a52967e402a6e0432a5549752e84fdf|8b4b9b452f5e46e3b8834adbaa8b4c41|2b8b3477-2519-46ff-977e-a7256fa47757
  73. [2015.03.08-18.38.00:311][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  74. [2015.03.08-18.38.00:336][ 0]LogInit: Transaction tracking system initialized
  75. [2015.03.08-18.38.00:515][ 0]BlueprintLog: New page: Editor Load
  76. [2015.03.08-18.38.00:550][ 0]LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up
  77. [2015.03.08-18.38.00:550][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  78. [2015.03.08-18.38.01:113][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  79. [2015.03.08-18.38.01:506][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  80. [2015.03.08-18.38.01:814][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  81. [2015.03.08-18.38.01:814][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  82. [2015.03.08-18.38.01:821][ 0]LogConsoleResponse:Display:
  83. [2015.03.08-18.38.01:963][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  84. [2015.03.08-18.38.02:120][ 0]SourceControl: Info Source control is disabled
  85. [2015.03.08-18.38.02:120][ 0]Cmd: MAP LOAD FILE="../../../../../../../Users/Administrator/Documents/Unreal Projects/Gamesdale/Content/Maps/Scene.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  86. [2015.03.08-18.38.02:121][ 0]LightingResults: New page: Lighting Build
  87. [2015.03.08-18.38.02:135][ 0]MapCheck: New page: Map Check
  88. [2015.03.08-18.38.02:135][ 0]LightingResults: New page: Lighting Build
  89. [2015.03.08-18.38.02:145][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001540F380
  90. [2015.03.08-18.38.02:634][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  91. [2015.03.08-18.38.02:634][ 0]LogAIModule: Creating AISystem for world Scene
  92. [2015.03.08-18.38.02:634][ 0]Cmd: MAP CHECKDEP
  93. [2015.03.08-18.38.02:634][ 0]MapCheck: New page: Scene - Mar 8, 2015, 10:38:02 AM
  94. [2015.03.08-18.38.02:803][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 168.429ms to complete.
  95. [2015.03.08-18.38.02:803][ 0]LogFileHelpers: Loading map 'Scene' took 0.683
  96. [2015.03.08-18.38.03:005][ 0]LogCollectionManager: Loaded 0 collections in 0.001579 seconds
  97. [2015.03.08-18.38.03:016][ 0]LogContentBrowser: Native class hierarchy populated in 0.0108 seconds. Added 1699 classes and 263 folders.
  98. [2015.03.08-18.38.03:056][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
  99. [2015.03.08-18.38.03:083][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0041 seconds. Added 1 classes and 2 folders.
  100. [2015.03.08-18.38.03:157][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  101. [2015.03.08-18.38.03:158][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  102. [2015.03.08-18.38.03:166][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  103. [2015.03.08-18.38.03:199][ 0]LogLoad: Full Startup: 15.50 seconds (BP compile: 0.01 seconds)
  104. [2015.03.08-18.38.03:823][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
  105. [2015.03.08-18.38.04:006][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1616x1072 (Frame:7).
  106. [2015.03.08-18.38.07:477][ 11]LogAssetRegistry: Asset discovery search completed in 6.9374 seconds
  107. [2015.03.08-18.38.08:791][ 15]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  108. [2015.03.08-18.38.16:727][486]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GamesdaleSave.GamesdaleSave_C:SystemConfigs.SystemConfigs'. Unknown structure.
  109. [2015.03.08-18.38.33:354][392]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/WidgetBlueprints'
  110. [2015.03.08-18.38.52:395][427]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/WidgetBlueprints/configTable'
  111. [2015.03.08-18.38.55:002][577]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Gamer.Gamer_C:SystemConfigs.SystemConfigs'. Unknown structure.
  112. [2015.03.08-18.38.56:531][577]LogBlueprint:Error: [compiler] Error Default value '' for System Configs is invalid: 'Array inputs (like 'System Configs') must have an input wired into them (try connecting a MakeArray node).'
  113. [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 0 Warning(s) [in 49 ms]
  114. [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  115. [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  116. [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
  117. [2015.03.08-18.38.57:443][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  118. [2015.03.08-18.38.57:446][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  119. [2015.03.08-18.38.57:524][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 0 Warning(s) [in 334 ms]
  120. [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  121. [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  122. [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 3 Warning(s) [in 0 ms]
  123. [2015.03.08-18.38.58:427][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  124. [2015.03.08-18.38.58:429][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  125. [2015.03.08-18.38.58:432][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  126. [2015.03.08-18.38.58:432][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  127. [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 0 Warning(s) [in 363 ms]
  128. [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  129. [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  130. [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 3 Warning(s) [in 0 ms]
  131. [2015.03.08-18.38.59:074][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  132. [2015.03.08-18.38.59:076][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  133. [2015.03.08-18.38.59:079][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  134. [2015.03.08-18.38.59:079][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  135. [2015.03.08-18.38.59:169][577]LogBlueprint:Warning: [compiler] Warning [0071.47] Compile of HudWidget failed. 4 Fatal Issue(s) 0 Warning(s) [in 274 ms]
  136. [2015.03.08-18.38.59:170][577]LogBlueprint:Warning: [compiler] Warning [0071.47] Compile of HudWidget failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  137. [2015.03.08-18.38.59:517][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  138. [2015.03.08-18.38.59:520][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  139. [2015.03.08-18.38.59:524][577]LogCrashTracker:
  140.  
  141.  
  142. [2015.03.08-18.39.03:288][577]LogCrashTracker:
  143.  
  144.  
  145. [2015.03.08-18.39.03:289][577]LogWindows: === Critical error: ===
  146. Fatal error!
  147.  
  148. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
  149.  
  150. UE4Editor-Core.dll!scalable_msize() (0x000007fee4dc4b7c) + 7 bytes [d:\perforce\pitbull-tburnsvs2013\ue4\engine\source\thirdparty\inteltbb\inteltbb-4.0\src\tbbmalloc\frontend.cpp:2615]
  151. UE4Editor-Core.dll!FMallocTBB::Free() (0x000007fee4b33575) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\malloctbb.cpp:109]
  152. UE4Editor-CoreUObject.dll!TProperty<FString,UProperty>::DestroyValueInternal() (0x000007fee47af362) + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:996]
  153. UE4Editor-CoreUObject.dll!UScriptStruct::DestroyStruct() (0x000007fee47aef8a) + 138 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2290]
  154. UE4Editor-CoreUObject.dll!UArrayProperty::DestroyValueInternal() (0x000007fee48a4c45) + 95 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:324]
  155. UE4Editor-Engine.dll!UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame() (0x000007fee20ab280) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:584]
  156. UE4Editor-CoreUObject.dll!UObjectBase::SetClass() (0x000007fee490c2c0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:263]
  157. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() (0x000007fee00ee85e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:172]
  158. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee63fd490) + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:174]
  159. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::RecompileBlueprintBytecode() (0x000007fee01479dc) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:912]
  160. UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() (0x000007fee20a7267) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:247]
  161. UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() (0x000007fee47888e1) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:133]
  162. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee4831def) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3612]
  163. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee484f758) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
  164. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee48314c1) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
  165. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee484f758) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
  166. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee48314c1) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
  167. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee483208b) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
  168. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee4851c5b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
  169. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49026e7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  170. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  171. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  172. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  173. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  174. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  175. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  176. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  177. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  178. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  179. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  180. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  181. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
  182. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  183. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  184. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  185. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  186. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  187. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  188. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  189. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
  190. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  191. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  192. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  193. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  194. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
  195. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  196. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  197. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  198. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  199. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  200. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  201. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
  202. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
  203. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
  204. UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
  205. UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
  206. UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
  207. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
  208. UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
  209. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
  210. UE4Editor-CoreUObject.dll!ResolveName() (0x000007fee490b85b) + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
  211. UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007fee4910cdf) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
  212. UE4Editor-ContentBrowser.dll!FAssetData::GetAsset() (0x000007fed583c2d7) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\public\assetdata.h:178]
  213. UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fed58a168b) + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1571]
  214. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fed581a867) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  215. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fed5825e47) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  216. UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fed58ad087) + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
  217. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fed58193c1) + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
  218. UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fed582506a) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
  219. UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fed5822306) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
  220. UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fed58c2f0f) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
  221. UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fed58ad2ef) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
  222. UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007fee169d38e) + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
  223. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007fee165774d) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\
  224.  
  225. [2015.03.08-18.39.03:402][577]LogExit: Executing StaticShutdownAfterError
  226. [2015.03.08-18.39.03:407][577]LogWindows: FPlatformMisc::RequestExit(1)
  227. [2015.03.08-18.39.03:407][577]Log file closed, 03/08/15 14:39:03
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