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- Log file open, 03/08/15 14:37:49
- LogInit:Display: Running engine for game: Gamesdale
- LogInit: Version: 4.7.2-2467323+++depot+UE4-Releases+4.7
- LogInit: API Version: 2455222
- LogInit: Compiled (64-bit): Mar 2 2015 23:16:34
- LogInit: Compiled with Visual C++: 18.00.21005.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/ue4/Unreal Engine/4.7/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2015.03.08-18.37.49:730][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
- [2015.03.08-18.37.49:826][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2015.03.08-18.37.49:846][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.03.08-18.37.49:857][ 0]LogInit: Object subsystem initialized
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- [2015.03.08-18.37.49:859][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/Gamesdale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.03.08-18.37.49:860][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.03.08-18.37.49:860][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.03.08-18.37.49:871][ 0]LogInit: Computer: LIEGE
- [2015.03.08-18.37.49:871][ 0]LogInit: User: Administrator
- [2015.03.08-18.37.49:871][ 0]LogInit: CPU Page size=4096, Cores=6
- [2015.03.08-18.37.49:871][ 0]LogInit: High frequency timer resolution =3.224609 MHz
- [2015.03.08-18.37.49:872][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
- [2015.03.08-18.37.49:872][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.03.08-18.37.49:872][ 0]LogMemory: Process Physical Memory: 49.66 MB used, 49.66 MB peak
- [2015.03.08-18.37.49:872][ 0]LogMemory: Process Virtual Memory: 27.52 MB used, 27.52 MB peak
- [2015.03.08-18.37.49:872][ 0]LogMemory: Physical Memory: 2913.45 MB used, 8133.94 MB total
- [2015.03.08-18.37.49:872][ 0]LogMemory: Virtual Memory: 280.98 MB used, 8388608.00 MB total
- [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0)
- [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Adapter has 3972MB of dedicated video memory, 0MB of dedicated system memory, and 3810MB of shared system memory, 2 output[s]
- [2015.03.08-18.37.49:926][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.03.08-18.37.49:936][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2015.03.08-18.37.49:945][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.03.08-18.37.50:379][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- [2015.03.08-18.37.50:517][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2015.03.08-18.37.53:070][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.08-18.37.53:643][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.08-18.37.53:710][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.03.08-18.37.53:744][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- [2015.03.08-18.37.53:744][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
- [2015.03.08-18.37.53:745][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Users/Administrator/Documents/Unreal Projects/Gamesdale/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.03.08-18.37.53:745][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.03.08-18.37.53:875][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2015.03.08-18.37.53:888][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2015.03.08-18.37.54:315][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.03.08-18.37.54:315][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.03.08-18.37.54:814][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.03.08-18.37.54:898][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- [2015.03.08-18.37.57:130][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
- [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
- [2015.03.08-18.37.57:417][ 0]SourceControl: Info Source control is disabled
- [2015.03.08-18.37.57:417][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.03.08-18.37.57:417][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- [2015.03.08-18.37.57:427][ 0]SourceControl: Info Source control is disabled
- [2015.03.08-18.37.57:669][ 0]LogObj: 24247 objects as part of root set at end of initial load.
- [2015.03.08-18.37.57:669][ 0]LogUObjectAllocator: 5140536 out of 0 bytes used by permanent object pool.
- [2015.03.08-18.37.57:755][ 0]LogEngine: Initializing Engine...
- [2015.03.08-18.37.59:987][ 0]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
- [2015.03.08-18.38.00:064][ 0]LogInit: FAudioDevice initialized.
- [2015.03.08-18.38.00:140][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2015.03.08-18.38.00:161][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- [2015.03.08-18.38.00:171][ 0]LogInit: Texture streaming: Enabled
- [2015.03.08-18.38.00:311][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.03.08-18.38.00:311][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
- [2015.03.08-18.38.00:311][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
- [2015.03.08-18.38.00:311][ 0]LogAnalytics: SetUserId 8a52967e402a6e0432a5549752e84fdf|8b4b9b452f5e46e3b8834adbaa8b4c41|2b8b3477-2519-46ff-977e-a7256fa47757
- [2015.03.08-18.38.00:311][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- [2015.03.08-18.38.00:336][ 0]LogInit: Transaction tracking system initialized
- [2015.03.08-18.38.00:515][ 0]BlueprintLog: New page: Editor Load
- [2015.03.08-18.38.00:550][ 0]LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up
- [2015.03.08-18.38.00:550][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- [2015.03.08-18.38.01:113][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.08-18.38.01:506][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.08-18.38.01:814][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- [2015.03.08-18.38.01:814][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- [2015.03.08-18.38.01:821][ 0]LogConsoleResponse:Display:
- [2015.03.08-18.38.01:963][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2015.03.08-18.38.02:120][ 0]SourceControl: Info Source control is disabled
- [2015.03.08-18.38.02:120][ 0]Cmd: MAP LOAD FILE="../../../../../../../Users/Administrator/Documents/Unreal Projects/Gamesdale/Content/Maps/Scene.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.03.08-18.38.02:121][ 0]LightingResults: New page: Lighting Build
- [2015.03.08-18.38.02:135][ 0]MapCheck: New page: Map Check
- [2015.03.08-18.38.02:135][ 0]LightingResults: New page: Lighting Build
- [2015.03.08-18.38.02:145][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001540F380
- [2015.03.08-18.38.02:634][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.03.08-18.38.02:634][ 0]LogAIModule: Creating AISystem for world Scene
- [2015.03.08-18.38.02:634][ 0]Cmd: MAP CHECKDEP
- [2015.03.08-18.38.02:634][ 0]MapCheck: New page: Scene - Mar 8, 2015, 10:38:02 AM
- [2015.03.08-18.38.02:803][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 168.429ms to complete.
- [2015.03.08-18.38.02:803][ 0]LogFileHelpers: Loading map 'Scene' took 0.683
- [2015.03.08-18.38.03:005][ 0]LogCollectionManager: Loaded 0 collections in 0.001579 seconds
- [2015.03.08-18.38.03:016][ 0]LogContentBrowser: Native class hierarchy populated in 0.0108 seconds. Added 1699 classes and 263 folders.
- [2015.03.08-18.38.03:056][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
- [2015.03.08-18.38.03:083][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0041 seconds. Added 1 classes and 2 folders.
- [2015.03.08-18.38.03:157][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2015.03.08-18.38.03:158][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
- [2015.03.08-18.38.03:166][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2015.03.08-18.38.03:199][ 0]LogLoad: Full Startup: 15.50 seconds (BP compile: 0.01 seconds)
- [2015.03.08-18.38.03:823][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
- [2015.03.08-18.38.04:006][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1616x1072 (Frame:7).
- [2015.03.08-18.38.07:477][ 11]LogAssetRegistry: Asset discovery search completed in 6.9374 seconds
- [2015.03.08-18.38.08:791][ 15]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
- [2015.03.08-18.38.16:727][486]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/GamesdaleSave.GamesdaleSave_C:SystemConfigs.SystemConfigs'. Unknown structure.
- [2015.03.08-18.38.33:354][392]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/WidgetBlueprints'
- [2015.03.08-18.38.52:395][427]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints/WidgetBlueprints/configTable'
- [2015.03.08-18.38.55:002][577]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Gamer.Gamer_C:SystemConfigs.SystemConfigs'. Unknown structure.
- [2015.03.08-18.38.56:531][577]LogBlueprint:Error: [compiler] Error Default value '' for System Configs is invalid: 'Array inputs (like 'System Configs') must have an input wired into them (try connecting a MakeArray node).'
- [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 0 Warning(s) [in 49 ms]
- [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- [2015.03.08-18.38.56:545][577]LogBlueprint:Warning: [compiler] Warning [0068.84] Compile of GamingPlayerController failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
- [2015.03.08-18.38.57:443][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.57:446][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.57:524][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 0 Warning(s) [in 334 ms]
- [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- [2015.03.08-18.38.57:525][577]LogBlueprint:Warning: [compiler] Warning [0069.82] Compile of configTable failed. 2 Fatal Issue(s) 3 Warning(s) [in 0 ms]
- [2015.03.08-18.38.58:427][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.58:429][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.58:432][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.58:432][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 0 Warning(s) [in 363 ms]
- [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 2 Warning(s) [in 0 ms]
- [2015.03.08-18.38.58:545][577]LogBlueprint:Warning: [compiler] Warning [0070.84] Compile of HudWidget failed. 4 Fatal Issue(s) 3 Warning(s) [in 0 ms]
- [2015.03.08-18.38.59:074][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:076][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:079][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:079][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:169][577]LogBlueprint:Warning: [compiler] Warning [0071.47] Compile of HudWidget failed. 4 Fatal Issue(s) 0 Warning(s) [in 274 ms]
- [2015.03.08-18.38.59:170][577]LogBlueprint:Warning: [compiler] Warning [0071.47] Compile of HudWidget failed. 4 Fatal Issue(s) 1 Warning(s) [in 0 ms]
- [2015.03.08-18.38.59:517][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:520][577]LogBlueprint:Error: [compiler] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
- [2015.03.08-18.38.59:524][577]LogCrashTracker:
- [2015.03.08-18.39.03:288][577]LogCrashTracker:
- [2015.03.08-18.39.03:289][577]LogWindows: === Critical error: ===
- Fatal error!
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
- UE4Editor-Core.dll!scalable_msize() (0x000007fee4dc4b7c) + 7 bytes [d:\perforce\pitbull-tburnsvs2013\ue4\engine\source\thirdparty\inteltbb\inteltbb-4.0\src\tbbmalloc\frontend.cpp:2615]
- UE4Editor-Core.dll!FMallocTBB::Free() (0x000007fee4b33575) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\malloctbb.cpp:109]
- UE4Editor-CoreUObject.dll!TProperty<FString,UProperty>::DestroyValueInternal() (0x000007fee47af362) + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:996]
- UE4Editor-CoreUObject.dll!UScriptStruct::DestroyStruct() (0x000007fee47aef8a) + 138 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2290]
- UE4Editor-CoreUObject.dll!UArrayProperty::DestroyValueInternal() (0x000007fee48a4c45) + 95 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:324]
- UE4Editor-Engine.dll!UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame() (0x000007fee20ab280) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:584]
- UE4Editor-CoreUObject.dll!UObjectBase::SetClass() (0x000007fee490c2c0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:263]
- UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() (0x000007fee00ee85e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:172]
- UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x000007fee63fd490) + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:174]
- UE4Editor-UnrealEd.dll!FKismetEditorUtilities::RecompileBlueprintBytecode() (0x000007fee01479dc) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:912]
- UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() (0x000007fee20a7267) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:247]
- UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() (0x000007fee47888e1) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:133]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee4831def) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3612]
- UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee484f758) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee48314c1) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
- UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee484f758) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee48314c1) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee483208b) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
- UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee4851c5b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49026e7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4879369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee4878fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
- UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee4878233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee4878017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
- UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee483a260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
- UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee48773c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
- UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee483362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
- UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee484a222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
- UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee49024ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
- UE4Editor-CoreUObject.dll!ResolveName() (0x000007fee490b85b) + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
- UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007fee4910cdf) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
- UE4Editor-ContentBrowser.dll!FAssetData::GetAsset() (0x000007fed583c2d7) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\public\assetdata.h:178]
- UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x000007fed58a168b) + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1571]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fed581a867) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fed5825e47) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fed58ad087) + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() (0x000007fed58193c1) + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() (0x000007fed582506a) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() (0x000007fed5822306) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
- UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() (0x000007fed58c2f0f) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
- UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() (0x000007fed58ad2ef) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
- UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() (0x000007fee169d38e) + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
- UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() (0x000007fee165774d) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\
- [2015.03.08-18.39.03:402][577]LogExit: Executing StaticShutdownAfterError
- [2015.03.08-18.39.03:407][577]LogWindows: FPlatformMisc::RequestExit(1)
- [2015.03.08-18.39.03:407][577]Log file closed, 03/08/15 14:39:03
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