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TheInsidiousOne

Sep26

Sep 26th, 2020
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  1. Superheavy Samurai Daimyo
  2. Level 11 EARTH Machine/Synchro/Effect
  3. 2200/4600
  4. 1 Machine Tuner + 2+ non-Tuner Machine monsters
  5. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can halve this card's original DEF until the end of this turn, and if you do, destroy all face-up monsters your opponent controls with ATK higher than or equal to this card's current DEF. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can target 1 Level 10 or lower "Superheavy Samurai" monster in your GY; Special Summon that target.
  6.  
  7. Emperor of Gloom
  8. Level 6 DARK Warrior/Effect
  9. 2400/1000
  10. If this card is Tribute Summoned: You can target 1 monster in your opponent's GY whose ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card; Special Summon that target to your field.
  11.  
  12. Angelic Grace
  13. Cost: 20 Horrific Echos
  14. Effects: +4 Corruption
  15. Target 1 LIGHT Fairy monster you control and 1 Set Spell/Trap your opponent controls; the targeted monster gains ATK equal to your Corruption x 200 until the end of this turn, also the targeted Set card cannot be activated this turn.
  16.  
  17. Skyborn Terrorhawk
  18. Level 6 WIND Winged Beast/Fission/Effect
  19. 2400/600
  20. 2 Winged Beast monsters with different Attributes
  21. This card's Attribute is also treated as each of its attached materials' Attributes. Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls with a different Attribute from the detached material; destroy it.
  22.  
  23. Discordant Harmony
  24. Continuous Trap
  25. Neither player can Special Summon 2 or more monsters at the same time. Send this card to the GY during your 3rd Standby Phase after activation.
  26.  
  27. Harmony of Synchronicity
  28. Continuous Trap
  29. Neither player can activate the effects of cards in the Pendulum Zones. Send this card to the GY during your 3rd Standby Phase after activation.
  30.  
  31. Aero Drake the Surprise Bomber
  32. Rank 4 WIND Sea Serpent/Xyz/Effect
  33. 2300/2000
  34. 3 Level 4 WIND monsters
  35. Once per turn, you can also Xyz Summon "Aero Drake the Surprise Bomber" by using 1 Rank 3 WATER or WIND Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card, then target 1 of your banished monsters with 2000 or less ATK; Special Summon that target.
  36.  
  37. Accumulated Power Well
  38. Continuous Spell
  39. Each time a face-up Spellcaster monster(s) on the field activates its effect, place 1 Spell Counter on this card. You can send this card and 1 face-up Spellcaster monster you control to the GY; add 1 Spellcaster Effect Monster from your Deck to your hand, with a Level equal to the number of Spell Counters that were on this card.
  40.  
  41. Veil of Illusion
  42. Normal Trap
  43. Until the end of this turn, all DARK Spellcaster monsters with 2000 or more ATK you currently control cannot be destroyed by card effects, their effects cannot be negated, also they gain 800 ATK/DEF.
  44.  
  45. Uneasy Truce
  46. Normal Spell
  47. Declare 1 Extra Deck type of card; shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a monster of the declared type of card with 2000 or less ATK, draw 2 cards and discard 1 card. Otherwise, return it to the Extra Deck. You can only activate 1 "Uneasy Truce" per turn.
  48.  
  49. Gold Skull Dragon
  50. Level 10 DARK Zombie/Fusion/Effect
  51. 3200/2800
  52. "Summoned Skull" + "Great Mammoth of Goldfine"
  53. Once per turn: You can target 1 non-Effect Monster in your GY; destroy as many Effect Monsters on the field as possible with ATK less than or equal to that card's (other than this card), then Special Summon that target.
  54.  
  55. Dark World Tapestry
  56. Continuous Spell
  57. When this card is activated: You can add 1 "Dark World" monster from your Deck to your hand. You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn, then you can discard 1 card. You can only use this effect of "Dark World Tapestry" once per turn. You can only activate 1 "Dark World Tapestry" per turn.
  58.  
  59. Dark World Spellcraft
  60. Counter Trap
  61. When a monster effect is activated, while you control a "Dark World" monster: Negate the activation, and if you do, destroy it, then discard 1 card.
  62.  
  63. Dark World Depot
  64. Field Spell
  65. When this card is activated: You can send 1 "Dark World" monster from your Deck to the GY. You can only use this effect of "Dark World Depot" once per turn. If a "Dark World" monster is discarded to the GY by a card effect, it is treated as being discarded by an opponent's card effect.
  66.  
  67. Guardian Destria
  68. Level 4 DARK Fiend/Effect
  69. 800/400
  70. Cannot be Summoned unless you control a face-up "Shadow Gauntlets - Destria". Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can add 1 "Polymerization" from your Deck or GY to your hand.
  71.  
  72. Shadow Gauntlets - Destria
  73. Equip Spell
  74. The equipped monster gains ATK equal to its DEF, also it cannot be destroyed by card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Continuous Trap from your Deck to your hand. You can only use this effect of "Shadow Gauntlets - Destria" once per turn.
  75.  
  76. Oathbreaker Destria
  77. Level 6 DARK Fiend/Effect
  78. 1300/900
  79. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Shadow Gauntlets - Destria" from your GY or sending 1 "Guardian Destria" you control equipped with an Equip Spell to the GY. Neither player can destroy this card with card effects. If this card is the only monster you control, this card can attack directly. If this card is destroyed by battle and sent to the GY: You can target 1 "Guardian Destria" in your GY; add that target to your hand.
  80.  
  81. Guardian Winthrope
  82. Level 5 LIGHT Spellcaster/Effect
  83. 1900/1700
  84. Cannot be Summoned unless you control a face-up "Glaive of Spirit - Winthrope". Cannot be destroyed by battle. If you take damage from an attack involving this card, or from an opponent's card effect: Target 1 Equip Spell in your GY; add it to your hand.
  85.  
  86. Glaive of Spirit - Winthrope
  87. Equip Spell
  88. The equipped monster loses 500 ATK, but it can attack all monsters your opponent controls once each. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Guardian" or "Oathbreaker" monster from your Deck to your hand. You can only use this effect of "Glaive of Spirit - Winthrope" once per turn.
  89.  
  90. Oathbreaker Winthrope
  91. Level 7 LIGHT Spellcaster/Effect
  92. 2400/2200
  93. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Glaive of Spirit - Winthrope" from your GY or sending 1 "Guardian Winthrope" you control equipped with an Equip Spell to the GY. Cannot be destroyed by battle. If you take damage from an attack involving this card, or from an opponent's card effect: Target 1 card on the field; destroy it. If this card is destroyed by battle and sent to the GY: You can target 1 "Guardian Winthrope" in your GY; add that target to your hand.
  94.  
  95. ====
  96. ====
  97.  
  98. You start with 150 Horrific Echos (reset during each turn) and 0 Corruption, and upon the activation of these in your hand, you remove Horrific Echos, and you gain Corruption.
  99.  
  100. Fission Monsters work kinda like Xyz monsters, as they require materials to be stacked under the monster, but instead of having the same level, they must be of different attributes.
  101.  
  102.  
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