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- Trace file has been created: TraceLog20141222112550.txt
- Mod Manager Version: 0.52.3.0
- OS version: Microsoft Windows NT 6.2.9200.0
- Installed .NET Versions:
- CDF SP 0
- v2.0.50727 SP 2
- v3.0 SP 2
- v3.5 SP 1
- v4 SP 0
- v4.0 SP 0
- Tracing is forced: False
- Discovering Game Mode Factories...
- Looking in: C:\Program Files\Nexus Mod Manager\GameModes
- Checking: DarkSouls.dll
- Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
- Checking: DarkSouls.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: DarkSouls2.dll
- Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
- Checking: DarkSouls2.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: DragonAge.dll
- Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
- Checking: DragonAge.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: DragonAge2.dll
- Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
- Checking: DragonAge2.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Fallout3.CSharpScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Fallout3.dll
- Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
- Checking: Fallout3.XmlScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: FalloutNV.CSharpScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: FalloutNV.dll
- Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
- Checking: FalloutNV.XmlScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: GamebryoBase.dll
- Checking: Grimrock.dll
- Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
- Checking: Grimrock.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Grimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Morrowind.dll
- Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
- Checking: Morrowind.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Oblivion.dll
- Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
- Checking: Oblivion.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Skyrim.CSharpScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Skyrim.dll
- Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
- Checking: Skyrim.XmlScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: Starbound.dll
- Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
- Checking: Starbound.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Starbound.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: StateOfDecay.dll
- Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
- Checking: StateOfDecay.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\StateOfDecay.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: TESO.dll
- Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
- Checking: WarThunder.dll
- Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
- Checking: Witcher2.dll
- Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
- Checking: Witcher2.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Witcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: WorldOfTanks.dll
- Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
- Checking: WorldOfTanks.ModScript.dll
- Cannot load C:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
- Checking: XRebirth.dll
- Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
- Loading Game Mode Factories for Installed Games...
- Loading FalloutNV: Supported
- Determining Game Mode: (From Selection Form) FalloutNV
- Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
- Creating Game Mode mutex (Attempt: 0)
- Game Mode Built: Fallout: New Vegas (FalloutNV)
- Installation Path: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas
- Install Info Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info
- Mod Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods
- Mod Cache Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods\cache
- Mod Download Cache: c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads
- Overwrite Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\overwrites
- Scanning for read-only files...
- Initializing Mod Repository...
- Registering supported Script Types...
- Discovering Script Types...
- Discovering Generic Script Types...
- Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes
- Checking: Antlr3.Runtime.dll
- Checking: AntlrUtil.dll
- Checking: CSharpScript.dll
- Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
- Checking: ModScript.dll
- Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
- Checking: XmlScript.dll
- Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
- Discovering Game Mode Specific Script Types...
- Looking in: C:\Program Files\Nexus Mod Manager\GameModes
- Checking: FalloutNV.CSharpScript.dll
- Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType
- Checking: FalloutNV.XmlScript.dll
- Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType
- Found 3 script types.
- Registering supported mod formats...
- Discovering Mod Formats...
- Looking in: C:\Program Files\Nexus Mod Manager\ModFormats
- Checking: FOMod.dll
- Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
- Checking: OMod.dll
- Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
- Found 2 formats.
- Finding managed mods...
- Discovering Managed Mods...
- Looking in: c:\Games\Nexus Mod Manager\FalloutNV\Mods
- Found 0 managed mods.
- Initializing Install Log...
- Checking if upgrade is required...
- Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\InstallLog.xml
- Loaded from XML.
- Found Dummy Mod: ORIGINAL_VALUE...OK
- Initializing Plugin Management Services...
- Initializing Plugin Registry...
- Discovering Managed Plugins...
- Discovering Plugins...
- Looking in: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data
- Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm
- Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm
- Registered.
- Found 1 managed plugins.
- Initializing Plugin Order Log...
- Loading Plugin Order...
- Getting Plugin Load Order from BOSS...
- Tracing an Unhandled Exception:
- Exception:
- Message:
- Illegal characters in path.
- Full Trace:
- System.ArgumentException: Illegal characters in path.
- at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
- at System.IO.Path.Combine(String path1, String path2)
- at Nexus.Client.Games.Gamebryo.PluginManagement.Boss.BossSorter.MarshalPluginArray(IntPtr p_ptrPluginArray, UInt32 p_uintLength)
- at Nexus.Client.Games.Gamebryo.PluginManagement.Boss.BossSorter.GetLoadOrder()
- at Nexus.Client.Games.Gamebryo.PluginManagement.OrderLog.GamebryoPluginOrderLogSerializer.LoadPluginOrder()
- at Nexus.Client.PluginManagement.OrderLog.PluginOrderLog.LoadPluginOrder()
- at Nexus.Client.PluginManagement.OrderLog.PluginOrderLog..ctor(PluginRegistry p_mprManagedPluginRegistry, IPluginOrderLogSerializer p_posOrderSerializer, IPluginOrderValidator p_povOrderValidator)
- at Nexus.Client.PluginManagement.OrderLog.PluginOrderLog.Initialize(PluginRegistry p_mprManagedPluginRegistry, IPluginOrderLogSerializer p_posOrderSerializer, IPluginOrderValidator p_povOrderValidator)
- at Nexus.Client.ApplicationInitializer.InitializeServices(IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, NexusFileUtil p_nfuFileUtility, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
- at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
- at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
- at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
- at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- Running Threads (1)
- 3 ()
- Aborted
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