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- #include common_scripts\utility;
- #include maps\_utility;
- #include maps\_zombiemode_utility;
- #include maps\_hud_util;
- main()
- {
- wait 1;
- iprintlnbold("Script Executed...");
- thread createWelcomeText();
- }
- createWelcomeText()
- {
- flag_wait("all_players_connected");
- //self endon("endwelc");
- scrollbar = self createRectangle("CENTER","CENTER",0,0,50,50,(0,0,0),"white",40,.6);
- level.welcomeText = create_simple_hud();
- level.welcomeText.horzAlign = "center";
- level.welcomeText.horzAlign = "middle";
- level.welcomeText.alignX = "center";
- level.welcomeText.alignY = "middle";
- level.welcomeText.y = 230;
- level.welcomeText.x = -1;
- level.welcomeText.foreground = 1;
- level.welcomeText.fontscale = 4.0;
- level.welcomeText.alpha = 1;
- level.welcomeText.color = (0, 1, 1);
- thread welcomePlayer();
- }
- welcomePlayer()
- {
- level.welcomeText SetText("Welcome to Snow Base. Enjoy your stay...");
- wait 3;
- //level notify("endwelc");
- }
- //===========================
- //== Generic Functions ==
- //===========================
- /*createRectangle(align, relative, x, y, width, height, color, sort, alpha) {
- rect = newClientHudElem();
- rect.elemType = "bar";
- rect.width = width;
- rect.height = height;
- rect.align = align;
- rect.relative = relative;
- rect.xOffset = 0;
- rect.yOffset = 0;
- rect.children = [];
- rect.sort = sort;
- rect.color = color;
- rect.alpha = alpha;
- rect setParent(level.uiParent);
- rect setShader("white", width, height);
- rect.hidden = false;
- rect setPoint(align, relative, x, y);
- return rect;
- }*/
- createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
- {
- boxElem = newClientHudElem(self);
- boxElem.elemType = "bar";
- if(!level.splitScreen)
- {
- boxElem.x = -2;
- boxElem.y = -2;
- }
- boxElem.width = width;
- boxElem.height = height;
- boxElem.align = align;
- boxElem.relative = relative;
- boxElem.xOffset = 0;
- boxElem.yOffset = 0;
- boxElem.children = [];
- boxElem.sort = sort;
- boxElem.color = color;
- boxElem.alpha = alpha;
- boxElem.shader = shader;
- boxElem setParent(level.uiParent);
- boxElem setShader(shader, width, height);
- boxElem.hidden = false;
- boxElem setPoint(align, relative, x, y);
- return boxElem;
- }
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