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- # This is a template config file
- # define your parameter and its value like:
- ErrorMessage: "&c [TE] : Some error occured."
- HelpMessages:
- banner:
- msg: "=== &e[&aTokenEnchant Commands List&e] &r==="
- help:
- msg: "/tokenenchant or /tokenenchant help : display this help menu."
- reload:
- msg: "/tokenenchant reload : reloads config file."
- permission: "tokenenchant.reload"
- set:
- msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
- permission: "tokenenchant.add"
- add:
- msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
- permission: "tokenenchant.add"
- remove:
- msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
- permission: "tokenenchant.add"
- balance:
- msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
- permission: "tokenenchant.balance"
- withdraw:
- msg: "/tokenenchant withdraw <amount> : withdraws the specified amount of tokens from your account."
- permission: "tokenenchant.withdraw"
- expexchange:
- msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
- permission: "tokenenchant.expexchange"
- #
- # if UseToken is true, the plugin use its own tokens, if it's false
- # it uses economy thorugh Vault
- UseToken: true
- EnchantSign: "[&9Enchant&8]"
- CostPlaceHolder: "{ench_cost}"
- #
- ExchangeSign: "[&9Exchange&8]"
- ExchangeRate: 1
- RatePlaceHolder: "{ex_rate}"
- #
- ExpExchangeSign: "[&9EXP Exch&8]"
- ExpExchangeRate: 20
- ExpRatePlaceHolder: "{exp_rate}"
- #
- WithdrawSign: "[&9Withdraw&8]"
- #
- RepairSign: "[&9Repair&8]"
- RepairBase: 1
- RepairDiscount: 0.05
- RepairRatePlaceHolder: "{rep_rate}"
- #
- TokenItem: MAGMA_CREAM
- TokenItemName: "&aTokenItem"
- TokenItemLore: "&bClick to redeem &eTokens"
- #
- Messages:
- SelfBalance: "&a[TE] You currently have &b%token% &atokens."
- NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
- NoTargetPlayer: "&a[TE] A palyer needs to be specified."
- PlayerOffline: "&a[TE] &e%player% &ais currently offline."
- PlayerNotFound: "&a[TE] &e%player% &awas not found."
- Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
- SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
- AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
- Received: "&a[TE] You have received &e%token% &atokens."
- Deducted: "&a[TE] &e%token% &atokens have been deducted."
- RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
- NotEnoughTokens: "&c[TE] You do not have enough tokens."
- NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
- NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
- WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
- ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
- NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
- CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
- CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
- EnchantSuccess: "&a[TE] &e+ 1 &d%enchant% &aenchantment level. %token% tokens have been deducted."
- RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
- MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
- NoPermission: "&c[TE] You don't have a permission for this!"
- NoSuchEnchant: "&c[TE-Admin] That is not a valid enchant. Please specify the enchant listed in the config file."
- TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
- #
- #
- #
- UseRomanNumeral: true
- #
- MaxEnchantLevel: 100
- #
- #
- TokenFormula:
- # Valid values are: LINEAR and EXPONENTIAL
- # If an invalid value is entered, this will reset to the default setting, which is LINEAR
- # CONSTANT: price
- # LINEAR: price + (level * price)
- # EXPONENTIAL: price + price * level ^ exponent
- Curve: Linear
- Constant:
- Linear:
- Exponential:
- exponent: 1.80
- DefaultPotionDuration: 200
- DefaultPotionAmplifier: 2
- #
- # supported potion effects:
- # Haste (Bukkit name: FAST_DIGGING)
- # Speed (Bukkit name: SPEED)
- # Nightvision (Bukkit name: NIGHT_VISION)
- # Jump (Bukkit name: JUMP)
- # Regeneration (Bukkit name: REGENERATION);
- # FireProtection (Bukki name: FIRE_RESISTANCE)
- # DamageResist (Bukkit name: DAMAGE_RESISTANCE
- # Aqua (Bukkit name: WATER_BREATHING)
- # Saturation (Bukkit name: SATURATION)
- # HealthBoost (Bukkit name: HEALTH_BOOST)
- # Strength (Bukkit name: INCREASE_DAMAGE)
- # Blindness (Bukkit name: BLINDNESS)
- # Confusion (Bukkit name: Confusion)
- # Harm (aka Instant Damage, Bukkit name: HARM)
- # Hunger (Bukkit name: HUNGER)
- # Poison (Bukkit name: POISON)
- # Slow (Bukkit name: SLOW)
- # Weakness (Bukkit name: WEAKNESS)
- # Wither (Bukkit name: WITHER)
- # Molten (custom : attacker catches fire)
- # Fly (custom effect : item holder can fly)
- Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
- # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
- # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
- # BedrockBreaker (custom: allow you to break a bedrock block)
- #
- # You can set the duration to -1 to give infinite potion effects.
- #
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- # occurence: random
- #
- Potions:
- Haste:
- duration: 200
- amplifier: 2
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Speed:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Nightvision:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Jump:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Harm:
- price: 10
- max: 1
- #
- # level_multiplier * the level of potion will be used as
- # the level of Harm potion.
- level_multiplier: 1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- Regeneration:
- price: 10
- max: 2
- duration_multiplier: 1800
- #
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- FireProtection:
- price: 10
- max: 1
- duration_multiplier: 1800
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- Strength:
- price: 10
- max: 3
- duration_multiplier: -1
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- Aqua:
- price: 10
- max: 1
- duration_multiplier: -1
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- Saturation:
- price: 10
- max: 3
- duration_multiplier: -1
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- HealthBoost:
- price: 10
- max: 3
- duration_multiplier: 1200
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: always
- Explosive:
- price: 10
- max: 10
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- - plotworld
- # you can turn on automatic pickup.
- pickup: true
- # you can turn on automatic smelting
- smelt: true
- # you can turn on/off explostion sound/visual effects
- effect: true
- # you can turn on/off explostion sound effects
- sound: true
- # you can increase the number of exploded blocs with in a radius
- multiplier: 2
- # you can specify the radius whithin which explosion will occur.
- # it is not recommended to have a large radius. it may cause lag.
- radius: 2
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: random
- # You can set the list of blocks exempt from explosiont.
- # use this list to avoid your crates being exploded.
- # AIR and BEDROCK are already exempted by defalt
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- - STONE_PLATE
- Excavation:
- price: 10
- max: 5
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- - plotworld
- # you can turn on automatic pickup.
- pickup: true
- # you can turn on automatic smelting
- smelt: true
- # you can turn on/off explostion sound/visual effects
- effect: true
- # you can turn on/off explostion sound effects
- sound: true
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: random
- # You can set the list of blocks exempt from explosiont.
- # use this list to avoid your crates being exploded.
- # AIR and BEDROCK are already exempted by defalt
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- - STONE_PLATE
- Fly:
- price: 10
- max: 1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- #
- # Supported Enchantment:
- # Sharpness (Bukkit name: DAMAGE_ALL)
- # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
- # Smite (Bukkit name: DAMAGE_UNDEAD)
- # Efficiency (Bukkit name: DIG_SPEED)
- # Unbreaking (Bukkit name: DURABILITY)
- # Fireaspect (Bukkit name: FIRE_ASPECT)
- # Knockback (Bukkit name: KNOCKBACK)
- # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
- # Looting (Bukkit name: LOOT_BONUS_MOBS)
- # Respiration (Bukkit name: OXYGEN
- # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
- # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
- # Featherfall, Featherfalling (Bukkit name: PROTECTION_FALL)
- # Fireprotection (Bukkit name: PROTECTION_FIRE)
- # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
- # Silktouch (Bukkit name: SILK_TOUCH)
- # Aquaaffinity (Bukkit name: WATER_WORKER)
- # Flame (Bukkit name: ARROW_FIRE)
- # Power (Bukkit name: ARROW_DAMAGE)
- # Punch (Bukkit name: ARROW_KNOCKBACK)
- # Infinity (Bukkit name: ARROW_INFINITE)
- # Thorns (Bukkit name: THORNS)
- #
- Enchants:
- Fortune:
- price: 10
- max: 10
- Silktouch:
- price: 10
- max: 10
- Efficiency:
- price: 10
- max: 10
- Unbreaking:
- price: 10
- max: 10
- Items:
- DIAMOND_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- - Explosive
- - Speed
- - Jump
- - Nightvision
- GOLD_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- - Explosive
- - Speed
- - Jump
- IRON_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- - Explosive
- - Speed
- STONE_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- - Explosive
- - Speed
- WOOD_PICKAXE:
- - Unbreaking
- - Fortune
- - Efficiency
- - Explosive
- - Speed
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