Advertisement
Guest User

Untitled

a guest
Oct 9th, 2014
254
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.04 KB | None | 0 0
  1. class RscTitles {
  2. #include "custom\dzgm\icons.hpp"
  3. titles[] = {"DeathScr","wm_disp","zCamoStatusGUI","playerStatusGUI"};
  4. class DeathScr {
  5. idd = -1;
  6. movingEnable = 0;
  7. duration = 10;
  8. fadein = 2;
  9. fadeout = 2;
  10. name="DeathScr";
  11. controls[]={"Picture"};
  12. class Picture {
  13. x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
  14. text="custom\death\DeathScr.paa";
  15. sizeEx = -1;
  16. type=0;
  17. idc=-1;
  18. style=48;
  19. colorBackground[]={0,0,0,0};
  20. colorText[]={1,1,1,1};
  21. font="Bitstream";
  22. };
  23. };
  24. class wm_disp {
  25. idd = -1;
  26. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  27. fadein = 0;
  28. fadeout = 0;
  29. duration = 10e10;
  30. controlsBackground[] = {};
  31. objects[] = {};
  32. class controls {
  33. class wm_text2 {
  34. idc = 1;
  35. x = safeZoneX+0.027;//safeZoneW*0.01;
  36. y = safeZoneY+safeZoneH-0.16;
  37. w = 1.151*safeZoneH;
  38. h = 0.057*safeZoneH;
  39. shadow = 2;
  40. class Attributes
  41. {
  42. font = "EtelkaNarrowMediumPro";
  43. color = "#24FFFFFF";
  44. align = "left"; // put "center" here if you want some background
  45. valign = "middle";
  46. shadow = 2;
  47. };
  48. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  49. font = "EtelkaNarrowMediumPro";
  50. size = 0.06*safeZoneH;
  51. type = 13;
  52. style = 0;
  53. text="";
  54. };
  55. };
  56. };
  57. class zCamoStatusGUI {
  58. idd = -1;
  59. fadeout=0;
  60. fadein=0;
  61. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  62. duration = 10e10;
  63. name= "zCamoGui";
  64. controlsBackground[] = {};
  65. objects[] = {};
  66. class controls {
  67. class zCamoIcon:RscPictureGUI {
  68. idc = 1;
  69. text="custom\walkamongstthedead\zombie.paa";
  70. x="0.958313 * safezoneW + safezoneX";
  71. y="0.43 * safezoneH + safezoneY";
  72. w=0.059999999;
  73. h=0.079999998;
  74. colorText[]={1,1,1,1};
  75. };
  76. };
  77. };
  78. class playerStatusGUI {
  79. idd = 6900;
  80. movingEnable = 0;
  81. duration = 100000;
  82. name = "statusBorder";
  83. onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
  84. class ControlsBackground {
  85. //PLAYER NAME
  86. class RscStructuredText_1199 : RscStructuredText {
  87. idc = 1199;
  88. x = 0.250001;
  89. y = 0.350001;
  90. w = 0.5;
  91. h = 0.1;
  92. };
  93. //FOOD BACKGROUND
  94. class RscPicture_1901: RscPictureGUI
  95. {
  96. idc = 1901;
  97. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  98. x = 0.905 * safezoneW + safezoneX;
  99. y = 0.93 * safezoneH + safezoneY;//2
  100. w = 0.075;
  101. h = 0.10;
  102. };
  103. //FOOD BORDER
  104. class RscPicture_1201: RscPictureGUI
  105. {
  106. idc = 1201;
  107. text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
  108. x = 0.905 * safezoneW + safezoneX;
  109. y = 0.93 * safezoneH + safezoneY;//2
  110. w = 0.075;
  111. h = 0.10;
  112. };
  113. //BLOOD BACKGROUND
  114. class RscPicture_1900: RscPictureGUI
  115. {
  116. idc = 1900;
  117. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  118. x = 0.875 * safezoneW + safezoneX;
  119. y = 0.93 * safezoneH + safezoneY; //3
  120. w = 0.075;
  121. h = 0.10;
  122. };
  123. //BLOOD BORDER
  124. class RscPicture_1200: RscPictureGUI
  125. {
  126. idc = 1200;
  127. text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
  128. x = 0.875 * safezoneW + safezoneX;
  129. y = 0.93* safezoneH + safezoneY; //3
  130. w = 0.075;
  131. h = 0.10;
  132. };
  133. //THIRST BACKGROUND
  134. class RscPicture_1902: RscPictureGUI
  135. {
  136. idc = 1902;
  137. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  138. x = 0.935 * safezoneW + safezoneX;
  139. y = 0.93 * safezoneH + safezoneY; //1
  140. w = 0.075;
  141. h = 0.10;
  142. };
  143. //THIRST BORDER
  144. class RscPicture_1202: RscPictureGUI
  145. {
  146. idc = 1202;
  147. text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
  148. x = 0.935 * safezoneW + safezoneX;
  149. y = 0.93 * safezoneH + safezoneY; //1
  150. w = 0.075;
  151. h = 0.10;
  152. };
  153. //TEMP BACKGROUND
  154. class RscPicture_1908: RscPictureGUI
  155. {
  156. idc = 1908;
  157. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  158. x = 0.845 * safezoneW + safezoneX;
  159. y = 0.93 * safezoneH + safezoneY; //3
  160. w = 0.075;
  161. h = 0.10;
  162. };
  163. //TEMP BORDER
  164. class RscPicture_1208: RscPictureGUI
  165. {
  166. idc = 1208;
  167. text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
  168. x = 0.845 * safezoneW + safezoneX;
  169. y = 0.93 * safezoneH + safezoneY; //3
  170. w = 0.075;
  171. h = 0.10;
  172. };
  173. //BROKEN LEG
  174. class RscPicture_1203: RscPictureGUI
  175. {
  176. idc = 1203;
  177. text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
  178. x = 0.810 * safezoneW + safezoneX;
  179. y = 0.93 * safezoneH + safezoneY;
  180. w = 0.075;
  181. h = 0.10;
  182. colorText[] = {1,1,1,1};
  183. };
  184. /*--------------------------------------------*/
  185. //SURVIVOR ICON
  186. class RscPicture_1307: RscPictureGUI
  187. {
  188. idc = 1307;
  189. text = "custom\gui\status\st_humanity_survivor.paa";
  190. x = 0.670 * safezoneW + safezoneX;
  191. y = 0.933 * safezoneH + safezoneY;
  192. w = 0.027 * safezoneW;
  193. h = 0.037 * safezoneH;
  194. colorText[] = {1,1,1,1};
  195. };
  196. //BANDIT ICON
  197. class RscPicture_1309: RscPictureGUI
  198. {
  199. idc = 1309;
  200. text = "custom\gui\status\st_humanity_bandit.paa";
  201. x = 0.713 * safezoneW + safezoneX;
  202. y = 0.933 * safezoneH + safezoneY;
  203. w = 0.027 * safezoneW;
  204. h = 0.037 * safezoneH;
  205. colorText[] = {1,1,1,1};
  206. };
  207. //ZOMBIE ICON
  208. class RscPicture_1310: RscPictureGUI
  209. {
  210. idc = 1310;
  211. text = "custom\gui\status\zombie.paa";
  212. x = 0.756 * safezoneW + safezoneX;
  213. y = 0.933 * safezoneH + safezoneY;
  214. w = 0.027 * safezoneW;
  215. h = 0.037 * safezoneH;
  216. colorText[] = {1,1,1,1};
  217. };
  218. };
  219. class Controls {
  220. //FOOD ICON
  221. class RscPicture_1301: RscPictureGUI
  222. {
  223. idc = 1301;
  224. //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
  225. x = 0.905 * safezoneW + safezoneX;
  226. y = 0.93 * safezoneH + safezoneY;
  227. w = 0.075;
  228. h = 0.10;
  229. };
  230. //BLOOD ICON
  231. class RscPicture_1300: RscPictureGUI
  232. {
  233. idc = 1300;
  234. //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
  235. x = 0.875 * safezoneW + safezoneX;
  236. y = 0.93 * safezoneH + safezoneY;
  237. w = 0.075;
  238. h = 0.10;
  239. };
  240. //THIRST ICON
  241. class RscPicture_1302: RscPictureGUI
  242. {
  243. idc = 1302;
  244. //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
  245. x = 0.935 * safezoneW + safezoneX;
  246. y = 0.93 * safezoneH + safezoneY;
  247. w = 0.075;
  248. h = 0.10;
  249. };
  250. //TEMP ICON
  251. class RscPicture_1306: RscPictureGUI
  252. {
  253. idc = 1306;
  254. //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
  255. x = 0.845 * safezoneW + safezoneX;
  256. y = 0.93 * safezoneH + safezoneY;
  257. w = 0.075;
  258. h = 0.10;
  259. };
  260. //BLOOD ICON - BLEEDING
  261. class RscPicture_1303: RscPictureGUI
  262. {
  263. idc = 1303;
  264. text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
  265. x = 0.875 * safezoneW + safezoneX;
  266. y = 0.93 * safezoneH + safezoneY;
  267. w = 0.075;
  268. h = 0.10;
  269. colorText[] = {1,1,1,0.5};
  270. };
  271. /*-----------------------------------------------*/
  272. //SURVIVOR KILLS
  273. class RscText_1400: RscTextGUIK
  274. {
  275. idc = 1400;
  276. text = "1000";
  277. x = 0.683 * safezoneW + safezoneX;
  278. y = 0.931 * safezoneH + safezoneY;
  279. w = 0.037 * safezoneW;
  280. h = 0.047 * safezoneH;
  281. colorText[] = {1,1,1,1.0};
  282. size = 0.03;
  283. sizeEx = 0.03;
  284. };
  285. //BANDIT KILLS
  286. class RscText_1402: RscTextGUIK
  287. {
  288. idc = 1402;
  289. text = "1000";
  290. x = 0.726 * safezoneW + safezoneX;
  291. y = 0.931 * safezoneH + safezoneY;
  292. w = 0.037 * safezoneW;
  293. h = 0.047 * safezoneH;
  294. colorText[] = {1,1,1,1.0};
  295. size = 0.03;
  296. sizeEx = 0.03;
  297. };
  298. //ZOMBIE KILLS
  299. class RscText_1403: RscTextGUIK
  300. {
  301. idc = 1403;
  302. text = "1000";
  303. x = 0.769 * safezoneW + safezoneX;
  304. y = 0.931 * safezoneH + safezoneY;
  305. w = 0.037 * safezoneW;
  306. h = 0.047 * safezoneH;
  307. colorText[] = {1,1,1,1.0};
  308. size = 0.03;
  309. sizeEx = 0.03;
  310. };
  311. //SERVER RESTART AMOUNT
  312. class RscText_1422: RscTextGUIK
  313. {
  314. idc = 1422;
  315. text = "1000";
  316. x = 0.753 * safezoneW + safezoneX;
  317. y = 0.961 * safezoneH + safezoneY;
  318. w = 0.040 * safezoneW;
  319. h = 0.047 * safezoneH;
  320. colorText[] = {1,0.8,0,1.0};
  321. size = 0.03;
  322. sizeEx = 0.03;
  323. };
  324. //RESTART LABEL
  325. class RscText_1425: RscTextGUIK
  326. {
  327. idc = 1425;
  328. text = "Restart in (min):";
  329. x = 0.673 * safezoneW + safezoneX;
  330. y = 0.961 * safezoneH + safezoneY;
  331. w = 0.09 * safezoneW;
  332. h = 0.047 * safezoneH;
  333. colorText[] = {1,1,1,1.0};
  334. size = 0.03;
  335. sizeEx = 0.03;
  336. };
  337. };
  338. };
  339. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement