Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- stock float[3] GetGazingPosition(int client){
- float vecEyePosition[3];
- float vecEyeAngles[3];
- GetClientEyePosition(client, vecEyePosition);
- GetClientEyeAngles(client, vecEyeAngles)
- Handle hTraceResult = TR_TraceRayFilterEx(vecEyePosition, vecEyeAngles, MASK_SOLID, RayType_Infinite, TR_TraceEyeFilter, client);
- if(TR_DidHit(hTraceResult)){
- float vecResult[3];
- TR_GetEndPosition(vecResult, hTraceResult);
- CloseHandle(hTraceResult;)
- return vecResult;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement