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May 24th, 2015
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  1.  
  2. stock float[3] GetGazingPosition(int client){
  3.  
  4. float vecEyePosition[3];
  5. float vecEyeAngles[3];
  6.  
  7. GetClientEyePosition(client, vecEyePosition);
  8. GetClientEyeAngles(client, vecEyeAngles)
  9. Handle hTraceResult = TR_TraceRayFilterEx(vecEyePosition, vecEyeAngles, MASK_SOLID, RayType_Infinite, TR_TraceEyeFilter, client);
  10.  
  11. if(TR_DidHit(hTraceResult)){
  12.  
  13. float vecResult[3];
  14. TR_GetEndPosition(vecResult, hTraceResult);
  15.  
  16. CloseHandle(hTraceResult;)
  17. return vecResult;
  18. }
  19. }
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