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- #define FILTERSCRIPT
- #include <a_samp>
- forward HideDamage(playerid);
- forward HideDano(playerid);
- new PlayerText:Damage[MAX_PLAYERS];
- new PlayerText:Dano[MAX_PLAYERS];
- new TimerDamageTuga[MAX_PLAYERS];
- new TimerDanoTuga[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Sistema de Dano ");
- print(" By: Tugamars ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n--------------------------------------");
- print(" Sistema de Dano ");
- print(" By: Tugamars ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- TimerDamageTuga[playerid] = -1;
- TimerDanoTuga[playerid] = -1;
- Damage[playerid] = CreatePlayerTextDraw(playerid, 308.000000, 172.000000, "");
- PlayerTextDrawBackgroundColor(playerid, Damage[playerid], 255);
- PlayerTextDrawFont(playerid, Damage[playerid], 1);
- PlayerTextDrawLetterSize(playerid, Damage[playerid], 0.500000, 1.300000);
- PlayerTextDrawColor(playerid, Damage[playerid], -1);
- PlayerTextDrawSetOutline(playerid, Damage[playerid], 0);
- PlayerTextDrawSetProportional(playerid, Damage[playerid], 1);
- PlayerTextDrawSetShadow(playerid, Damage[playerid], 1);
- PlayerTextDrawSetSelectable(playerid, Damage[playerid], 0);
- Dano[playerid] = CreatePlayerTextDraw(playerid, 455.000000, 26.000000, "");
- PlayerTextDrawBackgroundColor(playerid, Dano[playerid], 255);
- PlayerTextDrawFont(playerid, Dano[playerid], 1);
- PlayerTextDrawLetterSize(playerid, Dano[playerid], 0.500000, 1.300000);
- PlayerTextDrawColor(playerid, Dano[playerid], -1);
- PlayerTextDrawSetOutline(playerid, Dano[playerid], 0);
- PlayerTextDrawSetProportional(playerid, Dano[playerid], 1);
- PlayerTextDrawSetShadow(playerid, Dano[playerid], 0xFFFFFFFF);
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
- {
- new damage[128];
- format(damage, sizeof(damage), "%.0f", amount);
- PlayerTextDrawSetString(playerid, Damage[playerid], damage);
- PlayerTextDrawShow(playerid, Damage[playerid]);
- if(TimerDamageTuga[playerid] != -1)
- {
- TimerDamageTuga[playerid] = SetTimerEx("HideDamage", 5000, false, "n", playerid);
- }
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- new damage[128];
- format(damage, sizeof(damage), "-%.0f", amount);
- PlayerTextDrawSetString(playerid, Dano[playerid], damage);
- PlayerTextDrawShow(playerid, Dano[playerid]);
- if(TimerDanoTuga[playerid] != -1)
- {
- TimerDanoTuga[playerid] = SetTimerEx("HideDano", 5000, false, "n", playerid);
- }
- return 1;
- }
- public HideDamage(playerid)
- {
- PlayerTextDrawSetString(playerid, Damage[playerid], "");
- TimerDamageTuga[playerid] = -1;
- return 1;
- }
- public HideDano(playerid)
- {
- PlayerTextDrawSetString(playerid, Dano[playerid], "");
- TimerDanoTuga[playerid] = -1;
- return 1;
- }
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