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TheInsidiousOne

Jul15

Jul 15th, 2020
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  1. Grim Gargoyle
  2. Level 4 DARK Fiend/Effect
  3. 1600/1200
  4. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
  5.  
  6. Chthonian Fortress
  7. Equip Spell
  8. Equip only to a FIRE Gemini monster you control. It is treated as an Effect Monster, also it gains its effects. Once per turn, if the equipped monster destroys an opponent's monster by battle: You can inflict 800 damage to your opponent.
  9.  
  10. Blake - Lightsworn Archdruid
  11. Level 4 LIGHT Beast-Mage/Effect
  12. 2200/500
  13. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a Spell/Trap effect: Special Summon it. Cannot attack, unless you send the top 3 cards of your Deck to the GY.
  14.  
  15. Snail Mail
  16. Equip Spell
  17. Once per turn, during the End Phase: The equipped monster gains 100 ATK for each card in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Snail Mail" once per turn.
  18.  
  19. Mirror World Dragon
  20. Limit 10 DARK Dragon/Surplus/Effect
  21. ?/?
  22. 1 Level 8 monster whose ATK is at least 1000 higher than its original ATK
  23. This card's ATK/DEF becomes equal to the ATK/DEF of the monster used for this card's Surplus Summon +1000. Once per turn, if this card destroys an opponent's monster that was Special Summoned from the Extra Deck using monsters as material, by battle: Place Mirror Counters on this card for each monster used for the Summon of the destroyed monster +1. If this card has 13 or more Mirror Counters, you win the Duel.
  24.  
  25. Scratch Knight
  26. Level 4 WIND Warrior/Effect
  27. 1800/1200
  28. When your card effect is activated that targets this face-up card (Quick Effect): You can gain 500 LP. Your opponent's monsters lose 500 ATK for each Equip Card equipped to this card.
  29.  
  30. Skilled Earthen Magician
  31. Level 4 EARTH Spellcaster/Effect
  32. 1800/2000
  33. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). When your opponent activates a Spell Card (Quick Effect): You can Tribute this card with 3 Spell Counters on it; Special Summon 1 Level 5 or higher EARTH Normal Monster from your hand, Deck, or GY.
  34.  
  35. Malign Poseidon
  36. Ritual Spell
  37. This card can be used to Ritual Summon any 1 WATER Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon.
  38.  
  39. Gilm the Terror of Remordra
  40. Level 7 WATER Sea Serpent/Ritual/Effect
  41. 2800/1600
  42. You can Ritual Summon this card with "Malign Poseidon". Your opponent cannot target this card with Spell/Trap effects. During your opponent's turn, if you control "Umi" (Quick Effect): You can banish any number of WATER Ritual Monsters or Ritual Spells from your GY; this card gains 400 ATK for each of those cards, until the end of your turn. You can only use this effect of "Gilm the Terror of Remordra" once per turn.
  43.  
  44. Solar Wing Priestess
  45. Generation 4 FIRE Spellcaster/Era/Flip/Effect
  46. 1900/1800
  47. 1 Level 4 FIRE Spellcaster monster
  48. FLIP: Target 1 monster your opponent controls that was Special Summoned from the Main Deck or GY; destroy it.
  49. Once per turn: You can change this card to face-down Defense Position.
  50.  
  51. Scoured Glacier
  52. Level 6 WATER Aqua/Flip/Effect
  53. 0/2450
  54. FLIP: Target 1 face-up Spell/Trap your opponent controls; take control of it.
  55. If your opponent controls a monster, you can Normal Summon this card without Tributing. If this card is Normal Summoned: You can target 1 face-up monster on the field; change it to face-down Defense Position.
  56.  
  57. Zone of Oblivion
  58. Continuous Spell
  59. Activate this card by targeting 1 face-up Spell your opponent controls; take control of that target. When this card leaves the field, return that card to its owner. When that card leaves the field, destroy this card. Once per turn, during the Standby Phase, you must banish 2 cards from your GY face-down (this is not optional), or this card is destroyed.
  60.  
  61. Oblivion Seer
  62. Level 4 DARK Spellcaster/Effect
  63. 1800/1200
  64. If this card is Special Summoned during your Battle Phase: You can target 1 Trap in your GY; add it to your hand. If this card is Special Summoned during your opponent's Battle Phase: End the Battle Phase.
  65.  
  66. Heinous Revenant
  67. Level 4 DARK Zombie/Effect
  68. 2500/0
  69. Cannot be Summoned/Set unless you have 1 or less cards in your hand. If you have 2 or more cards in your hand, this card's ATK becomes 1000.
  70.  
  71. Neon Swordswoman
  72. Level 5 LIGHT Warrior/Effect
  73. 2000/1200
  74. You can Special Summon this card (from your hand) by banishing 1 Gemini monster, 1 Union monster or 1 Spirit monster from your GY. If Summoned this way, apply 1 of the following effects, depending on the monster banished.
  75. ● Union monster: Add 1 Equip Spell from your Deck to your hand.
  76. ● Spirit monster: Return 1 monster on the field to the hand.
  77. ● Gemini monster: Negate the effects of 1 face-up monster on the field, until the end of this turn.
  78.  
  79. Entry Prohibited
  80. Normal Trap
  81. Change all Defense Position monsters to Attack Position, also each player gains 300 LP for each of their monster changed this way.
  82.  
  83. Dragon Shaman
  84. Level 5 DARK Wyrm/Clockwork/Effect
  85. 2300/1500
  86. If this card is Tribute Summoned: You can target 1 Level 4 or lower Dragon Normal Monster in your GY; Special Summon it. If this card is Clockwork Summoned: You can target 1 monster your opponent controls; it loses ATK equal to its original DEF.
  87.  
  88. Starshine Spider
  89. Level 11 LIGHT Insect/Dark Tuner/Effect
  90. 0/0
  91. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If the battle position of 2 or more monsters on the field is changed by a card effect at the same time: You can Special Summon this card from your hand.
  92.  
  93. The Terrorizing Grushka
  94. Level 11 DARK Fiend/Breakdown/Effect
  95. 1600/0
  96. Breakdown Level 6
  97. Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is in your hand: You can banish 1 Normal Monster, 1 Normal Spell and 1 Normal Trap from your GY; Special Summon this card, then, you can destroy 1 card on each player's field. You can only use this effect of "The Terrorizing Grushka" once per turn.
  98.  
  99. The Fearful Bazanda
  100. Level 6 DARK Fiend/Breakdown/Effect
  101. 2100/0
  102. Breakdown Level 1
  103. If this card is Breakdown Summoned when "The Terrorizing Grushka" is destroyed: You can target 1 of your banished Normal Monsters, Normal Spells or Normal Traps; return it to the GY, and if you do, destroy 2 monsters on the field. You can only use this effect of "The Fearful Bazanda" once per turn.
  104.  
  105. The Cruel Corselda
  106. Level 1 DARK Fiend/Breakdown/Effect
  107. 2600/0
  108. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. You can target 1 of your banished Normal Monsters, Normal Spells or Normal Traps; return it to the GY, and if you do, destroy all face-up cards on the field, except Breakdown Monsters. You can only use this effect of "The Cruel Corselda" once per turn.
  109.  
  110. ====
  111.  
  112. Surplus Monsters are monsters that need a monster whose ATK is at least some points (in the case of Mirror World Dragon, 1000) higher to be sent to the GY, and its ATK and DEF are equal to the ATK of the monster that had on the field +that point deficit (in that case, 1000).
  113. Clockwork Monsters are monsters that can be Normal Summoned or Tribute Summoned or Special Summoned, but can be Clockwork Summoned if the Duel's turn count equals or exceeds the monster's Level.
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