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ConnectionToPy.h

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Nov 18th, 2016
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "GameFramework/Actor.h"
  6. #include "ConnectionToPy.generated.h"
  7.  
  8. UCLASS()
  9. class RANDOVIRTUEL_API AConnectionToPy : public AActor
  10. {
  11. GENERATED_BODY()
  12.  
  13. public:
  14. // Sets default values for this actor's properties
  15. AConnectionToPy();
  16.  
  17. // Called when the game starts or when spawned
  18. virtual void BeginPlay() override;
  19.  
  20. // Called every frame
  21. virtual void Tick( float DeltaSeconds ) override;
  22.  
  23.  
  24.  
  25. };
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