Guest User

Untitled

a guest
Jun 24th, 2013
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.01 KB | None | 0 0
  1. #include <a_samp>
  2. #define TAG[SRC] "{FFBF00}"
  3. #define COL_EASY "{FFF1AF}"
  4. #define COL_WHITE "{FFFFFF}"
  5. #define COL_BLACK "{0E0101}"
  6. #define COL_GREY "{C3C3C3}"
  7. #define COL_GREEN "{6EF83C}"
  8. #define COL_RED "{F81414}"
  9. #define COL_YELLOW "{F3FF02}"
  10. #define COL_ORANGE "{FFAF00}"
  11. #define COL_LIME "{B7FF00}"
  12. #define COL_CYAN "{00FFEE}"
  13. #define COL_LIGHTBLUE "{00C0FF}"
  14. #define COL_BLUE "{0049FF}"
  15. #define COL_MAGENTA "{F300FF}"
  16. #define COL_VIOLET "{B700FF}"
  17. #define COL_PINK "{FF00EA}"
  18. #define COL_MARONE "{A90202}"
  19. #define COL_CMD "{B8FF02}"
  20. #define COL_PARAM "{3FCD02}"
  21. #define COL_SERVER "{AFE7FF}"
  22.  
  23. //#define IGNORE_WARP_INTO_VEHICLE
  24. //#define IGNORE_VIRTUAL_WORLDS
  25. //#define IGNORE_SPAWN_MESSAGES
  26. //#define IGNORE_VEHICLE_ACTIVATION
  27. //#define IGNORE_VEHICLE_DELETION
  28.  
  29. #define DEFAULT_RESPAWN_TIME 600 /* ten minutes */
  30.  
  31. #if !defined IGNORE_VEHICLE_DELETION
  32. new
  33. bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... };
  34. #endif
  35.  
  36. CreatePlayerVehicle( playerid, modelid )
  37. {
  38. new
  39. vehicle,
  40. Float:x,
  41. Float:y,
  42. Float:z,
  43. Float:angle;
  44.  
  45. if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  46. {
  47. vehicle = GetPlayerVehicleID( playerid );
  48. GetVehiclePos( vehicle, x, y, z );
  49. GetVehicleZAngle( vehicle, angle );
  50. DestroyVehicle( vehicle );
  51. }
  52. else
  53. {
  54. GetPlayerPos( playerid, x, y, z );
  55. GetPlayerFacingAngle( playerid, angle );
  56. }
  57. vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME );
  58. LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
  59. #if !defined IGNORE_VIRTUAL_WORLDS
  60. SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
  61. #endif
  62. #if !defined IGNORE_WARP_INTO_VEHICLE
  63. PutPlayerInVehicle( playerid, vehicle, 0 );
  64. #endif
  65. #if !defined IGNORE_VEHICLE_DELETION
  66. gDialogCreated[ vehicle ] = true;
  67. #endif
  68. return 1;
  69. }
  70.  
  71. ShowPlayerDefaultDialog( playerid )
  72. {
  73. ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, "Vehicle Types", "Airplanes\nHelicopters\nBikes\nConvertibles\nIndustrial\nLowriders\nOff Road\nPublic Service Vehicles\nSaloons\nSport Vehicles\nStation Wagons\nBoats\nTrailers\nUnique Vehicles\nRC Vehicles", "Select", "Cancel" );
  74. return 1;
  75. }
  76.  
  77. public OnFilterScriptInit()
  78. {
  79. printf( " * vDialog version 0.2a loaded * " );
  80. return 1;
  81. }
  82.  
  83. public OnFilterScriptExit()
  84. {
  85. printf( " * vDialog version 0.2a unloaded * " );
  86. return 1;
  87. }
  88.  
  89.  
  90. public OnPlayerCommandText( playerid, cmdtext[] )
  91. {
  92. if ( strcmp( cmdtext, "/cars", true, 8 ) == 0 )
  93. {
  94. if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  95. {
  96. #if !defined IGNORE_VEHICLE_ACTIVATION
  97. ShowPlayerDefaultDialog( playerid );
  98. return 1;
  99. #endif
  100. }
  101.  
  102. if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid );
  103. return 1;
  104. }
  105. return 0;
  106. }
  107.  
  108. public OnVehicleSpawn( vehicleid )
  109. {
  110. #if !defined IGNORE_VEHICLE_DELETION
  111. if ( gDialogCreated[ vehicleid ] )
  112. {
  113. DestroyVehicle( vehicleid );
  114. gDialogCreated[ vehicleid ] = false;
  115. }
  116. #endif
  117. return 1;
  118. }
  119.  
  120. public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
  121. {
  122. if ( response )
  123. {
  124. switch ( dialogid )
  125. {
  126. case 3434 :
  127. {
  128. switch ( listitem )
  129. {
  130. case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, "Airplanes", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Select", "Cancel" );
  131. case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nBack", "Select", "Cancel" );
  132. case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nBack", "Select", "Cancel" );
  133. case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor\nBack", "Select", "Cancel" );
  134. case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, "Industrial", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite\nBack", "Select", "Cancel" );
  135. case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo\nBack", "Select", "Cancel" );
  136. case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, "Off Road", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking\nBack", "Select", "Cancel" );
  137. case 7 : ShowPlayerDialog( playerid, 3442, DIALOG_STYLE_LIST, "Public Service Vehicles", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi\nBack", "Select", "Cancel" );
  138. case 8 : ShowPlayerDialog( playerid, 3443, DIALOG_STYLE_LIST, "Saloons", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington\nBack", "Select", "Cancel" );
  139. case 9 : ShowPlayerDialog( playerid, 3444, DIALOG_STYLE_LIST, "Sport Vehicles", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350\nBack", "Select", "Cancel" );
  140. case 10 : ShowPlayerDialog( playerid, 3445, DIALOG_STYLE_LIST, "Station Wagons", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum\nBack", "Select", "Cancel" );
  141. case 11 : ShowPlayerDialog( playerid, 3446, DIALOG_STYLE_LIST, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Select", "Cancel" );
  142. case 12 : ShowPlayerDialog( playerid, 3447, DIALOG_STYLE_LIST, "Trailers", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nBack", "Select", "Cancel" );
  143. case 13 : ShowPlayerDialog( playerid, 3448, DIALOG_STYLE_LIST, "Unique Vehicles", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex\nBack", "Select", "Cancel" );
  144. case 14 : ShowPlayerDialog( playerid, 3449, DIALOG_STYLE_LIST, "RC Vehicles", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nBack", "Select", "Cancel" );
  145. }
  146. }
  147. case 3435 :
  148. {
  149. if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid );
  150.  
  151. new
  152. model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };
  153.  
  154. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  155. }
  156. case 3436 :
  157. {
  158. if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid );
  159.  
  160. new
  161. model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
  162.  
  163. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  164. }
  165. case 3437 :
  166. {
  167. if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
  168.  
  169. new
  170. model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };
  171.  
  172. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  173. }
  174. case 3438 :
  175. {
  176. if ( listitem > 3 ) return ShowPlayerDefaultDialog( playerid );
  177.  
  178. new
  179. model_array[] = { 480, 533, 439, 555 };
  180.  
  181. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  182. }
  183. case 3439 :
  184. {
  185. if ( listitem > 24 ) return ShowPlayerDefaultDialog( playerid );
  186.  
  187. new
  188. model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };
  189.  
  190. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  191. }
  192. case 3440 :
  193. {
  194. if ( listitem > 7 ) return ShowPlayerDefaultDialog( playerid );
  195.  
  196. new
  197. model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };
  198.  
  199. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  200. }
  201. case 3441 :
  202. {
  203. if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
  204.  
  205. new
  206. model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };
  207.  
  208. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  209. }
  210. case 3442 :
  211. {
  212. if ( listitem > 17 ) return ShowPlayerDefaultDialog( playerid );
  213.  
  214. new
  215. model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };
  216.  
  217. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  218. }
  219. case 3443 :
  220. {
  221. if ( listitem > 33 ) return ShowPlayerDefaultDialog( playerid );
  222.  
  223. new
  224. model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };
  225.  
  226. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  227. }
  228. case 3444 :
  229. {
  230. if ( listitem > 19 ) return ShowPlayerDefaultDialog( playerid );
  231.  
  232. new
  233. model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };
  234.  
  235. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  236. }
  237. case 3445 :
  238. {
  239. if ( listitem > 4 ) return ShowPlayerDefaultDialog( playerid );
  240.  
  241. new
  242. model_array[] = { 418, 404, 479, 458, 561 };
  243.  
  244. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  245. }
  246. case 3446 :
  247. {
  248. if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid );
  249.  
  250. new
  251. model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };
  252.  
  253. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  254. }
  255. case 3447 :
  256. {
  257. if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid );
  258.  
  259. new
  260. model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };
  261.  
  262. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  263. }
  264. case 3448 :
  265. {
  266. if ( listitem > 23 ) return ShowPlayerDefaultDialog( playerid );
  267.  
  268. new
  269. model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };
  270.  
  271. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  272. }
  273. case 3449 :
  274. {
  275. if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid );
  276.  
  277. new
  278. model_array[] = { 441, 464, 465, 501, 564, 594 };
  279.  
  280. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  281. }
  282. }
  283. }
  284. return 0;
  285. }
Advertisement
Add Comment
Please, Sign In to add comment