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Nov 24th, 2015
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  1. So I finished normal and won't be playing the game again even though I spent entirely too much time running Diablo 1 and 2 with a friend back in the day.
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  3. It's an alright game, but it just isn't Diablo.
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  5. There were a few things that I couldn't quite put my finger on, but many people here have said it better than I could. The items just aren't interesting and don't drop often enough. I don't enjoy the new skill system, especially without the stat allocation that people harp on. Hey, maybe you fucked up your character, but it made you actually care when you leveled up because you had something to do. This ties into the items because you don't get many good ones, and they're always levels behind so you never are waiting on a level to be able to equip a good piece of armor or new weapon.
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  7. I really dislike the boss battles in the game. In the originals the bosses were all the equivalent of bigger, stronger mobs with a few special abilities. I mean the Butcher is like what? Seven feet tall? Not a thirty foot tall ripoff of Pudge from dota who rams into a wall with big tweety birds around his head. The lead-up to every boss is silly, as is the fact you fight them all in special arenas. The phases make me feel like I'm playing Super Diablo Galaxy, not a Diablo game. I mean the bosses were never that difficult in the Diablo games but you tended to just kind of happen across them in a larger area you didn't zone into some special arena specifically to fight them and dodge environmental hazards.
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  9. Can't stand the linear quests, the abundance of them, the checkpoint system, or the cutscenes. Just tell me some special guy somewhere out there needs to die, let me wander about, and give me a special prize at the end and not just exp/gold.
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  11. The story, dialogue, lore etc are just inexcusably awful. As others have said, Diablo 1 and 2's narratives worked because they were so unobtrusive. You weren't spoon fed exposition, you weren't mocked constantly by the bosses like cartoon villains, and you weren't made the center of the story as some kind of demigod savior of mankind. In Diablo 2 the story was about Marius and the Dark Wanderer (at one point you do come across him and he doesn't give a stupid speech he turns into some demons when you try to get near him) and you were a solitary "normal" person (or with a group of friends) trying to stop Diablo. The cinematics in this one are all over the place and don't give that parallel story that fleshes out the narrative.
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  13. And jesus every twist was so obvious. I mean from Act I you know Leah is gonna be Diablo, you know that little kid is Belial once he teleports to you in a poison cloud early. In contrast, the twist at the end of Diablo II is actually really well done and genuinely surprising.
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  15. Adria turning on you, however, has no lead up and just kinda happens and nothing happens to her - she just walks off and nobody does anything. So the lady who helped you out in the other games was actually working for Diablo the whole time, alright. Diablo (or the Alien Queen in Diablo 3) is always there in the other two games, in this one he kinda shows up at the end then you go the Protoss base in the sky which got infested by the Zerg. Sadly, the High Heavens looked a lot cooler in the original Diablo 3 and they should've just stuck with that aesthetic.
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  17. I guess it's not as bad as StarCraft 2 giving away its twist in the opening cinematic, but that's another game which pretty much "ruined" the lore/stories of the games that came before it (guess what the Overmind was a good guy, nice sacrifice Tassadar).
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  19. I think a lot of the people talking about Diablo 2 are being pretty disingenuous in an attempt to defend this game/their purchase. Diablo 2 was a much better game even at launch than this. The whole "you need to play one specific build or you're worthless" didn't occur until synergies, and my friends and I always felt the game was much better before that and stopped playing for the most part once synergies were implemented. My friends never botted, we never used duped items, it wasn't something that was necessary to beat everything, and it was all avoidable. You could beat the game on the hardest difficulties with a variety of skills and builds, when I'm pretty sure I unlocked all the best skills/runes for my Monk before I even beat Act III on Normal.
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  21. How did it take them six-seven years to make this and why is it so well reviewed.
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