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- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //Server Settings
- dayZ_instance = 1; // The instance
- dayZ_serverName = "Zombie Madness"; // server name (country code + server number)
- dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
- dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
- //Game Settings
- dayz_spawnselection = 1; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
- dayz_spawnCrashSite_clutterCutter = 1; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash
- dayz_spawnInfectedSite_clutterCutter = 2; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base
- initialized = false;
- dayzHiveRequest = [];
- dayz_previousID = 0;
- 0 fadeSound 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "custom\code\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "custom\code\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 1.0;
- ///////////////////// REMOVES ALL THE ITEMS ROCKET PUT IN - NO WRECKS BASES OR RANDOM TRASH /////////////////////
- stream_locationCheck = {
- //Thank you for the garbage rocket!
- };
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- [] spawn {
- while {true} do {
- waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})};
- diag_log "Res3tting B!S effects...";
- /* BIS_Effects_* fixes from Dwarden */
- BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
- BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
- BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
- BIS_Effects_globalEvent = {
- BIS_effects_gepv = _this;
- publicVariable "BIS_effects_gepv";
- _this call BIS_Effects_startEvent;
- };
- BIS_Effects_startEvent = {
- switch (_this select 0) do {
- case "AirDestruction": {
- [_this select 1] spawn BIS_Effects_AirDestruction;
- };
- case "AirDestructionStage2": {
- [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
- };
- case "Burn": {
- [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
- };
- };
- };
- "BIS_effects_gepv" addPublicVariableEventHandler {
- (_this select 1) call BIS_Effects_startEvent;
- };
- BIS_Effects_EH_Fired = {false};
- BIS_Effects_Rifle = {false};
- sleep 1;
- };
- };
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- if (isServer) then {
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- "PVDZ_sec_atp" addPublicVariableEventHandler {
- _x = _this select 1;
- if (typeName _x == "STRING") then {
- diag_log _x;
- }
- else {
- _unit = _x select 0;
- _source = _x select 1;
- if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then {
- diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
- _unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
- if (_unit getVariable["processedDeath", 0] == 0) then {
- _unit setVariable [ "attacker", name _source ];
- _unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead
- };
- };
- };
- };
- };
- if (!isDedicated) then {
- //Conduct map operations
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- ////////// welcome message //////////
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "custom\player_spawn_message\playerspawn.sqf";}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- _nul = [] execVM "custom\player_spawn_message\playerspawn.sqf";
- if (dayz_antihack == 1) then {
- [] execVM "\z\addons\dayz_code\system\antihack.sqf";
- };
- };
- if (dayz_REsec == 1) then {
- #include "\z\addons\dayz_code\system\REsec.sqf"
- };
- //////////////////////////////////////////////////////////// 3rd party addons below /////////////////////////////////////////////////
- ///////////////////// COLOUR EFFECTS - OFF BY DEFAULT /////////////////////
- //[] execVM "custom\EFFECTS\clear contrast.sqf";
- //[] execVM "custom\EFFECTS\wasteland.sqf";
- //[] execVM "custom\EFFECTS\summer colours.sqf";
- //[] execVM "custom\EFFECTS\photo effect.sqf";
- //[] execVM "custom\EFFECTS\warzone effect.sqf";
- //[] execVM "custom\EFFECTS\Snow Storm.sqf";
- //[] execVM "custom\EFFECTS\WindDust.sqf";
- [] execVM "custom\EFFECTS\earthquake.sqf";
- ///////////////////// AIRLIFT AND TOW /////////////////////
- _logistic = execVM "custom\tow_lift\=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
- _logistic = execVM "custom\tow_lift\=BTC=_LogisticTow\=BTC=_Logistic_Init.sqf";
- ///////////////////// ANTI-THEFT BACKPACKS - OFF BY DEFAULT /////////////////////
- //execVM "custom\anti_theft\anti_theft.sqf";
- ///////////////////// AUTO REFUEL /////////////////////
- if (!isDedicated) then {[] execVM "custom\vehicle_refuel\kh_actions.sqf"};
- ///////////////////// WELCOME CREDITS /////////////////////
- if (!isDedicated) then {[] execVM "custom\Server_Welcome_Credits\Server_WelcomeCredits.sqf"};
- ///////////////////// MISSION FIX /////////////////////
- if (!isDedicated) then {[] execVM "custom\Mission_fix\faction.sqf"};
- if (!isDedicated) then {[] execVM "custom\debug\addmarkers.sqf"};
- if (!isDedicated) then {[] execVM "custom\debug\addmarkers75.sqf"};
- ///////////////////// RADIO CHATTER /////////////////////
- //[broadcast chance, sleep timer]
- if (!isDedicated) then {[0.05, 600] execVM "custom\radioChatter\radioChatter.sqf"};
- ///////////////////// AI Mission Spawned vehicle Warning /////////////////////
- while (true) do {
- waitUntil {vehicle player != player};
- _pVehicle = vehicle player;
- if (_pVehicle getVariable "Mission" == 1) then {
- cutText [format["This is a mission vehicle that will despawn on restart!"], "PLAIN DOWN"];
- sleep 5;
- cutText [format["You have been warned. Your loss if you leave anything inside it!"], "PLAIN DOWN"];
- };
- waitUntil {vehicle player = player};
- };
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