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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151129
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 150
  13. -missile_lighting
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -fb_explosions
  19. -nolightshafts
  20. -no_deferred
  21. -ballistic_gauge
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod bpcomplete,mediavps_2014
  31. Building file index...
  32. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced1.vp' with a checksum of 0x8272e0c3
  33. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced2.vp' with a checksum of 0x0ec9d3b8
  34. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced3.vp' with a checksum of 0x32a8049b
  35. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio1.vp' with a checksum of 0xa2a5cf62
  36. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio2.vp' with a checksum of 0x95eef367
  37. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio3.vp' with a checksum of 0x4d0b11bf
  38. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-core.vp' with a checksum of 0x29fecfea
  39. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x3f46ef36
  40. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals1.vp' with a checksum of 0x5fbf4e1c
  41. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x492d5a6d
  42. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals3.vp' with a checksum of 0x0377b653
  43. Found root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x7d3d2824
  44. Found root pack 'E:\games\FreeSpace2\mediavps_2014\hd_hud_simple.vp' with a checksum of 0x98a1b5fe
  45. Found root pack 'E:\games\FreeSpace2\mediavps_2014\hd_radaricons.vp' with a checksum of 0x2e1c2443
  46. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  47. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  48. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  49. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  50. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  51. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  52. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  53. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  54. Found root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  55. Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  56. Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  57. Found root pack 'E:\games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  58. Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  59. Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  60. Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  61. Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  62. Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  63. Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  64. Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  65. Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  66. Searching root 'E:\games\FreeSpace2\bpcomplete\' ... 0 files
  67. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced1.vp' ... 389 files
  68. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced2.vp' ... 49 files
  69. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-advanced3.vp' ... 44 files
  70. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio1.vp' ... 755 files
  71. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio2.vp' ... 691 files
  72. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-audio3.vp' ... 1783 files
  73. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-core.vp' ... 222 files
  74. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-fs2blue.vp' ... 42 files
  75. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals1.vp' ... 1534 files
  76. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals2.vp' ... 418 files
  77. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals3.vp' ... 2411 files
  78. Searching root pack 'E:\games\FreeSpace2\bpcomplete\bpc-visuals4.vp' ... 402 files
  79. Searching root 'E:\games\FreeSpace2\mediavps_2014\' ... 102 files
  80. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\hd_hud_simple.vp' ... 117 files
  81. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\hd_radaricons.vp' ... 23 files
  82. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  83. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  84. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  85. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  86. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  87. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  88. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Music.vp' ... 32 files
  89. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  90. Searching root pack 'E:\games\FreeSpace2\mediavps_2014\MV_Root.vp' ... 848 files
  91. Searching root 'E:\games\FreeSpace2\' ... 66 files
  92. Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  93. Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  94. Searching root pack 'E:\games\FreeSpace2\root_fs2.vp' ... 157 files
  95. Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
  96. Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  97. Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  98. Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
  99. Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
  100. Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
  101. Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
  102. Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
  103. Found 37 roots and 24920 files.
  104. ERROR: Unknown Language Checksum: -1162327434
  105. Using default language settings...
  106. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  107. Setting language to English
  108. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  109. Game Settings Table: Using Standard Loops For SEXP Arguments
  110. Game Settings Table: Using standard event chaining behavior
  111. Game Settings Table: External shaders are DISABLED
  112. Game Settings Table: Removed extension on default campaign file name bp
  113. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  114. Game Settings Table: Setting shield pain flash factor to -1.00
  115. Initializing OpenAL...
  116. OpenAL Vendor : OpenAL Community
  117. OpenAL Renderer : OpenAL Soft
  118. OpenAL Version : 1.1 ALSOFT 1.16.0
  119.  
  120. Found extension "AL_EXT_float32".
  121. Found extension "ALC_EXT_EFX".
  122. Enhanced sound is enabled.
  123.  
  124. Sample rate: 48000 (44100)
  125. EFX version: 1.0
  126. Max auxiliary sends: 4
  127. Playback device: Speakers (Realtek High Definition Audio)
  128. Capture device: Microphone (2- Webcam C110)
  129. ... OpenAL successfully initialized!
  130. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  131. Initializing WGL...
  132. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  133. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  134. OpenGL Vendor : NVIDIA Corporation
  135. OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
  136. OpenGL Version : 4.5.0 NVIDIA 358.91
  137.  
  138. Using extension "GL_EXT_fog_coord".
  139. Using extension "GL_ARB_multitexture".
  140. Using extension "GL_ARB_texture_env_add".
  141. Using extension "GL_ARB_texture_compression".
  142. Using extension "GL_EXT_texture_compression_s3tc".
  143. Using extension "GL_EXT_texture_filter_anisotropic".
  144. Using extension "GL_ARB_texture_env_combine".
  145. Using extension "GL_EXT_compiled_vertex_array".
  146. Using extension "GL_EXT_draw_range_elements".
  147. Using extension "GL_ARB_texture_mirrored_repeat".
  148. Using extension "GL_ARB_texture_non_power_of_two".
  149. Using extension "GL_ARB_vertex_buffer_object".
  150. Using extension "GL_ARB_pixel_buffer_object".
  151. Using extension "GL_SGIS_generate_mipmap".
  152. Using extension "GL_EXT_framebuffer_object".
  153. Using extension "GL_ARB_texture_rectangle".
  154. Using extension "GL_EXT_bgra".
  155. Using extension "GL_ARB_texture_cube_map".
  156. Using extension "GL_EXT_texture_lod_bias".
  157. Using extension "GL_ARB_point_sprite".
  158. Using extension "GL_ARB_shading_language_100".
  159. Using extension "GL_ARB_shader_objects".
  160. Using extension "GL_ARB_vertex_shader".
  161. Using extension "GL_ARB_fragment_shader".
  162. Using extension "GL_ARB_shader_texture_lod".
  163. Using extension "GL_ARB_texture_float".
  164. Using extension "GL_ARB_draw_elements_base_vertex".
  165. Using extension "GL_EXT_framebuffer_blit".
  166. Using extension "GL_EXT_geometry_shader4".
  167. Using extension "GL_EXT_texture_array".
  168. Using extension "GL_ARB_uniform_buffer_object".
  169. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  170. Using extension "GL_ARB_draw_instanced".
  171. Using extension "GL_ARB_texture_buffer_object".
  172. Found special extension function "wglSwapIntervalEXT".
  173.  
  174. Compiling new shader:
  175. Particle Effects
  176. Loading built-in default shader for: effect-v.sdr
  177. Loading built-in default shader for: effect-particle-f.sdr
  178. Shader Variant Features:
  179. Compiling new shader:
  180. Particle Effects
  181. Loading built-in default shader for: effect-v.sdr
  182. Loading built-in default shader for: effect-particle-f.sdr
  183. Loading built-in default shader for: effect-screen-g.sdr
  184. Shader Variant Features:
  185. Geometry shader point-based particles
  186. Compiling new shader:
  187. Distortion Effects
  188. Loading built-in default shader for: effect-distort-v.sdr
  189. Loading built-in default shader for: effect-distort-f.sdr
  190. Shader Variant Features:
  191. Compiling new shader:
  192. Deferred Lighting
  193. Loading built-in default shader for: deferred-v.sdr
  194. Loading built-in default shader for: deferred-f.sdr
  195. Shader Variant Features:
  196. Compiling new shader:
  197. Clear Deferred Lighting Buffer
  198. Loading built-in default shader for: deferred-clear-v.sdr
  199. Loading built-in default shader for: deferred-clear-f.sdr
  200. Shader Variant Features:
  201.  
  202. Compiling new shader:
  203. Post Processing
  204. Loading built-in default shader for: post-v.sdr
  205. Loading built-in default shader for: post-f.sdr
  206. Shader Variant Features:
  207. Compiling new shader:
  208. Bloom Brightpass
  209. Loading built-in default shader for: post-v.sdr
  210. Loading built-in default shader for: brightpass-f.sdr
  211. Shader Variant Features:
  212. Compiling new shader:
  213. Gaussian Blur
  214. Loading built-in default shader for: post-v.sdr
  215. Loading built-in default shader for: blur-f.sdr
  216. Shader Variant Features:
  217. Horizontal blur pass
  218. Compiling new shader:
  219. Gaussian Blur
  220. Loading built-in default shader for: post-v.sdr
  221. Loading built-in default shader for: blur-f.sdr
  222. Shader Variant Features:
  223. Vertical blur pass
  224. Compiling new shader:
  225. FXAA
  226. Loading built-in default shader for: fxaa-v.sdr
  227. Loading built-in default shader for: fxaa-f.sdr
  228. Shader Variant Features:
  229. Compiling new shader:
  230. FXAA Prepass
  231. Loading built-in default shader for: post-v.sdr
  232. Loading built-in default shader for: fxaapre-f.sdr
  233. Shader Variant Features:
  234. Max texture units: 4 (32)
  235. Max client texture states: 4 (8)
  236. Max elements vertices: 1048576
  237. Max elements indices: 1048576
  238. Max texture size: 16384x16384
  239. Max render buffer size: 16384x16384
  240. Can use compressed textures: YES
  241. Texture compression available: YES
  242. Post-processing enabled: YES
  243. Using trilinear texture filter.
  244. OpenGL Shader Version: 4.50 NVIDIA
  245. ... OpenGL init is complete!
  246. Size of bitmap info = 797 KB
  247. Size of bitmap extra info = 52 bytes
  248. ANI cursorweb with size 24x24 (25.0% wasted)
  249. GRAPHICS: Initializing default colors...
  250. SCRIPTING: Beginning initialization sequence...
  251. SCRIPTING: Beginning Lua initialization...
  252. LUA: Opening LUA state...
  253. LUA: Initializing base Lua libraries...
  254. LUA: Beginning ADE initialization
  255. ADE: Initializing enumeration constants...
  256. ADE: Assigning Lua session...
  257. SCRIPTING: Beginning main hook parse sequence....
  258. Wokka! Error opening file (scripting.tbl)!
  259. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  260. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  261. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  262. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  263. TBM => Starting parse of 'zmisc-sct.tbm' ...
  264. TBM => Starting parse of 'tdefense-sct.tbm' ...
  265. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  266. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  267. TBM => Starting parse of 'proBox-sct.tbm' ...
  268. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  269. TBM => Starting parse of 'journal-sct.tbm' ...
  270. TBM => Starting parse of 'intron-sct.tbm' ...
  271. TBM => Starting parse of 'imonitor-sct.tbm' ...
  272. TBM => Starting parse of 'cloak-sct.tbm' ...
  273. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  274. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  275. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  276. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  277. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  278. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  279. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  280. TBM => Starting parse of 'axui-sct.tbm' ...
  281. TBM => Starting parse of 'axmsg-sct.tbm' ...
  282. SCRIPTING: Inititialization complete.
  283. SCRIPTING: Splash screen overrides checked
  284. SCRIPTING: Splash hook has been run
  285. SCRIPTING: Splash screen conditional hook has been run
  286. Using high memory settings...
  287. Wokka! Error opening file (interface.tbl)!
  288. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  289. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  290. TBM => Starting parse of 'bp-sdf.tbm' ...
  291. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  292. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  293. TBM => Starting parse of 'bp-snd.tbm' ...
  294. Windows reported 16 joysticks, we found 1
  295. Current soundtrack set to -1 in event_music_reset_choices
  296. TBM => Starting parse of 'mv_music-mus.tbm' ...
  297. TBM => Starting parse of 'bp-mus.tbm' ...
  298. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  299. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  300. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  301. TBM => Starting parse of 'bp2-mfl.tbm' ...
  302. Wokka! Error opening file (armor.tbl)!
  303. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  304. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  305. TBM => Starting parse of 'bp2-amr.tbm' ...
  306. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  307. TBM => Starting parse of 'bp-aip.tbm' ...
  308. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  309. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  310. TBM => Starting parse of 'bp2-wxp.tbm' ...
  311. TBM => Starting parse of 'bp-wxp.tbm' ...
  312. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  313. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  314. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  315. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  316. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  317. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  318. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  319. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  320. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  321. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  322. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  323. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  324. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  325. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 17 fps.
  326. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  327. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  328. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  329. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  330. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  331. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  332. TBM => Starting parse of 'mv_root-wep.tbm' ...
  333. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  334. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  335. TBM => Starting parse of 'bp-wep.tbm' ...
  336. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  337. TBM => Starting parse of 'bp2-obt.tbm' ...
  338. TBM => Starting parse of 'mv_root-shp.tbm' ...
  339. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  340. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  341. TBM => Starting parse of 'radar-shp.tbm' ...
  342. TBM => Starting parse of 'shipsave-shp.tbm' ...
  343. TBM => Starting parse of 'bp-shp.tbm' ...
  344. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  345. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  346. Particle effect for impact spew disabled on ship 'The GRID'.
  347. Particle effect for damage spew disabled on ship 'The GRID'.
  348. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  349. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  350. ANI objective1 with size 149x21 (34.4% wasted)
  351. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  352. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  353. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  354. ANI head1 with size 164x132 (48.4% wasted)
  355. ANI support1 with size 108x24 (25.0% wasted)
  356. ANI damage1 with size 148x25 (21.9% wasted)
  357. ANI wingman1 with size 71x53 (17.2% wasted)
  358. ANI wingman2 with size 35x53 (17.2% wasted)
  359. ANI wingman3 with size 14x53 (17.2% wasted)
  360. ANI toggle1 with size 57x20 (37.5% wasted)
  361. ANI weapons1 with size 126x30 (6.3% wasted)
  362. ANI weapons1_b with size 150x30 (6.3% wasted)
  363. ANI weapons3 with size 138x17 (46.9% wasted)
  364. ANI weapons3_b with size 150x17 (46.9% wasted)
  365. ANI netlag1 with size 29x30 (6.3% wasted)
  366. ANI targhit1 with size 31x21 (34.4% wasted)
  367. ANI time1 with size 47x23 (28.1% wasted)
  368. ANI targetview1 with size 137x156 (39.1% wasted)
  369. ANI targetview2 with size 4x96 (25.0% wasted)
  370. ANI targetview3 with size 7x20 (37.5% wasted)
  371. ANI 2_energy2 with size 86x96 (25.0% wasted)
  372. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  373. ANI 2_leftarc with size 103x252 (1.6% wasted)
  374. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  375. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  376. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  377. ANI 2_lead1 with size 26x26 (18.8% wasted)
  378. ANI 2_lock1 with size 56x53 (17.2% wasted)
  379. ANI 2_lockspin with size 100x100 (21.9% wasted)
  380. ANI energy1 with size 12x41 (35.9% wasted)
  381. ANI 2_radar1 with size 209x170 (33.6% wasted)
  382. TBM => Starting parse of 'mv_effects-str.tbm' ...
  383. TBM => Starting parse of 'bp2-str.tbm' ...
  384. TBM => Starting parse of 'bp-str.tbm' ...
  385. TABLES => Starting parse of 'ssm.tbl'...
  386. Found an SSM entry without a name. Assigning "SSM 0".
  387. Found an SSM entry without a name. Assigning "SSM 1".
  388. loading animated cursor "cursor"
  389. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  390. TBM => Starting parse of 'bp-main-hall.tbm' ...
  391. MediaVPs: Explosions script loaded!
  392. MediaVPs: Flaming debris script loaded!
  393. y: 0
  394. h: 1080
  395. y_aspect: 1.40625
  396. x: 240
  397. w: 1440
  398. x_aspect: 1.40625
  399. Ships.tbl is : VALID
  400. Weapons.tbl is : VALID
  401. cfile_init() took 2138
  402. TrackIR Init Failed - 4
  403. Compiling new shader:
  404. Video Playback
  405. Loading built-in default shader for: video-v.sdr
  406. Loading built-in default shader for: video-f.sdr
  407. Shader Variant Features:
  408. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  409. PLR => Loading 'deathspeed.plr' with version 2...
  410. PLR => Parsing: Flags...
  411. PLR => Parsing: Info...
  412. PLR => Parsing: Scoring...
  413. PLR => Parsing: ScoringMulti...
  414. PLR => Parsing: HUD...
  415. PLR => Parsing: Variables...
  416. PLR => Parsing: Multiplayer...
  417. PLR => Parsing: Controls...
  418. PLR => Parsing: Settings...
  419. PLR => Loading complete!
  420. PLR => Verifying 'deathspeed.plr' with version 2...
  421. PLR => Parsing: Flags...
  422. PLR => Parsing: Info...
  423. PLR => Verifying complete!
  424. PLR => Verifying 'popstar123.plr' with version 2...
  425. PLR => Parsing: Flags...
  426. PLR => Parsing: Info...
  427. PLR => Verifying complete!
  428. PLR => Verifying 'TheBreckster.plr' with version 2...
  429. PLR => Parsing: Flags...
  430. PLR => Parsing: Info...
  431. PLR => Verifying complete!
  432. Beginning JSON Parse for imonitor.cfg
  433. No path specified, assuming data/config...
  434. File exists, decoding... success!
  435. PLR => Verifying 'deathspeed.plr' with version 2...
  436. PLR => Parsing: Flags...
  437. PLR => Parsing: Info...
  438. PLR => Verifying complete!
  439. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  440. PLR => Loading 'deathspeed.plr' with version 2...
  441. PLR => Parsing: Flags...
  442. PLR => Parsing: Info...
  443. PLR => Parsing: Scoring...
  444. PLR => Parsing: ScoringMulti...
  445. PLR => Parsing: HUD...
  446. PLR => Parsing: Variables...
  447. PLR => Parsing: Multiplayer...
  448. PLR => Parsing: Controls...
  449. PLR => Parsing: Settings...
  450. PLR => Loading complete!
  451. CSG => Loading 'deathspeed.FreeSpace2.csg' with version 5...
  452. CSG => Parsing: Flags...
  453. CSG => Parsing: Info...
  454. CSG => Parsing: Missions...
  455. CSG => Parsing: Techroom...
  456. CSG => Parsing: Loadout...
  457. CSG => Parsing: Scoring...
  458. CSG => Parsing: RedAlert...
  459. CSG => Parsing: HUD...
  460. CSG => Parsing: Variables...
  461. CSG => Parsing: Settings...
  462. CSG => Parsing: Controls...
  463. CSG => Parsing: Cutscenes...
  464. CSG => Parsing: Last Missions...
  465. Someone passed an extension to bm_load for file 'barracudas.pcx'
  466. CSG => Loading complete!
  467. CSG => Loading 'deathspeed.FreeSpace2.csg' with version 5...
  468. CSG => Parsing: Flags...
  469. CSG => Parsing: Info...
  470. CSG => Parsing: Missions...
  471. CSG => Parsing: Techroom...
  472. CSG => Parsing: Loadout...
  473. CSG => Parsing: Scoring...
  474. CSG => Parsing: RedAlert...
  475. CSG => Parsing: HUD...
  476. CSG => Parsing: Variables...
  477. CSG => Parsing: Settings...
  478. CSG => Parsing: Controls...
  479. CSG => Parsing: Cutscenes...
  480. CSG => Parsing: Last Missions...
  481. Someone passed an extension to bm_load for file 'barracudas.pcx'
  482. CSG => Loading complete!
  483. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  484. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  485. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  486. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  487. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  488. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  489. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  490. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  491. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  492. Frame 0 too long!!: frametime = 0.807 (0.807)
  493. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  494. Techroom successfully initialized, now changing tab...
  495. Loading model 'fighter01.pof'
  496. Compiling new shader:
  497. Model Rendering
  498. Loading built-in default shader for: main-v.sdr
  499. Loading built-in default shader for: main-f.sdr
  500. Loading built-in default shader for: main-g.sdr
  501. Shader Variant Features:
  502. Shadow Mapping
  503. Compiling new shader:
  504. Model Rendering
  505. Loading built-in default shader for: main-v.sdr
  506. Loading built-in default shader for: main-f.sdr
  507. Shader Variant Features:
  508. Lighting
  509. Diffuse Mapping
  510. Animated Effects
  511. Clip Plane
  512. Compiling new shader:
  513. Model Rendering
  514. Loading built-in default shader for: main-v.sdr
  515. Loading built-in default shader for: main-f.sdr
  516. Shader Variant Features:
  517. Lighting
  518. Fog Effect
  519. Diffuse Mapping
  520. Animated Effects
  521. Clip Plane
  522. Compiling new shader:
  523. Model Rendering
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader Variant Features:
  527. Lighting
  528. Diffuse Mapping
  529. Deferred lighting
  530. Clip Plane
  531. Compiling new shader:
  532. Model Rendering
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Shader Variant Features:
  536. Lighting
  537. Fog Effect
  538. Diffuse Mapping
  539. Deferred lighting
  540. Clip Plane
  541. Compiling new shader:
  542. Model Rendering
  543. Loading built-in default shader for: main-v.sdr
  544. Loading built-in default shader for: main-f.sdr
  545. Shader Variant Features:
  546. Lighting
  547. Diffuse Mapping
  548. Animated Effects
  549. Submodel Transforms
  550. Clip Plane
  551. Compiling new shader:
  552. Model Rendering
  553. Loading built-in default shader for: main-v.sdr
  554. Loading built-in default shader for: main-f.sdr
  555. Shader Variant Features:
  556. Lighting
  557. Fog Effect
  558. Diffuse Mapping
  559. Animated Effects
  560. Submodel Transforms
  561. Clip Plane
  562. Compiling new shader:
  563. Model Rendering
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader Variant Features:
  567. Lighting
  568. Diffuse Mapping
  569. Submodel Transforms
  570. Clip Plane
  571. Compiling new shader:
  572. Model Rendering
  573. Loading built-in default shader for: main-v.sdr
  574. Loading built-in default shader for: main-f.sdr
  575. Shader Variant Features:
  576. Lighting
  577. Fog Effect
  578. Diffuse Mapping
  579. Submodel Transforms
  580. Clip Plane
  581. Compiling new shader:
  582. Model Rendering
  583. Loading built-in default shader for: main-v.sdr
  584. Loading built-in default shader for: main-f.sdr
  585. Shader Variant Features:
  586. Lighting
  587. Diffuse Mapping
  588. Animated Effects
  589. Deferred lighting
  590. Submodel Transforms
  591. Clip Plane
  592. Compiling new shader:
  593. Model Rendering
  594. Loading built-in default shader for: main-v.sdr
  595. Loading built-in default shader for: main-f.sdr
  596. Shader Variant Features:
  597. Lighting
  598. Fog Effect
  599. Diffuse Mapping
  600. Animated Effects
  601. Deferred lighting
  602. Submodel Transforms
  603. Clip Plane
  604. Compiling new shader:
  605. Model Rendering
  606. Loading built-in default shader for: main-v.sdr
  607. Loading built-in default shader for: main-f.sdr
  608. Shader Variant Features:
  609. Lighting
  610. Diffuse Mapping
  611. Deferred lighting
  612. Submodel Transforms
  613. Clip Plane
  614. Compiling new shader:
  615. Model Rendering
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader Variant Features:
  619. Lighting
  620. Fog Effect
  621. Diffuse Mapping
  622. Deferred lighting
  623. Submodel Transforms
  624. Clip Plane
  625. Compiling new shader:
  626. Model Rendering
  627. Loading built-in default shader for: main-v.sdr
  628. Loading built-in default shader for: main-f.sdr
  629. Shader Variant Features:
  630. Lighting
  631. Diffuse Mapping
  632. Glow Mapping
  633. Specular Mapping
  634. Normal Mapping
  635. Environment Mapping
  636. Animated Effects
  637. Clip Plane
  638. Compiling new shader:
  639. Model Rendering
  640. Loading built-in default shader for: main-v.sdr
  641. Loading built-in default shader for: main-f.sdr
  642. Shader Variant Features:
  643. Lighting
  644. Fog Effect
  645. Diffuse Mapping
  646. Glow Mapping
  647. Specular Mapping
  648. Normal Mapping
  649. Environment Mapping
  650. Animated Effects
  651. Clip Plane
  652. Compiling new shader:
  653. Model Rendering
  654. Loading built-in default shader for: main-v.sdr
  655. Loading built-in default shader for: main-f.sdr
  656. Shader Variant Features:
  657. Lighting
  658. Diffuse Mapping
  659. Glow Mapping
  660. Specular Mapping
  661. Normal Mapping
  662. Environment Mapping
  663. Deferred lighting
  664. Clip Plane
  665. Compiling new shader:
  666. Model Rendering
  667. Loading built-in default shader for: main-v.sdr
  668. Loading built-in default shader for: main-f.sdr
  669. Shader Variant Features:
  670. Lighting
  671. Fog Effect
  672. Diffuse Mapping
  673. Glow Mapping
  674. Specular Mapping
  675. Normal Mapping
  676. Environment Mapping
  677. Deferred lighting
  678. Clip Plane
  679. Compiling new shader:
  680. Model Rendering
  681. Loading built-in default shader for: main-v.sdr
  682. Loading built-in default shader for: main-f.sdr
  683. Shader Variant Features:
  684. Lighting
  685. Diffuse Mapping
  686. Glow Mapping
  687. Specular Mapping
  688. Normal Mapping
  689. Environment Mapping
  690. Animated Effects
  691. Submodel Transforms
  692. Clip Plane
  693. Compiling new shader:
  694. Model Rendering
  695. Loading built-in default shader for: main-v.sdr
  696. Loading built-in default shader for: main-f.sdr
  697. Shader Variant Features:
  698. Lighting
  699. Fog Effect
  700. Diffuse Mapping
  701. Glow Mapping
  702. Specular Mapping
  703. Normal Mapping
  704. Environment Mapping
  705. Animated Effects
  706. Submodel Transforms
  707. Clip Plane
  708. Compiling new shader:
  709. Model Rendering
  710. Loading built-in default shader for: main-v.sdr
  711. Loading built-in default shader for: main-f.sdr
  712. Shader Variant Features:
  713. Lighting
  714. Diffuse Mapping
  715. Glow Mapping
  716. Specular Mapping
  717. Normal Mapping
  718. Environment Mapping
  719. Submodel Transforms
  720. Clip Plane
  721. Compiling new shader:
  722. Model Rendering
  723. Loading built-in default shader for: main-v.sdr
  724. Loading built-in default shader for: main-f.sdr
  725. Shader Variant Features:
  726. Lighting
  727. Fog Effect
  728. Diffuse Mapping
  729. Glow Mapping
  730. Specular Mapping
  731. Normal Mapping
  732. Environment Mapping
  733. Submodel Transforms
  734. Clip Plane
  735. Compiling new shader:
  736. Model Rendering
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Shader Variant Features:
  740. Lighting
  741. Diffuse Mapping
  742. Glow Mapping
  743. Specular Mapping
  744. Normal Mapping
  745. Environment Mapping
  746. Animated Effects
  747. Deferred lighting
  748. Submodel Transforms
  749. Clip Plane
  750. Compiling new shader:
  751. Model Rendering
  752. Loading built-in default shader for: main-v.sdr
  753. Loading built-in default shader for: main-f.sdr
  754. Shader Variant Features:
  755. Lighting
  756. Fog Effect
  757. Diffuse Mapping
  758. Glow Mapping
  759. Specular Mapping
  760. Normal Mapping
  761. Environment Mapping
  762. Animated Effects
  763. Deferred lighting
  764. Submodel Transforms
  765. Clip Plane
  766. Compiling new shader:
  767. Model Rendering
  768. Loading built-in default shader for: main-v.sdr
  769. Loading built-in default shader for: main-f.sdr
  770. Shader Variant Features:
  771. Lighting
  772. Diffuse Mapping
  773. Glow Mapping
  774. Specular Mapping
  775. Normal Mapping
  776. Environment Mapping
  777. Deferred lighting
  778. Submodel Transforms
  779. Clip Plane
  780. Compiling new shader:
  781. Model Rendering
  782. Loading built-in default shader for: main-v.sdr
  783. Loading built-in default shader for: main-f.sdr
  784. Shader Variant Features:
  785. Lighting
  786. Fog Effect
  787. Diffuse Mapping
  788. Glow Mapping
  789. Specular Mapping
  790. Normal Mapping
  791. Environment Mapping
  792. Deferred lighting
  793. Submodel Transforms
  794. Clip Plane
  795. Compiling new shader:
  796. Model Rendering
  797. Loading built-in default shader for: main-v.sdr
  798. Loading built-in default shader for: main-f.sdr
  799. Shader Variant Features:
  800. Lighting
  801. Diffuse Mapping
  802. Specular Mapping
  803. Environment Mapping
  804. Animated Effects
  805. Clip Plane
  806. Compiling new shader:
  807. Model Rendering
  808. Loading built-in default shader for: main-v.sdr
  809. Loading built-in default shader for: main-f.sdr
  810. Shader Variant Features:
  811. Lighting
  812. Fog Effect
  813. Diffuse Mapping
  814. Specular Mapping
  815. Environment Mapping
  816. Animated Effects
  817. Clip Plane
  818. Compiling new shader:
  819. Model Rendering
  820. Loading built-in default shader for: main-v.sdr
  821. Loading built-in default shader for: main-f.sdr
  822. Shader Variant Features:
  823. Lighting
  824. Diffuse Mapping
  825. Specular Mapping
  826. Environment Mapping
  827. Deferred lighting
  828. Clip Plane
  829. Compiling new shader:
  830. Model Rendering
  831. Loading built-in default shader for: main-v.sdr
  832. Loading built-in default shader for: main-f.sdr
  833. Shader Variant Features:
  834. Lighting
  835. Fog Effect
  836. Diffuse Mapping
  837. Specular Mapping
  838. Environment Mapping
  839. Deferred lighting
  840. Clip Plane
  841. Compiling new shader:
  842. Model Rendering
  843. Loading built-in default shader for: main-v.sdr
  844. Loading built-in default shader for: main-f.sdr
  845. Shader Variant Features:
  846. Lighting
  847. Diffuse Mapping
  848. Specular Mapping
  849. Environment Mapping
  850. Animated Effects
  851. Submodel Transforms
  852. Clip Plane
  853. Compiling new shader:
  854. Model Rendering
  855. Loading built-in default shader for: main-v.sdr
  856. Loading built-in default shader for: main-f.sdr
  857. Shader Variant Features:
  858. Lighting
  859. Fog Effect
  860. Diffuse Mapping
  861. Specular Mapping
  862. Environment Mapping
  863. Animated Effects
  864. Submodel Transforms
  865. Clip Plane
  866. Compiling new shader:
  867. Model Rendering
  868. Loading built-in default shader for: main-v.sdr
  869. Loading built-in default shader for: main-f.sdr
  870. Shader Variant Features:
  871. Lighting
  872. Diffuse Mapping
  873. Specular Mapping
  874. Environment Mapping
  875. Submodel Transforms
  876. Clip Plane
  877. Compiling new shader:
  878. Model Rendering
  879. Loading built-in default shader for: main-v.sdr
  880. Loading built-in default shader for: main-f.sdr
  881. Shader Variant Features:
  882. Lighting
  883. Fog Effect
  884. Diffuse Mapping
  885. Specular Mapping
  886. Environment Mapping
  887. Submodel Transforms
  888. Clip Plane
  889. Compiling new shader:
  890. Model Rendering
  891. Loading built-in default shader for: main-v.sdr
  892. Loading built-in default shader for: main-f.sdr
  893. Shader Variant Features:
  894. Lighting
  895. Diffuse Mapping
  896. Specular Mapping
  897. Environment Mapping
  898. Animated Effects
  899. Deferred lighting
  900. Submodel Transforms
  901. Clip Plane
  902. Compiling new shader:
  903. Model Rendering
  904. Loading built-in default shader for: main-v.sdr
  905. Loading built-in default shader for: main-f.sdr
  906. Shader Variant Features:
  907. Lighting
  908. Fog Effect
  909. Diffuse Mapping
  910. Specular Mapping
  911. Environment Mapping
  912. Animated Effects
  913. Deferred lighting
  914. Submodel Transforms
  915. Clip Plane
  916. Compiling new shader:
  917. Model Rendering
  918. Loading built-in default shader for: main-v.sdr
  919. Loading built-in default shader for: main-f.sdr
  920. Shader Variant Features:
  921. Lighting
  922. Diffuse Mapping
  923. Specular Mapping
  924. Environment Mapping
  925. Deferred lighting
  926. Submodel Transforms
  927. Clip Plane
  928. Compiling new shader:
  929. Model Rendering
  930. Loading built-in default shader for: main-v.sdr
  931. Loading built-in default shader for: main-f.sdr
  932. Shader Variant Features:
  933. Lighting
  934. Fog Effect
  935. Diffuse Mapping
  936. Specular Mapping
  937. Environment Mapping
  938. Deferred lighting
  939. Submodel Transforms
  940. Clip Plane
  941. Submodel 'detail2' is detail level 1 of 'detail1'
  942. Submodel 'detail2' is detail level 2 of 'detail0'
  943. Submodel 'detail1' is detail level 1 of 'detail0'
  944. Frame 0 too long!!: frametime = 2.390 (2.390)
  945. Compiling new shader:
  946. Model Rendering
  947. Loading built-in default shader for: main-v.sdr
  948. Loading built-in default shader for: main-f.sdr
  949. Shader Variant Features:
  950. Lighting
  951. Diffuse Mapping
  952. Clip Plane
  953. Compiling new shader:
  954. Model Rendering
  955. Loading built-in default shader for: main-v.sdr
  956. Loading built-in default shader for: main-f.sdr
  957. Shader Variant Features:
  958. Lighting
  959. Diffuse Mapping
  960. Specular Mapping
  961. Environment Mapping
  962. Clip Plane
  963. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  964. Freeing all existing models...
  965. CSG => Loading 'deathspeed.FreeSpace2.csg' with version 5...
  966. CSG => Parsing: Flags...
  967. CSG => Parsing: Info...
  968. CSG => Parsing: Missions...
  969. CSG => Parsing: Techroom...
  970. CSG => Parsing: Loadout...
  971. CSG => Parsing: Scoring...
  972. CSG => Parsing: RedAlert...
  973. CSG => Parsing: HUD...
  974. CSG => Parsing: Variables...
  975. CSG => Parsing: Settings...
  976. CSG => Parsing: Controls...
  977. CSG => Parsing: Cutscenes...
  978. CSG => Parsing: Last Missions...
  979. Someone passed an extension to bm_load for file 'barracudas.pcx'
  980. CSG => Loading complete!
  981. Frame 0 too long!!: frametime = 2.201 (2.201)
  982. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  983. PLR => Saving 'deathspeed.plr' with version 2...
  984. PLR => Saving: Flags...
  985. PLR => Saving: Info...
  986. PLR => Saving: Scoring...
  987. PLR => Saving: ScoringMulti...
  988. PLR => Saving: HUD...
  989. PLR => Saving: Variables...
  990. PLR => Saving: Multiplayer...
  991. PLR => Saving: Controls...
  992. PLR => Saving: Settings...
  993. PLR => Saving complete!
  994. =================== STARTING LEVEL LOAD ==================
  995. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  996. Starting model page in...
  997. Beginning level bitmap paging...
  998. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  999. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  1000. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  1001. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  1002. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  1003. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  1004. Loading warp model
  1005. Loading model 'warp.pof'
  1006. Compiling new shader:
  1007. Model Rendering
  1008. Loading built-in default shader for: main-v.sdr
  1009. Loading built-in default shader for: main-f.sdr
  1010. Shader Variant Features:
  1011. Lighting
  1012. Animated Effects
  1013. Clip Plane
  1014. Compiling new shader:
  1015. Model Rendering
  1016. Loading built-in default shader for: main-v.sdr
  1017. Loading built-in default shader for: main-f.sdr
  1018. Shader Variant Features:
  1019. Lighting
  1020. Fog Effect
  1021. Animated Effects
  1022. Clip Plane
  1023. Compiling new shader:
  1024. Model Rendering
  1025. Loading built-in default shader for: main-v.sdr
  1026. Loading built-in default shader for: main-f.sdr
  1027. Shader Variant Features:
  1028. Lighting
  1029. Deferred lighting
  1030. Clip Plane
  1031. Compiling new shader:
  1032. Model Rendering
  1033. Loading built-in default shader for: main-v.sdr
  1034. Loading built-in default shader for: main-f.sdr
  1035. Shader Variant Features:
  1036. Lighting
  1037. Fog Effect
  1038. Deferred lighting
  1039. Clip Plane
  1040. Compiling new shader:
  1041. Model Rendering
  1042. Loading built-in default shader for: main-v.sdr
  1043. Loading built-in default shader for: main-f.sdr
  1044. Shader Variant Features:
  1045. Lighting
  1046. Animated Effects
  1047. Submodel Transforms
  1048. Clip Plane
  1049. Compiling new shader:
  1050. Model Rendering
  1051. Loading built-in default shader for: main-v.sdr
  1052. Loading built-in default shader for: main-f.sdr
  1053. Shader Variant Features:
  1054. Lighting
  1055. Fog Effect
  1056. Animated Effects
  1057. Submodel Transforms
  1058. Clip Plane
  1059. Compiling new shader:
  1060. Model Rendering
  1061. Loading built-in default shader for: main-v.sdr
  1062. Loading built-in default shader for: main-f.sdr
  1063. Shader Variant Features:
  1064. Lighting
  1065. Submodel Transforms
  1066. Clip Plane
  1067. Compiling new shader:
  1068. Model Rendering
  1069. Loading built-in default shader for: main-v.sdr
  1070. Loading built-in default shader for: main-f.sdr
  1071. Shader Variant Features:
  1072. Lighting
  1073. Fog Effect
  1074. Submodel Transforms
  1075. Clip Plane
  1076. Compiling new shader:
  1077. Model Rendering
  1078. Loading built-in default shader for: main-v.sdr
  1079. Loading built-in default shader for: main-f.sdr
  1080. Shader Variant Features:
  1081. Lighting
  1082. Animated Effects
  1083. Deferred lighting
  1084. Submodel Transforms
  1085. Clip Plane
  1086. Compiling new shader:
  1087. Model Rendering
  1088. Loading built-in default shader for: main-v.sdr
  1089. Loading built-in default shader for: main-f.sdr
  1090. Shader Variant Features:
  1091. Lighting
  1092. Fog Effect
  1093. Animated Effects
  1094. Deferred lighting
  1095. Submodel Transforms
  1096. Clip Plane
  1097. Compiling new shader:
  1098. Model Rendering
  1099. Loading built-in default shader for: main-v.sdr
  1100. Loading built-in default shader for: main-f.sdr
  1101. Shader Variant Features:
  1102. Lighting
  1103. Deferred lighting
  1104. Submodel Transforms
  1105. Clip Plane
  1106. Compiling new shader:
  1107. Model Rendering
  1108. Loading built-in default shader for: main-v.sdr
  1109. Loading built-in default shader for: main-f.sdr
  1110. Shader Variant Features:
  1111. Lighting
  1112. Fog Effect
  1113. Deferred lighting
  1114. Submodel Transforms
  1115. Clip Plane
  1116. 600
  1117. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1118. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1119. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1120. SHOCKWAVE => Loading default shockwave model...
  1121. Loading model 'shockwave.pof'
  1122. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  1123. Compiling new shader:
  1124. Model Rendering
  1125. Loading built-in default shader for: main-v.sdr
  1126. Loading built-in default shader for: main-f.sdr
  1127. Shader Variant Features:
  1128. Lighting
  1129. Diffuse Mapping
  1130. Glow Mapping
  1131. Animated Effects
  1132. Clip Plane
  1133. Compiling new shader:
  1134. Model Rendering
  1135. Loading built-in default shader for: main-v.sdr
  1136. Loading built-in default shader for: main-f.sdr
  1137. Shader Variant Features:
  1138. Lighting
  1139. Fog Effect
  1140. Diffuse Mapping
  1141. Glow Mapping
  1142. Animated Effects
  1143. Clip Plane
  1144. Compiling new shader:
  1145. Model Rendering
  1146. Loading built-in default shader for: main-v.sdr
  1147. Loading built-in default shader for: main-f.sdr
  1148. Shader Variant Features:
  1149. Lighting
  1150. Diffuse Mapping
  1151. Glow Mapping
  1152. Deferred lighting
  1153. Clip Plane
  1154. Compiling new shader:
  1155. Model Rendering
  1156. Loading built-in default shader for: main-v.sdr
  1157. Loading built-in default shader for: main-f.sdr
  1158. Shader Variant Features:
  1159. Lighting
  1160. Fog Effect
  1161. Diffuse Mapping
  1162. Glow Mapping
  1163. Deferred lighting
  1164. Clip Plane
  1165. Compiling new shader:
  1166. Model Rendering
  1167. Loading built-in default shader for: main-v.sdr
  1168. Loading built-in default shader for: main-f.sdr
  1169. Shader Variant Features:
  1170. Lighting
  1171. Diffuse Mapping
  1172. Glow Mapping
  1173. Animated Effects
  1174. Submodel Transforms
  1175. Clip Plane
  1176. Compiling new shader:
  1177. Model Rendering
  1178. Loading built-in default shader for: main-v.sdr
  1179. Loading built-in default shader for: main-f.sdr
  1180. Shader Variant Features:
  1181. Lighting
  1182. Fog Effect
  1183. Diffuse Mapping
  1184. Glow Mapping
  1185. Animated Effects
  1186. Submodel Transforms
  1187. Clip Plane
  1188. Compiling new shader:
  1189. Model Rendering
  1190. Loading built-in default shader for: main-v.sdr
  1191. Loading built-in default shader for: main-f.sdr
  1192. Shader Variant Features:
  1193. Lighting
  1194. Diffuse Mapping
  1195. Glow Mapping
  1196. Submodel Transforms
  1197. Clip Plane
  1198. Compiling new shader:
  1199. Model Rendering
  1200. Loading built-in default shader for: main-v.sdr
  1201. Loading built-in default shader for: main-f.sdr
  1202. Shader Variant Features:
  1203. Lighting
  1204. Fog Effect
  1205. Diffuse Mapping
  1206. Glow Mapping
  1207. Submodel Transforms
  1208. Clip Plane
  1209. Compiling new shader:
  1210. Model Rendering
  1211. Loading built-in default shader for: main-v.sdr
  1212. Loading built-in default shader for: main-f.sdr
  1213. Shader Variant Features:
  1214. Lighting
  1215. Diffuse Mapping
  1216. Glow Mapping
  1217. Animated Effects
  1218. Deferred lighting
  1219. Submodel Transforms
  1220. Clip Plane
  1221. Compiling new shader:
  1222. Model Rendering
  1223. Loading built-in default shader for: main-v.sdr
  1224. Loading built-in default shader for: main-f.sdr
  1225. Shader Variant Features:
  1226. Lighting
  1227. Fog Effect
  1228. Diffuse Mapping
  1229. Glow Mapping
  1230. Animated Effects
  1231. Deferred lighting
  1232. Submodel Transforms
  1233. Clip Plane
  1234. Compiling new shader:
  1235. Model Rendering
  1236. Loading built-in default shader for: main-v.sdr
  1237. Loading built-in default shader for: main-f.sdr
  1238. Shader Variant Features:
  1239. Lighting
  1240. Diffuse Mapping
  1241. Glow Mapping
  1242. Deferred lighting
  1243. Submodel Transforms
  1244. Clip Plane
  1245. Compiling new shader:
  1246. Model Rendering
  1247. Loading built-in default shader for: main-v.sdr
  1248. Loading built-in default shader for: main-f.sdr
  1249. Shader Variant Features:
  1250. Lighting
  1251. Fog Effect
  1252. Diffuse Mapping
  1253. Glow Mapping
  1254. Deferred lighting
  1255. Submodel Transforms
  1256. Clip Plane
  1257. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1258. SHOCKWAVE => Default model load: SUCCEEDED!!
  1259. SHOCKWAVE => Loading default shockwave animation...
  1260. BMPMAN: Found EFF (shockwave01.eff) with 98 frames at 30 fps.
  1261. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1262. MISSION LOAD: 'SM2-02.fs2'
  1263. Hmmm... Extension passed to mission_load...
  1264. Loading model 'subspacenode.pof'
  1265. Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1266. Starting mission message count : 638
  1267. Ending mission message count : 664
  1268. Current soundtrack set to -1 in event_music_reset_choices
  1269. Loading model 'fighter01.pof'
  1270. Submodel 'detail2' is detail level 1 of 'detail1'
  1271. Submodel 'detail2' is detail level 2 of 'detail0'
  1272. Submodel 'detail1' is detail level 1 of 'detail0'
  1273. Loading model 'Charybdis.pof'
  1274. Compiling new shader:
  1275. Model Rendering
  1276. Loading built-in default shader for: main-v.sdr
  1277. Loading built-in default shader for: main-f.sdr
  1278. Shader Variant Features:
  1279. Lighting
  1280. Diffuse Mapping
  1281. Glow Mapping
  1282. Specular Mapping
  1283. Environment Mapping
  1284. Animated Effects
  1285. Clip Plane
  1286. Compiling new shader:
  1287. Model Rendering
  1288. Loading built-in default shader for: main-v.sdr
  1289. Loading built-in default shader for: main-f.sdr
  1290. Shader Variant Features:
  1291. Lighting
  1292. Fog Effect
  1293. Diffuse Mapping
  1294. Glow Mapping
  1295. Specular Mapping
  1296. Environment Mapping
  1297. Animated Effects
  1298. Clip Plane
  1299. Compiling new shader:
  1300. Model Rendering
  1301. Loading built-in default shader for: main-v.sdr
  1302. Loading built-in default shader for: main-f.sdr
  1303. Shader Variant Features:
  1304. Lighting
  1305. Diffuse Mapping
  1306. Glow Mapping
  1307. Specular Mapping
  1308. Environment Mapping
  1309. Deferred lighting
  1310. Clip Plane
  1311. Compiling new shader:
  1312. Model Rendering
  1313. Loading built-in default shader for: main-v.sdr
  1314. Loading built-in default shader for: main-f.sdr
  1315. Shader Variant Features:
  1316. Lighting
  1317. Fog Effect
  1318. Diffuse Mapping
  1319. Glow Mapping
  1320. Specular Mapping
  1321. Environment Mapping
  1322. Deferred lighting
  1323. Clip Plane
  1324. Compiling new shader:
  1325. Model Rendering
  1326. Loading built-in default shader for: main-v.sdr
  1327. Loading built-in default shader for: main-f.sdr
  1328. Shader Variant Features:
  1329. Lighting
  1330. Diffuse Mapping
  1331. Glow Mapping
  1332. Specular Mapping
  1333. Environment Mapping
  1334. Animated Effects
  1335. Submodel Transforms
  1336. Clip Plane
  1337. Compiling new shader:
  1338. Model Rendering
  1339. Loading built-in default shader for: main-v.sdr
  1340. Loading built-in default shader for: main-f.sdr
  1341. Shader Variant Features:
  1342. Lighting
  1343. Fog Effect
  1344. Diffuse Mapping
  1345. Glow Mapping
  1346. Specular Mapping
  1347. Environment Mapping
  1348. Animated Effects
  1349. Submodel Transforms
  1350. Clip Plane
  1351. Compiling new shader:
  1352. Model Rendering
  1353. Loading built-in default shader for: main-v.sdr
  1354. Loading built-in default shader for: main-f.sdr
  1355. Shader Variant Features:
  1356. Lighting
  1357. Diffuse Mapping
  1358. Glow Mapping
  1359. Specular Mapping
  1360. Environment Mapping
  1361. Submodel Transforms
  1362. Clip Plane
  1363. Compiling new shader:
  1364. Model Rendering
  1365. Loading built-in default shader for: main-v.sdr
  1366. Loading built-in default shader for: main-f.sdr
  1367. Shader Variant Features:
  1368. Lighting
  1369. Fog Effect
  1370. Diffuse Mapping
  1371. Glow Mapping
  1372. Specular Mapping
  1373. Environment Mapping
  1374. Submodel Transforms
  1375. Clip Plane
  1376. Compiling new shader:
  1377. Model Rendering
  1378. Loading built-in default shader for: main-v.sdr
  1379. Loading built-in default shader for: main-f.sdr
  1380. Shader Variant Features:
  1381. Lighting
  1382. Diffuse Mapping
  1383. Glow Mapping
  1384. Specular Mapping
  1385. Environment Mapping
  1386. Animated Effects
  1387. Deferred lighting
  1388. Submodel Transforms
  1389. Clip Plane
  1390. Compiling new shader:
  1391. Model Rendering
  1392. Loading built-in default shader for: main-v.sdr
  1393. Loading built-in default shader for: main-f.sdr
  1394. Shader Variant Features:
  1395. Lighting
  1396. Fog Effect
  1397. Diffuse Mapping
  1398. Glow Mapping
  1399. Specular Mapping
  1400. Environment Mapping
  1401. Animated Effects
  1402. Deferred lighting
  1403. Submodel Transforms
  1404. Clip Plane
  1405. Compiling new shader:
  1406. Model Rendering
  1407. Loading built-in default shader for: main-v.sdr
  1408. Loading built-in default shader for: main-f.sdr
  1409. Shader Variant Features:
  1410. Lighting
  1411. Diffuse Mapping
  1412. Glow Mapping
  1413. Specular Mapping
  1414. Environment Mapping
  1415. Deferred lighting
  1416. Submodel Transforms
  1417. Clip Plane
  1418. Compiling new shader:
  1419. Model Rendering
  1420. Loading built-in default shader for: main-v.sdr
  1421. Loading built-in default shader for: main-f.sdr
  1422. Shader Variant Features:
  1423. Lighting
  1424. Fog Effect
  1425. Diffuse Mapping
  1426. Glow Mapping
  1427. Specular Mapping
  1428. Environment Mapping
  1429. Deferred lighting
  1430. Submodel Transforms
  1431. Clip Plane
  1432. BMPMAN: Found EFF (awac-trans.eff) with 46 frames at 15 fps.
  1433. BMPMAN: Found EFF (awac-trans-glow.eff) with 46 frames at 15 fps.
  1434. Potential problem found: Unrecognized subsystem type 'rad_backleft', believed to be in ship Charybdis.pof
  1435. Potential problem found: Unrecognized subsystem type 'rad_backright', believed to be in ship Charybdis.pof
  1436. Potential problem found: Unrecognized subsystem type 'rad_forward', believed to be in ship Charybdis.pof
  1437. Found live debris model for 'radara'
  1438. Found live debris model for 'radara'
  1439. Found live debris model for 'radara'
  1440. Found live debris model for 'radara'
  1441. Found live debris model for 'radara'
  1442. Found live debris model for 'radara'
  1443. Submodel 'detail1' is detail level 1 of 'detail0'
  1444. Submodel 'detail2' is detail level 2 of 'detail0'
  1445. Submodel 'detail3' is detail level 3 of 'detail0'
  1446. Submodel 'radarb' is detail level 1 of 'radara'
  1447. Submodel 'radarc' is detail level 2 of 'radara'
  1448. Submodel 'detail2' is detail level 1 of 'detail1'
  1449. Submodel 'detail3' is detail level 2 of 'detail1'
  1450. Submodel 'detail3' is detail level 1 of 'detail2'
  1451. Allocating space for at least 16 new ship subsystems ... a total of 200 is now available (16 in-use).
  1452. Loading model 'corvette2t-01.pof'
  1453. Compiling new shader:
  1454. Model Rendering
  1455. Loading built-in default shader for: main-v.sdr
  1456. Loading built-in default shader for: main-f.sdr
  1457. Shader Variant Features:
  1458. Lighting
  1459. Diffuse Mapping
  1460. Specular Mapping
  1461. Normal Mapping
  1462. Environment Mapping
  1463. Animated Effects
  1464. Clip Plane
  1465. Compiling new shader:
  1466. Model Rendering
  1467. Loading built-in default shader for: main-v.sdr
  1468. Loading built-in default shader for: main-f.sdr
  1469. Shader Variant Features:
  1470. Lighting
  1471. Fog Effect
  1472. Diffuse Mapping
  1473. Specular Mapping
  1474. Normal Mapping
  1475. Environment Mapping
  1476. Animated Effects
  1477. Clip Plane
  1478. Compiling new shader:
  1479. Model Rendering
  1480. Loading built-in default shader for: main-v.sdr
  1481. Loading built-in default shader for: main-f.sdr
  1482. Shader Variant Features:
  1483. Lighting
  1484. Diffuse Mapping
  1485. Specular Mapping
  1486. Normal Mapping
  1487. Environment Mapping
  1488. Deferred lighting
  1489. Clip Plane
  1490. Compiling new shader:
  1491. Model Rendering
  1492. Loading built-in default shader for: main-v.sdr
  1493. Loading built-in default shader for: main-f.sdr
  1494. Shader Variant Features:
  1495. Lighting
  1496. Fog Effect
  1497. Diffuse Mapping
  1498. Specular Mapping
  1499. Normal Mapping
  1500. Environment Mapping
  1501. Deferred lighting
  1502. Clip Plane
  1503. Compiling new shader:
  1504. Model Rendering
  1505. Loading built-in default shader for: main-v.sdr
  1506. Loading built-in default shader for: main-f.sdr
  1507. Shader Variant Features:
  1508. Lighting
  1509. Diffuse Mapping
  1510. Specular Mapping
  1511. Normal Mapping
  1512. Environment Mapping
  1513. Animated Effects
  1514. Submodel Transforms
  1515. Clip Plane
  1516. Compiling new shader:
  1517. Model Rendering
  1518. Loading built-in default shader for: main-v.sdr
  1519. Loading built-in default shader for: main-f.sdr
  1520. Shader Variant Features:
  1521. Lighting
  1522. Fog Effect
  1523. Diffuse Mapping
  1524. Specular Mapping
  1525. Normal Mapping
  1526. Environment Mapping
  1527. Animated Effects
  1528. Submodel Transforms
  1529. Clip Plane
  1530. Compiling new shader:
  1531. Model Rendering
  1532. Loading built-in default shader for: main-v.sdr
  1533. Loading built-in default shader for: main-f.sdr
  1534. Shader Variant Features:
  1535. Lighting
  1536. Diffuse Mapping
  1537. Specular Mapping
  1538. Normal Mapping
  1539. Environment Mapping
  1540. Submodel Transforms
  1541. Clip Plane
  1542. Compiling new shader:
  1543. Model Rendering
  1544. Loading built-in default shader for: main-v.sdr
  1545. Loading built-in default shader for: main-f.sdr
  1546. Shader Variant Features:
  1547. Lighting
  1548. Fog Effect
  1549. Diffuse Mapping
  1550. Specular Mapping
  1551. Normal Mapping
  1552. Environment Mapping
  1553. Submodel Transforms
  1554. Clip Plane
  1555. Compiling new shader:
  1556. Model Rendering
  1557. Loading built-in default shader for: main-v.sdr
  1558. Loading built-in default shader for: main-f.sdr
  1559. Shader Variant Features:
  1560. Lighting
  1561. Diffuse Mapping
  1562. Specular Mapping
  1563. Normal Mapping
  1564. Environment Mapping
  1565. Animated Effects
  1566. Deferred lighting
  1567. Submodel Transforms
  1568. Clip Plane
  1569. Compiling new shader:
  1570. Model Rendering
  1571. Loading built-in default shader for: main-v.sdr
  1572. Loading built-in default shader for: main-f.sdr
  1573. Shader Variant Features:
  1574. Lighting
  1575. Fog Effect
  1576. Diffuse Mapping
  1577. Specular Mapping
  1578. Normal Mapping
  1579. Environment Mapping
  1580. Animated Effects
  1581. Deferred lighting
  1582. Submodel Transforms
  1583. Clip Plane
  1584. Compiling new shader:
  1585. Model Rendering
  1586. Loading built-in default shader for: main-v.sdr
  1587. Loading built-in default shader for: main-f.sdr
  1588. Shader Variant Features:
  1589. Lighting
  1590. Diffuse Mapping
  1591. Specular Mapping
  1592. Normal Mapping
  1593. Environment Mapping
  1594. Deferred lighting
  1595. Submodel Transforms
  1596. Clip Plane
  1597. Compiling new shader:
  1598. Model Rendering
  1599. Loading built-in default shader for: main-v.sdr
  1600. Loading built-in default shader for: main-f.sdr
  1601. Shader Variant Features:
  1602. Lighting
  1603. Fog Effect
  1604. Diffuse Mapping
  1605. Specular Mapping
  1606. Normal Mapping
  1607. Environment Mapping
  1608. Deferred lighting
  1609. Submodel Transforms
  1610. Clip Plane
  1611. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1612. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1613. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1614. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1615. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1616. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1617. Loading model 'fighter13.pof'
  1618. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1619. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1620. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1621. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1622. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1623. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1624. Loading model 'Basilisk.pof'
  1625. Submodel 'detail1' is detail level 1 of 'detail0'
  1626. Submodel 'detail2' is detail level 2 of 'detail0'
  1627. Submodel 'detail3' is detail level 3 of 'detail0'
  1628. Submodel 'detail2' is detail level 1 of 'detail1'
  1629. Submodel 'detail3' is detail level 2 of 'detail1'
  1630. Submodel 'detail3' is detail level 1 of 'detail2'
  1631. Loading model 'Mara.pof'
  1632. Submodel 'detail1' is detail level 1 of 'detail0'
  1633. Submodel 'detail2' is detail level 2 of 'detail0'
  1634. Submodel 'detail3' is detail level 3 of 'detail0'
  1635. Submodel 'detail2' is detail level 1 of 'detail1'
  1636. Submodel 'detail3' is detail level 2 of 'detail1'
  1637. Submodel 'detail3' is detail level 1 of 'detail2'
  1638. Loading model 'Manticore.pof'
  1639. Submodel 'detail1' is detail level 1 of 'detail0'
  1640. Submodel 'detail2' is detail level 2 of 'detail0'
  1641. Submodel 'detail2' is detail level 1 of 'detail1'
  1642. Loading model 'Taurvi.pof'
  1643. Submodel 'detail1' is detail level 1 of 'detail0'
  1644. Submodel 'detail2' is detail level 2 of 'detail0'
  1645. Submodel 'detail3' is detail level 3 of 'detail0'
  1646. Submodel 'detail2' is detail level 1 of 'detail1'
  1647. Submodel 'detail3' is detail level 2 of 'detail1'
  1648. Submodel 'detail3' is detail level 1 of 'detail2'
  1649. Loading model 'fighter2t-05.pof'
  1650. Submodel 'detail3' is detail level 3 of 'detail0'
  1651. Submodel 'detail2' is detail level 2 of 'detail0'
  1652. Submodel 'detail1' is detail level 1 of 'detail0'
  1653. Submodel 'detail3' is detail level 1 of 'detail2'
  1654. Submodel 'detail3' is detail level 2 of 'detail1'
  1655. Submodel 'detail2' is detail level 1 of 'detail1'
  1656. Loading model 'Aeshma.pof'
  1657. Submodel 'detail1' is detail level 1 of 'detail0'
  1658. Submodel 'detail2' is detail level 2 of 'detail0'
  1659. Submodel 'detail3' is detail level 3 of 'detail0'
  1660. Submodel 'detail2' is detail level 1 of 'detail1'
  1661. Submodel 'detail3' is detail level 2 of 'detail1'
  1662. Submodel 'detail3' is detail level 1 of 'detail2'
  1663. Loading model 'fighter2t-02.pof'
  1664. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1665. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1666. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1667. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1668. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1669. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1670. OpenGL: Created 512x512 FBO!
  1671. ANI gas with size 128x127 (0.8% wasted)
  1672. Adding default sun.
  1673. =================== STARTING LEVEL DATA LOAD ==================
  1674. Loading model 'support2t-01.pof'
  1675. Submodel 'bodyb' is detail level 1 of 'bodya'
  1676. Submodel 'bodyc' is detail level 2 of 'bodya'
  1677. Submodel 'bodyd' is detail level 3 of 'bodya'
  1678. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1679. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1680. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1681. Loading model 'Nephthys.pof'
  1682. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1683. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1684. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1685. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1686. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1687. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1688. Loading model 'uefsupport.pof'
  1689. Submodel 'detail1' is detail level 1 of 'detail0'
  1690. Submodel 'detail2' is detail level 2 of 'detail0'
  1691. Submodel 'detail2' is detail level 1 of 'detail1'
  1692. Allocating space for at least 151 new ship subsystems ... a total of 400 is now available (64 in-use).
  1693. About to page in ships!
  1694. ANI shield-f01 with size 112x93 (27.3% wasted)
  1695. ANI shieldft-02 with size 112x93 (27.3% wasted)
  1696. ANI shield-f13 with size 112x93 (27.3% wasted)
  1697. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1698. ANI shield-f10 with size 112x93 (27.3% wasted)
  1699. ANI shield-f11 with size 112x93 (27.3% wasted)
  1700. ANI shieldfs-01 with size 112x93 (27.3% wasted)
  1701. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  1702. ANI shieldbs-01 with size 112x93 (27.3% wasted)
  1703. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  1704. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  1705. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1706. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1707. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1708. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1709. Loading model 'fighterflak.pof'
  1710. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1711. BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
  1712. BMPMAN: Found EFF (Particle_Red.eff) with 11 frames at 22 fps.
  1713. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1714. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1715. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1716. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1717. Loading model 'Blip.pof'
  1718. Submodel 'blipb' is detail level 1 of 'blipa'
  1719. Submodel 'blipc' is detail level 2 of 'blipa'
  1720. Submodel 'blipd' is detail level 3 of 'blipa'
  1721. Submodel 'blipc' is detail level 1 of 'blipb'
  1722. Submodel 'blipd' is detail level 2 of 'blipb'
  1723. Submodel 'blipd' is detail level 1 of 'blipc'
  1724. Loading model 'rockeye.pof'
  1725. Submodel 'detail1' is detail level 1 of 'detail0'
  1726. Submodel 'detail2' is detail level 2 of 'detail0'
  1727. Submodel 'detail2' is detail level 1 of 'detail1'
  1728. Loading model 'Tempest.pof'
  1729. Submodel 'detail2' is detail level 1 of 'detail1'
  1730. Submodel 'detail2' is detail level 2 of 'detail0'
  1731. Submodel 'detail1' is detail level 1 of 'detail0'
  1732. Loading model 'NewHornet.pof'
  1733. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1734. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1735. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1736. Loading model 'bombardier.pof'
  1737. Submodel 'detail1' is detail level 1 of 'detail0'
  1738. Submodel 'detail2' is detail level 2 of 'detail0'
  1739. Submodel 'detail2' is detail level 1 of 'detail1'
  1740. Loading model 'crossbow.pof'
  1741. No subsystems found for model "crossbow.pof".
  1742. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1743. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1744. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1745. Loading model 'tag-a.pof'
  1746. Submodel 'detail1' is detail level 1 of 'detail0'
  1747. Submodel 'detail2' is detail level 2 of 'detail0'
  1748. Submodel 'detail2' is detail level 1 of 'detail1'
  1749. Loading model 'piranha.pof'
  1750. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1751. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1752. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1753. Loading model 'cmeasure01.pof'
  1754. Loading model 'VasudanCM.pof'
  1755. Submodel 'detail1' is detail level 1 of 'detail0'
  1756. Loading model 'S_Rockeye.pof'
  1757. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  1758. Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
  1759. Loading model 'S_Hornet.pof'
  1760. Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
  1761. Loading model 'S_Harpoon.pof'
  1762. Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
  1763. Loading model 'S_Trebuchet.pof'
  1764. Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
  1765. Loading model 'ShivanCluster.pof'
  1766. Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
  1767. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  1768. Loading model 'S_Bomb.pof'
  1769. Submodel 'bomblod2' is detail level 1 of 'bomblod1'
  1770. Loading model 'hornet.pof'
  1771. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1772. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1773. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1774. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1775. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1776. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1777. Loading model 'debris01.pof'
  1778. Loading model 'debris02.pof'
  1779. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1780. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1781. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1782. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1783. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1784. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1785. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  1786. Paging in mission messages
  1787. Stopping model page in...
  1788. ANI objective1.ani with size 149x21 (34.4% wasted)
  1789. ANI head1.ani with size 164x132 (48.4% wasted)
  1790. ANI support1.ani with size 108x24 (25.0% wasted)
  1791. ANI damage1.ani with size 148x25 (21.9% wasted)
  1792. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1793. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1794. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1795. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1796. ANI weapons1.ani with size 126x30 (6.3% wasted)
  1797. ANI weapons1_b.ani with size 150x30 (6.3% wasted)
  1798. ANI weapons3.ani with size 138x17 (46.9% wasted)
  1799. ANI weapons3_b.ani with size 150x17 (46.9% wasted)
  1800. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1801. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1802. ANI time1.ani with size 47x23 (28.1% wasted)
  1803. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1804. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1805. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1806. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1807. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1808. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1809. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1810. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1811. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1812. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1813. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1814. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1815. ANI energy1.ani with size 12x41 (35.9% wasted)
  1816. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1817. ANI gas.ani with size 128x127 (0.8% wasted)
  1818. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1819. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  1820. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  1821. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1822. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  1823. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  1824. ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
  1825. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  1826. ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
  1827. User bitmap 'TMP256x256+8'
  1828. User bitmap 'TMP256x256+8'
  1829. User bitmap 'TMP512x512+8'
  1830. User bitmap 'TMP256x256+8'
  1831. Bmpman: 2796/4750 bitmap slots in use.
  1832. Ending level bitmap paging...
  1833. =================== ENDING LOAD ================
  1834. Real count = 637, Estimated count = 425
  1835. ================================================
  1836. SCRIPTING: Starting flashy deaths script loading
  1837.  
  1838. Class: gtf ulysses
  1839. DRM: 0.25
  1840. DE: 3
  1841. DM: 1
  1842.  
  1843. Class: gtf hercules
  1844. DRM: 0.25
  1845. DE: 3
  1846. DM: 1
  1847.  
  1848. Class: gtf hercules mark ii
  1849. DRM: 0.25
  1850. DE: 3
  1851. DM: 1
  1852.  
  1853. Class: gtf ares
  1854. DRM: 0.25
  1855. DE: 3
  1856. DM: 1
  1857.  
  1858. Class: gtf erinyes
  1859. DRM: 0.25
  1860. DE: 3
  1861. DM: 1
  1862.  
  1863. Class: gtf loki
  1864. DRM: 0.25
  1865. DE: 3
  1866. DM: 1
  1867.  
  1868. Class: gtf pegasus
  1869. DRM: 0.25
  1870. DE: 3
  1871. DM: 1
  1872.  
  1873. Class: gtf perseus
  1874. DRM: 0.25
  1875. DE: 3
  1876. DM: 1
  1877.  
  1878. Class: gtf myrmidon
  1879. DRM: 0.25
  1880. DE: 3
  1881. DM: 1
  1882.  
  1883. Class: sf mara (terrans)
  1884. DRM: 0.25
  1885. DE: 3
  1886. DM: 1
  1887.  
  1888. Class: gtb artemis
  1889. DRM: 0.25
  1890. DE: 3
  1891. DM: 1
  1892.  
  1893. Class: gtb artemis d.h.
  1894. DRM: 0.25
  1895. DE: 3
  1896. DM: 1
  1897.  
  1898. Class: gtb medusa
  1899. DRM: 0.25
  1900. DE: 3
  1901. DM: 1
  1902.  
  1903. Class: gtb ursa
  1904. DRM: 0.25
  1905. DE: 3
  1906. DM: 1
  1907.  
  1908. Class: gtb zeus
  1909. DRM: 0.25
  1910. DE: 3
  1911. DM: 1
  1912.  
  1913. Class: gtb boanerges
  1914. DRM: 0.25
  1915. DE: 3
  1916. DM: 1
  1917.  
  1918. Class: gtdr amazon
  1919. DRM: 0.25
  1920. DE: 3
  1921. DM: 1
  1922.  
  1923. Class: gtdr amazon advanced
  1924. DRM: 0.25
  1925. DE: 3
  1926. DM: 1
  1927. FRM: 1
  1928. FE: 6
  1929. BE: 0.45
  1930. BEDu: 5000
  1931. BEDM: 2.5
  1932.  
  1933. Class: gts hygeia
  1934. DRM: 0.25
  1935. DE: 3
  1936. DM: 1
  1937. FRM: 1
  1938. FE: 6
  1939.  
  1940. Class: gtfr triton
  1941. DRM: 0.25
  1942. DE: 3
  1943. DM: 1
  1944. FRM: 1
  1945. FE: 6
  1946. BE: 0.45
  1947. BEDu: 5000
  1948. BEDM: 2.5
  1949.  
  1950. Class: tc-tri
  1951. DRM: 0.25
  1952. DE: 3
  1953. DM: 1
  1954. FRM: 1
  1955. FE: 6
  1956. BE: 0.4
  1957. BEDu: 4000
  1958. BEDM: 2.5
  1959.  
  1960. Class: gtfr poseidon
  1961. DRM: 0.25
  1962. DE: 3
  1963. DM: 1
  1964. FRM: 1
  1965. FE: 6
  1966.  
  1967. Class: tc 2
  1968. DRM: 0.25
  1969. DE: 3
  1970. DM: 1
  1971.  
  1972. Class: tsc 2
  1973. DRM: 0.25
  1974. DE: 3
  1975. DM: 1
  1976.  
  1977. Class: tac 1
  1978. DRM: 0.25
  1979. DE: 3
  1980. DM: 1
  1981.  
  1982. Class: ttc 1
  1983. DRM: 0.25
  1984. DE: 3
  1985. DM: 1
  1986.  
  1987. Class: gtc fenris
  1988. DRM: 0.25
  1989. DE: 3
  1990. DM: 1
  1991. FRM: 2
  1992. FE: 6
  1993. BE: 0.6
  1994. BEDu: 8000
  1995. BEDM: 2.5
  1996.  
  1997. Class: gtm hippocrates
  1998. DRM: 0.25
  1999. DE: 3
  2000. DM: 1
  2001. FRM: 1
  2002. FE: 6
  2003. BE: 0.6
  2004. BEDu: 8000
  2005. BEDM: 2.5
  2006.  
  2007. Class: gtc leviathan
  2008. DRM: 0.25
  2009. DE: 3
  2010. DM: 1
  2011. FRM: 2
  2012. FE: 6
  2013. BE: 0.6
  2014. BEDu: 8000
  2015. BEDM: 2.5
  2016.  
  2017. Class: gtsc faustus
  2018. DRM: 0.25
  2019. DE: 3
  2020. DM: 1
  2021. FRM: 1
  2022. FE: 6
  2023. BE: 0.6
  2024. BEDu: 8000
  2025. BEDM: 2.5
  2026.  
  2027. Class: gtg zephyrus
  2028. DRM: 0.25
  2029. DE: 3
  2030. DM: 1
  2031. FRM: 1
  2032. FE: 6
  2033. BE: 0.55
  2034. BEDu: 7000
  2035. BEDM: 2.5
  2036.  
  2037. Class: gta charybdis
  2038. DRM: 0.25
  2039. DE: 3
  2040. DM: 1
  2041. FRM: 1
  2042. FE: 6
  2043. BE: 0.5
  2044. BEDu: 6000
  2045. BEDM: 2.5
  2046.  
  2047. Class: gtd orion
  2048. DRM: 0.25
  2049. DE: 3
  2050. DM: 1
  2051. FRM: 2
  2052. FE: 6
  2053. BE: 0.7
  2054. BEDu: 10000
  2055. BEDM: 2.5
  2056.  
  2057. Class: gtd hecate
  2058. DRM: 0.25
  2059. DE: 3
  2060. DM: 1
  2061. FRM: 2
  2062. FE: 6
  2063. BE: 0.7
  2064. BEDu: 10000
  2065. BEDM: 2.5
  2066.  
  2067. Class: gtd orion#2 (bastion)
  2068. DRM: 0.25
  2069. DE: 3
  2070. DM: 1
  2071. FRM: 2
  2072. FE: 6
  2073. BE: 0.7
  2074. BEDu: 10000
  2075. BEDM: 2.5
  2076.  
  2077. Class: gtd hades
  2078. DRM: 0.25
  2079. DE: 3
  2080. DM: 1
  2081. FRM: 2
  2082. FE: 6
  2083. BE: 0.7
  2084. BEDu: 10000
  2085. BEDM: 2.5
  2086.  
  2087. Class: gti arcadia
  2088. DRM: 0.25
  2089. DE: 3
  2090. DM: 1
  2091. FRM: 2
  2092. FE: 6
  2093. BE: 0.7
  2094. BEDu: 10000
  2095. BEDM: 2.5
  2096.  
  2097. Class: gtva colossus
  2098. DRM: 0.25
  2099. DE: 3
  2100. DM: 1
  2101. FRM: 5
  2102. FE: 6
  2103. BE: 0.75
  2104. BEDu: 11000
  2105. BEDM: 2.5
  2106.  
  2107. Class: gtcv deimos
  2108. DRM: 0.25
  2109. DE: 3
  2110. DM: 1
  2111. FRM: 2
  2112. FE: 6
  2113. BE: 0.65
  2114. BEDu: 9000
  2115. BEDM: 2.5
  2116.  
  2117. Class: gtc aeolus
  2118. DRM: 0.25
  2119. DE: 3
  2120. DM: 1
  2121. FRM: 2
  2122. FE: 6
  2123. BE: 0.6
  2124. BEDu: 8000
  2125. BEDM: 2.5
  2126.  
  2127. Class: ntf iceni
  2128. DRM: 0.25
  2129. DE: 3
  2130. DM: 1
  2131. FRM: 2
  2132. FE: 6
  2133. BE: 0.65
  2134. BEDu: 9000
  2135. BEDM: 2.5
  2136.  
  2137. Class: ntf boadicea
  2138. DRM: 0.25
  2139. DE: 3
  2140. DM: 1
  2141. FRM: 2
  2142. FE: 6
  2143. BE: 0.6
  2144. BEDu: 8000
  2145. BEDM: 2.5
  2146.  
  2147. Class: gtt elysium
  2148. DRM: 0.25
  2149. DE: 3
  2150. DM: 1
  2151.  
  2152. Class: gtt argo
  2153. DRM: 0.25
  2154. DE: 3
  2155. DM: 1
  2156. FRM: 1
  2157. FE: 6
  2158. BE: 0.4
  2159. BEDu: 4000
  2160. BEDM: 2.5
  2161.  
  2162. Class: gti ganymede
  2163. DRM: 0.25
  2164. DE: 3
  2165. DM: 1
  2166. FRM: 2
  2167. FE: 6
  2168. BE: 0.7
  2169. BEDu: 10000
  2170. BEDM: 2.5
  2171.  
  2172. Class: knossos
  2173. DRM: 0.25
  2174. DE: 3
  2175. DM: 1
  2176. FRM: 5
  2177. FE: 6
  2178. BE: 0.8
  2179. BEDu: 12000
  2180. BEDM: 2.5
  2181.  
  2182. Class: gtsg watchdog
  2183. DRM: 0.25
  2184. DE: 3
  2185. DM: 1
  2186.  
  2187. Class: gtsg cerberus
  2188. DRM: 0.25
  2189. DE: 3
  2190. DM: 1
  2191.  
  2192. Class: gtsg alastor
  2193. DRM: 0.25
  2194. DE: 3
  2195. DM: 1
  2196.  
  2197. Class: gtep hermes
  2198. DRM: 0.25
  2199. DE: 3
  2200. DM: 1
  2201.  
  2202. Class: tc-meson bomb
  2203. FRM: 4
  2204. FE: 6
  2205. BE: 0.8
  2206. BEDu: 10000
  2207. BEDM: 10
  2208.  
  2209. Class: gtsg mjolnir
  2210. DRM: 0.25
  2211. DE: 3
  2212. DM: 1
  2213. FRM: 2
  2214. FE: 6
  2215. BE: 0.6
  2216. BEDu: 8000
  2217. BEDM: 2.5
  2218.  
  2219. Class: gtsg mjolnir#home
  2220. DRM: 0.25
  2221. DE: 3
  2222. DM: 1
  2223. FRM: 2
  2224. FE: 6
  2225. BE: 0.6
  2226. BEDu: 8000
  2227. BEDM: 2.5
  2228.  
  2229. Class: gvf seth
  2230. DRM: 0.25
  2231. DE: 3
  2232. DM: 1
  2233.  
  2234. Class: gvf horus
  2235. DRM: 0.25
  2236. DE: 3
  2237. DM: 1
  2238.  
  2239. Class: gvf thoth
  2240. DRM: 0.25
  2241. DE: 3
  2242. DM: 1
  2243.  
  2244. Class: gvf serapis
  2245. DRM: 0.25
  2246. DE: 3
  2247. DM: 1
  2248.  
  2249. Class: gvf tauret
  2250. DRM: 0.25
  2251. DE: 3
  2252. DM: 1
  2253.  
  2254. Class: gvb sekhmet
  2255. DRM: 0.25
  2256. DE: 3
  2257. DM: 1
  2258.  
  2259. Class: gvb osiris
  2260. DRM: 0.25
  2261. DE: 3
  2262. DM: 1
  2263.  
  2264. Class: gvb bakha
  2265. DRM: 0.25
  2266. DE: 3
  2267. DM: 1
  2268.  
  2269. Class: gvf ptah
  2270. DRM: 0.25
  2271. DE: 3
  2272. DM: 1
  2273.  
  2274. Class: gvs nephthys
  2275. DRM: 0.25
  2276. DE: 3
  2277. DM: 1
  2278. FRM: 1
  2279. FE: 6
  2280.  
  2281. Class: gvt isis
  2282. DRM: 0.25
  2283. DE: 3
  2284. DM: 1
  2285.  
  2286. Class: pvfr ma'at
  2287. DRM: 0.25
  2288. DE: 3
  2289. DM: 1
  2290. FRM: 1
  2291. FE: 6
  2292.  
  2293. Class: gvfr bes
  2294. DRM: 0.25
  2295. DE: 3
  2296. DM: 1
  2297. FRM: 1
  2298. FE: 6
  2299.  
  2300. Class: vac 5
  2301. DRM: 0.25
  2302. DE: 3
  2303. DM: 1
  2304.  
  2305. Class: vac 4
  2306. DRM: 0.25
  2307. DE: 3
  2308. DM: 1
  2309.  
  2310. Class: gvfr satis
  2311. DRM: 0.25
  2312. DE: 3
  2313. DM: 1
  2314. FRM: 1
  2315. FE: 6
  2316. BE: 0.45
  2317. BEDu: 5000
  2318. BEDM: 2.5
  2319.  
  2320. Class: gvg anuket
  2321. DRM: 0.25
  2322. DE: 3
  2323. DM: 1
  2324. FRM: 1
  2325. FE: 6
  2326. BE: 0.55
  2327. BEDu: 7000
  2328. BEDM: 2.5
  2329.  
  2330. Class: gvc aten
  2331. DRM: 0.25
  2332. DE: 3
  2333. DM: 1
  2334. FRM: 2
  2335. FE: 6
  2336. BE: 0.6
  2337. BEDu: 8000
  2338. BEDM: 2.5
  2339.  
  2340. Class: gvc mentu
  2341. DRM: 0.25
  2342. DE: 3
  2343. DM: 1
  2344. FRM: 2
  2345. FE: 6
  2346. BE: 0.6
  2347. BEDu: 8000
  2348. BEDM: 2.5
  2349.  
  2350. Class: gvcv sobek
  2351. DRM: 0.25
  2352. DE: 3
  2353. DM: 1
  2354. FRM: 2
  2355. FE: 6
  2356. BE: 0.65
  2357. BEDu: 9000
  2358. BEDM: 2.5
  2359.  
  2360. Class: gvd typhon
  2361. DRM: 0.25
  2362. DE: 3
  2363. DM: 1
  2364. FRM: 2
  2365. FE: 6
  2366. BE: 0.7
  2367. BEDu: 10000
  2368. BEDM: 2.5
  2369.  
  2370. Class: gvsg ankh
  2371. DRM: 0.25
  2372. DE: 3
  2373. DM: 1
  2374.  
  2375. Class: gvsg edjo
  2376. DRM: 0.25
  2377. DE: 3
  2378. DM: 1
  2379.  
  2380. Class: gvep ra
  2381. DRM: 0.25
  2382. DE: 3
  2383. DM: 1
  2384.  
  2385. Class: gva setekh
  2386. DRM: 0.25
  2387. DE: 3
  2388. DM: 1
  2389. FRM: 1
  2390. FE: 6
  2391. BE: 0.5
  2392. BEDu: 6000
  2393. BEDM: 2.5
  2394.  
  2395. Class: gvd hatshepsut
  2396. DRM: 0.25
  2397. DE: 3
  2398. DM: 1
  2399. FRM: 2
  2400. FE: 6
  2401. BE: 0.7
  2402. BEDu: 10000
  2403. BEDM: 2.5
  2404.  
  2405. Class: sf dragon
  2406. DRM: 0.25
  2407. DE: 3
  2408. DM: 1
  2409.  
  2410. Class: sf basilisk
  2411. DRM: 0.25
  2412. DE: 3
  2413. DM: 1
  2414.  
  2415. Class: sf manticore
  2416. DRM: 0.25
  2417. DE: 3
  2418. DM: 1
  2419.  
  2420. Class: sf aeshma
  2421. DRM: 0.25
  2422. DE: 3
  2423. DM: 1
  2424.  
  2425. Class: sf mara
  2426. DRM: 0.25
  2427. DE: 3
  2428. DM: 1
  2429.  
  2430. Class: sf astaroth
  2431. DRM: 0.25
  2432. DE: 3
  2433. DM: 1
  2434.  
  2435. Class: sb nephilim
  2436. DRM: 0.25
  2437. DE: 3
  2438. DM: 1
  2439.  
  2440. Class: sb taurvi
  2441. DRM: 0.25
  2442. DE: 3
  2443. DM: 1
  2444.  
  2445. Class: sb nahema
  2446. DRM: 0.25
  2447. DE: 3
  2448. DM: 1
  2449.  
  2450. Class: sb seraphim
  2451. DRM: 0.25
  2452. DE: 3
  2453. DM: 1
  2454.  
  2455. Class: st azrael
  2456. DRM: 0.25
  2457. DE: 3
  2458. DM: 1
  2459.  
  2460. Class: sfr dis
  2461. DRM: 0.25
  2462. DE: 3
  2463. DM: 1
  2464. FRM: 1
  2465. FE: 6
  2466. BE: 0.45
  2467. BEDu: 5000
  2468. BEDM: 2.5
  2469.  
  2470. Class: sac 3
  2471. DRM: 0.25
  2472. DE: 3
  2473. DM: 1
  2474. FRM: 1
  2475. FE: 6
  2476. BE: 0.4
  2477. BEDu: 4000
  2478. BEDM: 2.5
  2479.  
  2480. Class: sfr mephisto
  2481. DRM: 0.25
  2482. DE: 3
  2483. DM: 1
  2484. FRM: 1
  2485. FE: 6
  2486.  
  2487. Class: sc 5
  2488. DRM: 0.25
  2489. DE: 3
  2490. DM: 1
  2491.  
  2492. Class: sfr asmodeus
  2493. DRM: 0.25
  2494. DE: 3
  2495. DM: 1
  2496. FRM: 1
  2497. FE: 6
  2498. BE: 0.45
  2499. BEDu: 5000
  2500. BEDM: 2.5
  2501.  
  2502. Class: sac 2
  2503. DRM: 0.25
  2504. DE: 3
  2505. DM: 1
  2506.  
  2507. Class: sc lilith
  2508. DRM: 0.25
  2509. DE: 3
  2510. DM: 1
  2511. FRM: 2
  2512. FE: 6
  2513. BE: 0.6
  2514. BEDu: 8000
  2515. BEDM: 2.5
  2516.  
  2517. Class: sc rakshasa
  2518. DRM: 0.25
  2519. DE: 3
  2520. DM: 1
  2521. FRM: 2
  2522. FE: 6
  2523. BE: 0.6
  2524. BEDu: 8000
  2525. BEDM: 2.5
  2526.  
  2527. Class: sd demon
  2528. DRM: 0.25
  2529. DE: 3
  2530. DM: 1
  2531. FRM: 2
  2532. FE: 6
  2533. BE: 0.7
  2534. BEDu: 10000
  2535. BEDM: 2.5
  2536.  
  2537. Class: sd ravana
  2538. DRM: 0.25
  2539. DE: 3
  2540. DM: 1
  2541. FRM: 2
  2542. FE: 6
  2543. BE: 0.7
  2544. BEDu: 10000
  2545. BEDM: 2.5
  2546.  
  2547. Class: sd lucifer
  2548. DRM: 0.25
  2549. DE: 3
  2550. DM: 1
  2551. FRM: 2
  2552. FE: 6
  2553. BE: 0.7
  2554. BEDu: 10000
  2555. BEDM: 2.5
  2556.  
  2557. Class: ssg trident
  2558. DRM: 0.25
  2559. DE: 3
  2560. DM: 1
  2561.  
  2562. Class: ssg belial
  2563. DRM: 0.25
  2564. DE: 3
  2565. DM: 1
  2566.  
  2567. Class: ssg rahu
  2568. DRM: 0.25
  2569. DE: 3
  2570. DM: 1
  2571. FRM: 1
  2572. FE: 6
  2573. BE: 0.55
  2574. BEDu: 7000
  2575. BEDM: 2.5
  2576.  
  2577. Class: scv moloch
  2578. DRM: 0.25
  2579. DE: 3
  2580. DM: 1
  2581. FRM: 2
  2582. FE: 6
  2583. BE: 0.65
  2584. BEDu: 9000
  2585. BEDM: 2.5
  2586.  
  2587. Class: sj sathanas
  2588. DRM: 0.25
  2589. DE: 3
  2590. DM: 1
  2591. FRM: 5
  2592. FE: 6
  2593. BE: 0.75
  2594. BEDu: 11000
  2595. BEDM: 2.5
  2596.  
  2597. Class: shivan comm node
  2598. DRM: 0.25
  2599. DE: 3
  2600. DM: 1
  2601. FRM: 1
  2602. FE: 6
  2603. BE: 0.65
  2604. BEDu: 9000
  2605. BEDM: 2.5
  2606.  
  2607. Class: gtf aurora
  2608. DRM: 0.25
  2609. DE: 3
  2610. DM: 1
  2611.  
  2612. Class: gtf kulas
  2613. DRM: 0.25
  2614. DE: 3
  2615. DM: 1
  2616.  
  2617. Class: gtf comanche
  2618. DRM: 0.25
  2619. DE: 3
  2620. DM: 1
  2621.  
  2622. Class: gtf seminole
  2623. DRM: 0.25
  2624. DE: 3
  2625. DM: 1
  2626.  
  2627. Class: gtf cherokee
  2628. DRM: 0.25
  2629. DE: 3
  2630. DM: 1
  2631.  
  2632. Class: gtb yurok
  2633. DRM: 0.25
  2634. DE: 3
  2635. DM: 1
  2636.  
  2637. Class: gtb navajo
  2638. DRM: 0.25
  2639. DE: 3
  2640. DM: 1
  2641.  
  2642. Class: gtc hyperion
  2643. DRM: 0.25
  2644. DE: 3
  2645. DM: 1
  2646. FRM: 2
  2647. FE: 6
  2648. BE: 0.6
  2649. BEDu: 8000
  2650. BEDM: 2.5
  2651.  
  2652. Class: gtcv chimera
  2653. DRM: 0.25
  2654. DE: 3
  2655. DM: 1
  2656. FRM: 2
  2657. FE: 6
  2658. BE: 0.65
  2659. BEDu: 9000
  2660. BEDM: 2.5
  2661.  
  2662. Class: gtcv bellerophon
  2663. DRM: 0.25
  2664. DE: 3
  2665. DM: 1
  2666. FRM: 2
  2667. FE: 6
  2668. BE: 0.65
  2669. BEDu: 9000
  2670. BEDM: 2.5
  2671.  
  2672. Class: gtd titan
  2673. DRM: 0.25
  2674. DE: 3
  2675. DM: 1
  2676. FRM: 2
  2677. FE: 6
  2678. BE: 0.7
  2679. BEDu: 10000
  2680. BEDM: 2.5
  2681.  
  2682. Class: gtd raynor
  2683. DRM: 0.25
  2684. DE: 3
  2685. DM: 1
  2686. FRM: 2
  2687. FE: 6
  2688. BE: 0.7
  2689. BEDu: 10000
  2690. BEDM: 2.5
  2691.  
  2692. Class: gtl anemoi
  2693. DRM: 0.25
  2694. DE: 3
  2695. DM: 1
  2696. FRM: 2
  2697. FE: 6
  2698. BE: 0.7
  2699. BEDu: 10000
  2700. BEDM: 2.5
  2701.  
  2702. Class: orion refit
  2703. DRM: 0.25
  2704. DE: 3
  2705. DM: 1
  2706. FRM: 2
  2707. FE: 6
  2708. BE: 0.7
  2709. BEDu: 10000
  2710. BEDM: 2.5
  2711.  
  2712. Class: alliance jump gate
  2713. DRM: 0.25
  2714. DE: 3
  2715. DM: 1
  2716. FRM: 2
  2717. FE: 6
  2718. BE: 0.8
  2719. BEDu: 12000
  2720. BEDM: 2.5
  2721.  
  2722. Class: sj dante
  2723. DRM: 0.25
  2724. DE: 3
  2725. DM: 1
  2726. FRM: 5
  2727. FE: 6
  2728. BE: 0.75
  2729. BEDu: 11000
  2730. BEDM: 2.5
  2731.  
  2732. Class: vishnan preserver
  2733. DRM: 0.25
  2734. DE: 3
  2735. DM: 1
  2736. FRM: 5
  2737. FE: 6
  2738. BE: 0.75
  2739. BEDu: 11000
  2740. BEDM: 2.5
  2741.  
  2742. Class: vishnan arbiter
  2743. DRM: 0.25
  2744. DE: 3
  2745. DM: 1
  2746. FRM: 2
  2747. FE: 6
  2748. BE: 0.65
  2749. BEDu: 9000
  2750. BEDM: 2.5
  2751.  
  2752. Class: vishnan sacred keeper
  2753. DRM: 0.25
  2754. DE: 3
  2755. DM: 1
  2756. FRM: 2
  2757. FE: 6
  2758. BE: 0.7
  2759. BEDu: 10000
  2760. BEDM: 2.5
  2761.  
  2762. Class: vishnan missionary
  2763. DRM: 0.25
  2764. DE: 3
  2765. DM: 1
  2766.  
  2767. Class: vishnan preacher
  2768. DRM: 0.25
  2769. DE: 3
  2770. DM: 1
  2771.  
  2772. Class: vishnan seeker
  2773. DRM: 0.25
  2774. DE: 3
  2775. DM: 1
  2776.  
  2777. Class: vishnan inquisitor
  2778. DRM: 0.25
  2779. DE: 3
  2780. DM: 1
  2781.  
  2782. Class: vishnan protector
  2783. DRM: 0.25
  2784. DE: 3
  2785. DM: 1
  2786. FRM: 1
  2787. FE: 6
  2788. BE: 0.6
  2789. BEDu: 8000
  2790. BEDM: 2.5
  2791.  
  2792. Class: uefg karuna#aoa
  2793. DRM: 0.25
  2794. DE: 3
  2795. DM: 1
  2796. FRM: 2
  2797. FE: 6
  2798. BE: 0.65
  2799. BEDu: 9000
  2800. BEDM: 2.5
  2801.  
  2802. Class: sred
  2803. BEI: 0.2
  2804. BEDu: 200
  2805. BEDi: 100
  2806.  
  2807. Class: lred
  2808. BEI: 0.2
  2809. BEDu: 600
  2810. BEDi: 300
  2811.  
  2812. Class: bfred
  2813. BEI: 0.2
  2814. BEDu: 2100
  2815. BEDi: 1050
  2816.  
  2817. Class: terslash
  2818. BEI: 0.2
  2819. BEDu: 350
  2820. BEDi: 175
  2821.  
  2822. Class: lterslash
  2823. BEI: 0.2
  2824. BEDu: 150
  2825. BEDi: 75
  2826.  
  2827. Class: bfgreen
  2828. BEI: 0.2
  2829. BEDu: 1900
  2830. BEDi: 950
  2831.  
  2832. Class: lrbgreen
  2833. BEI: 0.2
  2834. BEDu: 1900
  2835. BEDi: 950
  2836.  
  2837. Class: bgreen
  2838. BEI: 0.2
  2839. BEDu: 1200
  2840. BEDi: 650
  2841.  
  2842. Class: sgreen
  2843. BEI: 0.2
  2844. BEDu: 210
  2845. BEDi: 105
  2846.  
  2847. Class: svas
  2848. BEI: 0.2
  2849. BEDu: 350
  2850. BEDi: 175
  2851.  
  2852. Class: bvas
  2853. BEI: 0.2
  2854. BEDu: 1100
  2855. BEDi: 550
  2856.  
  2857. Class: vslash
  2858. BEI: 0.2
  2859. BEDu: 750
  2860. BEDi: 375
  2861.  
  2862. Class: green beam
  2863. BEI: 0.2
  2864. BEDu: 200
  2865. BEDi: 100
  2866.  
  2867. Class: mjolnirbeam
  2868. BEI: 0.2
  2869. BEDu: 750
  2870. BEDi: 375
  2871.  
  2872. Class: mjolnirbeam#home
  2873. BEI: 0.2
  2874. BEDu: 400
  2875. BEDi: 200
  2876.  
  2877. Class: cyclops
  2878. FR: 100
  2879. FE: 6
  2880. BEI: 0.6
  2881. BEDu: 2000
  2882. BEDi: 1000
  2883.  
  2884. Class: cyclops#short
  2885. FR: 100
  2886. FE: 6
  2887. BEI: 0.6
  2888. BEDu: 2000
  2889. BEDi: 1000
  2890.  
  2891. Class: rebel bomb
  2892. FR: 100
  2893. FE: 6
  2894. BEI: 0.6
  2895. BEDu: 400
  2896. BEDi: 200
  2897.  
  2898. Class: helios
  2899. FR: 100
  2900. FE: 6
  2901. BEI: 0.6
  2902. BEDu: 6800
  2903. BEDi: 3400
  2904.  
  2905. Class: unknown bomb
  2906. FR: 100
  2907. FE: 6
  2908. BEI: 0.6
  2909. BEDu: 1500
  2910. BEDi: 750
  2911.  
  2912. Class: unknown megabomb
  2913. FR: 100
  2914. FE: 6
  2915. BEI: 0.6
  2916. BEDu: 3200
  2917. BEDi: 1600
  2918.  
  2919. Class: shivan bomb
  2920. FR: 100
  2921. FE: 6
  2922. BEI: 0.6
  2923. BEDu: 2000
  2924. BEDi: 1000
  2925.  
  2926. Class: shivan bomb#short
  2927. FR: 100
  2928. FE: 6
  2929. BEI: 0.6
  2930. BEDu: 2000
  2931. BEDi: 1000
  2932.  
  2933. Class: shivan weak bomb
  2934. FR: 100
  2935. FE: 6
  2936. BEI: 0.6
  2937. BEDu: 400
  2938. BEDi: 200
  2939.  
  2940. Class: shivan megabomb
  2941. FR: 100
  2942. FE: 6
  2943. BEI: 0.6
  2944. BEDu: 6800
  2945. BEDi: 3400
  2946.  
  2947. Class: fusion mortar
  2948. FR: 20
  2949. FE: 6
  2950. BEI: 0.2
  2951. BEDu: 80
  2952. BEDi: 40
  2953.  
  2954. Class: vasudan flux cannon
  2955. FR: 20
  2956. FE: 6
  2957. BEI: 0.4
  2958. BEDu: 500
  2959. BEDi: 250
  2960.  
  2961. Class: vishnan huge turret
  2962. BEI: 0.2
  2963. BEDu: 90
  2964. BEDi: 45
  2965.  
  2966. Class: hred
  2967. BEI: 0.2
  2968. BEDu: 800
  2969. BEDi: 400
  2970.  
  2971. Class: lrsred
  2972. BEI: 0.2
  2973. BEDu: 100
  2974. BEDi: 50
  2975.  
  2976. Class: terslashblue
  2977. BEI: 0.2
  2978. BEDu: 425
  2979. BEDi: 212.5
  2980.  
  2981. Class: bfblue
  2982. BEI: 0.2
  2983. BEDu: 2200
  2984. BEDi: 1100
  2985.  
  2986. Class: hblue
  2987. BEI: 0.2
  2988. BEDu: 1850
  2989. BEDi: 925
  2990.  
  2991. Class: bblue
  2992. BEI: 0.2
  2993. BEDu: 1500
  2994. BEDi: 750
  2995.  
  2996. Class: mblue
  2997. BEI: 0.2
  2998. BEDu: 900
  2999. BEDi: 450
  3000.  
  3001. Class: sblue
  3002. BEI: 0.2
  3003. BEDu: 320
  3004. BEDi: 160
  3005.  
  3006. Class: abeamtiny
  3007. BEI: 0.2
  3008. BEDu: 200
  3009. BEDi: 100
  3010.  
  3011. Class: sabeam
  3012. BEI: 0.2
  3013. BEDu: 400
  3014. BEDi: 200
  3015.  
  3016. Class: babeam
  3017. BEI: 0.2
  3018. BEDu: 870
  3019. BEDi: 435
  3020.  
  3021. Class: lrabeam
  3022. BEI: 0.2
  3023. BEDu: 2500
  3024. BEDi: 1250
  3025.  
  3026. Class: mass driver#karuna
  3027. BEI: 0.2
  3028. BEDu: 1200
  3029. BEDi: 600
  3030.  
  3031. Class: gauss cannon#karuna
  3032. BEI: 0.2
  3033. BEDu: 1200
  3034. BEDi: 600
  3035.  
  3036. Class: vishnan megabomb
  3037. FR: 100
  3038. FE: 6
  3039. BEI: 0.6
  3040. BEDu: 4100
  3041. BEDi: 2050
  3042.  
  3043. Class: vishnan ultrabomb
  3044. FR: 100
  3045. FE: 6
  3046. BEI: 0.6
  3047. BEDu: 4100
  3048. BEDi: 2050
  3049.  
  3050. Class: eos
  3051. FR: 150
  3052. FE: 7
  3053. BEI: 0.6
  3054. BEDu: 1000
  3055. BEDi: 500
  3056.  
  3057. Class: supernova
  3058. FR: 200
  3059. FE: 7
  3060. BEI: 0.6
  3061. BEDu: 5000
  3062. BEDi: 2500
  3063.  
  3064. Class: apocalypse#karuna
  3065. FR: 100
  3066. FE: 7
  3067. BEI: 0.6
  3068. BEDu: 500
  3069. BEDi: 250
  3070. MediaVPs: Flaming debris script ACTIVE!
  3071. Level load took 53.490002 seconds.
  3072. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3073. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3074. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3075. ANI iconwing01 with size 32x28 (12.5% wasted)
  3076. Loading model 'wep_subach_tech.pof'
  3077. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3078. Loading model 'wep_promr_tech.pof'
  3079. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3080. Loading model 'tag-a-tech.pof'
  3081. ANI iconT-vette with size 80x31 (3.1% wasted)
  3082. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  3083. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  3084. ANI icont-fightW with size 51x54 (15.6% wasted)
  3085. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  3086. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  3087. ANI iconT-AWAC with size 70x25 (21.9% wasted)
  3088. ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
  3089. ANI fadeiconT-AWAC.ani with size 70x25 (21.9% wasted)
  3090. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  3091. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  3092. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  3093. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  3094. AXEMPARSE: LOAD SUCESSFUL!
  3095. Frame 0 too long!!: frametime = 76.051 (76.051)
  3096. ANI iconT-vette.ani with size 80x31 (3.1% wasted)
  3097. ANI icont-fightW.ani with size 51x54 (15.6% wasted)
  3098. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_BRIEFING (10)
  3099. Frame 0 too long!!: frametime = 1.910 (1.910)
  3100. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_OPTIONS_MENU (5)
  3101. PLR => Saving 'deathspeed.plr' with version 2...
  3102. PLR => Saving: Flags...
  3103. PLR => Saving: Info...
  3104. PLR => Saving: Scoring...
  3105. PLR => Saving: ScoringMulti...
  3106. PLR => Saving: HUD...
  3107. PLR => Saving: Variables...
  3108. PLR => Saving: Multiplayer...
  3109. PLR => Saving: Controls...
  3110. PLR => Saving: Settings...
  3111. PLR => Saving complete!
  3112. CSG => Saving 'deathspeed.FreeSpace2.csg' with version 5...
  3113. CSG => Saving: Flags...
  3114. CSG => Saving: Info...
  3115. CSG => Saving: Missions...
  3116. CSG => Saving: Techroom...
  3117. CSG => Saving: Loadout...
  3118. CSG => Saving: Scoring...
  3119. CSG => Saving: RedAlert...
  3120. CSG => Saving: HUD...
  3121. CSG => Saving: Variables...
  3122. CSG => Saving: Settings...
  3123. CSG => Saving: Controls...
  3124. CSG => Saving: Cutscenes...
  3125. CSG => Saving: Last Missions...
  3126. CSG => Saving complete!
  3127. PLR => Saving 'deathspeed.plr' with version 2...
  3128. PLR => Saving: Flags...
  3129. PLR => Saving: Info...
  3130. PLR => Saving: Scoring...
  3131. PLR => Saving: ScoringMulti...
  3132. PLR => Saving: HUD...
  3133. PLR => Saving: Variables...
  3134. PLR => Saving: Multiplayer...
  3135. PLR => Saving: Controls...
  3136. PLR => Saving: Settings...
  3137. PLR => Saving complete!
  3138. CSG => Saving 'deathspeed.FreeSpace2.csg' with version 5...
  3139. CSG => Saving: Flags...
  3140. CSG => Saving: Info...
  3141. CSG => Saving: Missions...
  3142. CSG => Saving: Techroom...
  3143. CSG => Saving: Loadout...
  3144. CSG => Saving: Scoring...
  3145. CSG => Saving: RedAlert...
  3146. CSG => Saving: HUD...
  3147. CSG => Saving: Variables...
  3148. CSG => Saving: Settings...
  3149. CSG => Saving: Controls...
  3150. CSG => Saving: Cutscenes...
  3151. CSG => Saving: Last Missions...
  3152. CSG => Saving complete!
  3153. Freeing all existing models...
  3154. ... Log closed, Sun Dec 06 14:35:12 2015
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