Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- forward CreateVeh(vehiclesid, modelsid, Float:x, Float:y, Float:z, Float:fa, color1, color2, respawn_delay);
- forward AddVehicles1();
- enum VehiclesComp{
- veh_id,
- model_id,
- Float:x_pos,
- Float:y_pos,
- Float:z_pos,
- Float:f_a,
- color_1,
- color_2,
- delay
- }
- new AddVehicles[MAX_VEHICLES][VehiclesComp];
- public CreateVeh(vehiclesid, modelsid, Float:x, Float:y, Float:z, Float:fa, color1, color2, respawn_delay){
- AddVehicles[vehiclesid][veh_id] = vehiclesid;
- AddVehicles[vehiclesid][model_id] = modelsid;
- AddVehicles[vehiclesid][x_pos] = x;
- AddVehicles[vehiclesid][y_pos] = y;
- AddVehicles[vehiclesid][z_pos] = z;
- AddVehicles[vehiclesid][f_a] = fa;
- AddVehicles[vehiclesid][color_1] = color1;
- AddVehicles[vehiclesid][color_2] = color2;
- AddVehicles[vehiclesid][delay] = respawn_delay;
- return 1;
- }
- public AddVehicles1(){
- new nowcreated;
- new lastcreated = 0;
- for(new i=0; i<sizeof(AddVehicles); i++){
- if(AddVehicles[i][veh_id] == i){
- nowcreated = AddVehicles[i][veh_id] - 1;
- if(nowcreated == lastcreated){
- CreateVehicle(AddVehicles[i][model_id], AddVehicles[i][x_pos], AddVehicles[i][y_pos], AddVehicles[i][z_pos], AddVehicles[i][f_a], AddVehicles[i][color_1], AddVehicles[i][color_2], AddVehicles[i][delay]);
- lastcreated++;
- }else{
- print("There was an error while creating some vehicle.");
- }
- }
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement