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ClearLag Config

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Jul 7th, 2015
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  1. #--------------------------------------------------------------------#
  2. #                   ClearLag Configuration File                      #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. #                                -                                   #
  6. #        Here is a helpful tutorial on this configuration setup!     #
  7. #   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
  8. #--------------------------------------------------------------------#
  9. #                     All possible mob names                         #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13.   auto-update: true
  14.   enable-signs: true
  15.   config-version: 3
  16.   disable-waterlife: false
  17.   keep-spawn-in-memory: true
  18.   enable-api: true
  19.  
  20. #Should clearlag purge logs under /logs when the server starts?
  21. # -- days-old means how many days old can the log be to be deleted
  22. log-purger:
  23.   enabled: true
  24.   days-old: 3
  25.  
  26. #What type of entities SHOULD NOT be removed while doing /lagg area?
  27. area-filter:
  28.    - Itemframe
  29.     - Painting
  30.     - Wolf
  31.     - Villager
  32.     - Horse
  33.     - ARMOR_STAND
  34.     - Cow
  35.     - Sheep
  36.     - Pig
  37.     - Chicken
  38.     - Rabbit
  39.     - IronGolum
  40.     - SnowGolum
  41.  
  42. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  43. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  44. config-updater:
  45.   force-update: false
  46.  
  47. #This limits the mob egg spawners so players cannot "overload" the server with them
  48. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  49. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  50. mobegg-limiter:
  51.   enabled: true
  52.   check-radius: 8
  53.   max-mobs: 5
  54.  
  55. #Disable new chunk generation, or just put a cap on how many can load at once.
  56. # -- THIS DOES NOT WORK WITH 1.6.4!
  57. chunk-limiter:
  58.   enabled: true
  59.   limit: 7200
  60.   create-new-chunks: true
  61.  
  62. #This modifies not only the view of the mobs, but will also simplify how they spawn
  63. # -- Lower it is, the better your entity tick will be
  64. # -- If it's too high, expect bugs / lots of lag
  65. mob-range:
  66.   enabled: false
  67.   zombie: 30
  68.   skeleton: 30
  69.   creeper: 20
  70.  
  71. #How long should items/Mobs be left on the ground
  72. # -- Goes by seconds
  73. live-time:
  74.   enabled: false
  75.   interval: 10
  76.   mobtimer: true
  77.   itemtimer: true
  78.   arrowtimer: true
  79.   arrowkilltime: 15
  80.   moblivetime: 600
  81.   itemlivetime: 240
  82.  
  83. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  84. # -- This will also respect cancelations, unlike minecraft's native code
  85. custom-mobspawner:
  86.   enabled: false
  87. #How many times should clearlag attempt to find a safe location for the mob to spawn
  88.   max-tries: 50
  89. #(In seconds) how often should clearlag try to spawn mobs?
  90.   interval: 30
  91. #This is the radius around the player
  92.   radius: 30
  93. #This is the radius FROM the player (in blocks!)
  94.   radius-from: 7
  95. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  96.   mob-radius: 1010
  97. #Should we keep trying to spawn a mob if a clear location isn't found
  98.   forcespawn: false
  99. #4 = nighttime, what light level should mobs spawn in
  100.   lightlevel: 4
  101. #Chance mobs will have armor/sword, 1 being diamond every time
  102.   armor-chance: 30
  103.   mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  104.     - zombie 5
  105.     - skeleton 3
  106.     - creeper
  107.     - enderman
  108.   animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  109.     - pig 4
  110.     - sheep 1
  111.     - cow 6
  112.     - chicken 2
  113.  
  114. #This option disallows the placement of too many tnt-minecarts
  115. tnt-minecart:
  116.   enabled: true
  117.   max: 5
  118.   radius: 8
  119.  
  120. #This option reduces global dispenser rate
  121. dispenser-reducer:
  122.   enabled: true
  123.   time: 20
  124.  
  125. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  126. tnt:
  127.   tnt-reducer: true
  128.  
  129. #This option reduces fire spread rate
  130. firespread-reducer:
  131.   enabled: false
  132.   time: 2000
  133.  
  134. #How many entities should one chunk be allowed to hold?
  135. chunk-entity-limiter:
  136.   enabled: false
  137.   limit: 40
  138.  
  139. spawn-limiter:
  140.   enabled: false
  141.   interval: 15
  142.   monsters: 300
  143.   animals: 300
  144.  
  145. #Meters your TPS, if it goes to low, run the commands you wrote below!
  146. tps-meter:
  147.   enabled: true
  148.   interval: 20
  149.   tps-trigger: 10.0
  150.   commands:
  151.    - 'lagg killmobs'
  152.     - 'lagg clear'
  153.     - 'lagg unloadchunks'
  154.  
  155. #This is /lagg killmobs, put what you DON'T want removed!
  156. kill-mobs:
  157.    disable-build-wither: false
  158.    mob-filter:
  159.   - Itemframe
  160.    - Painting
  161.    - Wolf
  162.    - Villager
  163.    - Horse
  164.    - ARMOR_STAND
  165.    - Cow
  166.    - Sheep
  167.    - Pig
  168.    - Chicken
  169.    - Rabbit
  170.    - IronGolum
  171.    - SnowGolum
  172.  
  173. #This takes care of mob spawners
  174. # -- max-spawn is the max entities that can be within the check-radius
  175. mobspawner:
  176.   enabled: false
  177.   max-spawn: 4
  178.   check-radius: 15
  179.  
  180. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  181. item-merger:
  182.   enabled: false
  183.   radius: 6
  184.  
  185. #Auto-removal options
  186. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  187. # -- NOTE: The below 'remove' section applies to this remover!
  188. # -- NOTE: Putting the interval to low will cause issues!
  189. auto-removal:
  190.   broadcast-message: '&f[&2SnakeMC&f] &2Removed &4+RemoveAmount &2entities!'
  191.   broadcast-warning: true
  192.   enable-scheduler: true
  193.   autoremoval-interval: 460
  194.   warnings:
  195.        - time:400 msg:&f[&2SnakeMC&f] &2Warning Ground items will be removed in &4+remaining &2seconds!
  196.         - time:440 msg:&f[&2SnakeMC&f] &2Warning Ground items will be removed in &4+remaining &2seconds!
  197.  
  198. #What should be removed during an auto-removal
  199. remove:
  200.   world-filter:
  201.    - null
  202.   broadcast-removal: true
  203.   boat: false
  204.   falling-block: true
  205.   experienceOrb: false
  206.   painting: false
  207.   projectile: true
  208.   item: false
  209.   itemframe: false
  210.   minecart: false
  211.   primed-tnt: true
  212.   arrow: true
  213.   snowball: true
  214.   fireball: true
  215.   ender-signal: true
  216.   item-filter:
  217.  # - 264
  218.   # - 265
  219.   # - 311
  220.   # - 312
  221.   # - 266
  222.   remove-mobs:
  223.    - blaze
  224.     - creeper
  225.     - skeleton
  226.     - slime
  227.     - zombie
  228.  
  229. #What should be removed during /lagg clear
  230. command-remove:
  231.   world-filter:
  232.    - null
  233.   broadcast-removal: true
  234.   boat: false
  235.   falling-block: true
  236.   experienceOrb: false
  237.   painting: false
  238.   projectile: true
  239.   item: true
  240.   itemframe: false
  241.   minecart: false
  242.   primed-tnt: true
  243.   arrow: true
  244.   snowball: true
  245.   fireball: true
  246.   ender-signal: true
  247.   item-filter:
  248.  # - 264
  249.   # - 265
  250.   # - 311
  251.   # - 312
  252.   # - 266
  253.   remove-mobs:
  254.    - blaze
  255.     - creeper
  256.     - skeleton
  257.     - slime
  258.     - zombie
  259.    
  260. check:
  261.   world-filter:
  262.    - null
  263.   broadcast-removal: true
  264.   boat: false
  265.   falling-block: true
  266.   experienceOrb: false
  267.   painting: false
  268.   projectile: true
  269.   item: true
  270.   itemframe: false
  271.   minecart: false
  272.   primed-tnt: true
  273.   arrow: true
  274.   snowball: true
  275.   fireball: true
  276.   ender-signal: true
  277.   item-filter:
  278.  # - 264
  279.   # - 265
  280.   # - 311
  281.   # - 312
  282.   # - 266
  283.   mobs:
  284.     creature: true
  285.     animals: true
  286.     monster: true
  287.    
  288. limit:
  289.   enable-limit: false
  290.   max: 1000
  291.   check-interval: 60
  292.   broadcast-message: '&f[&2SnakeMC&f] &2Limit reached, removed &4+RemoveAmount &2entities!'
  293.   world-filter:
  294.    - null
  295.   broadcast-removal: true
  296.   boat: false
  297.   falling-block: true
  298.   experienceOrb: false
  299.   painting: false
  300.   projectile: true
  301.   item: true
  302.   itemframe: false
  303.   minecart: false
  304.   primed-tnt: true
  305.   arrow: true
  306.   snowball: true
  307.   fireball: true
  308.   ender-signal: true
  309.   item-filter:
  310.  # - 264
  311.   # - 265
  312.   # - 311
  313.   # - 312
  314.   # - 266
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