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May 14th, 2016
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  1. // by TesT aka Danil
  2. #include <a_samp>
  3.  
  4. new SpeedBoost[MAX_PLAYERS];
  5.  
  6. stock IsKeyJustDown(key, newkeys, oldkeys)
  7. {
  8. if((newkeys & key) && !(oldkeys & key))
  9. return 1;
  10.  
  11. return 0;
  12. }
  13.  
  14. stock IsKeyReleased(key, newkeys, oldkeys)
  15. {
  16. if(!(newkeys & key) && (oldkeys & key))
  17. return 1;
  18.  
  19. return 0;
  20. }
  21.  
  22. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  23. {
  24. if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
  25. {
  26. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  27. {
  28. SpeedBoost[playerid] = 1;
  29. }
  30. }
  31. if(IsKeyReleased(KEY_FIRE, newkeys, oldkeys))
  32. {
  33. if(SpeedBoost[playerid] > 0)
  34. {
  35. new Float:vx, Float:vy, Float:vz, vehicleid = GetPlayerVehicleID(playerid);
  36. GetVehicleVelocity(vehicleid, vx, vy, vz);
  37. if(floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3)
  38. {
  39. SetVehicleVelocity(vehicleid, vx * 0.95, vy * 0.95, vz * 0.95);
  40. }
  41. SpeedBoost[playerid] = 0;
  42. }
  43. }
  44. return 1;
  45. }
  46.  
  47. public OnPlayerUpdate(playerid)
  48. {
  49. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  50. {
  51. if(SpeedBoost[playerid] > 0)
  52. {
  53. new Float:vx, Float:vy, Float:vz, vehicleid = GetPlayerVehicleID(playerid);
  54. GetVehicleVelocity(vehicleid, vx, vy, vz);
  55. if(floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3)
  56. {
  57. SetVehicleVelocity(vehicleid, vx * 1.05, vy * 1.05, vz * 1.05);
  58. }
  59. }
  60. }
  61. return 1;
  62. }
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