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  1. ab minstrelry
  2. You have gained the following abilities in Minstrelry:
  3. Composition You may compose songs expressing your own creativity.
  4. Sustain The ability to maintain a song.
  5. DrinkingSong Share a merry drink with your friends.
  6. FireForte Guard yourself against fire.
  7. DiscordantChord This painful chord shall crush the disharmonic soul.
  8. Stumbling Uh oh! Someone should take some dancing lessons.
  9. AlcoholFumes You're such a boozer, people get drunk just being near you!
  10. Refrain A musical structure that allows repetition of a stanza.
  11. Reprise A musical structure that allows reversal of a stanza.
  12. ChaosChord This chaotic chord embodies the spirit of Gaudiguch.
  13. StrangeTrip Where am I? What's going on!
  14. YaikoYaiko Pink elephants and giant ducks are not good omens.
  15. CaptiveAudience Both friends and enemies hear nothing but your songs.
  16. PurpleHaze The purple haze will bring with it hallucinations.
  17. Cabaret A lively uptempo tune to raise the spirits.
  18. MorningStar A rousing composition by Tetra Alin'dor.
  19. ShotNote Get someone seriously intoxicated!
  20. FireFugue A passionate tune to make their blood boil.
  21. Jamboree Refresh the mind with a boisterous celebration.
  22. BurningPower Draw energy from your burning environment.
  23. Encore Play a rousing encore performance.
  24. CanCan Watch where you kick!
  25. DrunkenFool Dare someone to do something they might regret.
  26. Jitterbug Let the jitterbug into your brain.
  27. Rave This energetic tune will make someone dance till they drop.
  28. AB MINSTRELRY <ability> for more information on an ability.
  29.  
  30. AB MINSTRELRY COMPOSITION
  31. MINSTRELRY - COMPOSITION
  32.  
  33. Syntax: COMPOSE NEW <song>
  34. COMPOSE LIST
  35. COMPOSE <song> STANZA <number> LYRIC <text>
  36. COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
  37. COMPOSE <song> STANZA <number> DELETE
  38. COMPOSE <song> DELETE
  39. COMPOSE <song> [INFO]
  40. PERFORM SONG <song> [<target>]
  41. SONGSTAT, SONGSTATUS
  42.  
  43. As your ability in your song specialization increases, you will be able
  44. to compose new songs. You can write your own song and set it in
  45. stanzas. Each song can consist of up to 9 stanzas, and certain powers
  46. can also be invested in each stanza. Powers are divided into 3 types:
  47. Low (L), Medium (M) and High (H). Low types can only invested in stanzas
  48. 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas
  49. generally have simple effects, medium stanzas have stronger effects, and
  50. high stanzas have very strong effects. Some song powers
  51. Type MORE to continue reading. (59% shown)
  52.  
  53. AB MINSTRELRY SUSTAIN
  54. MINSTRELRY - SUSTAIN
  55.  
  56. Syntax: SUSTAIN
  57.  
  58. This ability will allow you to slow the music you are playing to
  59. imperceptible levels, effectively freezing the music in place.
  60.  
  61. AB MINSTRELRY DRINKINGSONG
  62. MINSTRELRY - DRINKINGSONG
  63.  
  64. Stanza: Low (1-3)
  65. Targetable: No
  66.  
  67. While the song plays, you and your allies will have an increased alcohol
  68. tolerance. Also, as the focus of attention, you will find yourself in a
  69. state of increased fitness, mental fortitude, and charisma depending on
  70. just how drunk you are.
  71.  
  72. AB MINSTRELRY FIREFORTE
  73. MINSTRELRY - FIREFORTE
  74.  
  75. Stanza: Low (1-3)
  76. Targetable: No
  77. Damage Modifier: 1/8 fire and pyschic damage buff
  78. 1/8 fire, cutting and blunt resistance
  79.  
  80. Protection against both physical and fire damage will befall you and
  81. your allies. Furthermore, any fire or psychic damage caused by you or
  82. your allies will be increased.
  83.  
  84. AB MINSTRELRY DISCORDANTCHORD
  85. MINSTRELRY - DISCORDANTCHORD
  86.  
  87. Syntax: PLAY DISCORDANTCHORD <target>
  88. Power: Variable (Any)
  89. Damage Type: 100% Magic
  90. Damage Source: Magical (charisma)
  91.  
  92. The discordant chord is tuned to especially harm those ears which are
  93. already suffering the tonal ailments of a musician, doing greater
  94. damage the greater the number of these afflictions the victim has. The
  95. power cost is 2 power for each affliction the victim has from among:
  96. manabarbs, egovice, and an achromatic aura. If the hapless victim
  97. suffers all three of these tonal disorders, and powerspikes, their
  98. suffering shall be grievous indeed - losing half their mana and
  99. ego in addition to immense pain.
  100.  
  101. If you have an octave active in the room, its magical ability to block
  102. the curing of auric ailments will prevent them from being consumed by
  103. the discordant chord. Additionally, it will increase the damage of your
  104. Type MORE to continue reading. (96% shown)
  105.  
  106. AB MINSTRELRY STUMBLING
  107. MINSTRELRY - STUMBLING
  108.  
  109. Stanza: Low (1-3)
  110. Targetable: No
  111.  
  112. Enemies who hear this song may find themselves stumbling over their own
  113. two feet.
  114.  
  115. AB MINSTRELRY ALCOHOLFUMES
  116. MINSTRELRY - ALCOHOLFUMES
  117.  
  118. Stanza: Low (1-3)
  119. Targetable: No
  120.  
  121. Enemies will slowly get inebriated just by hearing this song, causing a
  122. loss of ego.
  123.  
  124. AB MINSTRELRY REFRAIN
  125. MINSTRELRY - REFRAIN
  126.  
  127. Syntax: PERFORM REFRAIN <song> [<target>]
  128. Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as
  129. a refrain. You can refrain as many times as you desire.
  130.  
  131. AB MINSTRELRY REPRISE
  132. MINSTRELRY - REPRISE
  133.  
  134. Syntax: PLAY REPRISE
  135. Power: 1 (any)
  136.  
  137. By reprising your melodies and harmonies, you can take your song back
  138. one stanza.
  139.  
  140. AB MINSTRELRY CHAOSCHORD
  141. MINSTRELRY - CHAOSCHORD
  142.  
  143. Syntax: PLAY CHAOSCHORD <target>
  144. Damage Type: 50% Fire 50% Psychic
  145. Damage Source: Magical (charisma)
  146. Can Target Denizens
  147.  
  148. This chord is similar in nature to the minor second, except that it is
  149. tuned to the power of the Fire Plane and will slowly boil your target's
  150. blood.
  151.  
  152. AB MINSTRELRY STRANGETRIP
  153. MINSTRELRY - STRANGETRIP
  154.  
  155. Stanza: Low (1-3)
  156. Targetable: No
  157.  
  158. Enemies who hear this song will eventually begin to suffer from the
  159. effects of cactus weed. Anyone suffering a strange trip will find it
  160. takes longer to regain balance and equilibrium (-3/-3 penalty). If they
  161. are having a particularly bad trip, this effect is pronounced (-5/-5).
  162.  
  163. AB MINSTRELRY YAIKOYAIKO
  164. MINSTRELRY - YAIKOYAIKO
  165.  
  166. Stanza: Mid (4-6)
  167. Targetable: No
  168.  
  169. This effect drains the mana and ego of any enemies who hear it. The
  170. amount drained will increase if your enemy is particularly insane.
  171.  
  172. AB MINSTRELRY CAPTIVEAUDIENCE
  173. MINSTRELRY - CAPTIVEAUDIENCE
  174.  
  175. Syntax: CAPTIVATE AUDIENCE
  176. This will affect all allies and enemies in the room who can hear and are
  177. not already captivated by a bard. Those who are captivated will only pay
  178. attention to your songs and thus will only be affected (either
  179. negatively or positively) by your song effects. Blanknote or Blankchord
  180. will break the captivation.
  181.  
  182.  
  183. AB MINSTRELRY PURPLEHAZE
  184. MINSTRELRY - PURPLEHAZE
  185.  
  186. Stanza: Mid (4-6)
  187. Targetable: No
  188.  
  189. Those enemies who hear this song and are suffering from the effects of
  190. cactus weed, will slowly begin to accrue a number of hallucinatory
  191. ailments (hallucinations, paranoia, clumsiness, confusion).
  192.  
  193. AB MINSTRELRY CABARET
  194. MINSTRELRY - CABARET
  195.  
  196. Stanza: Mid (4-6)
  197. Targetable: No
  198.  
  199. You and your allies will enjoy regeneration of your ego and mana.
  200.  
  201. AB MINSTRELRY MORNINGSTAR
  202. MINSTRELRY - MORNINGSTAR
  203.  
  204. Stanza: Mid (4-6)
  205. Targetable: No
  206. Damage Modifier: 1/8 universal increase
  207.  
  208. This rousing music will inspire the citizens of Gaudiguch to greater
  209. heights, causing the damage they do to be increased. This powerful sound
  210. was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the
  211. first guildmaster and founder of the guild.
  212.  
  213. AB MINSTRELRY SHOTNOTE
  214. MINSTRELRY - SHOTNOTE
  215.  
  216. Stanza: High (7-9)
  217. Targetable: Yes
  218. Power: 3 (Eternal Flame)
  219.  
  220. This revealing note can be sustained and directed at a target, causing
  221. ego loss, stun, and two of the following afflictions: addiction,
  222. recklessness, stupidity, paranoia, hallucinations.
  223.  
  224. AB MINSTRELRY FIREFUGUE
  225. MINSTRELRY - FIREFUGUE
  226.  
  227. Stanza: High (7-9)
  228. Targetable: No
  229. Damage Type: 100% Fire
  230. Damage Source: Magical (charisma)
  231.  
  232. This music when heard by enemies will cause them to combust, the amount
  233. of damage depending on their burn level.
  234.  
  235.  
  236. AB MINSTRELRY JAMBOREE
  237. MINSTRELRY - JAMBOREE
  238.  
  239. Stanza: High (7-9)
  240. Targetable: No
  241.  
  242. This rousing protective music will soothe the stresses of your
  243. existence, occasionally healing afflictions of the mind.
  244.  
  245. AB MINSTRELRY BURNINGPOWER
  246. MINSTRELRY - BURNINGPOWER
  247.  
  248. Stanza: High (7-9)
  249. Targetable: Yes
  250. Power 3 (Eternal Flame)
  251.  
  252. This fiery note will imbue your target with the ability to draw power
  253. from the latent heat of the desert. The next five power-consuming feats
  254. he performs in a pyrocast desert shall require one less power.
  255.  
  256. AB MINSTRELRY ENCORE
  257. MINSTRELRY - ENCORE
  258.  
  259. Syntax: ENCORE PERFORMANCE
  260. Power: 3 (Any)
  261.  
  262. By playing an encore performance, you will speed quickly through your
  263. song at a faster tempo - your recovery of equilibrium when playing songs
  264. will be halved.
  265.  
  266. AB MINSTRELRY CANCAN
  267. MINSTRELRY - CANCAN
  268.  
  269. Stanza: High (7-9)
  270. Targetable: No
  271.  
  272. An amusing number that will cause enemies to kick each other. Obviously
  273. this has no effect if there are not at least two enemies in the room.
  274.  
  275. AB MINSTRELRY DRUNKENFOOL
  276. MINSTRELRY - DRUNKENFOOL
  277.  
  278. Stanza: High (7-9)
  279. Targetable: Yes
  280. Power: 5 (Eternal Flame)
  281.  
  282. This little ditty must be directed at a target. It will cause
  283. that person to dance like a fool, causing extreme embarrassment. If
  284. their ego is under half, they will die from this embarrassment.
  285. Otherwise, they will suffer ego loss and a short blackout.
  286.  
  287. AB MINSTRELRY JITTERBUG
  288. MINSTRELRY - JITTERBUG
  289.  
  290. Stanza: High (7-9)
  291. Targetable: No
  292.  
  293. A lively tune that will cause your enemies to jitter, which makes their
  294. attempt to heal themselves occasionally not take effect.
  295.  
  296. AB MINSTRELRY RAVE
  297. MINSTRELRY - RAVE
  298.  
  299. Stanza: High (7-9)
  300. Targetable: Yes
  301. Power: 3 (Eternal Flame)
  302.  
  303. Put on a killer performance by playing music that it is impossible not
  304. to rave to. Such vigorous, ongoing exercise will eventually lead to
  305. fatal exhaustion. Once you start the killing note, you can do nothing
  306. that will disrupt the song.
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