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- ab minstrelry
- You have gained the following abilities in Minstrelry:
- Composition You may compose songs expressing your own creativity.
- Sustain The ability to maintain a song.
- DrinkingSong Share a merry drink with your friends.
- FireForte Guard yourself against fire.
- DiscordantChord This painful chord shall crush the disharmonic soul.
- Stumbling Uh oh! Someone should take some dancing lessons.
- AlcoholFumes You're such a boozer, people get drunk just being near you!
- Refrain A musical structure that allows repetition of a stanza.
- Reprise A musical structure that allows reversal of a stanza.
- ChaosChord This chaotic chord embodies the spirit of Gaudiguch.
- StrangeTrip Where am I? What's going on!
- YaikoYaiko Pink elephants and giant ducks are not good omens.
- CaptiveAudience Both friends and enemies hear nothing but your songs.
- PurpleHaze The purple haze will bring with it hallucinations.
- Cabaret A lively uptempo tune to raise the spirits.
- MorningStar A rousing composition by Tetra Alin'dor.
- ShotNote Get someone seriously intoxicated!
- FireFugue A passionate tune to make their blood boil.
- Jamboree Refresh the mind with a boisterous celebration.
- BurningPower Draw energy from your burning environment.
- Encore Play a rousing encore performance.
- CanCan Watch where you kick!
- DrunkenFool Dare someone to do something they might regret.
- Jitterbug Let the jitterbug into your brain.
- Rave This energetic tune will make someone dance till they drop.
- AB MINSTRELRY <ability> for more information on an ability.
- AB MINSTRELRY COMPOSITION
- MINSTRELRY - COMPOSITION
- Syntax: COMPOSE NEW <song>
- COMPOSE LIST
- COMPOSE <song> STANZA <number> LYRIC <text>
- COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
- COMPOSE <song> STANZA <number> DELETE
- COMPOSE <song> DELETE
- COMPOSE <song> [INFO]
- PERFORM SONG <song> [<target>]
- SONGSTAT, SONGSTATUS
- As your ability in your song specialization increases, you will be able
- to compose new songs. You can write your own song and set it in
- stanzas. Each song can consist of up to 9 stanzas, and certain powers
- can also be invested in each stanza. Powers are divided into 3 types:
- Low (L), Medium (M) and High (H). Low types can only invested in stanzas
- 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas
- generally have simple effects, medium stanzas have stronger effects, and
- high stanzas have very strong effects. Some song powers
- Type MORE to continue reading. (59% shown)
- AB MINSTRELRY SUSTAIN
- MINSTRELRY - SUSTAIN
- Syntax: SUSTAIN
- This ability will allow you to slow the music you are playing to
- imperceptible levels, effectively freezing the music in place.
- AB MINSTRELRY DRINKINGSONG
- MINSTRELRY - DRINKINGSONG
- Stanza: Low (1-3)
- Targetable: No
- While the song plays, you and your allies will have an increased alcohol
- tolerance. Also, as the focus of attention, you will find yourself in a
- state of increased fitness, mental fortitude, and charisma depending on
- just how drunk you are.
- AB MINSTRELRY FIREFORTE
- MINSTRELRY - FIREFORTE
- Stanza: Low (1-3)
- Targetable: No
- Damage Modifier: 1/8 fire and pyschic damage buff
- 1/8 fire, cutting and blunt resistance
- Protection against both physical and fire damage will befall you and
- your allies. Furthermore, any fire or psychic damage caused by you or
- your allies will be increased.
- AB MINSTRELRY DISCORDANTCHORD
- MINSTRELRY - DISCORDANTCHORD
- Syntax: PLAY DISCORDANTCHORD <target>
- Power: Variable (Any)
- Damage Type: 100% Magic
- Damage Source: Magical (charisma)
- The discordant chord is tuned to especially harm those ears which are
- already suffering the tonal ailments of a musician, doing greater
- damage the greater the number of these afflictions the victim has. The
- power cost is 2 power for each affliction the victim has from among:
- manabarbs, egovice, and an achromatic aura. If the hapless victim
- suffers all three of these tonal disorders, and powerspikes, their
- suffering shall be grievous indeed - losing half their mana and
- ego in addition to immense pain.
- If you have an octave active in the room, its magical ability to block
- the curing of auric ailments will prevent them from being consumed by
- the discordant chord. Additionally, it will increase the damage of your
- Type MORE to continue reading. (96% shown)
- AB MINSTRELRY STUMBLING
- MINSTRELRY - STUMBLING
- Stanza: Low (1-3)
- Targetable: No
- Enemies who hear this song may find themselves stumbling over their own
- two feet.
- AB MINSTRELRY ALCOHOLFUMES
- MINSTRELRY - ALCOHOLFUMES
- Stanza: Low (1-3)
- Targetable: No
- Enemies will slowly get inebriated just by hearing this song, causing a
- loss of ego.
- AB MINSTRELRY REFRAIN
- MINSTRELRY - REFRAIN
- Syntax: PERFORM REFRAIN <song> [<target>]
- Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as
- a refrain. You can refrain as many times as you desire.
- AB MINSTRELRY REPRISE
- MINSTRELRY - REPRISE
- Syntax: PLAY REPRISE
- Power: 1 (any)
- By reprising your melodies and harmonies, you can take your song back
- one stanza.
- AB MINSTRELRY CHAOSCHORD
- MINSTRELRY - CHAOSCHORD
- Syntax: PLAY CHAOSCHORD <target>
- Damage Type: 50% Fire 50% Psychic
- Damage Source: Magical (charisma)
- Can Target Denizens
- This chord is similar in nature to the minor second, except that it is
- tuned to the power of the Fire Plane and will slowly boil your target's
- blood.
- AB MINSTRELRY STRANGETRIP
- MINSTRELRY - STRANGETRIP
- Stanza: Low (1-3)
- Targetable: No
- Enemies who hear this song will eventually begin to suffer from the
- effects of cactus weed. Anyone suffering a strange trip will find it
- takes longer to regain balance and equilibrium (-3/-3 penalty). If they
- are having a particularly bad trip, this effect is pronounced (-5/-5).
- AB MINSTRELRY YAIKOYAIKO
- MINSTRELRY - YAIKOYAIKO
- Stanza: Mid (4-6)
- Targetable: No
- This effect drains the mana and ego of any enemies who hear it. The
- amount drained will increase if your enemy is particularly insane.
- AB MINSTRELRY CAPTIVEAUDIENCE
- MINSTRELRY - CAPTIVEAUDIENCE
- Syntax: CAPTIVATE AUDIENCE
- This will affect all allies and enemies in the room who can hear and are
- not already captivated by a bard. Those who are captivated will only pay
- attention to your songs and thus will only be affected (either
- negatively or positively) by your song effects. Blanknote or Blankchord
- will break the captivation.
- AB MINSTRELRY PURPLEHAZE
- MINSTRELRY - PURPLEHAZE
- Stanza: Mid (4-6)
- Targetable: No
- Those enemies who hear this song and are suffering from the effects of
- cactus weed, will slowly begin to accrue a number of hallucinatory
- ailments (hallucinations, paranoia, clumsiness, confusion).
- AB MINSTRELRY CABARET
- MINSTRELRY - CABARET
- Stanza: Mid (4-6)
- Targetable: No
- You and your allies will enjoy regeneration of your ego and mana.
- AB MINSTRELRY MORNINGSTAR
- MINSTRELRY - MORNINGSTAR
- Stanza: Mid (4-6)
- Targetable: No
- Damage Modifier: 1/8 universal increase
- This rousing music will inspire the citizens of Gaudiguch to greater
- heights, causing the damage they do to be increased. This powerful sound
- was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the
- first guildmaster and founder of the guild.
- AB MINSTRELRY SHOTNOTE
- MINSTRELRY - SHOTNOTE
- Stanza: High (7-9)
- Targetable: Yes
- Power: 3 (Eternal Flame)
- This revealing note can be sustained and directed at a target, causing
- ego loss, stun, and two of the following afflictions: addiction,
- recklessness, stupidity, paranoia, hallucinations.
- AB MINSTRELRY FIREFUGUE
- MINSTRELRY - FIREFUGUE
- Stanza: High (7-9)
- Targetable: No
- Damage Type: 100% Fire
- Damage Source: Magical (charisma)
- This music when heard by enemies will cause them to combust, the amount
- of damage depending on their burn level.
- AB MINSTRELRY JAMBOREE
- MINSTRELRY - JAMBOREE
- Stanza: High (7-9)
- Targetable: No
- This rousing protective music will soothe the stresses of your
- existence, occasionally healing afflictions of the mind.
- AB MINSTRELRY BURNINGPOWER
- MINSTRELRY - BURNINGPOWER
- Stanza: High (7-9)
- Targetable: Yes
- Power 3 (Eternal Flame)
- This fiery note will imbue your target with the ability to draw power
- from the latent heat of the desert. The next five power-consuming feats
- he performs in a pyrocast desert shall require one less power.
- AB MINSTRELRY ENCORE
- MINSTRELRY - ENCORE
- Syntax: ENCORE PERFORMANCE
- Power: 3 (Any)
- By playing an encore performance, you will speed quickly through your
- song at a faster tempo - your recovery of equilibrium when playing songs
- will be halved.
- AB MINSTRELRY CANCAN
- MINSTRELRY - CANCAN
- Stanza: High (7-9)
- Targetable: No
- An amusing number that will cause enemies to kick each other. Obviously
- this has no effect if there are not at least two enemies in the room.
- AB MINSTRELRY DRUNKENFOOL
- MINSTRELRY - DRUNKENFOOL
- Stanza: High (7-9)
- Targetable: Yes
- Power: 5 (Eternal Flame)
- This little ditty must be directed at a target. It will cause
- that person to dance like a fool, causing extreme embarrassment. If
- their ego is under half, they will die from this embarrassment.
- Otherwise, they will suffer ego loss and a short blackout.
- AB MINSTRELRY JITTERBUG
- MINSTRELRY - JITTERBUG
- Stanza: High (7-9)
- Targetable: No
- A lively tune that will cause your enemies to jitter, which makes their
- attempt to heal themselves occasionally not take effect.
- AB MINSTRELRY RAVE
- MINSTRELRY - RAVE
- Stanza: High (7-9)
- Targetable: Yes
- Power: 3 (Eternal Flame)
- Put on a killer performance by playing music that it is impossible not
- to rave to. Such vigorous, ongoing exercise will eventually lead to
- fatal exhaustion. Once you start the killing note, you can do nothing
- that will disrupt the song.
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