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- COD 1.0 build win-x86 Oct 5 2003
- ----- FS_Startup -----
- Current language: english
- Current search path:
- C:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
- C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
- C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
- C:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
- C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
- C:\Program Files\Call of Duty\main\pak0.pk3 (12828 files)
- C:\Program Files\Call of Duty/main
- C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
- localized assets pak file for english
- C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
- localized assets pak file for english
- File Handles:
- ----------------------
- 27957 files in pk3 files
- execing default.cfg
- couldn't exec language.cfg
- couldn't exec config.cfg
- couldn't exec autoexec.cfg
- ========= autoconfigure
- configure.csv: using configuration 0 cpu MHz 512 sys MB 64 vid MB
- execing configure.cfg
- fs_basepath is write protected.
- fs_homepath is write protected.
- Hunk_Clear: reset the hunk ok
- ...detecting CPU, found Intel Pentium III
- Measured CPU speed is 0.64 GHz
- System memory is 1024 MB (capped at 1 GB)
- Video card memory is 64 MB
- Streaming SIMD Extensions (SSE) supported
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- ----- Client Initialization Complete -----
- ----- R_Init -----
- Initializing OpenGL subsystem
- ...initializing QGL
- ...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded
- ...setting mode 4: 800 600 FS
- ...using colorbits of 32
- ...calling CDS: ok
- ...registered window class
- ...created window@0,0 (800x600)
- Initializing OpenGL driver
- ...getting DC: succeeded
- ...GLW_ChoosePFD( 32, 24, 8 )
- ...70 PFDs found
- ...hardware acceleration found
- ...PIXELFORMAT 33 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- Initializing OpenGL extensions
- GL_VENDOR: Tungsten Graphics, Inc
- GL_RENDERER: Mesa DRI Intel(R) 852GM/855GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
- GL_VERSION: 1.3 Mesa 7.6
- GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
- ----- CL_Shutdown -----
- RE_Shutdown( 1 )
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
- ...shutting down QGL
- ...unloading OpenGL DLL
- -----------------------
- Hunk_Clear: reset the hunk ok
- Your video card appears to be missing one or more features required to run Call of Duty.
- You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn't work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.
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