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Sep 17th, 2014
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  1. // GLOBAL SETTINGS
  2. hostname = "generic wasteland zargabad"; // The name of the server that shall be displayed in the public server list
  3. //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
  4. passwordAdmin = "CENSORED-OUT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  5. // gamespy went down, the following config is obsolete
  6. //reportingIP = "noreport";
  7. // new v1.63 patch steam browser support
  8. // STEAM
  9. steamport = 8766; //default 8766, needs to be unique if multiple serves on same box
  10. steamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box
  11. logFile = "logs_zarg/server_console.log";
  12. verifySignatures = 2;
  13. equalModRequired = 0; // kick if data/mods aren't equal
  14. requiredSecureId = 2; // was used to define type of secureID
  15.  
  16. // WELCOME MESSAGE ("message of the day")
  17. // It can be several lines, separated by comma
  18. // Empty messages "" will not be displayed at all but are only for increasing the interval
  19.  
  20. motd[]={
  21. "Welcome to generic Zargabad Wasteland Server!",
  22. "",
  23. "Have fun!",
  24. "",
  25. "Enjoy!"
  26. "",
  27. "Contact ADMINS @ generic email",
  28. "",
  29. "Trolls & problem players will have their IP added to global ArmA2OA blacklist, you will only be warned a few times before this happens!",
  30. };
  31. motdInterval = 20; // Time interval (in seconds) between each message
  32.  
  33. // JOINING RULES
  34. maxPlayers = 62; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  35. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
  36. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  37.  
  38. // VOTING
  39. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  40. voteThreshold = 0.80; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  41. //voteMissionPlayers = 0;
  42.  
  43. // INGAME SETTINGS
  44. disableVoN = 0; // If set to 1, Voice over Net will not be available
  45. vonCodecQuality = 8; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
  46. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  47. timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  48. BattlEye = 1; // Server to use BattlEye system
  49.  
  50. localClient[] = {127.0.0.1}; // To indicate clients with unlimited bandwidth
  51.  
  52. // SCRIPTING ISSUES
  53. onUserConnected = "";
  54. onUserDisconnected = "";
  55. doubleIdDetected = "";
  56.  
  57. // SIGNATURE VERIFICATION
  58. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  59. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  60. onDifferentData = "";
  61.  
  62. // MISSIONS CYCLE (see below)
  63. class Missions
  64. {
  65. class COOP_01
  66. {
  67. template = "wasteland_zargabad_master.zargabad";// omit the .pbo suffix
  68. difficulty = "regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
  69. };
  70. };
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