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- // GLOBAL SETTINGS
- hostname = "generic wasteland zargabad"; // The name of the server that shall be displayed in the public server list
- //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
- passwordAdmin = "CENSORED-OUT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- // gamespy went down, the following config is obsolete
- //reportingIP = "noreport";
- // new v1.63 patch steam browser support
- // STEAM
- steamport = 8766; //default 8766, needs to be unique if multiple serves on same box
- steamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box
- logFile = "logs_zarg/server_console.log";
- verifySignatures = 2;
- equalModRequired = 0; // kick if data/mods aren't equal
- requiredSecureId = 2; // was used to define type of secureID
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[]={
- "Welcome to generic Zargabad Wasteland Server!",
- "",
- "Have fun!",
- "",
- "Enjoy!"
- "",
- "Contact ADMINS @ generic email",
- "",
- "Trolls & problem players will have their IP added to global ArmA2OA blacklist, you will only be warned a few times before this happens!",
- };
- motdInterval = 20; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 62; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
- //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
- // VOTING
- voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.80; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- //voteMissionPlayers = 0;
- // INGAME SETTINGS
- disableVoN = 0; // If set to 1, Voice over Net will not be available
- vonCodecQuality = 8; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
- persistent = 1; // If 1, missions still run on even after the last player disconnected.
- timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
- BattlEye = 1; // Server to use BattlEye system
- localClient[] = {127.0.0.1}; // To indicate clients with unlimited bandwidth
- // SCRIPTING ISSUES
- onUserConnected = "";
- onUserDisconnected = "";
- doubleIdDetected = "";
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
- onDifferentData = "";
- // MISSIONS CYCLE (see below)
- class Missions
- {
- class COOP_01
- {
- template = "wasteland_zargabad_master.zargabad";// omit the .pbo suffix
- difficulty = "regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
- };
- };
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