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mrdrifter

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Feb 15th, 2014
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  1. forward Call_GivePlayerWeaponEx(playerid, weaponid, ammo);
  2. public Call_GivePlayerWeaponEx(playerid, weaponid, ammo)
  3. {
  4. pInfo[playerid][player_weapons][weaponid] = true;
  5. printf("CALLBACK: gpw");
  6. return 1;
  7. }
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