Advertisement
Guest User

Untitled

a guest
Jan 29th, 2014
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.99 KB | None | 0 0
  1. 20:37:51: Open Broadcaster Software v0.592b - 64bit ( ^ω^)
  2. 20:37:51: -------------------------------
  3. 20:37:51: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  4. 20:37:51: CPU Speed: 3392MHz
  5. 20:37:51: Physical Memory: 12270MB Total, 5391MB Free
  6. 20:37:51: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 20:37:51: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 20:37:51: Windows Version: 6.1 Build 7601 S
  9. 20:37:51: Aero is Disabled
  10. 20:37:51: -------------------------------
  11. 20:37:51: OBS Modules:
  12. 20:37:51: Base Address Module
  13. 20:37:51: 000000003F130000 OBS.exe
  14. 20:37:51: 00000000F5370000 OBSApi.dll
  15. 20:37:51: 00000000F8DF0000 DShowPlugin.dll
  16. 20:37:51: 00000000F8DA0000 GraphicsCapture.dll
  17. 20:37:51: 00000000F6BA0000 NoiseGate.dll
  18. 20:37:51: 00000000F6A20000 PSVPlugin.dll
  19. 20:37:51: ------------------------------------------
  20. 20:37:51: Adapter 1
  21. 20:37:51: Video Adapter: NVIDIA GeForce GTX 570
  22. 20:37:51: Video Adapter Dedicated Video Memory: 1292304384
  23. 20:37:51: Video Adapter Shared System Memory: 2952671232
  24. 20:37:51: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 20:37:51: =====Stream Start: 2014-01-29, 20:37:51===============================================
  26. 20:37:51: Multithreaded optimizations: On
  27. 20:37:51: Base resolution: 1920x1080
  28. 20:37:51: Output resolution: 1920x1080
  29. 20:37:51: ------------------------------------------
  30. 20:37:51: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
  31. 20:37:51: ------------------------------------------
  32. 20:37:51: Audio Format: 48000hz
  33. 20:37:51: Playback device Default
  34. 20:37:51: ------------------------------------------
  35. 20:37:51: Using desktop audio input: Speakers (High Definition Audio Device)
  36. 20:37:51: ------------------------------------------
  37. 20:37:51: Using auxilary audio input: Microphone (High Definition Audio Device)
  38. 20:37:51: ------------------------------------------
  39. 20:37:51: Audio Encoding: AAC
  40. 20:37:51: bitrate: 128
  41. 20:37:51: Using graphics capture
  42. 20:37:51: Scene buffering time set to 700
  43. 20:37:51: ------------------------------------------
  44. 20:37:51: Video Encoding: x264
  45. 20:37:51: fps: 80
  46. 20:37:51: width: 1920, height: 1080
  47. 20:37:51: preset: veryfast
  48. 20:37:51: profile: high
  49. 20:37:51: keyint: 250
  50. 20:37:51: CBR: yes
  51. 20:37:51: CFR: yes
  52. 20:37:51: max bitrate: 9000
  53. 20:37:51: buffer size: 9000
  54. 20:37:51: ------------------------------------------
  55. 20:37:51: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 384000, samples per sec is 48000
  56. 20:37:51: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
  57. 20:37:52: SharedTexCapture hooked
  58. 21:29:22: Total frames encoded: 247175, total frames duplicated: 12354 (5.00%)
  59. 21:29:22: Number of frames skipped due to encoder lag: 5492 (2.22%)
  60. 21:29:22: Total frames rendered: 241338, number of late frames: 749 (0.31%) (it's okay for some frames to be late)
  61. 21:29:22:
  62. 21:29:22: Profiler time results:
  63. 21:29:22:
  64. 21:29:22: ==============================================================
  65. 21:29:22: video thread frame - [100%] [avg time: 0.785 ms] [children: 31.3%] [unaccounted: 68.7%]
  66. 21:29:22: | scene->Preprocess - [0.255%] [avg time: 0.002 ms]
  67. 21:29:22: | GPU download and conversion - [31.1%] [avg time: 0.244 ms] [children: 16.1%] [unaccounted: 15%]
  68. 21:29:22: | | flush - [11.5%] [avg time: 0.09 ms]
  69. 21:29:22: | | CopyResource - [4.33%] [avg time: 0.034 ms]
  70. 21:29:22: | | conversion to 4:2:0 - [0.255%] [avg time: 0.002 ms]
  71. 21:29:22: Convert444Threads - [100%] [avg time: 2.303 ms] [children: 99.7%] [unaccounted: 0.347%]
  72. 21:29:22: | Convert444toNV12 - [99.7%] [avg time: 2.295 ms]
  73. 21:29:22: encoder thread frame - [100%] [avg time: 4.753 ms]
  74. 21:29:22: ==============================================================
  75. 21:29:22:
  76. 21:29:22:
  77. 21:29:22: Profiler CPU results:
  78. 21:29:22:
  79. 21:29:22: ==============================================================
  80. 21:29:22: video thread frame - [cpu time: avg 0.2 ms, total 48282.3 ms] [avg calls per frame: 1]
  81. 21:29:22: | scene->Preprocess - [cpu time: avg 0 ms, total 109.201 ms] [avg calls per frame: 1]
  82. 21:29:22: | GPU download and conversion - [cpu time: avg 0.03 ms, total 7378.85 ms] [avg calls per frame: 1]
  83. 21:29:22: | | flush - [cpu time: avg 0.017 ms, total 4134.03 ms] [avg calls per frame: 1]
  84. 21:29:22: | | CopyResource - [cpu time: avg 0.005 ms, total 1216.8 ms] [avg calls per frame: 1]
  85. 21:29:22: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 390.002 ms] [avg calls per frame: 1]
  86. 21:29:22: Convert444Threads - [cpu time: avg 2.245 ms, total 1.08335e+006 ms] [avg calls per frame: 2]
  87. 21:29:22: | Convert444toNV12 - [cpu time: avg 2.239 ms, total 1.0809e+006 ms] [avg calls per frame: 2]
  88. 21:29:22: encoder thread frame - [cpu time: avg 2.991 ms, total 739164 ms] [avg calls per frame: 1]
  89. 21:29:22: ==============================================================
  90. 21:29:22:
  91. 21:29:22: =====Stream End: 2014-01-29, 21:29:22=================================================
  92. 21:30:35: =====Stream Start: 2014-01-29, 21:30:35===============================================
  93. 21:30:35: Multithreaded optimizations: On
  94. 21:30:35: Base resolution: 1920x1080
  95. 21:30:35: Output resolution: 1920x1080
  96. 21:30:35: ------------------------------------------
  97. 21:30:35: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
  98. 21:30:35: ------------------------------------------
  99. 21:30:35: Audio Format: 48000hz
  100. 21:30:35: Playback device Default
  101. 21:30:35: ------------------------------------------
  102. 21:30:35: Using desktop audio input: Speakers (High Definition Audio Device)
  103. 21:30:35: ------------------------------------------
  104. 21:30:35: Using auxilary audio input: Microphone (High Definition Audio Device)
  105. 21:30:35: ------------------------------------------
  106. 21:30:35: Audio Encoding: AAC
  107. 21:30:35: bitrate: 96
  108. 21:30:35: Using graphics capture
  109. 21:30:35: Scene buffering time set to 700
  110. 21:30:35: ------------------------------------------
  111. 21:30:35: Video Encoding: x264
  112. 21:30:35: fps: 80
  113. 21:30:35: width: 1920, height: 1080
  114. 21:30:35: preset: veryfast
  115. 21:30:35: profile: high
  116. 21:30:35: keyint: 250
  117. 21:30:35: CBR: no
  118. 21:30:35: CFR: yes
  119. 21:30:35: max bitrate: 9000
  120. 21:30:35: buffer size: 9000
  121. 21:30:35: quality: 8
  122. 21:30:35: ------------------------------------------
  123. 21:30:35: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 384000, samples per sec is 48000
  124. 21:30:35: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
  125. 21:30:36: SharedTexCapture hooked
  126. 21:30:55: Total frames encoded: 1520, total frames duplicated: 59 (3.88%)
  127. 21:30:55: Number of frames skipped due to encoder lag: 15 (0.99%)
  128. 21:30:55: Total frames rendered: 1511, number of late frames: 7 (0.46%) (it's okay for some frames to be late)
  129. 21:30:55:
  130. 21:30:55: Profiler time results:
  131. 21:30:55:
  132. 21:30:55: ==============================================================
  133. 21:30:55: video thread frame - [100%] [avg time: 0.948 ms] [children: 28.2%] [unaccounted: 71.8%]
  134. 21:30:55: | scene->Preprocess - [0.105%] [avg time: 0.001 ms]
  135. 21:30:55: | GPU download and conversion - [28.1%] [avg time: 0.266 ms] [children: 9.39%] [unaccounted: 18.7%]
  136. 21:30:55: | | flush - [6.43%] [avg time: 0.061 ms]
  137. 21:30:55: | | CopyResource - [2.74%] [avg time: 0.026 ms]
  138. 21:30:55: | | conversion to 4:2:0 - [0.211%] [avg time: 0.002 ms]
  139. 21:30:55: Convert444Threads - [100%] [avg time: 1.957 ms] [children: 99.6%] [unaccounted: 0.358%]
  140. 21:30:55: | Convert444toNV12 - [99.6%] [avg time: 1.95 ms]
  141. 21:30:55: encoder thread frame - [100%] [avg time: 3.922 ms]
  142. 21:30:55: ==============================================================
  143. 21:30:55:
  144. 21:30:55:
  145. 21:30:55: Profiler CPU results:
  146. 21:30:55:
  147. 21:30:55: ==============================================================
  148. 21:30:55: video thread frame - [cpu time: avg 0.216 ms, total 327.602 ms] [avg calls per frame: 1]
  149. 21:30:55: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 21:30:55: | GPU download and conversion - [cpu time: avg 0.02 ms, total 31.201 ms] [avg calls per frame: 1]
  151. 21:30:55: | | flush - [cpu time: avg 0.02 ms, total 31.201 ms] [avg calls per frame: 1]
  152. 21:30:55: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  153. 21:30:55: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  154. 21:30:55: Convert444Threads - [cpu time: avg 1.848 ms, total 5350.83 ms] [avg calls per frame: 2]
  155. 21:30:55: | Convert444toNV12 - [cpu time: avg 1.843 ms, total 5335.23 ms] [avg calls per frame: 2]
  156. 21:30:55: encoder thread frame - [cpu time: avg 2.45 ms, total 3588.02 ms] [avg calls per frame: 1]
  157. 21:30:55: ==============================================================
  158. 21:30:55:
  159. 21:30:55: =====Stream End: 2014-01-29, 21:30:55=================================================
  160.  
  161.  
  162. Last game capture log:
  163. 2014-01-29, 20:37:51: we're booting up:
  164. 20:37:51: CaptureThread: attached to process hl2.exe
  165. 20:37:51: D3D9 Present
  166. 20:37:51: D3D9EndScene called
  167. 20:37:51: D3DPRESENT_PARAMETERS {
  168. 20:37:51: BackBufferWidth: 1920
  169. 20:37:51: BackBufferHeight: 1080
  170. 20:37:51: BackBufferFormat: D3DFMT_A8R8G8B8
  171. 20:37:51: BackBufferCount: 1
  172. 20:37:51: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  173. 20:37:51: MultiSampleQuality: 0
  174. 20:37:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  175. 20:37:51: hDeviceWindow: 263904
  176. 20:37:51: Windowed: true20:37:51:
  177. (half life scientist) everything.. seems to be in order20:37:51:
  178. EnableAutoDepthStencil: true
  179. 20:37:51: AutoDepthStencilFormat: D3DFMT_D24S8
  180. 20:37:51: Flags: None
  181. 20:37:51: FullScreen_RefreshRateInHz: 0
  182. 20:37:51: PresentationInterval: 2147483648
  183. 20:37:51: };
  184. 20:37:51: successfully set up d3d9 hooks
  185. 20:37:51: D3D9Present called
  186. 20:37:52: DoD3D9GPUHook: success - d3d9ex
  187. 20:37:52: D3DSURFACE_DESC {
  188. 20:37:52: Format: D3DFMT_A8R8G8B8
  189. 20:37:52: Type: D3DRTYPE_SURFACE
  190. 20:37:52: Usage: D3DUSAGE_RENDERTARGET
  191. 20:37:52: Pool: D3DPOOL_DEFAULT
  192. 20:37:52: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  193. 20:37:52: MultiSampleQuality: 0
  194. 20:37:52: Width: 1920
  195. 20:37:52: Height: 1080
  196. 20:37:52: };
  197. 20:37:52: successfully capturing d3d9 frames via GPU
  198. 21:29:22: ---------------------- Cleared D3D9 Capture ----------------------
  199. 21:29:22: D3D9EndScene called
  200. 21:29:22: D3D9Present called
  201. 21:30:35: received restart event, capturing
  202. 21:30:35: DoD3D9GPUHook: success - d3d9ex
  203. 21:30:36: D3DSURFACE_DESC {
  204. 21:30:36: Format: D3DFMT_A8R8G8B8
  205. 21:30:36: Type: D3DRTYPE_SURFACE
  206. 21:30:36: Usage: D3DUSAGE_RENDERTARGET
  207. 21:30:36: Pool: D3DPOOL_DEFAULT
  208. 21:30:36: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  209. 21:30:36: MultiSampleQuality: 0
  210. 21:30:36: Width: 1920
  211. 21:30:36: Height: 1080
  212. 21:30:36: };
  213. 21:30:36: successfully capturing d3d9 frames via GPU
  214. 21:30:55: ---------------------- Cleared D3D9 Capture ----------------------
  215. 21:30:55: D3D9EndScene called
  216. 21:30:55: D3D9Present called
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement