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- if(!strcmp(cmdtext, "/buyhouse", true))
- {
- new pName[MAX_PLAYER_NAME]; //For the player's name - For the house
- GetPlayerName(playerid, pName, MAX_PLAYER_NAME); //Get the name of the player and store it in [u]pName[/u]
- for(new i = 0; i < MAX_HOUSES; i++) //Last time I'm gonna say it: Loop through all the houses
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hOutsideInt] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hOutsideVir]) //Is player near house entrance, and if player is in interior of that house + virtual world (Last time I said this too!)
- {
- if(HouseInfo[i][hOwned]) return SendClientMessage(playerid, COLOR_RED, "This house is already owned!"); //Is the house owned? Then send message that it's owned and stop.
- if(GetPlayerMoney(playerid) < HouseInfo[i][hPrice]) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money for this!"); //Has player too less money? Send him a message!
- HouseInfo[i][hOwned] = true; //The house is owned, where the player used /buyhouse
- strmid(HouseInfo[i][hOwner], pName, 0, false, strlen(pName)); //Put the players name into the "hOwner" of the house
- GivePlayerMoney(playerid, -HouseInfo[i][hPrice]); //Remove some money of the player.. The value of the house
- SendClientMessage(playerid, COLOR_GREEN, "House bought!"); //Send the player an message.
- SaveHouse(i);
- LoadHouseVisual(i, true); //Load House Visual. Now, I've added ', true': It will RELOAD now!
- return 1;
- }
- }
- return 1;
- }
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