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Fireheart318

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May 14th, 2016
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  1. @Kopernicus:AFTER[Kopernicus]
  2. {
  3. !Body[Minmus] {}
  4. @Body[Kerbin]
  5. {
  6. @name = GregSux
  7. cbNameLater = Bin
  8. @Template
  9. {
  10. RemovePQSMods = PQSCity
  11. }
  12. @Properties
  13. {
  14. description = When Bin was first observed through a telescope, the picture was not entered in the records because the scientist in charge thought he was looking at Laythe.Luckily this error was corrected when a plucky intern informed him that “telescopes don’t work that way”.The intern was shortly afterwards “promoted” and moved to the experimental rocket testing program. Bin is covered in liquid water, much like Laythe, but it has a significant amount of land mass. Some crazy fringe scientists believe that the green surface is not to due rusted copper, but instead due to macroscopic, ground based life. Such an idea is absurd, any unprotected creature would surely perish in the high-radiation environment above the water.
  15. isHomeWorld = False
  16. @ScienceValues
  17. {
  18. landedDataValue = 14
  19. splashedDataValue = 12
  20. flyingLowDataValue = 11
  21. flyingHighDataValue = 10
  22. inSpaceLowDataValue = 9
  23. inSpaceHighDataValue = 8
  24. recoveryValue = 8
  25. flyingAltitudeThreshold = 10000
  26. spaceAltitudeThreshold = 200000
  27. }
  28. }
  29. }
  30. Body
  31. {
  32. name = Kerbin
  33. cbNameLater = Minmus
  34. Template
  35. {
  36. name = Kerbin
  37. removePQSMods = PQSLandControl,PQSMod_QuadEnhanceCoast,PQSMod_VertexHeightMap,PQSMod_VertexHeightNoiseVertHeightCurve2,PQSMod_VertexRidgedAltitudeCurve,PQSMod_VertexSimplexHeightAbsolute
  38. removeOcean = True
  39. removeAtmosphere = True
  40. }
  41. Properties
  42. {
  43. description = Minmus is the smallest moon orbiting Kerbin. From the surface of Kerbin, it can be seen on clear days as a tiny blue speck in the sky. It is often mistaken as dirt on telescope lenses or dead pixels, but the top minds at the Kerbal Astronomical Society assure us it is a real moon nevertheless.
  44. radius = 60000
  45. geeASL = 0.0500000007450581
  46. mass = 2.64578967083079E+19
  47. gravParameter = 1765800026.31247
  48. rotates = True
  49. rotationPeriod = 40400
  50. tidallyLocked = False
  51. initialRotation = 230
  52. inverseRotThresholdAltitude = 100000
  53. albedo = 0.5
  54. emissivity = 0.7
  55. coreTemperatureOffset = 1
  56. isHomeWorld = True
  57. timewarpAltitudeLimits = 0 3000 3000 6000 12000 24000 48000 60000
  58. sphereOfInfluence = 2247428.3879023
  59. hillSphere = 3730392.49065433
  60. solarRotationPeriod = False
  61. navballSwitchRadiusMult = 0.06
  62. biomeMap = BUILTIN/minmus_biome
  63. useTheInName = False
  64. Biomes
  65. {
  66. Biome
  67. {
  68. name = Highlands
  69. value = 0
  70. color = 0.254902,0.2941177,0.254902,1
  71. }
  72. Biome
  73. {
  74. name = Midlands
  75. value = 0
  76. color = 0.5215687,0.7176471,0.6392157,1
  77. }
  78. Biome
  79. {
  80. name = Lowlands
  81. value = 0
  82. color = 0.7372549,0.8941177,0.7568628,1
  83. }
  84. Biome
  85. {
  86. name = Flats
  87. value = 0
  88. color = 0.1960784,0.2745098,0.3529412,1
  89. }
  90. Biome
  91. {
  92. name = Great Flats
  93. value = 0
  94. color = 0.3411765,0.5450981,0,1
  95. }
  96. Biome
  97. {
  98. name = Greater Flats
  99. value = 0
  100. color = 0.3529412,0.1372549,0.4156863,1
  101. }
  102. Biome
  103. {
  104. name = Lesser Flats
  105. value = 0
  106. color = 0.9960784,0,0,1
  107. }
  108. Biome
  109. {
  110. name = Poles
  111. value = 0
  112. color = 0,0.3529412,0.9960784,1
  113. }
  114. Biome
  115. {
  116. name = Slopes
  117. value = 0
  118. color = 0.572549,0.3490196,0.3921569,1
  119. }
  120. }
  121. }
  122. Orbit
  123. {
  124. referenceBody = GregSux
  125. inclination = 6
  126. eccentricity = 0
  127. semiMajorAxis = 47000000
  128. longitudeOfAscendingNode = 78
  129. argumentOfPeriapsis = 38
  130. meanAnomalyAtEpoch = 0.899999976158142
  131. meanAnomalyAtEpochD = 51.5662001957363
  132. epoch = 0
  133. color = 0.28182,0.2276048,0.3137255,0.5764706
  134. }
  135. ScaledVersion
  136. {
  137. type = Vacuum
  138. fadeStart = 135000
  139. fadeEnd = 140000
  140. sphericalModel = False
  141. deferMesh = False
  142. Material
  143. {
  144. color = 0.6343284,0.6343284,0.6343284,1
  145. specular = 0.119403,0.119403,0.119403,1
  146. shininess = 0.03
  147. texture = BUILTIN/NewMunSurfaceMap00
  148. normals = BUILTIN/NewMunSurfaceMap01
  149. }
  150. }
  151. SpaceCenter
  152. {
  153. //PQSCity
  154. latitude = 0
  155. longitude = 193
  156. lodvisibleRangeMult = 6
  157. repositionToSphereSurface = true
  158. repositionToSphereSurfaceAddHeight = true
  159. repositionRadiusOffset = -20
  160.  
  161. // MapDecal
  162. decalLatitude = 0
  163. decalLongitude = 193
  164. heightMapDeformity = 478
  165. absoluteOffset = 0
  166. absolute = true
  167. radius = 10000
  168.  
  169. // Ground Materials
  170. groundColor = .091, .0851, 0.069, 0.5
  171. groundTexture = BUILTIN/ksc_exterior_terrain_ground
  172. }
  173. !Atmosphere{}
  174. !Ocean{}
  175. PQS
  176. {
  177. minLevel = 2
  178. maxLevel = 6
  179. minDetailDistance = 6
  180. maxQuadLengthsPerFrame = 0.03
  181. fadeStart = 135000
  182. fadeEnd = 140000
  183. deactivateAltitude = 180000
  184. Material
  185. {
  186. saturation = 1
  187. contrast = 3
  188. tintColor = 1,1,1,0
  189. texTiling = 1024
  190. texPower = 0.75
  191. multiPower = 0.75
  192. groundTexStart = 0
  193. groundTexEnd = 5000
  194. steepTiling = 10
  195. steepPower = 1.65
  196. steepTexStart = 60000
  197. steepTexEnd = 100000
  198. deepTex = BUILTIN/terrain_sand00
  199. deepTexScale = 1,1
  200. deepTexOffset = 0,0
  201. deepMultiTex = BUILTIN/terrain_sand00
  202. deepMultiTexScale = 1,1
  203. deepMultiTexOffset = 0,0
  204. deepMultiFactor = 8
  205. mainTex = BUILTIN/terrain_sand00
  206. mainTexScale = 1,1
  207. mainTexOffset = 0,0
  208. mainMultiTex = BUILTIN/terrain_sand00
  209. mainMultiTexScale = 1,1
  210. mainMultiTexOffset = 0,0
  211. mainMultiFactor = 10
  212. highTex = BUILTIN/terrain_sand00
  213. highTexScale = 1,1
  214. highTexOffset = 0,0
  215. highMultiTex = BUILTIN/terrain_sand00
  216. highMultiTexScale = 1,1
  217. highMultiTexOffset = 0,0
  218. highMultiFactor = 12
  219. snowTex = BUILTIN/terrain_sand00
  220. snowTexScale = 1,1
  221. snowTexOffset = 0,0
  222. snowMultiTex = BUILTIN/terrain_sand00
  223. snowMultiTexScale = 1,1
  224. snowMultiTexOffset = 0,0
  225. snowMultiFactor = 14
  226. steepTex = BUILTIN/terrain_sand00
  227. steepTexScale = 1,1
  228. steepTexOffset = 0,0
  229. deepStart = 0
  230. deepEnd = 0.01
  231. mainLoStart = 0
  232. mainLoEnd = 0.05
  233. mainHiStart = 0.1
  234. mainHiEnd = 0.15
  235. hiLoStart = 0.1
  236. hiLoEnd = 0.15
  237. hiHiStart = 0.2
  238. hiHiEnd = 0.25
  239. snowStart = 0.2
  240. snowEnd = 0.25
  241. planetOpacity = 1
  242. }
  243. FallbackMaterial
  244. {
  245. saturation = 1
  246. contrast = 3
  247. tintColor = 1,1,1,0
  248. texTiling = 1024
  249. texPower = 0.75
  250. multiPower = 0.75
  251. groundTexStart = 0
  252. groundTexEnd = 5000
  253. multiFactor = 0.5
  254. mainTex = BUILTIN/terrain_sand00
  255. mainTexScale = 1,1
  256. mainTexOffset = 0,0
  257. planetOpacity = 0
  258. }
  259. }
  260. PhysicsMaterial
  261. {
  262. bounceCombine = Average
  263. frictionCombine = Maximum
  264. frictionDirection2 = 0,0,0
  265. bounciness = 0
  266. staticFriction = 0.8
  267. staticFriction2 = 0
  268. dynamicFriction = 0.6
  269. dynamicFriction2 = 0
  270. }
  271. Mods
  272. {
  273. AltitudeAlpha
  274. {
  275. atmosphereDepth = 8000
  276. invert = False
  277. order = 999999999
  278. enabled = True
  279. }
  280. VertexPlanet
  281. {
  282. buildHeightColors = False
  283. colorDeformity = 6000
  284. deformity = 5000
  285. oceanDepth = 0
  286. oceanLevel = 0
  287. oceanSnap = False
  288. oceanStep = 0
  289. seed = 23123
  290. terrainRidgeBalance = 0.1
  291. terrainRidgesMax = 1
  292. terrainRidgesMin = 0.4
  293. terrainShapeEnd = -2
  294. terrainShapeStart = 2
  295. terrainSmoothing = 0.100000001490116
  296. order = 100
  297. enabled = True
  298. ContinentalSimplex
  299. {
  300. deformity = 1
  301. frequency = 1
  302. octaves = 10
  303. persistance = 0.400000005960464
  304. seed = 0
  305. }
  306. RuggednessSimplex
  307. {
  308. deformity = 1
  309. frequency = 0.5
  310. octaves = 4
  311. persistance = 0.5
  312. seed = 0
  313. }
  314. SharpnessNoise
  315. {
  316. deformity = 0.00100000004749745
  317. frequency = 0.5
  318. octaves = 4
  319. persistance = 0.5
  320. seed = 0
  321. }
  322. SharpnessSimplexMap
  323. {
  324. deformity = 50
  325. frequency = 1.5
  326. octaves = 4
  327. persistance = 0.550000011920929
  328. seed = 0
  329. }
  330. TerrainTypeSimplex
  331. {
  332. deformity = 1
  333. frequency = 4
  334. octaves = 12
  335. persistance = 0.7
  336. seed = 0
  337. }
  338. LandClasses
  339. {
  340. Class
  341. {
  342. name = AbyPl
  343. baseColor = 0.5292938,0.7164179,0.6425532,1
  344. colorNoise = 0.4923145,0.7761194,0.6640912,1
  345. colorNoiseAmount = 0.200000002980232
  346. fractalEnd = 0.00100000004749745
  347. fractalStart = 0
  348. lerpToNext = True
  349. fractalDelta = 0.00100000004749745
  350. endHeight = 0
  351. startHeight = 0
  352. delete = False
  353. SimplexNoiseMap
  354. {
  355. deformity = 1
  356. frequency = 4
  357. octaves = 4
  358. persistance = 0.600000023841858
  359. seed = 0
  360. }
  361. }
  362. Class
  363. {
  364. name = Beach
  365. baseColor = 0.6255291,0.7761194,0.7192531,1
  366. colorNoise = 0.3324237,0.3507463,0.3330643,1
  367. colorNoiseAmount = 0.200000002980232
  368. fractalEnd = 0.449999988079071
  369. fractalStart = 0.00100000004749745
  370. lerpToNext = True
  371. fractalDelta = 0.448999988031574
  372. endHeight = 0
  373. startHeight = 0
  374. delete = False
  375. SimplexNoiseMap
  376. {
  377. deformity = 1
  378. frequency = 4
  379. octaves = 4
  380. persistance = 0.600000023841858
  381. seed = 0
  382. }
  383. }
  384. Class
  385. {
  386. name = Grass
  387. baseColor = 0.7109044,0.8283582,0.7150112,1
  388. colorNoise = 0.5,0.5,0.4253731,1
  389. colorNoiseAmount = 0.300000011920929
  390. fractalEnd = 0.899999976158142
  391. fractalStart = 0.449999988079071
  392. lerpToNext = True
  393. fractalDelta = 0.449999988079071
  394. endHeight = 0
  395. startHeight = 0
  396. delete = False
  397. SimplexNoiseMap
  398. {
  399. deformity = 1
  400. frequency = 3
  401. octaves = 4
  402. persistance = 0.600000023841858
  403. seed = 0
  404. }
  405. }
  406. Class
  407. {
  408. name = Snow
  409. baseColor = 0.2506126,0.3358209,0.2786182,1
  410. colorNoise = 0.4302156,0.4328358,0.3391624,1
  411. colorNoiseAmount = 0.400000005960464
  412. fractalEnd = 2
  413. fractalStart = 0.899999976158142
  414. lerpToNext = False
  415. fractalDelta = 1.10000002384186
  416. endHeight = 0
  417. startHeight = 0
  418. delete = False
  419. SimplexNoiseMap
  420. {
  421. deformity = 1
  422. frequency = 2
  423. octaves = 4
  424. persistance = 0.600000023841858
  425. seed = 0
  426. }
  427. }
  428. }
  429. }
  430. LandControl
  431. {
  432. altitudeBlend = 0
  433. altitudeFrequency = 1
  434. altitudeOctaves = 1
  435. altitudePersistance = 1
  436. altitudeSeed = 1
  437. createColors = False
  438. createScatter = True
  439. latitudeBlend = 0
  440. latitudeFrequency = 1
  441. latitudeOctaves = 1
  442. latitudePersistance = 1
  443. latitudeSeed = 1
  444. longitudeBlend = 0
  445. longitudeFrequency = 1
  446. longitudeOctaves = 1
  447. longitudePersistance = 1
  448. longitudeSeed = 1
  449. useHeightMap = False
  450. vHeightMax = 10000
  451. order = 999999
  452. enabled = True
  453. altitudeSimplex
  454. {
  455. frequency = 1
  456. octaves = 1
  457. persistence = 1
  458. }
  459. latitudeSimplex
  460. {
  461. frequency = 1
  462. octaves = 1
  463. persistence = 1
  464. }
  465. longitudeSimplex
  466. {
  467. frequency = 1
  468. octaves = 1
  469. persistence = 1
  470. }
  471. landClasses
  472. {
  473. Class
  474. {
  475. alterApparentHeight = 0
  476. alterRealHeight = 0
  477. color = 0,0,0,0
  478. coverageBlend = 0
  479. coverageFrequency = 1
  480. coverageOctaves = 1
  481. coveragePersistance = 1
  482. coverageSeed = 1
  483. name = Base
  484. latDelta = 1
  485. latitudeDouble = False
  486. lonDelta = 1
  487. minimumRealHeight = 0
  488. noiseBlend = 0
  489. noiseColor = 0,0,0,0
  490. noiseFrequency = 1
  491. noiseOctaves = 1
  492. noisePersistance = 1
  493. noiseSeed = 1
  494. delete = False
  495. altitudeRange
  496. {
  497. endEnd = 1
  498. endStart = 1
  499. startEnd = 0
  500. startStart = 0
  501. }
  502. coverageSimplex
  503. {
  504. frequency = 1
  505. octaves = 1
  506. persistence = 1
  507. }
  508. latitudeDoubleRange
  509. {
  510. endEnd = 1
  511. endStart = 1
  512. startEnd = 0
  513. startStart = 0
  514. }
  515. latitudeRange
  516. {
  517. endEnd = 1
  518. endStart = 1
  519. startEnd = 0
  520. startStart = 0
  521. }
  522. longitudeRange
  523. {
  524. endEnd = 2
  525. endStart = 2
  526. startEnd = -1
  527. startStart = -1
  528. }
  529. noiseSimplex
  530. {
  531. frequency = 1
  532. octaves = 1
  533. persistence = 1
  534. }
  535. scatters
  536. {
  537. Scatter
  538. {
  539. density = 1
  540. scatterName = Rock00
  541. }
  542. }
  543. }
  544. }
  545. scatters
  546. {
  547. Scatter
  548. {
  549. materialType = DiffuseWrapped
  550. mesh = BUILTIN/boulder
  551. castShadows = False
  552. densityFactor = 1
  553. maxCache = 512
  554. maxCacheDelta = 32
  555. maxLevelOffset = 0
  556. maxScale = 3
  557. maxScatter = 20
  558. maxSpeed = 1000
  559. minScale = 0.5
  560. recieveShadows = False
  561. name = Rock00
  562. seed = 231123
  563. verticalOffset = 0
  564. delete = False
  565. collide = False
  566. science = False
  567. Material
  568. {
  569. mainTex = BUILTIN/rock00
  570. mainTexScale = 1,1
  571. mainTexOffset = 0,0
  572. color = 1,1,1,0.6862745
  573. diff = 0.6
  574. }
  575. Experiment
  576. {
  577. }
  578. }
  579. }
  580. }
  581. }
  582. }
  583. }
  584. }
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