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  1. COLOR_TITLE_BUFF = { 155, 202, 155 }
  2. COLOR_TITLE_DEBUFF = { 250, 100, 100 }
  3. COLOR_TITLE_TOGGLE = { 190, 190, 250 }
  4. COLOR_SYSTEM = { 255, 255, 0 }
  5. COLOR_TIME = { 255, 176, 98 }
  6. StateIconList = {}
  7. StateIconList[EFST_IDs.EFST_OVERTHRUSTMAX] = {
  8. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  9. {"Maximum Over Thrust", COLOR_TITLE_BUFF},
  10. {"%s", COLOR_TIME},
  11. {"Increases weapon damage."},
  12. {"Increases the possibility of breaking the weapon."}
  13. }
  14. }
  15. StateIconList[EFST_IDs.EFST_SUFFRAGIUM] = {
  16. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  17. {"Suffragium", COLOR_TITLE_BUFF},
  18. {"%s", COLOR_TIME},
  19. {"Reduces cast time."}
  20. }
  21. }
  22. StateIconList[EFST_IDs.EFST_OVERTHRUST] = {
  23. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  24. {"Over Thrust", COLOR_TITLE_BUFF},
  25. {"%s", COLOR_TIME},
  26. {"Increases weapon damage."},
  27. {"Increases the possibility of breaking the weapon."}
  28. }
  29. }
  30. StateIconList[EFST_IDs.EFST_AUTOBERSERK] = {
  31. descript = {
  32. {"Auto Berserk", COLOR_TITLE_BUFF},
  33. {"Rage when close to death"}
  34. }
  35. }
  36. StateIconList[EFST_IDs.EFST_BEYOND_OF_WARCRY] = {
  37. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  38. {"Warcry of Beyond", COLOR_TITLE_BUFF},
  39. {"%s", COLOR_TIME},
  40. {"Increases physical attack power"},
  41. {"Decreases magic attack power"}
  42. }
  43. }
  44. StateIconList[EFST_IDs.EFST_SWORDREJECT] = {
  45. descript = {
  46. {"Sword Reject", COLOR_TITLE_BUFF},
  47. {"Reflects damage back to attacking monsters"},
  48. {"(for all monster attacks)"},
  49. {"Damage received is reduced by 1/2"},
  50. {"You receive the other 1/2 of damage"}
  51. }
  52. }
  53. StateIconList[EFST_IDs.EFST_MANU_DEF] = {
  54. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  55. {"╱D╞使A使AC ACAo", COLOR_TITLE_BUFF},
  56. {"%s", COLOR_TIME},
  57. {"╱D╞使A使 CE伊aAo0見 ╱o卦足AI0╳﹉O 易身╞A"},
  58. {"易﹉╱Y, ╱D易y 伊﹠易IAo ﹉“卹O"}
  59. }
  60. }
  61. StateIconList[EFST_IDs.EFST_CONCENTRATION] = {
  62. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  63. {"Attention Concentration", COLOR_TITLE_BUFF},
  64. {"%s", COLOR_TIME},
  65. {"Increases DEX, AGI"},
  66. {"Reveals nearby hidden enemies"}
  67. }
  68. }
  69. StateIconList[EFST_IDs.EFST_GRIFFON] = {
  70. descript = {
  71. {"Riding Griffon", COLOR_TITLE_TOGGLE}
  72. }
  73. }
  74. StateIconList[EFST_IDs.EFST_GS_MADNESSCANCEL] = {
  75. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  76. {"Madness Canceller (Last Stand)", COLOR_TITLE_BUFF},
  77. {"%s", COLOR_TIME},
  78. {"Increases ATK"},
  79. {"Increases Attack Speed"},
  80. {"Immobilized"}
  81. }
  82. }
  83. StateIconList[EFST_IDs.EFST_GS_ACCURACY] = {
  84. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  85. {"Increasing Accuracy (Increase Accuracy)", COLOR_TITLE_BUFF},
  86. {"%s", COLOR_TIME},
  87. {"Increases Accuracy"},
  88. {"Increases DEX"},
  89. {"Increases AGI"}
  90. }
  91. }
  92. StateIconList[EFST_IDs.EFST_FOOD_STR] = {
  93. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  94. {"%s", COLOR_TIME},
  95. {"Increases STR"}
  96. }
  97. }
  98. StateIconList[EFST_IDs.EFST_HALLUCINATIONWALK] = {
  99. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  100. {"Hallucination Walk", COLOR_TITLE_BUFF},
  101. {"%s", COLOR_TIME},
  102. {"Improves Evasion Rate"},
  103. {"Chance to evade Magical Damage."}
  104. }
  105. }
  106. StateIconList[EFST_IDs.EFST_STORMKICK_ON] = {
  107. descript = {
  108. {"Whirlwind Kick (Tornado Kick)", COLOR_TITLE_BUFF},
  109. {"When attacking an enemy"},
  110. {"there is a chance to prepare a Whirlwind Kick"}
  111. }
  112. }
  113. StateIconList[EFST_IDs.EFST_KAUPE] = {
  114. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  115. {"Kaupe", COLOR_TITLE_BUFF},
  116. {"%s", COLOR_TIME},
  117. {"Chance to evade an enemy attack."}
  118. }
  119. }
  120. StateIconList[EFST_IDs.EFST_SHIELDSPELL_DEF] = {
  121. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  122. {"Shield Spell (DEF)", COLOR_TITLE_BUFF},
  123. {"%s", COLOR_TIME},
  124. {"Invokes a magical spell based on DEF"}
  125. }
  126. }
  127. StateIconList[EFST_IDs.EFST_WARMER] = {
  128. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  129. {"Warmer", COLOR_TITLE_BUFF},
  130. {"%s", COLOR_TIME},
  131. {"Removes Frozen/Freezing status"},
  132. {"Immunity to Frozen/Freezing status"},
  133. {"Recovers HP every 3 seconds"}
  134. }
  135. }
  136. StateIconList[EFST_IDs.EFST_PROTECT_MDEF] = {
  137. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  138. {"Magic Armor Potions", COLOR_TITLE_BUFF},
  139. {"%s", COLOR_TIME},
  140. {"Increases resistance to magical attacks"}
  141. }
  142. }
  143. StateIconList[EFST_IDs.EFST_STAR_COMFORT] = {
  144. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  145. {"Comfort of the Stars", COLOR_TITLE_BUFF},
  146. {"%s", COLOR_TIME},
  147. {"Increases ASPD"}
  148. }
  149. }
  150. StateIconList[EFST_IDs.EFST_FOOD_CRITICALSUCCESSVALUE] = {
  151. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  152. {"%s", COLOR_TIME},
  153. {"Improves CRIT"}
  154. }
  155. }
  156. StateIconList[EFST_IDs.EFST_PROPERTYTELEKINESIS] = {
  157. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  158. {"%s", COLOR_TIME},
  159. {"Enchants Weapon with Ghost Property"}
  160. }
  161. }
  162. StateIconList[EFST_IDs.EFST_GLOOMYDAY] = {
  163. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  164. {"Gloomy Day", COLOR_TITLE_BUFF},
  165. {"%s", COLOR_TIME},
  166. {"Increases the damage of specific skills"},
  167. {"Reduces FLEE, ASPD"}
  168. }
  169. }
  170. StateIconList[EFST_IDs.EFST_SIRCLEOFNATURE] = {
  171. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  172. {"Circle of Nature's Sound", COLOR_TITLE_BUFF},
  173. {"%s", COLOR_TIME},
  174. {"Consumes SP and recovers HP"}
  175. }
  176. }
  177. StateIconList[EFST_IDs.EFST_DEADLYINFECT] = {
  178. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  179. {"Deadly Infect", COLOR_TITLE_BUFF},
  180. {"%s", COLOR_TIME},
  181. {"When attacking"},
  182. {"or being attacked"},
  183. {"your status effects are applies to them"}
  184. }
  185. }
  186. StateIconList[EFST_IDs.EFST_SYMPHONY_LOVE] = {
  187. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  188. {"Symphony of Love", COLOR_TITLE_BUFF},
  189. {"%s", COLOR_TIME},
  190. {"Increases MDEF"}
  191. }
  192. }
  193. StateIconList[EFST_IDs.EFST_BANDING] = {
  194. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  195. {"Banding", COLOR_TITLE_BUFF},
  196. {"%s", COLOR_TIME},
  197. {"Banding status"}
  198. }
  199. }
  200. StateIconList[EFST_IDs.EFST_NJ_BUNSINJYUTSU] = {
  201. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  202. {"Illusionary Shadow", COLOR_TITLE_BUFF},
  203. {"%s", COLOR_TIME},
  204. {"Avoids a certain number of physical attacks"},
  205. {"Magical attacks cannot be avoided"}
  206. }
  207. }
  208. StateIconList[EFST_IDs.EFST_WUGRIDER] = {
  209. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  210. {"Warg Rider", COLOR_TITLE_BUFF},
  211. {"%s", COLOR_TIME},
  212. {"Bows are Disabled"},
  213. {"Warg Skills are only allowed"}
  214. }
  215. }
  216. StateIconList[EFST_IDs.EFST_ATKER_BLOOD] = {
  217. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  218. {"SP Consumption Potion", COLOR_TITLE_BUFF},
  219. {"%s", COLOR_TIME},
  220. {"Skills using SP have their consumption increased"}
  221. }
  222. }
  223. StateIconList[EFST_IDs.EFST_BODYPAINT] = {
  224. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  225. {"Body Painting", COLOR_TITLE_BUFF},
  226. {"%s", COLOR_TIME},
  227. {"Reveals hidden enemies"},
  228. {"Chance to inflict Blind to enemies"},
  229. {"Reduces Enemy ASPD"}
  230. }
  231. }
  232. StateIconList[EFST_IDs.EFST_NJ_UTSUSEMI] = {
  233. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  234. {"Cicada Skin Shedding", COLOR_TITLE_BUFF},
  235. {"%s", COLOR_TIME},
  236. {"Avoids a certain number of physical attacks"},
  237. {"When avoiding, move in the opposite direction of the attacker"}
  238. }
  239. }
  240. StateIconList[EFST_IDs.EFST_POISONINGWEAPON] = {
  241. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  242. {"Poisoning Weapon", COLOR_TITLE_BUFF},
  243. {"%s", COLOR_TIME},
  244. {"Applies the poison coated on your weapon to the target"}
  245. }
  246. }
  247. StateIconList[EFST_IDs.EFST_CASH_DEATHPENALTY] = {
  248. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  249. {"%s", COLOR_TIME},
  250. {"No EXP loss upon death"}
  251. }
  252. }
  253. StateIconList[EFST_IDs.EFST_GS_ADJUSTMENT] = {
  254. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  255. {"Adjustment", COLOR_TITLE_BUFF},
  256. {"%s", COLOR_TIME},
  257. {"Reduces HIT"},
  258. {"Increases FLEE"},
  259. {"Reduces damage of incoming ranged physical attacks"}
  260. }
  261. }
  262. StateIconList[EFST_IDs.EFST_AUTOSPELL] = {
  263. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  264. {"Auto Spell", COLOR_TITLE_BUFF},
  265. {"%s", COLOR_TIME},
  266. {"When physically attacking"},
  267. {"the selected skill will automatically cast without casting time."},
  268. {"SP consumed is 2/3 the regular amount"},
  269. {"Skill will not cast without sufficient SP"}
  270. }
  271. }
  272. StateIconList[EFST_IDs.EFST_DEC_AGI] = {
  273. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  274. {"Decrease Agility", COLOR_TITLE_DEBUFF},
  275. {"%s", COLOR_TIME},
  276. {"Reduces Movement Speed"},
  277. {"Reduces ASPD"}
  278. }
  279. }
  280. StateIconList[EFST_IDs.EFST_NOEQUIPWEAPON] = {
  281. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  282. {"Weapon Off Status", COLOR_TITLE_DEBUFF},
  283. {"%s", COLOR_TIME},
  284. {"Weapons cannot be worn"}
  285. }
  286. }
  287. StateIconList[EFST_IDs.EFST_SHIELDSPELL_MDEF] = {
  288. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  289. {"Shield Spell (MDEF)", COLOR_TITLE_BUFF},
  290. {"%s", COLOR_TIME},
  291. {"Invokes a magical spell based on MDEF"}
  292. }
  293. }
  294. StateIconList[EFST_IDs.EFST_AUTOGUARD] = {
  295. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  296. {"Auto Guard", COLOR_TITLE_BUFF},
  297. {"%s", COLOR_TIME},
  298. {"Has a chance to block physical attacks"}
  299. }
  300. }
  301. StateIconList[EFST_IDs.EFST_TAROTCARD] = {
  302. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  303. {"Tarot Card of Fate", COLOR_TITLE_BUFF},
  304. {"%s", COLOR_TIME},
  305. {"Applies one of 14 cards and their effects"}
  306. }
  307. }
  308. StateIconList[EFST_IDs.EFST_FEARBREEZE] = {
  309. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  310. {"Fear Breeze", COLOR_TITLE_BUFF},
  311. {"%s", COLOR_TIME},
  312. {"When attacking with a bow"},
  313. {"there is a chance to cause additional attacks"}
  314. }
  315. }
  316. StateIconList[EFST_IDs.EFST_GN_CARTBOOST] = {
  317. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  318. {"Cart Boost", COLOR_TITLE_BUFF},
  319. {"%s", COLOR_TIME},
  320. {"Increases Movement Speed"}
  321. }
  322. }
  323. StateIconList[EFST_IDs.EFST_SHIELDSPELL_REF] = {
  324. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  325. {"Shield Spell (Refine)", COLOR_TITLE_BUFF},
  326. {"%s", COLOR_TIME},
  327. {"Invokes a magical effect based on refine"}
  328. }
  329. }
  330. StateIconList[EFST_IDs.EFST_FOOD_INT_CASH] = {
  331. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  332. {"%s", COLOR_TIME},
  333. {"Increases INT"}
  334. }
  335. }
  336. StateIconList[EFST_IDs.EFST_NOEQUIPSHIELD] = {
  337. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  338. {"Shield Off Status", COLOR_TITLE_DEBUFF},
  339. {"%s", COLOR_TIME},
  340. {"Shields cannot be worn"}
  341. }
  342. }
  343. StateIconList[EFST_IDs.EFST_MELTDOWN] = {
  344. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  345. {"Meltdown", COLOR_TITLE_BUFF},
  346. {"%s", COLOR_TIME},
  347. {"When attacking a player"},
  348. {"there is a chance to destroy his/her weapon/armor"},
  349. {"When attacking a monster"},
  350. {"the monster's attack and defense are reduced"}
  351. }
  352. }
  353. StateIconList[EFST_IDs.EFST_QUAGMIRE] = {
  354. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  355. {"Quagmire", COLOR_TITLE_DEBUFF},
  356. {"%s", COLOR_TIME},
  357. {"Reduces Movement Speed"},
  358. {"Reduces AGI/DEX"}
  359. }
  360. }
  361. StateIconList[EFST_IDs.EFST_KAIZEL] = {
  362. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  363. {"Kaizel", COLOR_TITLE_BUFF},
  364. {"%s", COLOR_TIME},
  365. {"Cast time not affected by DEX"},
  366. {"Upon death, you will revive with Kyrie Eleison for 2 seconds"}
  367. }
  368. }
  369. StateIconList[EFST_IDs.EFST_CR_SHRINK] = {
  370. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  371. {"Shrink", COLOR_TITLE_BUFF},
  372. {"%s", COLOR_TIME},
  373. {"When Autoguarding attacks"},
  374. {"there is a chance to push the attack back"}
  375. }
  376. }
  377. StateIconList[EFST_IDs.EFST_FOOD_VIT] = {
  378. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  379. {"%s", COLOR_TIME},
  380. {"Increases VIT"}
  381. }
  382. }
  383. StateIconList[EFST_IDs.EFST_PARRYING] = {
  384. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  385. {"Parrying", COLOR_TITLE_BUFF},
  386. {"%s", COLOR_TIME},
  387. {"Blocks physical attacks by chance"}
  388. }
  389. }
  390. StateIconList[EFST_IDs.EFST_PROTECTWEAPON] = {
  391. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  392. {"Chemical Protection (Weapon)", COLOR_TITLE_BUFF},
  393. {"%s", COLOR_TIME},
  394. {"Prevents weapon from being stripped/broken"}
  395. }
  396. }
  397. StateIconList[EFST_IDs.EFST_FOOD_AGI] = {
  398. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  399. {"%s", COLOR_TIME},
  400. {"Increases AGI"}
  401. }
  402. }
  403. StateIconList[EFST_IDs.EFST_INC_AGI] = {
  404. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  405. {"Increase agility", COLOR_TITLE_BUFF},
  406. {"%s", COLOR_TIME},
  407. {"Increases Movement Speed"},
  408. {"Increases Attack Speed"}
  409. }
  410. }
  411. StateIconList[EFST_IDs.EFST_SHOUT] = {
  412. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  413. {"Loud Exclamation (Crazy Uproar)", COLOR_TITLE_BUFF},
  414. {"%s", COLOR_TIME},
  415. {"Increases STR"}
  416. }
  417. }
  418. StateIconList[EFST_IDs.EFST_CASH_RECEIVEITEM] = {
  419. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  420. {"%s", COLOR_TIME},
  421. {"When killing monsters"},
  422. {"the drop chance is doubled"}
  423. }
  424. }
  425. StateIconList[EFST_IDs.EFST_SPL_DEF] = {
  426. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  427. {"﹞c卦A0ADoAC 昌UA╞", COLOR_TITLE_BUFF},
  428. {"%s", COLOR_TIME},
  429. {"卦足CADu伊岡伊a CE伊aAo0見 ╱o卦足AI0╳﹉O 易身╞A"},
  430. {"Reduces DEF, MDEF"}
  431. }
  432. }
  433. StateIconList[EFST_IDs.EFST_ILLUSION] = {
  434. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  435. {"Illusion", COLOR_TITLE_DEBUFF},
  436. {"%s", COLOR_TIME},
  437. {"Screen distortion"},
  438. {"Shows more damage"},
  439. {"Randomly interrupts casting"}
  440. }
  441. }
  442. StateIconList[EFST_IDs.EFST_HOVERING] = {
  443. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  444. {"Hovering", COLOR_TITLE_BUFF},
  445. {"%s", COLOR_TIME},
  446. {"Traps and some ground skills do not have any effect"}
  447. }
  448. }
  449. StateIconList[EFST_IDs.EFST_BENEDICTIO] = {
  450. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  451. {"%s", COLOR_TIME},
  452. {"Enchants Armor with Holy Property"}
  453. }
  454. }
  455. StateIconList[EFST_IDs.EFST_WEAPONBLOCKING] = {
  456. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  457. {"Weapon Blocking", COLOR_TITLE_BUFF},
  458. {"%s", COLOR_TIME},
  459. {"When hit by close range physical attacks"},
  460. {"there is a chance to nullify the damage"}
  461. }
  462. }
  463. StateIconList[EFST_IDs.EFST_ANGELUS] = {
  464. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  465. {"Angelus", COLOR_TITLE_BUFF},
  466. {"%s", COLOR_TIME},
  467. {"Increases VIT DEF"}
  468. }
  469. }
  470. StateIconList[EFST_IDs.EFST_MARSHOFABYSS] = {
  471. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  472. {"Marsh of Abyss", COLOR_TITLE_DEBUFF},
  473. {"%s", COLOR_TIME},
  474. {"Slows Movement"},
  475. {"Reduces DEF, Flee"}
  476. }
  477. }
  478. StateIconList[EFST_IDs.EFST_STEALTHFIELD] = {
  479. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  480. {"Stealth Field", COLOR_TITLE_BUFF},
  481. {"%s", COLOR_TIME},
  482. {"Cloaks everyone in a radius around caster"},
  483. {"Consumes SP while active"},
  484. {"Reduces Movement Speed"}
  485. }
  486. }
  487. StateIconList[EFST_IDs.EFST_ADRENALINE2] = {
  488. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  489. {"Full Adrenaline Rush", COLOR_TITLE_BUFF},
  490. {"%s", COLOR_TIME},
  491. {"Increases Weapon ASPD except Bows"}
  492. }
  493. }
  494. StateIconList[EFST_IDs.EFST_MANU_MATK] = {
  495. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  496. {"╱D╞使A使AC 卦A昆a", COLOR_TITLE_BUFF},
  497. {"%s", COLOR_TIME},
  498. {"╱D╞使A使 CE伊aAo0見 ╱o卦足AI0╳﹉O"},
  499. {"╱D易y﹉帚﹉Y 伊﹠易IAo ∮o卦A"}
  500. }
  501. }
  502. StateIconList[EFST_IDs.EFST_NOEQUIPARMOR] = {
  503. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  504. {"Armor Off Status", COLOR_TITLE_DEBUFF},
  505. {"%s", COLOR_TIME},
  506. {"Armor cannot be worn"}
  507. }
  508. }
  509. StateIconList[EFST_IDs.EFST_RENOVATIO] = {
  510. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  511. {"Renovatio", COLOR_TITLE_BUFF},
  512. {"%s", COLOR_TIME},
  513. {"Recovers HP every 5 seconds"},
  514. {"When used on Undead monsters"},
  515. {"it deals high damage according to skill level"}
  516. }
  517. }
  518. StateIconList[EFST_IDs.EFST_HIDING] = {
  519. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  520. {"Hiding", COLOR_TITLE_BUFF},
  521. {"%s", COLOR_TIME},
  522. {"Avoids enemy attacks by hiding in the ground"},
  523. {"Can be discovered with detection skills"}
  524. }
  525. }
  526. StateIconList[EFST_IDs.EFST_WEIGHTOVER50] = {
  527. descript = {
  528. {"Overweight 50%", COLOR_TITLE_DEBUFF},
  529. {"HP/SP will not be restored"}
  530. }
  531. }
  532. StateIconList[EFST_IDs.EFST_STRUP] = {
  533. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  534. {"Spurt", COLOR_TITLE_BUFF},
  535. {"%s", COLOR_TIME},
  536. {"Increases STR"},
  537. {"if the user is unequipped"},
  538. {"and the skill level is high enough"}
  539. }
  540. }
  541. StateIconList[EFST_IDs.EFST_NOEQUIPHELM] = {
  542. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  543. {"Headgear Off Status", COLOR_TITLE_DEBUFF},
  544. {"%s", COLOR_TIME},
  545. {"Headgear cannot be worn"}
  546. }
  547. }
  548. StateIconList[EFST_IDs.EFST_ATTHASTE_POTION3] = {
  549. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  550. {"Berserk Potion", COLOR_TITLE_BUFF},
  551. {"%s", COLOR_TIME},
  552. {"Increases ASPD"}
  553. }
  554. }
  555. StateIconList[EFST_IDs.EFST_ENDURE] = {
  556. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  557. {"Endure", COLOR_TITLE_BUFF},
  558. {"%s", COLOR_TIME},
  559. {"Enables attacking and movement"},
  560. {"while receiving damage"}
  561. }
  562. }
  563. StateIconList[EFST_IDs.EFST_TURNKICK_ON] = {
  564. descript = {
  565. {"Ready Turn Kick", COLOR_TITLE_BUFF},
  566. {"When attacking,"},
  567. {"there's a chance to prepare a Turn Kick"}
  568. }
  569. }
  570. StateIconList[EFST_IDs.EFST_ENCHANTPOISON] = {
  571. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  572. {"Enchant Poison", COLOR_TITLE_BUFF},
  573. {"%s", COLOR_TIME},
  574. {"Enchants Weapon with Poison Property"}
  575. }
  576. }
  577. StateIconList[EFST_IDs.EFST_SPL_ATK] = {
  578. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  579. {"CE▽IA=DoAC 0〝╱AAyAO", COLOR_TITLE_BUFF},
  580. {"%s", COLOR_TIME},
  581. {"卦足CADu伊岡伊a CE伊aAo0見 ╱o卦足AI0╳﹉O"},
  582. {"易﹉╱Y﹉帚﹉Y 伊﹠易IAo ∮o卦A"}
  583. }
  584. }
  585. StateIconList[EFST_IDs.EFST_BLESSING] = {
  586. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  587. {"Blessing", COLOR_TITLE_BUFF},
  588. {"%s", COLOR_TIME},
  589. {"Increases DEX, INT and STR"},
  590. {"Recovers from a few status effects"}
  591. }
  592. }
  593. StateIconList[EFST_IDs.EFST_ONEHANDQUICKEN] = {
  594. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  595. {"One-hand Quicken", COLOR_TITLE_BUFF},
  596. {"%s", COLOR_TIME},
  597. {"Using One-handed Weapon"},
  598. {"Increases ASPD"}
  599. }
  600. }
  601. StateIconList[EFST_IDs.EFST_SPEARQUICKEN] = {
  602. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  603. {"Spear Quicken", COLOR_TITLE_BUFF},
  604. {"%s", COLOR_TIME},
  605. {"A﹌ ∮c0e 卦A"},
  606. {"Increases ASPD"},
  607. {"Increases CRIT"},
  608. {"Increases Flee"}
  609. }
  610. }
  611. StateIconList[EFST_IDs.EFST_BROKENWEAPON] = {
  612. descript = {
  613. {"Weapon is damaged.", COLOR_TITLE_DEBUFF}
  614. }
  615. }
  616. StateIconList[EFST_IDs.EFST_ASSUMPTIO] = {
  617. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  618. {"Assumptio", COLOR_TITLE_BUFF},
  619. {"%s", COLOR_TIME},
  620. {"Reduces damage taken"}
  621. }
  622. }
  623. StateIconList[EFST_IDs.EFST_MAXIMIZE] = {
  624. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  625. {"Maximize Power", COLOR_TITLE_BUFF},
  626. {"%s", COLOR_TIME},
  627. {"Increases damage to the maximum"},
  628. {"Drains SP over time"}
  629. }
  630. }
  631. StateIconList[EFST_IDs.EFST_PROTECTSHIELD] = {
  632. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  633. {"Chemical Protection (Shield)", COLOR_TITLE_BUFF},
  634. {"%s", COLOR_TIME},
  635. {"Prevents shield from being stripped/broken"}
  636. }
  637. }
  638. StateIconList[EFST_IDs.EFST_MAGNIFICAT] = {
  639. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  640. {"Magnificat", COLOR_TITLE_BUFF},
  641. {"%s", COLOR_TIME},
  642. {"Increases natural SP Recovery Speed"}
  643. }
  644. }
  645. StateIconList[EFST_IDs.EFST_ATTHASTE_POTION1] = {
  646. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  647. {"Concentration Potion", COLOR_TITLE_BUFF},
  648. {"%s", COLOR_TIME},
  649. {"Increases ASPD"}
  650. }
  651. }
  652. StateIconList[EFST_IDs.EFST_POISONREACT] = {
  653. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  654. {"Poison React", COLOR_TITLE_BUFF},
  655. {"%s", COLOR_TIME},
  656. {"Counters a Poison attack with a one-time attack"},
  657. {"When hit by a physical non-poison attack,"},
  658. {"there is a chance to cast Envenom on target"}
  659. }
  660. }
  661. StateIconList[EFST_IDs.EFST_MOVHASTE_HORSE] = {
  662. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  663. {"%s", COLOR_TIME},
  664. {"Increases Movement Speed"}
  665. }
  666. }
  667. StateIconList[EFST_IDs.EFST_CRESCENTELBOW] = {
  668. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  669. {"Crescent Elbow", COLOR_TITLE_BUFF},
  670. {"%s", COLOR_TIME},
  671. {"Attempts to counter opponent's attack"},
  672. {"Knocks back opponent and deals damage"},
  673. {"You still take some of the damage"},
  674. {"Does not affect boss monsters", COLOR_SYSTEM}
  675. }
  676. }
  677. StateIconList[EFST_IDs.EFST_SONG_OF_MANA] = {
  678. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  679. {"Song of Mana", COLOR_TITLE_BUFF},
  680. {"%s", COLOR_TIME},
  681. {"Recovers SP every 5 seconds"}
  682. }
  683. }
  684. StateIconList[EFST_IDs.EFST_KAAHI] = {
  685. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  686. {"Kaahi", COLOR_TITLE_BUFF},
  687. {"%s", COLOR_TIME},
  688. {"Whenever you are hit by non-skills"},
  689. {"SP is consumed and HP is recovered"}
  690. }
  691. }
  692. StateIconList[EFST_IDs.EFST_ECHOSONG] = {
  693. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  694. {"Echo Song", COLOR_TITLE_BUFF},
  695. {"%s", COLOR_TIME},
  696. {"Increases DEF"}
  697. }
  698. }
  699. StateIconList[EFST_IDs.EFST_PRESERVE] = {
  700. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  701. {"Preserve", COLOR_TITLE_BUFF},
  702. {"%s", COLOR_TIME},
  703. {"Allows you to keep copied skill"}
  704. }
  705. }
  706. StateIconList[EFST_IDs.EFST_WEAPONPERFECT] = {
  707. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  708. {"Weapon Perfection", COLOR_TITLE_BUFF},
  709. {"%s", COLOR_TIME},
  710. {"Applies 100% damage to"},
  711. {"small, medium and large monsters"}
  712. }
  713. }
  714. StateIconList[EFST_IDs.EFST_PROVOKE] = {
  715. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  716. {"Provoke", COLOR_TITLE_BUFF},
  717. {"%s", COLOR_TIME},
  718. {"Reduces VIT DEF"},
  719. {"Increases ATK"}
  720. }
  721. }
  722. StateIconList[EFST_IDs.EFST_MOVHASTE_POTION] = {
  723. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  724. {"%s", COLOR_TIME},
  725. {"Increases Movement Speed"}
  726. }
  727. }
  728. StateIconList[EFST_IDs.EFST_EDP] = {
  729. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  730. {"Enchant Deadly Poison", COLOR_TITLE_BUFF},
  731. {"%s", COLOR_TIME},
  732. {"Applies a deadly poison to weapon"},
  733. {"Damage increase does not apply to boss monsters",COLOR_SYSTEM}
  734. }
  735. }
  736. StateIconList[EFST_IDs.EFST_JOINTBEAT] = {
  737. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  738. {"Joint Beat", COLOR_TITLE_BUFF},
  739. {"%s", COLOR_TIME},
  740. {"Applies various status effects"},
  741. {"due to joint damage."}
  742. }
  743. }
  744. StateIconList[EFST_IDs.EFST_PROVIDENCE] = {
  745. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  746. {"Providence", COLOR_TITLE_BUFF},
  747. {"%s", COLOR_TIME},
  748. {"Increased resistance"},
  749. {"to undead and demon monsters"}
  750. }
  751. }
  752. StateIconList[EFST_IDs.EFST_FIGHTINGSPIRIT] = {
  753. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  754. {"Rune Stone: Fighting Spirit", COLOR_TITLE_BUFF},
  755. {"%s", COLOR_TIME},
  756. {"Increases ATK"},
  757. {"Increases ASPD of caster"}
  758. }
  759. }
  760. StateIconList[EFST_IDs.EFST_FOOD_VIT_CASH] = {
  761. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  762. {"%s", COLOR_TIME},
  763. {"Increases VIT"}
  764. }
  765. }
  766. StateIconList[EFST_IDs.EFST_SATURDAY_NIGHT_FEVER] = {
  767. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  768. {"Wild", COLOR_TITLE_DEBUFF},
  769. {"%s", COLOR_TIME},
  770. {"Decreases HP/SP per 3 seconds"},
  771. {"Damage increased, Defense and Evasion dropped"},
  772. {"Skills and items cannot be used."}
  773. }
  774. }
  775. StateIconList[EFST_IDs.EFST_TRUESIGHT] = {
  776. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  777. {"True Sight", COLOR_TITLE_BUFF},
  778. {"%s", COLOR_TIME},
  779. {"Increases all stats"},
  780. {"Increases ATK, HIT, CRIT"}
  781. }
  782. }
  783. StateIconList[EFST_IDs.EFST_CASH_PLUSONLYJOBEXP] = {
  784. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  785. {"%s", COLOR_TIME},
  786. {"Increases Job EXP acquired."}
  787. }
  788. }
  789. StateIconList[EFST_IDs.EFST_ARMOR_PROPERTY] = {
  790. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  791. {"Armor Property", COLOR_TITLE_BUFF},
  792. {"%s", COLOR_TIME},
  793. {"Changes your Elemental Property"}
  794. }
  795. }
  796. StateIconList[EFST_IDs.EFST_TENSIONRELAX] = {
  797. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  798. {"Tension Relax", COLOR_TITLE_BUFF},
  799. {"%s", COLOR_TIME},
  800. {"Increases natural HP recovery"}
  801. }
  802. }
  803. StateIconList[EFST_IDs.EFST_DEATHHURT] = {
  804. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  805. {"Death Hurt (Contaminated Wound Poison)", COLOR_TITLE_DEBUFF},
  806. {"%s", COLOR_TIME},
  807. {"E╱足易 卦足A昆A∮ 易身A∮ D= E0﹉u AuCI"}
  808. }
  809. }
  810. StateIconList[EFST_IDs.EFST_IMPOSITIO] = {
  811. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  812. {"Impositio Manus", COLOR_TITLE_BUFF},
  813. {"%s", COLOR_TIME},
  814. {"Increases Weapon damage"}
  815. }
  816. }
  817. StateIconList[EFST_IDs.EFST_LEECHESEND] = {
  818. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  819. {"Leech End", COLOR_TITLE_BUFF},
  820. {"%s", COLOR_TIME},
  821. {"Drains HP every second"}
  822. }
  823. }
  824. StateIconList[EFST_IDs.EFST_REPRODUCE] = {
  825. descript = {
  826. {"Reproduce", COLOR_TITLE_BUFF},
  827. {"Activates when targetted by a skill"},
  828. {"Only one skill can be learnt"}
  829. }
  830. }
  831. StateIconList[EFST_IDs.EFST_ACCELERATION] = {
  832. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  833. {"Acceleration", COLOR_TITLE_BUFF},
  834. {"%s", COLOR_TIME},
  835. {"Increases movement speed of the Magic Gear"}
  836. }
  837. }
  838. StateIconList[EFST_IDs.EFST_NJ_NEN] = {
  839. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  840. {"Soul", COLOR_TITLE_BUFF},
  841. {"%s", COLOR_TIME},
  842. {"Increases INT, STR"}
  843. }
  844. }
  845. StateIconList[EFST_IDs.EFST_FORCEOFVANGUARD] = {
  846. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  847. {"Force of Vanguard", COLOR_TITLE_BUFF},
  848. {"%s", COLOR_TIME},
  849. {"Max HP, Defense increased"},
  850. {"When physicalled attacked there is a chance to earn a rage counter"},
  851. {"SP consumed while active"}
  852. }
  853. }
  854. StateIconList[EFST_IDs.EFST_RG_CCONFINE_M] = {
  855. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  856. {"Close Confine", COLOR_TITLE_BUFF},
  857. {"%s", COLOR_TIME},
  858. {"Both Players cannot Move"},
  859. {"Increases FLEE"},
  860. {"Does not affect boss monsters", COLOR_SYSTEM}
  861. }
  862. }
  863. StateIconList[EFST_IDs.EFST_TRICKDEAD] = {
  864. descript = {
  865. {"Trick Dead (Play Dead)", COLOR_TITLE_TOGGLE},
  866. {"Pretend Dead Status"}
  867. }
  868. }
  869. StateIconList[EFST_IDs.EFST_PROPERTYWATER] = {
  870. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  871. {"Frost Weapon (Endow Tsunami)", COLOR_TITLE_BUFF},
  872. {"%s", COLOR_TIME},
  873. {"Enchants Weapon with Water Property"}
  874. }
  875. }
  876. StateIconList[EFST_IDs.EFST_ADORAMUS] = {
  877. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  878. {"Adoramus", COLOR_TITLE_BUFF},
  879. {"%s", COLOR_TIME},
  880. {"Blinds and reduces Movement Speed"}
  881. }
  882. }
  883. StateIconList[EFST_IDs.EFST_GENTLETOUCH_ENERGYGAIN] = {
  884. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  885. {"Gentle Touch - Energy Gain", COLOR_TITLE_BUFF},
  886. {"%s", COLOR_TIME},
  887. {"When attacked or when attacking, there is a chance to"},
  888. {"earn a Spirit Sphere"}
  889. }
  890. }
  891. StateIconList[EFST_IDs.EFST_NEUTRALBARRIER] = {
  892. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  893. {"Neutral Barrier", COLOR_TITLE_BUFF},
  894. {"%s", COLOR_TIME},
  895. {"DEF/MDEF up"},
  896. {"Neutralizes ranged attacks"}
  897. }
  898. }
  899. StateIconList[EFST_IDs.EFST_EARTHSCROLL] = {
  900. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  901. {"Happy Break (Enjoyable Rest)", COLOR_TITLE_BUFF},
  902. {"%s", COLOR_TIME},
  903. {"When sitting with another Taekwon"},
  904. {"A certain amount of SP is regained"},
  905. {"Chance for Earth Spike scrolls to not be destroyed when used"}
  906. }
  907. }
  908. StateIconList[EFST_IDs.EFST_FALCON] = {
  909. descript = {
  910. {"Falconry Mastery", COLOR_TITLE_TOGGLE},
  911. {"Falcon Rental"}
  912. }
  913. }
  914. StateIconList[EFST_IDs.EFST_TWOHANDQUICKEN] = {
  915. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  916. {"Two Hand Quicken", COLOR_TITLE_BUFF},
  917. {"%s", COLOR_TIME},
  918. {"When using two handed weapons,"},
  919. {"increases ASPD"}
  920. }
  921. }
  922. StateIconList[EFST_IDs.EFST_SUN_COMFORT] = {
  923. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  924. {"Comfort of the Sun", COLOR_TITLE_BUFF},
  925. {"%s", COLOR_TIME},
  926. {"Improves VIT DEF"}
  927. }
  928. }
  929. StateIconList[EFST_IDs.EFST_KYRIE] = {
  930. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  931. {"Kyrie Eleison", COLOR_TITLE_BUFF},
  932. {"%s", COLOR_TIME},
  933. {"A defensive barrier that blocks a certain number of attacks"}
  934. }
  935. }
  936. StateIconList[EFST_IDs.EFST_PROTECTARMOR] = {
  937. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  938. {"Chemical Protection (Armor)", COLOR_TITLE_BUFF},
  939. {"%s", COLOR_TIME},
  940. {"Prevents body Armor from being stripped/broken"}
  941. }
  942. }
  943. StateIconList[EFST_IDs.EFST_GIANTGROWTH] = {
  944. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  945. {"Rune Stone: Giant Growth", COLOR_TITLE_BUFF},
  946. {"%s", COLOR_TIME},
  947. {"Increases STR"},
  948. {"There is a chance to vastly increase damage"},
  949. {"of close range physical attacks"},
  950. {"Chance to destroy weapon with each hit"}
  951. }
  952. }
  953. StateIconList[EFST_IDs.EFST_STR_SCROLL] = {
  954. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  955. {"%s", COLOR_TIME},
  956. {"Increases STR"}
  957. }
  958. }
  959. StateIconList[EFST_IDs.EFST_AB_SECRAMENT] = {
  960. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  961. {"Sacrament", COLOR_TITLE_BUFF},
  962. {"%s", COLOR_TIME},
  963. {"Reduces fixed casting time"}
  964. }
  965. }
  966. StateIconList[EFST_IDs.EFST_PARALYSE] = {
  967. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  968. {"Paralyze", COLOR_TITLE_BUFF},
  969. {"%s", COLOR_TIME},
  970. {"Reduces Attack Speed"},
  971. {"Reduces FLEE"},
  972. {"Reduces Movement Speed"}
  973. }
  974. }
  975. StateIconList[EFST_IDs.EFST_PROPERTYGROUND] = {
  976. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  977. {"Seismic Weapon", COLOR_TITLE_BUFF},
  978. {"%s", COLOR_TIME},
  979. {"Enchants Weapon with Earth Property"}
  980. }
  981. }
  982. StateIconList[EFST_IDs.EFST_DOUBLECASTING] = {
  983. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  984. {"Double Casting", COLOR_TITLE_BUFF},
  985. {"%s", COLOR_TIME},
  986. {"When casting a Bolt Skill"},
  987. {"there is a chance to cast another automatically"}
  988. }
  989. }
  990. StateIconList[EFST_IDs.EFST_RG_CCONFINE_S] = {
  991. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  992. {"Close Confine", COLOR_TITLE_BUFF},
  993. {"%s", COLOR_TIME},
  994. {"Both Players cannot Move"},
  995. {"Increases FLEE"},
  996. {"Does not affect Boss"}
  997. }
  998. }
  999. StateIconList[EFST_IDs.EFST_OVERHEAT] = {
  1000. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1001. {"Over Heat", COLOR_TITLE_BUFF},
  1002. {"Heating caused by skill use"},
  1003. {"Drains HP every second"}
  1004. }
  1005. }
  1006. StateIconList[EFST_IDs.EFST_SPL_MATK] = {
  1007. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1008. {"Cornelia Anubis' Tears", COLOR_TITLE_BUFF},
  1009. {"%s", COLOR_TIME},
  1010. {"卦足CADu伊岡伊a CE伊aAo0見 ╱o卦足AI0╳﹉O"},
  1011. {"Magical attack damage increased"}
  1012. }
  1013. }
  1014. StateIconList[EFST_IDs.EFST_DEEP_SLEEP] = {
  1015. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1016. {"Deep Sleep Status", COLOR_TITLE_BUFF},
  1017. {"%s", COLOR_TIME},
  1018. {"Increases Damage Received by 1.5 times"},
  1019. {"Recovers HP/SP every 2 seconds"}
  1020. }
  1021. }
  1022. StateIconList[EFST_IDs.EFST_RECOGNIZEDSPELL] = {
  1023. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1024. {"Recognized Spell", COLOR_TITLE_BUFF},
  1025. {"%s", COLOR_TIME},
  1026. {"Magic Skills deals Max Damage"},
  1027. {"All skills consumes more SP"}
  1028. }
  1029. }
  1030. StateIconList[EFST_IDs.EFST_TARGET_ASPD] = {
  1031. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1032. {"%s", COLOR_TIME},
  1033. {"Max SP increased, SP consumption reduced"}
  1034. }
  1035. }
  1036. StateIconList[EFST_IDs.EFST_FOOD_BASICAVOIDANCE] = {
  1037. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1038. {"%s", COLOR_TIME},
  1039. {"Improves FLEE"}
  1040. }
  1041. }
  1042. StateIconList[EFST_IDs.EFST_DEFENDER] = {
  1043. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1044. {"Defender (Defending Aura)", COLOR_TITLE_BUFF},
  1045. {"%s", COLOR_TIME},
  1046. {"Reduce Damage from Ranged Physical Attack"},
  1047. {"Reduces Movement Speed and Attack Speed"}
  1048. }
  1049. }
  1050. StateIconList[EFST_IDs.EFST_WEAPONPROPERTY] = {
  1051. haveTimeLimit = 0, descript = {
  1052. {"Granted a weapon property"}
  1053. }
  1054. }
  1055. StateIconList[EFST_IDs.EFST_S_LIFEPOTION] = {
  1056. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1057. {"Small Life Potion", COLOR_TITLE_BUFF},
  1058. {"%s", COLOR_TIME},
  1059. {"Recoverys HP every 5 seconds"},
  1060. {"No effect if Berserk State is active"}
  1061. }
  1062. }
  1063. StateIconList[EFST_IDs.EFST_FOOD_LUK] = {
  1064. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1065. {"%s", COLOR_TIME},
  1066. {"Increases LUK"}
  1067. }
  1068. }
  1069. StateIconList[EFST_IDs.EFST_BLOODING] = {
  1070. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1071. {"Bleeding", COLOR_TITLE_BUFF},
  1072. {"%s", COLOR_TIME},
  1073. {"HP, SP recovery disabled"},
  1074. {"HP lost every 10 seconds"}
  1075. }
  1076. }
  1077. StateIconList[EFST_IDs.EFST_REFRESH] = {
  1078. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1079. {"Rune Stone: Refresh", COLOR_TITLE_BUFF},
  1080. {"%s", COLOR_TIME},
  1081. {"Removes all debuffs when cast"},
  1082. {"Grants immunity to debuffs"},
  1083. {"Recovers a certain amount of HP"}
  1084. }
  1085. }
  1086. StateIconList[EFST_IDs.EFST_FOOD_LUK_CASH] = {
  1087. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1088. {"%s", COLOR_TIME},
  1089. {"Increases LUK"}
  1090. }
  1091. }
  1092. StateIconList[EFST_IDs.EFST_BROKENARMOR] = {
  1093. descript = {
  1094. {"Armor is damaged", COLOR_TITLE_DEBUFF}
  1095. }
  1096. }
  1097. StateIconList[EFST_IDs.EFST_DODGE_ON] = {
  1098. descript = {
  1099. {"Dodge", COLOR_TITLE_BUFF},
  1100. {"Allows Flying Kick to be used as a counter"},
  1101. {"When receiving enemy magic attack"},
  1102. {"there is a chance of completely avoiding it"},
  1103. {"If Spurt is also active"},
  1104. {"chance of avoiding physical attacks as well"}
  1105. }
  1106. }
  1107. StateIconList[EFST_IDs.EFST_TARGET_BLOOD] = {
  1108. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1109. {"Resistance Potion", COLOR_TITLE_BUFF},
  1110. {"%s", COLOR_TIME},
  1111. {"Increases resistance to"},
  1112. {"Stun, Frozen, Stone, Sleep, Silence"},
  1113. {"Blind, Curse, Poison, Bleeding, Confusion"}
  1114. }
  1115. }
  1116. StateIconList[EFST_IDs.EFST_MELODYOFSINK] = {
  1117. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1118. {"Melody of Sink", COLOR_TITLE_BUFF},
  1119. {"%s", COLOR_TIME},
  1120. {"Increases Magical Damage"},
  1121. {"Decreases Physical Damage"}
  1122. }
  1123. }
  1124. StateIconList[EFST_IDs.EFST_CRUCIS] = {
  1125. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1126. {"Signum Crucis", COLOR_TITLE_BUFF},
  1127. {"%s", COLOR_TIME},
  1128. {"Reduces Undead and Demon monsters DEF"}
  1129. }
  1130. }
  1131. StateIconList[EFST_IDs.EFST_SLOWCAST] = {
  1132. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1133. {"Slow Cast", COLOR_TITLE_DEBUFF},
  1134. {"%s", COLOR_TIME},
  1135. {"Increases Casting Time"}
  1136. }
  1137. }
  1138. StateIconList[EFST_IDs.EFST_PROPERTYWIND] = {
  1139. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1140. {"Lightning Loader", COLOR_TITLE_BUFF},
  1141. {"%s", COLOR_TIME},
  1142. {"Enchants Weapon with Wind Property"}
  1143. }
  1144. }
  1145. StateIconList[EFST_IDs.EFST_ENCHANTBLADE] = {
  1146. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1147. {"Enchant Blade", COLOR_TITLE_BUFF},
  1148. {"%s", COLOR_TIME},
  1149. {"Adds magic damage to physical attacks"}
  1150. }
  1151. }
  1152. StateIconList[EFST_IDs.EFST_ADRENALINE] = {
  1153. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1154. {"Adrenaline Rush", COLOR_TITLE_BUFF},
  1155. {"%s", COLOR_TIME},
  1156. {"Increases Attack Speed of"},
  1157. {"Axes and Mace weapons"}
  1158. }
  1159. }
  1160. StateIconList[EFST_IDs.EFST_MAGICMUSHROOM] = {
  1161. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1162. {"Magic Mushroom (Laughing Poison Mushroom)", COLOR_TITLE_BUFF},
  1163. {"%s", COLOR_TIME},
  1164. {"Uses Smile Emoticon"},
  1165. {"Casts random spells every 4 seconds"},
  1166. {"Drains HP every 4 seconds"}
  1167. }
  1168. }
  1169. StateIconList[EFST_IDs.EFST_CASH_PLUSEXP] = {
  1170. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1171. {"%s", COLOR_TIME},
  1172. {"Increases acquired EXP"}
  1173. }
  1174. }
  1175. StateIconList[EFST_IDs.EFST_ATTHASTE_POTION2] = {
  1176. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1177. {"Awakening Potion", COLOR_TITLE_BUFF},
  1178. {"%s", COLOR_TIME},
  1179. {"Increases ASPD"}
  1180. }
  1181. }
  1182. StateIconList[EFST_IDs.EFST_TOXIN] = {
  1183. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1184. {"Toxin", COLOR_TITLE_BUFF},
  1185. {"%s", COLOR_TIME},
  1186. {"Interferes with skills every 10 seconds"},
  1187. {"Phen card is ignored"},
  1188. {"Every 10 seconds, SP is consumed"}
  1189. }
  1190. }
  1191. StateIconList[EFST_IDs.EFST_RAISINGDRAGON] = {
  1192. descript = {
  1193. {"Rising Dragon", COLOR_TITLE_BUFF},
  1194. {"Maximum Spheres Increased"},
  1195. {"Increases Maximum HP/SP"},
  1196. {"Increases Attack Speed"},
  1197. {"Maintains Fury State"},
  1198. {"Slowly Drains HP per seconds"}
  1199. }
  1200. }
  1201. StateIconList[EFST_IDs.EFST_HARMONIZE] = {
  1202. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1203. {"Harmonize", COLOR_TITLE_BUFF},
  1204. {"%s", COLOR_TIME},
  1205. {"Increases all Stats"}
  1206. }
  1207. }
  1208. StateIconList[EFST_IDs.EFST_CHASEWALK2] = {
  1209. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1210. {"%s", COLOR_TIME},
  1211. {"Increases STR"}
  1212. }
  1213. }
  1214. StateIconList[EFST_IDs.EFST_FOOD_STR_CASH] = {
  1215. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1216. {"%s", COLOR_TIME},
  1217. {"Increases STR"}
  1218. }
  1219. }
  1220. StateIconList[EFST_IDs.EFST_CLOAKINGEXCEED] = {
  1221. descript = {
  1222. {"Cloaking Exceed", COLOR_TITLE_BUFF},
  1223. {"Hides from Insects and Demon types too."},
  1224. {"Remains hidden until a certain number of hits received."},
  1225. {"Increases Movement Speed"}
  1226. }
  1227. }
  1228. StateIconList[EFST_IDs.EFST_ASSUMPTIO2] = {
  1229. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1230. {"Assumptio", COLOR_TITLE_BUFF},
  1231. {"%s", COLOR_TIME},
  1232. {"Increases Defense"}
  1233. }
  1234. }
  1235. StateIconList[EFST_IDs.EFST_THORNS_TRAP] = {
  1236. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1237. {"Thorn Trap", COLOR_TITLE_DEBUFF},
  1238. {"%s", COLOR_TIME},
  1239. {"Periodically applies damage"}
  1240. }
  1241. }
  1242. StateIconList[EFST_IDs.EFST_SLOWPOISON] = {
  1243. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1244. {"Slow Poison", COLOR_TITLE_BUFF},
  1245. {"%s", COLOR_TIME},
  1246. {"Temporarily stops Poison Damage"}
  1247. }
  1248. }
  1249. StateIconList[EFST_IDs.EFST_CLOAKING] = {
  1250. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1251. {"Cloaking", COLOR_TITLE_BUFF},
  1252. {"%s", COLOR_TIME},
  1253. {"Invisible"}
  1254. }
  1255. }
  1256. StateIconList[EFST_IDs.EFST_PARTYFLEE] = {
  1257. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1258. {"%s", COLOR_TIME},
  1259. {"Increases Flee Rate"}
  1260. }
  1261. }
  1262. StateIconList[EFST_IDs.EFST_CRITICALPERCENT] = {
  1263. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1264. {"Varnish", COLOR_TITLE_BUFF},
  1265. {"%s", COLOR_TIME},
  1266. {"Increases Critical"}
  1267. }
  1268. }
  1269. StateIconList[EFST_IDs.EFST_INSPIRATION] = {
  1270. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1271. {"Inspiration", COLOR_TITLE_BUFF},
  1272. {"%s", COLOR_TIME},
  1273. {"Hit rate, Stats, Damage, Max HP increased"},
  1274. {"All buffs and status effects removed"},
  1275. {"Drains HP, SP over time"},
  1276. {"Cannot receive status effects"},
  1277. {"Lose a percentage of your EXP"}
  1278. }
  1279. }
  1280. StateIconList[EFST_IDs.EFST_UNLIMITED_HUMMING_VOICE] = {
  1281. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1282. {"Unlimited Humming Voice", COLOR_TITLE_BUFF},
  1283. {"%s", COLOR_TIME},
  1284. {"Affected target's skills"},
  1285. {"increase their SP consumption"}
  1286. }
  1287. }
  1288. StateIconList[EFST_IDs.EFST_FOOD_DEX] = {
  1289. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1290. {"%s", COLOR_TIME},
  1291. {"Increases DEX"}
  1292. }
  1293. }
  1294. StateIconList[EFST_IDs.EFST_ANALYZE] = {
  1295. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1296. {"Analyze", COLOR_TITLE_BUFF},
  1297. {"%s", COLOR_TIME},
  1298. {"Reduces Physical and Magical Defense"}
  1299. }
  1300. }
  1301. StateIconList[EFST_IDs.EFST_GENTLETOUCH_REVITALIZE] = {
  1302. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1303. {"Gentle Touch - Revitalize", COLOR_TITLE_BUFF},
  1304. {"%s", COLOR_TIME},
  1305. {"Increases VIT, Max HP"},
  1306. {"Increases DEF"},
  1307. {"Increases natural HP Recovery"},
  1308. {"Movement speed increased"}
  1309. }
  1310. }
  1311. StateIconList[EFST_IDs.EFST_COUNTER_ON] = {
  1312. descript = {
  1313. {"Prepare Counter Kick", COLOR_TITLE_BUFF},
  1314. {"Hit an enemy"},
  1315. {"to be ready for a counter kick"}
  1316. }
  1317. }
  1318. StateIconList[EFST_IDs.EFST_GLORIA] = {
  1319. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1320. {"Gloria", COLOR_TITLE_BUFF},
  1321. {"%s", COLOR_TIME},
  1322. {"Increases LUK"}
  1323. }
  1324. }
  1325. StateIconList[EFST_IDs.EFST_RUSH_WINDMILL] = {
  1326. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1327. {"Rush Windmill Attack", COLOR_TITLE_BUFF},
  1328. {"%s", COLOR_TIME},
  1329. {"Increases Damage"}
  1330. }
  1331. }
  1332. StateIconList[EFST_IDs.EFST_PYREXIA] = {
  1333. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1334. {"Pyrexia", COLOR_TITLE_BUFF},
  1335. {"%s", COLOR_TIME},
  1336. {"Dark and Hallucinating state"}
  1337. }
  1338. }
  1339. StateIconList[EFST_IDs.EFST_DANCE_WITH_WUG] = {
  1340. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1341. {"Dance With Warg", COLOR_TITLE_BUFF},
  1342. {"%s", COLOR_TIME},
  1343. {"Increases ASPD"},
  1344. {"Reduces Fixed casting time"}
  1345. }
  1346. }
  1347. StateIconList[EFST_IDs.EFST_SWING] = {
  1348. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1349. {"Swing Dance", COLOR_TITLE_BUFF},
  1350. {"%s", COLOR_TIME},
  1351. {"Increases Movement Speed"},
  1352. {"Increases ASPD"}
  1353. }
  1354. }
  1355. StateIconList[EFST_IDs.EFST_MOON_COMFORT] = {
  1356. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1357. {"Comfort of the Moon", COLOR_TITLE_BUFF},
  1358. {"%s", COLOR_TIME},
  1359. {"Improves FLEE"}
  1360. }
  1361. }
  1362. StateIconList[EFST_IDs.EFST_MOONLIT_SERENADE] = {
  1363. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1364. {"Moonlit Serenade", COLOR_TITLE_BUFF},
  1365. {"%s", COLOR_TIME},
  1366. {"Increases damage of magic skills"}
  1367. }
  1368. }
  1369. StateIconList[EFST_IDs.EFST_GENTLETOUCH_CHANGE] = {
  1370. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1371. {"Gentle Touch - Change", COLOR_TITLE_BUFF},
  1372. {"%s", COLOR_TIME},
  1373. {"Reduces DEF and MDEF"},
  1374. {"Increases Damage and ASPD"}
  1375. }
  1376. }
  1377. StateIconList[EFST_IDs.EFST_STRIPACCESSARY] = {
  1378. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1379. {"Accessory Off Status", COLOR_TITLE_DEBUFF},
  1380. {"%s", COLOR_TIME},
  1381. {"Cannot Equip Accessories"}
  1382. }
  1383. }
  1384. StateIconList[EFST_IDs.EFST_PROPERTYUNDEAD] = {
  1385. haveTimeLimit = 1, descript = {
  1386. {"Enchants Armor with Undead Property"}
  1387. }
  1388. }
  1389. StateIconList[EFST_IDs.EFST_INVISIBILITY] = {
  1390. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1391. {"Invisibility", COLOR_TITLE_BUFF},
  1392. {"%s", COLOR_TIME},
  1393. {"Conceals yourself from view"},
  1394. {"All attacks become Ghost Lvl 1 property"},
  1395. {"Drains SP"},
  1396. {"Skills and items cannot be used"}
  1397. }
  1398. }
  1399. StateIconList[EFST_IDs.EFST_ABUNDANCE] = {
  1400. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1401. {"Rune Stone: Abundance", COLOR_TITLE_BUFF},
  1402. {"%s", COLOR_TIME},
  1403. {"Recovers SP every 10 seconds"}
  1404. }
  1405. }
  1406. StateIconList[EFST_IDs.EFST_FOOD_BASICHIT] = {
  1407. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1408. {"%s", COLOR_TIME},
  1409. {"Improves HIT"}
  1410. }
  1411. }
  1412. StateIconList[EFST_IDs.EFST_FOOD_AGI_CASH] = {
  1413. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1414. {"%s", COLOR_TIME},
  1415. {"Increases AGI"}
  1416. }
  1417. }
  1418. StateIconList[EFST_IDs.EFST_SHADOWFORM] = {
  1419. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1420. {"Shadow Form", COLOR_TITLE_BUFF},
  1421. {"%s", COLOR_TIME},
  1422. {"For a certain number of hits"},
  1423. {"have a target take the damage instead"}
  1424. }
  1425. }
  1426. StateIconList[EFST_IDs.EFST_AUTOSHADOWSPELL] = {
  1427. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1428. {"Auto Shadow Spell", COLOR_TITLE_BUFF},
  1429. {"%s", COLOR_TIME},
  1430. {"Automatically casts"},
  1431. {"an available magic spell"}
  1432. }
  1433. }
  1434. StateIconList[EFST_IDs.EFST_SHAPESHIFT] = {
  1435. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1436. {"Shape Shift", COLOR_TITLE_BUFF},
  1437. {"%s", COLOR_TIME},
  1438. {"Changes your Mado Gear elemental property"}
  1439. }
  1440. }
  1441. StateIconList[EFST_IDs.EFST_MANU_ATK] = {
  1442. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1443. {"╱D╞使A使AC E﹟▽a", COLOR_TITLE_BUFF},
  1444. {"%s", COLOR_TIME},
  1445. {"╱D╞使A使 CE伊aAo0見 ╱o卦足AI0╳﹉O"},
  1446. {"易﹉╱Y﹉帚﹉Y 伊﹠易IAo ∮o卦A"}
  1447. }
  1448. }
  1449. StateIconList[EFST_IDs.EFST_MARIONETTE_MASTER] = {
  1450. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1451. {"Marionette Control (caster)", COLOR_TITLE_BUFF},
  1452. {"%s", COLOR_TIME},
  1453. {"Passes the stats"},
  1454. {"to a Player"}
  1455. }
  1456. }
  1457. StateIconList[EFST_IDs.EFST_MARIONETTE] = {
  1458. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1459. {"Marionette Control (target)", COLOR_TITLE_BUFF},
  1460. {"%s", COLOR_TIME},
  1461. {"Target Player"},
  1462. {"who receives the stats"}
  1463. }
  1464. }
  1465. StateIconList[EFST_IDs.EFST_WZ_SIGHTBLASTER] = {
  1466. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1467. {"Sight Blaster", COLOR_TITLE_BUFF},
  1468. {"%s", COLOR_TIME},
  1469. {"Attacks an enemy with a single attack"},
  1470. {"that ventures too close"}
  1471. }
  1472. }
  1473. StateIconList[EFST_IDs.EFST_LEXAETERNA] = {
  1474. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1475. {"Lex Aeterna", COLOR_TITLE_DEBUFF},
  1476. {"%s", COLOR_TIME},
  1477. {"Doubles damage of the next attack"}
  1478. }
  1479. }
  1480. StateIconList[EFST_IDs.EFST_INFRAREDSCAN] = {
  1481. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1482. {"Infrared Scan", COLOR_TITLE_BUFF},
  1483. {"%s", COLOR_TIME},
  1484. {"Discovers targets in hiding"},
  1485. {"Chance to Reduce FLEE of nearby enemy"}
  1486. }
  1487. }
  1488. StateIconList[EFST_IDs.EFST_INT_SCROLL] = {
  1489. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1490. {"%s", COLOR_TIME},
  1491. {"Increases INT"}
  1492. }
  1493. }
  1494. StateIconList[EFST_IDs.EFST_ASPERSIO] = {
  1495. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1496. {"Aspersio", COLOR_TITLE_BUFF},
  1497. {"%s", COLOR_TIME},
  1498. {"Enchants Weapon with Holy Property"}
  1499. }
  1500. }
  1501. StateIconList[EFST_IDs.EFST_MOVHASTE_INFINITY] = {
  1502. descript = {
  1503. {"Increases Movement Speed"}
  1504. }
  1505. }
  1506. StateIconList[EFST_IDs.EFST_LERADS_DEW] = {
  1507. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1508. {"Lerad's Dew", COLOR_TITLE_BUFF},
  1509. {"%s", COLOR_TIME},
  1510. {"Increases Max HP"}
  1511. }
  1512. }
  1513. StateIconList[EFST_IDs.EFST_FOOD_INT] = {
  1514. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1515. {"%s", COLOR_TIME},
  1516. {"Increases INT"}
  1517. }
  1518. }
  1519. StateIconList[EFST_IDs.EFST_VENOMBLEED] = {
  1520. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1521. {"Venom Bleed", COLOR_TITLE_DEBUFF},
  1522. {"%s", COLOR_TIME},
  1523. {"Reduces Max HP"}
  1524. }
  1525. }
  1526. StateIconList[EFST_IDs.EFST_GS_GATLINGFEVER] = {
  1527. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1528. {"Gatling Fever", COLOR_TITLE_BUFF},
  1529. {"%s", COLOR_TIME},
  1530. {"Increases Damage and ASPD"},
  1531. {"Reduces Movement Speed"}
  1532. }
  1533. }
  1534. StateIconList[EFST_IDs.EFST_VITALITYACTIVATION] = {
  1535. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1536. {"Rune Stone: Vitality Activation", COLOR_TITLE_BUFF},
  1537. {"%s", COLOR_TIME},
  1538. {"To the caster,"},
  1539. {"Increases Healing skills and Item effects"},
  1540. {"Stops SP regeneration"},
  1541. {"Reduces SP recovery item effects"}
  1542. }
  1543. }
  1544. StateIconList[EFST_IDs.EFST_STONEHARDSKIN] = {
  1545. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1546. {"Rune Stone: Stone Hard Skin", COLOR_TITLE_BUFF},
  1547. {"%s", COLOR_TIME},
  1548. {"Resists damage equal to the HP consumed when casting"},
  1549. {"Players that attack you with weapons"},
  1550. {"will break them by chance."},
  1551. {"On monsters, they will have reduced ATK for 10 seconds"}
  1552. }
  1553. }
  1554. StateIconList[EFST_IDs.EFST_WEIGHTOVER90] = {
  1555. descript = {
  1556. {"Overweight 90%", COLOR_TITLE_DEBUFF},
  1557. {"HP/SP will not be restored"},
  1558. {"Attacks/Skills are disabled"}
  1559. }
  1560. }
  1561. StateIconList[EFST_IDs.EFST_PROTECTHELM] = {
  1562. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1563. {"Chemical Protection Helm (Biochemical Helm)", COLOR_TITLE_BUFF},
  1564. {"%s", COLOR_TIME},
  1565. {"Protect helm from being destroyed"}
  1566. }
  1567. }
  1568. StateIconList[EFST_IDs.EFST_PLUSAVOIDVALUE] = {
  1569. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1570. {"E?0伊AC 卹uAU", COLOR_TITLE_BUFF},
  1571. {"%s", COLOR_TIME},
  1572. {"0IAu E╱CC Ao﹉╳"}
  1573. }
  1574. }
  1575. StateIconList[EFST_IDs.EFST_OBLIVIONCURSE] = {
  1576. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1577. {"Oblivion Curse", COLOR_TITLE_DEBUFF},
  1578. {"%s", COLOR_TIME},
  1579. {"Oblivion status"}
  1580. }
  1581. }
  1582. StateIconList[EFST_IDs.EFST_HEALPLUS] = {
  1583. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1584. {"Enhanced Healing Potion", COLOR_TITLE_BUFF},
  1585. {"%s", COLOR_TIME},
  1586. {"When healing via recovery items"},
  1587. {"the healing effect is increased"}
  1588. }
  1589. }
  1590. StateIconList[EFST_IDs.EFST_PROTECT_DEF] = {
  1591. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1592. {"Defense Protection", COLOR_TITLE_BUFF},
  1593. {"%s", COLOR_TIME},
  1594. {"Increases physical DEF"}
  1595. }
  1596. }
  1597. StateIconList[EFST_IDs.EFST_CRITICALWOUND] = {
  1598. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1599. {"Critical Wounds", COLOR_TITLE_DEBUFF},
  1600. {"%s", COLOR_TIME},
  1601. {"Reduces effects of healing skills"}
  1602. }
  1603. }
  1604. StateIconList[EFST_IDs.EFST_PRESTIGE] = {
  1605. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1606. {"Prestige", COLOR_TITLE_BUFF},
  1607. {"%s", COLOR_TIME},
  1608. {"Chance to evade Magical Attacks"},
  1609. {"Defense Up"}
  1610. }
  1611. }
  1612. StateIconList[EFST_IDs.EFST_FOOD_DEX_CASH] = {
  1613. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1614. {"%s", COLOR_TIME},
  1615. {"Increases DEX"}
  1616. }
  1617. }
  1618. StateIconList[EFST_IDs.EFST_CARTBOOST] = {
  1619. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1620. {"Cart Boost", COLOR_TITLE_BUFF},
  1621. {"%s", COLOR_TIME},
  1622. {"Increases Movement Speed"}
  1623. }
  1624. }
  1625. StateIconList[EFST_IDs.EFST_L_LIFEPOTION] = {
  1626. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1627. {"Medium Life Potion", COLOR_TITLE_BUFF},
  1628. {"%s", COLOR_TIME},
  1629. {"Recovers HP every 4 seconds"},
  1630. {"No effect if Berserk State is active"}
  1631. }
  1632. }
  1633. StateIconList[EFST_IDs.EFST_WINDWALK] = {
  1634. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1635. {"Wind Walk", COLOR_TITLE_BUFF},
  1636. {"%s", COLOR_TIME},
  1637. {"Increases Movement Speed/Evasion"}
  1638. }
  1639. }
  1640. StateIconList[EFST_IDs.EFST_PROPERTYFIRE] = {
  1641. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1642. {"Flame Launcher", COLOR_TITLE_BUFF},
  1643. {"%s", COLOR_TIME},
  1644. {"Enchants Weapon with Fire Property"}
  1645. }
  1646. }
  1647. StateIconList[EFST_IDs.EFST_STRIKING] = {
  1648. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1649. {"Striking", COLOR_TITLE_BUFF},
  1650. {"%s", COLOR_TIME},
  1651. {"Increases Weapon damage and chance of critical"}
  1652. }
  1653. }
  1654. StateIconList[EFST_IDs.EFST_DOWNKICK_ON] = {
  1655. descript = {
  1656. {"Prepare Down Kick", COLOR_TITLE_BUFF},
  1657. {"Hit an enemy"},
  1658. {"for a chance to preform a kick"}
  1659. }
  1660. }
  1661. StateIconList[EFST_IDs.EFST_PROPERTYDARK] = {
  1662. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1663. {"%s", COLOR_TIME},
  1664. {"Enchants Armor with Shadow Property"}
  1665. }
  1666. }
  1667. StateIconList[EFST_IDs.EFST_REFLECTSHIELD] = {
  1668. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1669. {"Reflect Shield", COLOR_TITLE_BUFF},
  1670. {"%s", COLOR_TIME},
  1671. {"When attacked with physical short range attacks"},
  1672. {"reflect a portion of the damage"}
  1673. }
  1674. }
  1675. StateIconList[EFST_IDs.EFST_RIDING] = {
  1676. descript = {
  1677. {"Riding Vehicle", COLOR_TITLE_TOGGLE}
  1678. }
  1679. }
  1680. StateIconList[EFST_IDs.EFST_LIGHTNINGWALK] = {
  1681. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1682. {"Lightning Walk", COLOR_TITLE_BUFF},
  1683. {"%s", COLOR_TIME},
  1684. {"When targetted by a magic attack,"},
  1685. {"after a chance to avoid"},
  1686. {"move straight to the caster"}
  1687. }
  1688. }
  1689. StateIconList[EFST_IDs.EFST_FROSTMISTY] = {
  1690. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1691. {"Freezing Status", COLOR_TITLE_DEBUFF},
  1692. {"%s", COLOR_TIME},
  1693. {"Decreases Defense, ASPD and Movement speed"},
  1694. {"Increases Fixed Cast time."}
  1695. }
  1696. }
  1697. StateIconList[EFST_IDs.EFST_COLD] = {
  1698. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1699. {"Frozen", COLOR_TITLE_DEBUFF},
  1700. {"%s", COLOR_TIME},
  1701. {"Movement, Attack, Skill and Items are not available"},
  1702. {"Drains SP and HP continuously"},
  1703. {"Increases the damage taken caused by Maces, Axes and 2H Axes"},
  1704. {"Increases the damage taken caused by Wind Property spells"},
  1705. {"Reduces the damage taken caused by Daggers, Swords, 2H Swords and Arrows"}
  1706. }
  1707. }
  1708. StateIconList[EFST_IDs.EFST_GROUNDMAGIC] = {
  1709. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1710. {"%s", COLOR_TIME},
  1711. {"Ground skill effect"}
  1712. }
  1713. }
  1714. StateIconList[EFST_IDs.EFST_HELLPOWER] = {
  1715. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1716. {"Hell Power", COLOR_TITLE_BUFF},
  1717. {"%s", COLOR_TIME},
  1718. {"Can not be revived"},
  1719. {"Sacrifice is Disabled"},
  1720. {"Token of Siegfried disabled"}
  1721. }
  1722. }
  1723. StateIconList[EFST_IDs.EFST_SAVAGE_STEAK] = {
  1724. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1725. {"Savage Roast", COLOR_TITLE_BUFF},
  1726. {"%s", COLOR_TIME},
  1727. {"Increases STR"}
  1728. }
  1729. }
  1730.  
  1731. StateIconList[EFST_IDs.EFST_COCKTAIL_WARG_BLOOD] = {
  1732. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1733. {"Wolf Blood Cocktail", COLOR_TITLE_BUFF},
  1734. {"%s", COLOR_TIME},
  1735. {"Increases INT"}
  1736. }
  1737. }
  1738. StateIconList[EFST_IDs.EFST_MINOR_BBQ] = {
  1739. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1740. {"Minorous Beef Stew", COLOR_TITLE_BUFF},
  1741. {"%s", COLOR_TIME},
  1742. {"Increases VIT"}
  1743. }
  1744. }
  1745. StateIconList[EFST_IDs.EFST_SIROMA_ICE_TEA] = {
  1746. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1747. {"Siroma Iced Tea", COLOR_TITLE_BUFF},
  1748. {"%s", COLOR_TIME},
  1749. {"Increases DEX"}
  1750. }
  1751. }
  1752. StateIconList[EFST_IDs.EFST_DROCERA_HERB_STEAMED] = {
  1753. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1754. {"Drosera Herb Salad", COLOR_TITLE_BUFF},
  1755. {"%s", COLOR_TIME},
  1756. {"Increases AGI"}
  1757. }
  1758. }
  1759. StateIconList[EFST_IDs.EFST_PUTTI_TAILS_NOODLES] = {
  1760. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1761. {"Petite Tail Noodle", COLOR_TITLE_BUFF},
  1762. {"%s", COLOR_TIME},
  1763. {"Increases LUK"}
  1764. }
  1765. }
  1766. StateIconList[EFST_IDs.EFST_STOMACHACHE] = {
  1767. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1768. {"Stomachache", COLOR_TITLE_BUFF},
  1769. {"%s", COLOR_TIME},
  1770. {"Reduces All Stats"},
  1771. {"Reduces Movement Speed"},
  1772. {"10AE ╞c CN 易帚取0 /取E▽a 易帕∮y"},
  1773. {"Drains SP every 10 seconds"}
  1774. }
  1775. }
  1776. StateIconList[EFST_IDs.EFST_PROTECTEXP] = {
  1777. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1778. {"Mom and Dad I Love You", COLOR_TITLE_BUFF},
  1779. {"%s", COLOR_TIME},
  1780. {"No EXP loss upon death"}
  1781. }
  1782. }
  1783. StateIconList[EFST_IDs.EFST_ANGEL_PROTECT] = {
  1784. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1785. {"Guardian Angel", COLOR_TITLE_BUFF},
  1786. {"%s", COLOR_TIME},
  1787. {"No EXP loss upon death"}
  1788. }
  1789. }
  1790. StateIconList[EFST_IDs.EFST_MORA_BUFF] = {
  1791. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1792. {"Mora Berry", COLOR_TITLE_BUFF},
  1793. {"%s", COLOR_TIME},
  1794. {"Increases Resistance to every monsters"},
  1795. {"in the fields near the town of Mora."}
  1796. }
  1797. }
  1798. StateIconList[EFST_IDs.EFST_POPECOOKIE] = {
  1799. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1800. {"Pope Cookie", COLOR_TITLE_BUFF},
  1801. {"%s", COLOR_TIME},
  1802. {"Increases ATK and MATK"},
  1803. {"Increases Resistance to all property."}
  1804. }
  1805. }
  1806. StateIconList[EFST_IDs.EFST_VITALIZE_POTION] = {
  1807. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1808. {"Vitalize Potion", COLOR_TITLE_BUFF},
  1809. {"%s", COLOR_TIME},
  1810. {"Increases ATK and MATK"},
  1811. {"Increase effects of heal and healing items"}
  1812. }
  1813. }
  1814. StateIconList[EFST_IDs.EFST_G_LIFEPOTION] = {
  1815. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1816. {"Rapid Life-giving Water", COLOR_TITLE_BUFF},
  1817. {"%s", COLOR_TIME},
  1818. {"Recovers HP every 3 seconds"},
  1819. {"No effect if Berserk State is active"}
  1820. }
  1821. }
  1822. StateIconList[EFST_IDs.EFST_ODINS_POWER] = {
  1823. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1824. {"Odin's Power", COLOR_TITLE_BUFF},
  1825. {"%s", COLOR_TIME},
  1826. {"Increases ATK and MATK"},
  1827. {"Decreases DEF and MDEF"}
  1828. }
  1829. }
  1830. StateIconList[EFST_IDs.EFST_MAGIC_CANDY] = {
  1831. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1832. {"Magic Candy", COLOR_TITLE_BUFF},
  1833. {"%s", COLOR_TIME},
  1834. {"Increases MATK"},
  1835. {"Reduced fixed casting time."},
  1836. {"Casting cannot be interrupted."},
  1837. {"Drains SP every 10 seconds"}
  1838. }
  1839. }
  1840. StateIconList[EFST_IDs.EFST_ENERGYCOAT] = {
  1841. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1842. {"Energy Coat", COLOR_TITLE_BUFF},
  1843. {"%s", COLOR_TIME},
  1844. {"Reduces damage in proportion"},
  1845. {"to the amount of SP remaining"}
  1846. }
  1847. }
  1848. StateIconList[EFST_IDs.EFST_PAIN_KILLER] = {
  1849. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1850. {"Pain Killer", COLOR_TITLE_BUFF},
  1851. {"%s", COLOR_TIME},
  1852. {"No movement delay in receiving damage"},
  1853. {"Reduced damage taken"}
  1854. }
  1855. }
  1856. StateIconList[EFST_IDs.EFST_LIGHT_OF_REGENE] = {
  1857. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1858. {"Light Of Regeneration", COLOR_TITLE_BUFF},
  1859. {"%s", COLOR_TIME},
  1860. {"When the summoner died"},
  1861. {"Homunculus will sacrifice to revive the summoner"}
  1862. }
  1863. }
  1864. StateIconList[EFST_IDs.EFST_OVERED_BOOST] = {
  1865. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1866. {"Overed Boost", COLOR_TITLE_BUFF},
  1867. {"%s", COLOR_TIME},
  1868. {"Increases ASPD and Evasion"},
  1869. {"to a fixed amount"}
  1870. }
  1871. }
  1872. StateIconList[EFST_IDs.EFST_STYLE_CHANGE] = {
  1873. haveTimeLimit = 0, descript = {
  1874. {"Style Change", COLOR_TITLE_TOGGLE},
  1875. {"Homunculus in Fighter Style"}
  1876. }
  1877. }
  1878. StateIconList[EFST_IDs.EFST_MAGMA_FLOW] = {
  1879. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1880. {"Magma Flow", COLOR_TITLE_BUFF},
  1881. {"%s", COLOR_TIME},
  1882. {"When receiving damage"},
  1883. {"there is a chance to eject magma around it"}
  1884. }
  1885. }
  1886. StateIconList[EFST_IDs.EFST_GRANITIC_ARMOR] = {
  1887. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1888. {"Granitic Armor", COLOR_TITLE_BUFF},
  1889. {"%s", COLOR_TIME},
  1890. {"Reduced damage taken"},
  1891. {"Lose some HP when the status ends."}
  1892. }
  1893. }
  1894. StateIconList[EFST_IDs.EFST_PYROCLASTIC] = {
  1895. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1896. {"Pyroclastic", COLOR_TITLE_BUFF},
  1897. {"%s", COLOR_TIME},
  1898. {"Weapon of Deeter and Owner"},
  1899. {"Change to Fire Property"},
  1900. {"Increased weapon damage"}
  1901. }
  1902. }
  1903. StateIconList[EFST_IDs.EFST_VOLCANIC_ASH] = {
  1904. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1905. {"Volcanic Ash", COLOR_TITLE_DEBUFF},
  1906. {"%s", COLOR_TIME},
  1907. {"Reduced hit rate"},
  1908. {"Skill has a chance of failing"},
  1909. {"Increases fire damage taken"}
  1910. }
  1911. }
  1912. StateIconList[EFST_IDs.EFST_ATKER_ASPD] = {
  1913. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1914. {"╞eE?╞U", COLOR_TITLE_BUFF},
  1915. {"%s", COLOR_TIME},
  1916. {"Increases Max HP"},
  1917. {"Increases HP recovery"}
  1918. }
  1919. }
  1920. StateIconList[EFST_IDs.EFST_ATKER_MOVESPEED] = {
  1921. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1922. {"AAA∮╞U", COLOR_TITLE_BUFF},
  1923. {"%s", COLOR_TIME},
  1924. {"Increases Max SP"},
  1925. {"Increases SP recovery"}
  1926. }
  1927. }
  1928. StateIconList[EFST_IDs.EFST_OVERLAPEXPUP] = {
  1929. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1930. {"Maldango Canned Cat", COLOR_TITLE_BUFF},
  1931. {"%s", COLOR_TIME},
  1932. {"When killing monsters in Maldango"},
  1933. {"Increases Base and Job EXP"},
  1934. {"Increases Item drop rate"}
  1935. }
  1936. }
  1937. StateIconList[EFST_IDs.EFST_PLUSATTACKPOWER] = {
  1938. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1939. {"%s", COLOR_TIME},
  1940. {"Increases ATK"}
  1941. }
  1942. }
  1943. StateIconList[EFST_IDs.EFST_PLUSMAGICPOWER] = {
  1944. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1945. {"%s", COLOR_TIME},
  1946. {"Increases MATK"}
  1947. }
  1948. }
  1949. StateIconList[EFST_IDs.EFST_MACRO_PERMIT] = {
  1950. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1951. {"Using Macros", COLOR_SYSTEM},
  1952. {"%s", COLOR_TIME},
  1953. {"Macro is activated"}
  1954. }
  1955. }
  1956. StateIconList[EFST_IDs.EFST_MACRO_POSTDELAY] = {
  1957. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1958. {"Macros Disabled", COLOR_SYSTEM},
  1959. {"%s", COLOR_TIME},
  1960. {"Macro is deactivated."}
  1961. }
  1962. }
  1963. StateIconList[EFST_IDs.EFST_MONSTER_TRANSFORM] = {
  1964. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  1965. {"Monster Transformation", COLOR_TITLE_BUFF},
  1966. {"%s", COLOR_TIME},
  1967. {"Transformed into monster."}
  1968. }
  1969. }
  1970. StateIconList[EFST_IDs.EFST_SIT] = {
  1971. descript = {
  1972. {"Sit", COLOR_TITLE_TOGGLE},
  1973. }
  1974. }
  1975. StateIconList[EFST_IDs.EFST_ALL_RIDING] = {
  1976. descript = {
  1977. {"Riding", COLOR_TITLE_TOGGLE},
  1978. }
  1979. }
  1980. StateIconList[EFST_IDs.EFST_SKF_MATK] = {
  1981. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1982. {"%s", COLOR_TIME},
  1983. {"Increases MATK"},
  1984. }
  1985. }
  1986. StateIconList[EFST_IDs.EFST_SKF_ATK] = {
  1987. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1988. {"%s", COLOR_TIME},
  1989. {"Increases ATK"},
  1990. }
  1991. }
  1992. StateIconList[EFST_IDs.EFST_SKF_ASPD] = {
  1993. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  1994. {"%s", COLOR_TIME},
  1995. {"Increases ASPD"},
  1996. }
  1997. }
  1998. StateIconList[EFST_IDs.EFST_SKF_CAST] = {
  1999. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  2000. {"%s", COLOR_TIME},
  2001. {"Reduces casting time"},
  2002. }
  2003. }
  2004. StateIconList[EFST_IDs.EFST_REWARD_PLUSONLYJOBEXP] = {
  2005. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  2006. {"%s", COLOR_TIME},
  2007. {"Increases gained Job experience"},
  2008. }
  2009. }
  2010. StateIconList[EFST_IDs.EFST_ENERVATION] = {
  2011. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2012. {"Masquerade: Enervation", COLOR_TITLE_DEBUFF},
  2013. {"%s", COLOR_TIME},
  2014. {"Reduces ATK"},
  2015. {"Removes Spirit Spheres"}
  2016. }
  2017. }
  2018. StateIconList[EFST_IDs.EFST_GROOMY] = {
  2019. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2020. {"Masquerade: Gloomy", COLOR_TITLE_DEBUFF},
  2021. {"%s", COLOR_TIME},
  2022. {"Decreases ASPD and HIT"},
  2023. {"Forced to release mounts and any related animals."},
  2024. {"Mounts and any related animals are disabled."},
  2025. }
  2026. }
  2027. StateIconList[EFST_IDs.EFST_IGNORANCE] = {
  2028. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2029. {"Masquerade: Ignorance", COLOR_TITLE_DEBUFF},
  2030. {"%s", COLOR_TIME},
  2031. {"Lost a certain amount of SP"},
  2032. {"Skills and Magics are disabled"},
  2033. }
  2034. }
  2035. StateIconList[EFST_IDs.EFST_LAZINESS] = {
  2036. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2037. {"Masquerade: Laziness", COLOR_TITLE_DEBUFF},
  2038. {"%s", COLOR_TIME},
  2039. {"Reduces Movement Speed and FLEE"},
  2040. {"Increases casting time"},
  2041. {"Adds a certain amount of SP when using a skill"},
  2042. }
  2043. }
  2044. StateIconList[EFST_IDs.EFST_UNLUCKY] = {
  2045. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2046. {"Masquerade: Unlucky", COLOR_TITLE_DEBUFF},
  2047. {"%s", COLOR_TIME},
  2048. {"Reduces critical rate"},
  2049. {"Reduces perfect dodge"},
  2050. {"Using skills costs zeny"},
  2051. {"Damage over time causes a certain status ailments."},
  2052. }
  2053. }
  2054. StateIconList[EFST_IDs.EFST_WEAKNESS] = {
  2055. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2056. {"Masquerade: Weakness", COLOR_TITLE_DEBUFF},
  2057. {"%s", COLOR_TIME},
  2058. {"Reduces Max HP"},
  2059. {"When evaded, weapon, shield is taken off."},
  2060. {"Cannot equip weapons and shield"},
  2061. }
  2062. }
  2063. StateIconList[EFST_IDs.EFST_STEELBODY] = {
  2064. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2065. {"Steel Body", COLOR_TITLE_BUFF},
  2066. {"%s", COLOR_TIME},
  2067. {"Sets DEF and MDEF to a fixed amount."},
  2068. {"Reduces Movement Speed and ASPD"},
  2069. {"Skills are disabled"},
  2070. }
  2071. }
  2072. StateIconList[EFST_IDs.EFST_LG_REFLECTDAMAGE] = {
  2073. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2074. {"Reflect Damage", COLOR_TITLE_TOGGLE},
  2075. {"%s", COLOR_TIME},
  2076. {"Reflects some of the damages received to all enemies in an area"},
  2077. {"Consumes SP every second"}
  2078. }
  2079. }
  2080. StateIconList[EFST_IDs.EFST_MVPCARD_TAOGUNKA] = {
  2081. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2082. {"Tao Gunka Scroll", COLOR_TITLE_BUFF},
  2083. {"%s", COLOR_TIME},
  2084. {"Increases Max HP"},
  2085. {"Reduces DEF/MDEF"}
  2086. }
  2087. }
  2088. StateIconList[EFST_IDs.EFST_MVPCARD_MISTRESS] = {
  2089. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2090. {"Mistress Scroll", COLOR_TITLE_BUFF},
  2091. {"%s", COLOR_TIME},
  2092. {"Nullify the Gemstone requirement of certain spells"},
  2093. {"Increases SP consumption"}
  2094. }
  2095. }
  2096. StateIconList[EFST_IDs.EFST_MVPCARD_ORCHERO] = {
  2097. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2098. {"Orc Hero Scroll", COLOR_TITLE_BUFF},
  2099. {"%s", COLOR_TIME},
  2100. {"Immunity to stun status"}
  2101. }
  2102. }
  2103. StateIconList[EFST_IDs.EFST_MVPCARD_ORCLORD] = {
  2104. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2105. {"Orc Lord Scroll", COLOR_TITLE_BUFF},
  2106. {"%s", COLOR_TIME},
  2107. {"Reflects a part of physical damage taken"}
  2108. }
  2109. }
  2110. StateIconList[EFST_IDs.EFST_HANDICAPSTATE_NORECOVER] = {
  2111. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2112. {"Recovery disabled status", COLOR_TITLE_DEBUFF},
  2113. {"%s", COLOR_TIME},
  2114. {"HP and SP recovery are disabled"}
  2115. }
  2116. }
  2117. StateIconList[EFST_IDs.EFST_SET_NUM_DEF] = {
  2118. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  2119. {"%s", COLOR_TIME},
  2120. {"DEF amount is set."}
  2121. }
  2122. }
  2123. StateIconList[EFST_IDs.EFST_SET_NUM_MDEF] = {
  2124. haveTimeLimit = 1, posTimeLimitStr = 1, descript = {
  2125. {"%s", COLOR_TIME},
  2126. {"MDEF amount is set."}
  2127. }
  2128. }
  2129. StateIconList[EFST_IDs.EFST_SET_PER_DEF] = {
  2130. descript = {
  2131. {"DEF amount is fixed at certain percentage."}
  2132. }
  2133. }
  2134. StateIconList[EFST_IDs.EFST_SET_PER_MDEF] = {
  2135. descript = {
  2136. {"MDEF amount is fixed at certain percentage."}
  2137. }
  2138. }
  2139. StateIconList[EFST_IDs.EFST_EXTREMITYFIST] = {
  2140. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2141. {"Asura Strike (Guillotine Fist)", COLOR_TITLE_DEBUFF},
  2142. {"%s", COLOR_TIME},
  2143. {"SP recovery is disabled"}
  2144. }
  2145. }
  2146. StateIconList[EFST_IDs.EFST_ATTHASTE_CASH] = {
  2147. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2148. {"ASPD Reinforce Potion", COLOR_TITLE_BUFF},
  2149. {"%s", COLOR_TIME},
  2150. {"Increase Attack Speed"}
  2151. }
  2152. }
  2153. StateIconList[EFST_IDs.EFST_2011RWC] = {
  2154. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2155. {"Firecracker", COLOR_TITLE_BUFF},
  2156. {"%s", COLOR_TIME},
  2157. {"Increases all stats"},
  2158. {"Increases ATK, MATK"}
  2159. }
  2160. }
  2161. StateIconList[EFST_IDs.EFST_PHI_DEMON] = {
  2162. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2163. {"Godfather's Ancient Spirit", COLOR_TITLE_BUFF},
  2164. {"%s", COLOR_TIME},
  2165. {"Gives Demon type monster"},
  2166. {"Increases Physical and Magic damage"}
  2167. }
  2168. }
  2169. StateIconList[EFST_IDs.EFST_GM_BATTLE] = {
  2170. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2171. {"AuAo取a", COLOR_TITLE_BUFF},
  2172. {"%s", COLOR_TIME},
  2173. {"Increases ATK and MATK"},
  2174. {"Reduced MHP and MSP"}
  2175. }
  2176. }
  2177. StateIconList[EFST_IDs.EFST_GM_BATTLE2] = {
  2178. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2179. {"﹉i▽身AuAo取a", COLOR_TITLE_BUFF},
  2180. {"%s", COLOR_TIME},
  2181. {"Increases ATK and MATK"},
  2182. {"Reduces MHP and MSP"}
  2183. }
  2184. }
  2185. StateIconList[EFST_IDs.EFST_2011RWC_SCROLL] = {
  2186. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2187. {"Red Booster", COLOR_TITLE_BUFF},
  2188. {"%s", COLOR_TIME},
  2189. {"Increases ATK and MATK"},
  2190. {"Increases ASPD"},
  2191. {"Reduced variable casting time"},
  2192. {"When receiving Physical and Magical damage"},
  2193. {"there is a chance to cast Improve Concentration skill"}
  2194. }
  2195. }
  2196. StateIconList[EFST_IDs.EFST_MEIKYOUSISUI] = {
  2197. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2198. {"╱i﹉屆Ao卹o (U﹠I岡o〝a使)", COLOR_TITLE_BUFF},
  2199. {"%s", COLOR_TIME},
  2200. {"Recovers a certain amount of HP"},
  2201. {"Recovers a certain amount of SP"},
  2202. {"Unable to move"},
  2203. {"Chance to ignore damage when attacked"},
  2204. {"Effect wears off by chance when hit."} --卦足A昆 ∮c0e 卦A, 伊岡易oCA﹉╳ ﹞﹟╞yA╱﹞I C赤A| 伊﹠易IAo╱| AOA∮ 卦A, E0﹉u C赤A|
  2205. }
  2206. }
  2207. StateIconList[EFST_IDs.EFST_IZAYOI] = {
  2208. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2209. {"16th Night", COLOR_TITLE_BUFF},
  2210. {"%s", COLOR_TIME},
  2211. {"Removes Fixed casting time"},
  2212. {"Reduced variable casting time"},
  2213. {"Increases MATK"},
  2214. {"Drains SP per second"}
  2215. }
  2216. }
  2217. StateIconList[EFST_IDs.EFST_KG_KAGEHUMI] = {
  2218. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2219. {"Shadow Step", COLOR_TITLE_DEBUFF},
  2220. {"%s", COLOR_TIME},
  2221. {"Unable to move"},
  2222. {"Cannot use certain skills or item"},
  2223. {"Stealth or teleport skills and items are disabled."},
  2224. {"Unable to use Emergency Call skill"}
  2225. }
  2226. }
  2227. StateIconList[EFST_IDs.EFST_KYOMU] = {
  2228. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2229. {"Kyomu", COLOR_TITLE_DEBUFF},
  2230. {"%s", COLOR_TIME},
  2231. {"Reflects wont take effect when hit by Physical or Magical Attacks"},
  2232. {"Chance the skill will fail when casting"}
  2233. }
  2234. }
  2235. StateIconList[EFST_IDs.EFST_KAGEMUSYA] = {
  2236. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2237. {"Shadow Warrior", COLOR_TITLE_BUFF},
  2238. {"%s", COLOR_TIME},
  2239. {"Enchanted with Double Attack effect"},
  2240. {"Drains SP per second"},
  2241. {"Status ends when received a certain number of hits."}
  2242. }
  2243. }
  2244. StateIconList[EFST_IDs.EFST_ZANGETSU] = {
  2245. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2246. {"Distorted Crescent Moon", COLOR_TITLE_BUFF},
  2247. {"%s", COLOR_TIME},
  2248. {"足﹟AI卦足 ﹞易足=0╳ 伊u╱﹠ E0﹉u 足I0使"}
  2249. }
  2250. }
  2251. StateIconList[EFST_IDs.EFST_GENSOU] = {
  2252. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2253. {"Oboro Gensou", COLOR_TITLE_BUFF},
  2254. {"%s", COLOR_TIME},
  2255. {"Randomly increase/decrease HP and SP"},
  2256. {"When hit by Magical Attacks half of the damage"},
  2257. {"will be distributed around the area"}
  2258. }
  2259. }
  2260. StateIconList[EFST_IDs.EFST_AKAITSUKI] = {
  2261. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2262. {"Ominous Crimson Moonlight", COLOR_TITLE_DEBUFF},
  2263. {"%s", COLOR_TIME},
  2264. {"When receiving recovery skills"},
  2265. {"healed amount will be converted to damage."}
  2266. }
  2267. }
  2268. StateIconList[EFST_IDs.EFST_MYSTICPOWDER] = {
  2269. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2270. {"Mystic Powder", COLOR_TITLE_BUFF},
  2271. {"%s", COLOR_TIME},
  2272. {"Increases FLEE and LUK"}
  2273. }
  2274. }
  2275. StateIconList[EFST_IDs.EFST_ACARAJE] = {
  2276. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2277. {"Acaraje", COLOR_TITLE_BUFF},
  2278. {"%s", COLOR_TIME},
  2279. {"Increases HIT and ASPD"}
  2280. }
  2281. }
  2282. StateIconList[EFST_IDs.EFST_M_LIFEPOTION] = {
  2283. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2284. {"Mysterious Life Potion", COLOR_TITLE_BUFF},
  2285. {"%s", COLOR_TIME},
  2286. {"Recovers a certain amount of HP every 3 seconds"},
  2287. {"No effect on Berserk status."}
  2288. }
  2289. }
  2290. StateIconList[EFST_IDs.EFST_FLOWER_LEAF] = {
  2291. haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
  2292. {"C昆卹足CN 昌E﹉╳Ao", COLOR_TITLE_BUFF},
  2293. {"%s", COLOR_TIME},
  2294. {"Increases FLEE"},
  2295. {"Increases perfect dodge"}
  2296. }
  2297. }
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