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Aug 11th, 2012
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  1. _______ _______ ______ ______ ___ ___ __ _______ _______ ______ _______ _______ __
  2. | | | _ | __ \ __ \ | | | __|_ _| __ \ ___| | | |
  3. | | | < __/\ /|__|__ |_| |_| < ___| |__|
  4. |___|___|___|___|___|__|___| |___| |__|_______|_______|___|__|_______|__|____|__|
  5.  
  6. ------------------------------------------------------------------------------------
  7. _____ _______________ __ _____________________ _ ______
  8. / _/ |/ / __/_ __/ _ \/ / / / ___/_ __/ _/ __ \/ |/ / __/
  9. / // /\ \ / / / , _/ /_/ / /__ / / _/ // /_/ / /\ \
  10. /___/_/|_/___/ /_/ /_/|_|\____/\___/ /_/ /___/\____/_/|_/___/
  11.  
  12. ------------------------------------------------------------------------------------
  13.  
  14. DEFAULT CONTROLS
  15.  
  16. ARROW KEYS: maneuver
  17. Z: fire
  18. X: SIREN mode
  19.  
  20. the controls may be changed from the options menu. there's no native joypad support.
  21. JoyToKey and Xpadder are both recommended applications for this purpose.
  22.  
  23. JoyToKey: http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
  24. Xpadder: http://xpadder.com/index2.php
  25.  
  26. please note that "FULL SCREEN" mode is not guaranteed to work on all displays, as
  27. it runs the game at a low resolution that not all modern displays may support.
  28.  
  29. ------------------------------------------------------------------------------------
  30.  
  31. GAMEPLAY MECHANICS
  32.  
  33. playing as HS001, you are equipped with two weapons. your main weapon is a spread-
  34. shot of feathers. your sub weapon is the SIREN mode. while holding X (or whatever is
  35. assigned to the function), the "HARPY" bar on the HUD will change to "SIREN". in
  36. this mode, your movement is slowed and you fire an extremely powerful laser. while
  37. firing, the "SIREN" bar will deplete. when it reaches zero, you cannot continue to
  38. use the laser. to recharge, you must return from SIREN mode to HARPY mode by releasing
  39. the key associated with it. once the bar has charged (even slightly), you can enter
  40. SIREN mode again and use the laser. SIREN mode also allows you to see your hitbox
  41. while moving, allowing for tight maneuvering.
  42.  
  43. when enemies are destroyed, they drop gems. the closer you are to an enemy while dest-
  44. roying them, the higher value gems they will drop. each gem color is associated with
  45. a counter in the upper right of the HUD, and will dictate how many points you receive
  46. for every shot landed on an enemy. GREEN gems are worth thousands, BLUE are hundreds,
  47. PINK are tens, and RED are ones. as an example, if you have 7 GREEN, 3 BLUE, 6 PINK,
  48. and 2 RED gems, you will receive 7362 points for each shot landed. if you drop a gem
  49. of any color, its respective counter will return to ZERO.
  50.  
  51. BOSS scoring is handled differently. for each boss encounter, you will see a faint
  52. timer in the background. every landed hit will give you the current value of the
  53. counter, so it is in your best interest to destroy a boss as quickly as possible.
  54.  
  55. there are hidden bonuses in each level, and the third (5th, actually, as stages 3 and
  56. 4 were not complete) has enemy mechanics which are fairly different from the rest
  57. of the game and may be jarring at first. these were going to be eased into, but the
  58. project was not completed.
  59.  
  60. to access the true final boss, you must complete the game without using any continues.
  61.  
  62. ------------------------------------------------------------------------------------
  63.  
  64. all content copyright respective owners. presented by SILLYSLARDY.JPG.
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