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- // Uniform sampler layers
- // before 1.8 there isn't a "integer interface", only float
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- f32 layer0 = 0;
- f32 layer1 = 1;
- f32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
- #else
- s32 layer0 = 0;
- s32 layer1 = 1;
- s32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
- #endif
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