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Dec 1st, 2016
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  1. #version 450 core
  2.  
  3. layout (location = 0) in vec4 position;
  4. layout (location = 1) in vec4 color;
  5.  
  6. uniform mat4 pr_matrix = mat4(1.0);
  7. uniform mat4 vw_matrix = mat4(1.0);
  8. uniform mat4 ml_matrix = mat4(1.0);
  9.  
  10. out vec4 out_color;
  11. out vec4 out_position;
  12.  
  13. void main()
  14. {
  15.      gl_Position = pr_matrix * vw_matrix * ml_matrix * position;
  16.      out_position = pr_matrix * vw_matrix * ml_matrix * position;
  17.      out_color =  color;
  18. }
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