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- #version 450 core
- layout (location = 0) in vec4 position;
- layout (location = 1) in vec4 color;
- uniform mat4 pr_matrix = mat4(1.0);
- uniform mat4 vw_matrix = mat4(1.0);
- uniform mat4 ml_matrix = mat4(1.0);
- out vec4 out_color;
- out vec4 out_position;
- void main()
- {
- gl_Position = pr_matrix * vw_matrix * ml_matrix * position;
- out_position = pr_matrix * vw_matrix * ml_matrix * position;
- out_color = color;
- }
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