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  1. --------------------------------------------------
  2. -- Sonic 2 ROM Palette List
  3. -------------------------------------------------
  4.  
  5. -- Offset = location(in the ROM) of the start of a palette.
  6. -- Name = Something to identify what the palette is or does.
  7. -- Colors = Number of colors in the palette.
  8.  
  9. -- if this file looks like it has messed up tabbing, use notepad.
  10.  
  11. -- Don't edit this.
  12. Palette_List_Sonic2 = {
  13.  
  14. -- Edit anything below this line.
  15. ------------------------------------------------------------------------
  16. --Offset Name Colors--
  17. ------------------------------------------------------------------------
  18.  
  19. { 0x1E5A, "Title Screen Water", 16 },
  20. { 0x1E7A, "EHZ/ARZ Rotating Water", 16 },
  21. { 0x1E9A, "HTZ Lava", 64 },
  22. { 0x1F1A, "WZ Conveyor Belts", 8 },
  23. { 0x1F2A, "MZ Cycle #1", 6 },
  24. { 0x1F36, "MZ Cycle #2", 6 },
  25. { 0x1F42, "MZ Cycle #3", 10 },
  26. { 0x1F56, "HPZ Water Cycle", 8 },
  27. { 0x1F66, "HPZ Underwater Cycle", 8 },
  28. { 0x1F76, "OOZ Oil", 8 },
  29. { 0x1F86, "MCZ Lanterns", 4 },
  30. { 0x1F8E, "CNZ Cycle 1", 10 },
  31. { 0x1FA0, "CNZ Cycle 2", 9 },
  32. { 0x1FB2, "CNZ Cycle 3", 9 },
  33. { 0x1FC4, "CNZ Cycle 4*", 47 },
  34. { 0x2022, "CPZ Cycle 1", 27 },
  35. { 0x2058, "CPZ Cycle 2", 21 },
  36. { 0x2082, "CPZ Cycle 3", 16 },
  37. { 0x20A2, "WFZ Fire Cycle", 16 },
  38. { 0x20A2 + 32, "???", 16 },
  39. { 0x20E2, "CPZ Cycle 4*", 64 },
  40. { 0x2246, "Sonic to Super Sonic", 24 },
  41. { 0x2276, "Super Sonic", 40 },
  42. { 0x22C6, "Sonic to Super Sonic Underwater(CPZ)", 24 },
  43. { 0x22F6, "Underwater Super Sonic(CPZ)", 40 },
  44. { 0x2346, "Sonic to Super Sonic Underwater(ARZ)", 24 },
  45. { 0x2376, "Underwater Super Sonic(ARZ)", 40 },
  46. { 0x2902, "Sega Screen ", 64 },
  47. { 0x2942, "Title Screen (Tails)", 64 },
  48. { 0x29E2, "Sonic and Tails", 16 },
  49. { 0x2A02, "Title Cards", 16 },
  50. { 0x2A22, "EHZ", 48 },
  51. { 0x2A82, "WZ", 48 },
  52. { 0x2AE2, "MZ", 48 },
  53. { 0x2B42, "WFZ", 48 },
  54. { 0x2BA2, "HTZ", 48 },
  55. { 0x2C02, "HPZ", 48 },
  56. { 0x2C62, "HPZ (Sonic & Tails Under Water)", 16 },
  57. { 0x2C82, "HPZ Underwater Tiles Palette", 48 },
  58. { 0x2CE2, "OOZ", 48 },
  59. { 0x2D42, "MCZ", 48 },
  60. { 0x2DA2, "CNZ", 48 },
  61. { 0x2E02, "CPZ", 48 },
  62. { 0x2E62, "CPZ Sonic & Tails Underwater", 16 },
  63. { 0x2E82, "CPZ Underwater", 48 },
  64. { 0x2EE2, "DEZ", 48 },
  65. { 0x2F42, "ARZ", 48 },
  66. { 0x2FA2, "Sonic & Tails Underwater (ARZ)", 16 },
  67. { 0x2FC2, "ARZ Underwater", 48 },
  68. { 0x3022, "SCZ", 48 },
  69. { 0x3082, "???", 16 },
  70. { 0x30A2, "CNZ Boss Palette*", 16 },
  71. { 0x30C2, "OOZ Zone Boss (Palette line 1)", 16 },
  72. { 0x30E2, "Menus", 64 },
  73. { 0x3162, "Special Stage Main", 16 },
  74. { 0x3182, "Special Stage Sonic", 16 },
  75. { 0x31A2, "Special Stage Tails", 16 },
  76. { 0x31C2, "Special Stage 1", 16 },
  77. { 0x31E2, "Special Stage 2", 16 },
  78. { 0x3202, "Special Stage 3", 16 },
  79. { 0x3222, "Special Stage 4", 16 },
  80. { 0x3242, "Special Stage 5", 16 },
  81. { 0x3262, "Special Stage 6", 16 },
  82. { 0x3282, "Special Stage 7", 16 },
  83. { 0x32A2, "Special Stage 1 2p", 16 },
  84. { 0x32C2, "Special Stage 2 2p", 16 },
  85. { 0x32E2, "Special Stage 3 2p", 16 },
  86. { 0x3302, "Special Stage Results Screen", 64 },
  87. { 0x9880, "EHZ Icon", 16 },
  88. { 0x98A0, "MZ Icon", 16 },
  89. { 0x98C0, "HTZ Icon", 16 },
  90. { 0x98E0, "HPZ Icon", 16 },
  91. { 0x9900, "OOZ Icon", 16 },
  92. { 0x9920, "MCZ Icon", 16 },
  93. { 0x9940, "CNZ Icon", 16 },
  94. { 0x9960, "CPZ Icon", 16 },
  95. { 0x9980, "ARZ Icon", 16 },
  96. { 0x99A0, "SCZ Icon", 16 },
  97. { 0x99C0, "WFZ Icon", 16 },
  98. { 0x99E0, "DEZ Icon", 16 },
  99. { 0x9A00, "Special Stage Icon", 16 },
  100. { 0x9A20, "X 2 Player Versus Icon", 16 },
  101. { 0x9A40, "Sound Test Icon", 16 },
  102. { 0xAC7E, "Ending Sonic", 16 },
  103. { 0xAC9E, "Ending Tails", 16 },
  104. { 0xACBE, "Ending Main", 48 },
  105. { 0xAD1E, "Ending Grey Cutscenes", 16 },
  106. { 0xAD3E, "Ending Super Sonic", 16 },
  107. { 0x133EC, "Title Screen (Sonic)", 16 },
  108. { 0x1340C, "Title Screen (Main)", 32 },
  109. { 0x35F92, "Special Stage Chaos Emerald", 21 },
  110. { 0x3A4A4, "Sega Screen 2", 56 },
  111. { 0x3A514, "Sega Screen 3", 56 },
  112.  
  113. -- Don't remove this
  114. }
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