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Steps1000

Lancer Mech - Apostle

Jun 13th, 2020 (edited)
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  1. SS-C Apostle
  2.  
  3. Controller/Support
  4.  
  5. Size 1, Save Target: 12, Armor: 0, Sensors: 15
  6.  
  7. HULL
  8. HP: 6
  9. Repair Cap: 4
  10.  
  11. SYSTEMS
  12. E-Defense: 10
  13. Tech Attack: +1
  14. SP: 8
  15.  
  16. Agility
  17. Evasion: 8
  18. Speed: 4
  19.  
  20. ENGINEERING
  21. Heat Cap: 4
  22.  
  23. TRAITS
  24. Redundant vocal channels
  25. Apostle is immune to the Jammed condition
  26.  
  27. Doctrine of separation
  28. Apostle is capable of hover flight.
  29.  
  30.  
  31. Core System: Recitation Of Scripture
  32. The LORD said to my lord: "Sit at my right hand until I make your enemies a footstool for your feet." The LORD will extend Your mighty scepter from Zion: "Rule in the midst of your enemies"
  33.  
  34. Passive: When you use Quick Tech: Bolster, you may Bolster an adjacent character for free.
  35.  
  36. Sermon from the lectern of the soul
  37. Active (1CP), Full Action
  38. Apostle launches into a pre-programmed tech action sequence. Until the end of your next turn all hostile characters within Sensors must succeed on a Systems save or become Jammed and Prone. On a success, they instead gain 2 heat.
  39.  
  40. MOUNTS
  41. Main/aux, Main/aux
  42.  
  43. License 1: Prayer Wheel, Rosary
  44.  
  45. //Each spin of the wheel is a prayer that the attack will hit and the enemy will be granted peace in the afterlife.//
  46. Prayer Wheel - Main Cannon - Inaccurate, AP - Range 8 - 1d6+3 kinetic, overkill
  47.  
  48. //The explosion of the rosary reminds those who witness it of their ultimate mortality, overwhelming them with the need to atone.//
  49. Rosary - Auxiliary Launcher - Loading - Burst 1 - range 5
  50. Characters in the affected area must succeed on a Systems save or become Impaired and Prone. On a success they gain +1 Difficulty on Systems saves until the end of your next turn.
  51.  
  52. License 2: Works of the Faithful, Oil of Anointing
  53.  
  54. //Faith without works is dead//
  55. Works of the Faithful - 2SP - Unique - Quick Tech
  56. Gain the following Quick Tech Options:
  57.  
  58. Rebuke of the Righteous - Invade
  59. You override the communications systems of the target mech and subject them harsh rebuke. Your target becomes Impaired and Slowed until the end of their next turn. If they are already Impaired they gain Jammed, and if they are already Slowed they gain Prone.
  60.  
  61. Restoration of the Spirit - Bolster
  62. Bolstered allies gain an overshield equal to your current heat.
  63.  
  64.  
  65. //The faithful are anointed with oil to show their conviction//
  66. Oil of Anointing - Auxiliary Launcher - Loading - Range 5 blast 1
  67. Characters in the target area are covered by a special oil. When those characters take Heat they suffer an equivalent amount of Burn. If the target is prone, the Burn received is doubled.
  68.  
  69. License 3: Bodhisattva-class NHP, Awakening the Spirit
  70.  
  71. //The Bodhisattva in its infinite compassion could not bear to advance to Nirvana while the common people continued to suffer. Rejecting the call it redoubles its efforts to spur them into action.//
  72. Bodhisattva-class NHP - 3SP - AI - Unique - 2 heat(self)
  73. Your mech gains the AI tag and Rejection at the edge of Nirvana
  74.  
  75. Rejection at the edge of Nirvana
  76. Protocol
  77. Until the start of your next turn, your current heat cannot go over your heat capacity. Excess heat is converted into HP damage. Your Quick Tech: Invade actions do +1 heat on success.
  78.  
  79.  
  80. //Suddenly a sound like a mighty rushing wind came from heaven and filled the whole house where they were sitting. They saw tongues like flames of fire that separated and came to rest on each of them. And they were all filled with the Holy Spirit and began to speak in other tongues as the Spirit enabled them.//
  81. Awakening the Spirit - Main launcher - Burst 2 - Range 8 - Unique - 2 heat(self) 2 burn
  82. On Attack: If you're in the Danger Zone characters within the affected area must suceed on an Engineering Save or take Burn equal to your Heat.
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