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Jan 2nd, 2016
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  1. //CROSSHAIR
  2. cl_crosshair_drawoutline 0
  3. cl_crosshair_dynamic_maxdist_splitratio 0.35
  4. cl_crosshair_dynamic_splitalpha_innermod 1
  5. cl_crosshair_dynamic_splitalpha_outermod 0.5
  6. cl_crosshair_dynamic_splitdist 7
  7. cl_crosshair_outlinethickness 1
  8. cl_crosshairalpha 250
  9. cl_crosshaircolor 1
  10. cl_crosshaircolor_b 250
  11. cl_crosshaircolor_g 0
  12. cl_crosshaircolor_r 250
  13. cl_crosshairdot 0
  14. cl_crosshairgap -2
  15. cl_crosshairgap_useweaponvalue 0
  16. cl_crosshairscale 0
  17. cl_crosshairsize 2
  18. cl_crosshairstyle 4
  19. cl_crosshairthickness 0
  20. cl_crosshairusealpha 1
  21. cl_fixedcrosshairgap -1.500000
  22.  
  23. //CL Commands
  24. cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
  25. cl_detail_avoid_force "0"
  26. cl_detail_avoid_radius "0"
  27. cl_detail_avoid_recover_speed "0"
  28. cl_detail_max_sway "0"
  29. cl_forcepreload "1"
  30. cl_logofile "0" // Disable spray logos.
  31. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
  32. cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
  33. cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
  34. cl_showpluginmessages "1"
  35. cl_soundfile "0" // Jingle sound file (WTF?)
  36. cl_spec_mode "1"
  37. cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
  38. cl_disablefreezecam "1" - Disables the annoying camera freeze on death
  39. cl_disablehtmlmotd "1" - disables those annoying ads when connecting to a server
  40. cl_autowepswitch "0"
  41. cl_use_opens_buy_menu "0"
  42. hud_showtargetid "1"
  43.  
  44. // Reduce gun shifting when crouching
  45. cl_viewmodel_shift_left_amt "0.5"
  46. cl_viewmodel_shift_right_amt "0.5"
  47.  
  48. // Reduce gun and scope shifting/bobbing when moving
  49. cl_bobcycle "2" // 0.98 is enforced by ESEA/ESL
  50. cl_bob_lower_amt "5"
  51. cl_bobamt_lat "0.1"
  52. cl_bobamt_vert "0.1"
  53.  
  54. //Model Tweaks
  55. r_eyegloss "0"
  56. r_eyemove "0"
  57. r_eyeshift_x "0"
  58. r_eyeshift_y "0"
  59. r_eyeshift_z "0"
  60. r_eyesize "0"
  61.  
  62. //Rates
  63. cl_cmdrate "128"
  64. cl_interp "0"
  65. cl_interp_all "0"
  66. cl_interp_ratio "1"
  67. cl_interpolate "1"
  68. cl_lagcomp_errorcheck "1"
  69. cl_lagcompensation "1"
  70. cl_pred_optimize "2"
  71. cl_smooth "0"
  72. cl_smoothtime "0.01"
  73. cl_updaterate "128"
  74. rate "128000"
  75.  
  76. //NETGRAPH!
  77. net_graph "0"
  78. net_graphheight "0"
  79. net_graphpos "1"
  80.  
  81. //SHADOWS & LIGHTS
  82. muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
  83.  
  84. //SOUND
  85. windows_speaker_config "1"
  86. snd_headphone_pan_exponent "3"
  87. snd_headphone_pan_radial_weight "1"
  88. snd_front_headphone_position "45"
  89. snd_rear_headphone_position "135"
  90. dsp_enhance_stereo "0"
  91. dsp_slow_cpu "0"
  92. dsp_reload
  93. snd_dvar_dist_max "2000"
  94. snd_dvar_dist_min "300"
  95. snd_duckerattacktime "0.5"
  96. snd_duckerreleasetime "2.5"
  97. snd_duckerthreshold "0.15"
  98. snd_ducking_off "1"
  99. snd_ducktovolume "0.55"
  100. snd_legacy_surround "0"
  101. snd_max_same_sounds "5"
  102. snd_max_same_weapon_sounds "5"
  103. snd_music_selection "1"
  104. snd_musicvolume_multiplier_inoverlay "0.1"
  105. snd_mute_losefocus "0"
  106. snd_pitchquality "1"
  107. snd_rear_speaker_scale "1.0"
  108.  
  109. //SYS
  110. sys_antialiasing "0"
  111. sys_refldetail "0"
  112.  
  113. //MOUSE
  114. m_mousespeed "1"
  115. m_mouseaccel1 "0"
  116. m_mouseaccel2 "0"
  117. m_customaccel "0"
  118. m_customaccel_exponent "0"
  119. m_customaccel_max "0"
  120. m_customaccel_scale "0.04"
  121. m_filter "1"
  122. m_pitch "0.022"
  123. m_yaw "0.022"
  124. sensitivity "1.85"
  125.  
  126. //OTHER
  127. fps_max "124"
  128. adsp_debug "0"
  129. budget_show_history "1"
  130. closecaption "0"
  131. func_break_max_pieces "0"
  132. sv_forcepreload "1"
  133. zoom_sensitivity_ratio_mouse "1"
  134. m_rawinput "1"
  135. mat_savechanges
  136. mat_queue_mode "2"
  137. mat_monitorgamma "1.600000"
  138. r_drawtracers_firstperson "0"
  139.  
  140.  
  141. //viewmodel
  142. viewmodel_fov "68"
  143. viewmodel_offset_x "2"
  144. viewmodel_offset_y "2"
  145. viewmodel_offset_z "-2"
  146. viewmodel_presetpos "0"
  147.  
  148. //damage and map
  149. developer "1"
  150. con_enable "1"
  151. con_filter_enable "2"
  152. con_filter_text "Damage Given"
  153. con_filter_text_out "Player:"
  154. con_filter_text_out "game:mapgroupname"
  155. con_filter_text "game:map"
  156. bind = "displaydamage"
  157.  
  158. alias displaydamage "displaydamage_on"
  159. alias displaydamage_on "con_filter_text Damage Given; echo DMGON; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
  160. alias displaydamage_off "con_filter_enable 0; echo DMGOFF; developer 0; alias displaydamage "displaydamage_on""
  161. bind F8 "displaydamage"s
  162.  
  163. //Clutch Mode
  164. alias activateClutchMode "voice_enable 0;voice_enable 0; say_team "VOICE OFF | CLUTCH ON"; bind kp_pgdn deactivateClutchMode"
  165. alias deactivateClutchMode "voice_enable 1;voice_enable 1; say_team "VOICE ON | CLUTCH OFF"; bind kp_pgdn activateClutchMode "
  166. bind kp_pgdn activateClutchMode
  167.  
  168.  
  169. clear
  170. echo "CFG loaded!"
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