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- //CROSSHAIR
- cl_crosshair_drawoutline 0
- cl_crosshair_dynamic_maxdist_splitratio 0.35
- cl_crosshair_dynamic_splitalpha_innermod 1
- cl_crosshair_dynamic_splitalpha_outermod 0.5
- cl_crosshair_dynamic_splitdist 7
- cl_crosshair_outlinethickness 1
- cl_crosshairalpha 250
- cl_crosshaircolor 1
- cl_crosshaircolor_b 250
- cl_crosshaircolor_g 0
- cl_crosshaircolor_r 250
- cl_crosshairdot 0
- cl_crosshairgap -2
- cl_crosshairgap_useweaponvalue 0
- cl_crosshairscale 0
- cl_crosshairsize 2
- cl_crosshairstyle 4
- cl_crosshairthickness 0
- cl_crosshairusealpha 1
- cl_fixedcrosshairgap -1.500000
- //CL Commands
- cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_forcepreload "1"
- cl_logofile "0" // Disable spray logos.
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
- cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
- cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
- cl_showpluginmessages "1"
- cl_soundfile "0" // Jingle sound file (WTF?)
- cl_spec_mode "1"
- cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
- cl_disablefreezecam "1" - Disables the annoying camera freeze on death
- cl_disablehtmlmotd "1" - disables those annoying ads when connecting to a server
- cl_autowepswitch "0"
- cl_use_opens_buy_menu "0"
- hud_showtargetid "1"
- // Reduce gun shifting when crouching
- cl_viewmodel_shift_left_amt "0.5"
- cl_viewmodel_shift_right_amt "0.5"
- // Reduce gun and scope shifting/bobbing when moving
- cl_bobcycle "2" // 0.98 is enforced by ESEA/ESL
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- //Model Tweaks
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- //Rates
- cl_cmdrate "128"
- cl_interp "0"
- cl_interp_all "0"
- cl_interp_ratio "1"
- cl_interpolate "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "128"
- rate "128000"
- //NETGRAPH!
- net_graph "0"
- net_graphheight "0"
- net_graphpos "1"
- //SHADOWS & LIGHTS
- muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
- //SOUND
- windows_speaker_config "1"
- snd_headphone_pan_exponent "3"
- snd_headphone_pan_radial_weight "1"
- snd_front_headphone_position "45"
- snd_rear_headphone_position "135"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- dsp_reload
- snd_dvar_dist_max "2000"
- snd_dvar_dist_min "300"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducking_off "1"
- snd_ducktovolume "0.55"
- snd_legacy_surround "0"
- snd_max_same_sounds "5"
- snd_max_same_weapon_sounds "5"
- snd_music_selection "1"
- snd_musicvolume_multiplier_inoverlay "0.1"
- snd_mute_losefocus "0"
- snd_pitchquality "1"
- snd_rear_speaker_scale "1.0"
- //SYS
- sys_antialiasing "0"
- sys_refldetail "0"
- //MOUSE
- m_mousespeed "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_customaccel "0"
- m_customaccel_exponent "0"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_filter "1"
- m_pitch "0.022"
- m_yaw "0.022"
- sensitivity "1.85"
- //OTHER
- fps_max "124"
- adsp_debug "0"
- budget_show_history "1"
- closecaption "0"
- func_break_max_pieces "0"
- sv_forcepreload "1"
- zoom_sensitivity_ratio_mouse "1"
- m_rawinput "1"
- mat_savechanges
- mat_queue_mode "2"
- mat_monitorgamma "1.600000"
- r_drawtracers_firstperson "0"
- //viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- //damage and map
- developer "1"
- con_enable "1"
- con_filter_enable "2"
- con_filter_text "Damage Given"
- con_filter_text_out "Player:"
- con_filter_text_out "game:mapgroupname"
- con_filter_text "game:map"
- bind = "displaydamage"
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given; echo DMGON; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; echo DMGOFF; developer 0; alias displaydamage "displaydamage_on""
- bind F8 "displaydamage"s
- //Clutch Mode
- alias activateClutchMode "voice_enable 0;voice_enable 0; say_team "VOICE OFF | CLUTCH ON"; bind kp_pgdn deactivateClutchMode"
- alias deactivateClutchMode "voice_enable 1;voice_enable 1; say_team "VOICE ON | CLUTCH OFF"; bind kp_pgdn activateClutchMode "
- bind kp_pgdn activateClutchMode
- clear
- echo "CFG loaded!"
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