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DatMangoSentinel

Street Fighter V - V-Skills and Triggers

Feb 11th, 2016
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  1. Street Fighter V-Tiggers and V-Skills - The layman's term manual.
  2.  
  3. :::...What is a V-Skill?...:::
  4.  
  5. V-skills are accessible by pressing the MP+MK buttons and are shown right above the Critical Art Gauge. They are one of two the character traits that is possessed per cast member in Street Fighter V. They are essential for doing certain things like the accumulation of the V-gauge.
  6.  
  7. :::...What is a V-Trigger?...:::
  8.  
  9. When the V-Gauge is full, V-Trigger can be used. This is the second part of the two character traits that is possessed in the game.
  10.  
  11.  
  12. :::...Characters, along with V-Skill and V-Triggers...:::
  13.  
  14. :.Ryu.:
  15. V-Skill: The Mind's Eye -- Allows parries. Can Parry High or Low.
  16. V-Trigger: Denjin Renki -- Gains electrical properties. Can charge hadouken to cause guard break and extra stun damage on hit confirm. Critical Art becomes Denjin Hadouken during this time and completely depletes the V-Trigger.
  17.  
  18. :.Ken.:
  19. V-Skill: Quick Step -- Command Run. Can be cancelled into a step kick or stopped.
  20. V-Trigger: Heat Rush -- Basically an FADC startup. Gains fire properties on
  21.  
  22. :.Vega.:
  23. V-Skill: Matador Turn -- Quick spin. Dodges and negates incoming attacks that would connect. Has a follow up knockdown slash.
  24. V-Trigger: Bloody Kiss -- Throws a rose. When connects, performs a cross up slash. Can be used in air.
  25.  
  26. :.Dhalsim.:
  27. V-Skill: Yoga Float -- Allows him to float. Can use all airborne specials and normals. Can be done in the air.
  28. V-Trigger: Yoga Burner -- Flame Carpet that saps away at health, turning it white the longer you stand in it. Within range, causes knockdown.
  29.  
  30. :.Laura.:
  31. V-Skill: Linear Movement -- Performs the same kick Sean does in SF3. Can move forward or backward before performing it (don't need to use the kick either).
  32. V-Trigger: Spark Show -- projectiles move faster, gains more damage and stun properties on hits and grabs. Linear Movement range increase.
  33.  
  34. :.M.Bison.:
  35. V-Skill: Psycho Reflect -- Anti-Projectile. Can throw a projectile back as an option. Builds V-Gauge.
  36. V-Trigger: Psycho Power -- Dashes becomes teleports. Certain moves gain same properties.
  37.  
  38. :.Cammy.:
  39. V-Skill: Axel Spin Knuckle -- Basically the same spin knuckle. Can be used to cross up if close.
  40. V-Trigger: Delta Drive -- speed buff. Specials like Spiral Arrow gain extra hits but decreases V-Trigger.
  41.  
  42. :.F.A.N.G.:
  43. V-Skill: Nishodoku - slow moving projectile. If hit, saps away at opponents health until F.A.N.G is hit or time passes. No hitstun, but unblockable.
  44. V-Trigger: Dokunomu -- Creates a poison cloud around self. when within range, opponent takes damage.
  45.  
  46. :.Chun-Li.:
  47. V-Skill: Rankyaku - Command jump. Does damage if close. Builds gauge.
  48. V-Trigger: Renkiko -- Gains extra hits on normals except light hits.... they get damage buffs instead.
  49.  
  50. :.Nash.:
  51. V-Skill: Bullet Clear -- Absorbs Projectiles. Builds V-Gauge.
  52. V-Trigger: Sonic Move -- A one-time use per full V-Trigger skill that allows Nash to Dash behind, into the air or away from the opponent.
  53.  
  54. :.Karin.:
  55. V-Skill: Meioken - Palm Strike. Pushes Opponent back. Builds V-Gauge. Can be slight charged for better hit and blackstun property.
  56. V-Trigger: Kanzuki-Ryu Guren No Kata -- Allows specials to become rekkas and cancellable.
  57.  
  58. :.Birdie.:
  59. V-Skill: Break Time -- Pressing makes him eat donuts. Holding ↓ lets him throw a can. Holding ← tosses a banana peel. All build V-Gauge.
  60. V-Trigger: Enjoy Time -- Specials can guard break. Initial trigger is an anti-air. Bull Horn and Bull Head gain armor.
  61.  
  62. :.Zangief.:
  63. V-Skill: Iron Muscle -- Works like a parry. Can hold it to walk forward. Can take a certain amount before broken. If let go during walk, he flexes and does damage.
  64. V-Trigger: Cyclone Lariat -- Pulls people in. Kinda like Tandem. If sucked in, does hits and launches into the air. Can combo after.
  65.  
  66. :.R.Mika.:
  67. V-Skill: Mic Performance -- Has armor. Can be a projectile if the V-Skill let go.
  68. V-Trigger: Nadeshiko -- Can be held. Calls partner from above, in front, or behind the opponent. Can combo from it.
  69.  
  70. :.Necalli.:
  71. V-Skill: Culminated Power -- Seismo. Can be used at different ranges.
  72. V-Trigger: Torrent of Power -- It never runs out until the round is over. Dash because faster. V-Reversal is unusable. New Critical Art.
  73.  
  74. :.Rashid.:
  75. V-Skill #1: Front Flip -- Can flip and has access to Eagle Spike and air normals. Holding ↓ while using it performs the second V-Skill.
  76. V-Skill #2: Rolling Assault -- Using any kick during Rolling Asssault performs a kick upwards that launches the opponent. Gap closer.
  77. V-Trigger: Ysaar -- Sets out a 4 hit Whirlwhind that lasts for about 3-4 seconds on screen and moves forward slowly. Jumping through it, Using Spinning Mixer/Eagle Spike allows him to pass through faster and push the opponent farther.
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