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- Lua
- [1288531.298] Initializing Lua 5.1.4
- [1288642.303] OptionsMenu: Loading EUI option menu... 101.485233
- [1288642.317] OptionsMenu: Finished loading EUI option menu 101.491522
- [1288643.258] InstalledPanel: Refreshing Mods
- [1288643.258] InstalledPanel: GetModBrowserListings()
- [1288643.355] InstalledPanel: Refreshing Mods
- [1288643.355] InstalledPanel: GetModBrowserListings()
- [1288648.263] InstalledPanel: Refreshing Mods
- [1288648.263] InstalledPanel: GetModBrowserListings()
- [1288682.501] Map Script: Generating Map
- [1288682.501] Map Script: Setting Plot Types (Lua Fractal) ...
- [1288682.526] Map Script: Setting Plot Types (MapGenerator.Lua)
- [1288682.554] Map Script: Setting coasts and oceans (MapGenerator.Lua)
- [1288682.558] Map Script: Expanding coasts (MapGenerator.Lua)
- [1288682.564] Map Script: Generating Terrain (Lua Fractal) ...
- [1288682.575] Map Script: Setting Terrain Types (MapGenerator.Lua)
- [1288682.606] Map Script: Map Generation - Adding Rivers
- [1288682.625] Map Script: Map Generation - Adding Lakes
- [1288682.628] Map Script: 4 lakes added
- [1288682.628] Map Script: Adding Features (Lua Fractal) ...
- [1288682.695] Map Script: Creating start plot database.
- [1288682.713] Map Script: Dividing the map in to Regions.
- [1288682.713] Map Script: Map Generation - Dividing the map in to Regions
- [1288682.716] Map Script: -
- [1288682.716] Map Script: Civs: 8
- [1288682.716] Map Script: City States: 16
- [1288682.723] Map Script: * * * * * * * * * *
- [1288682.723] Map Script: Area ID 294937 has fertility of 4
- [1288682.723] Map Script: Area ID 360481 has fertility of 8
- [1288682.723] Map Script: Area ID 303130 has fertility of 4543
- [1288682.723] Map Script: * * * * * * * * * *
- [1288682.723] Map Script: Interim Table ID 1 has fertility of 4
- [1288682.723] Map Script: Interim Table ID 2 has fertility of 8
- [1288682.723] Map Script: Interim Table ID 3 has fertility of 4543
- [1288682.723] Map Script: * * * * * * * * * *
- [1288682.723] Map Script: -
- [1288682.724] Map Script: --- Continental Division, Initial Readout ---
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Global Fertility: 4555
- [1288682.724] Map Script: - Total Land Plots: 1095
- [1288682.724] Map Script: - Total Areas: 3
- [1288682.724] Map Script: - Relevant Areas: 3
- [1288682.724] Map Script: -
- [1288682.724] Map Script: * * * * * * * * * *
- [1288682.724] Map Script: Area ID 303130 has fertility of 4543
- [1288682.724] Map Script: Area ID 360481 has fertility of 8
- [1288682.724] Map Script: Area ID 294937 has fertility of 4
- [1288682.724] Map Script: * * * * * * * * * *
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 1
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 4543
- [1288682.724] Map Script: Civ # 1 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 2
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 2271.5
- [1288682.724] Map Script: Civ # 2 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 3
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 1514.3333333333
- [1288682.724] Map Script: Civ # 3 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 4
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 1135.75
- [1288682.724] Map Script: Civ # 4 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 5
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 908.6
- [1288682.724] Map Script: Civ # 5 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 6
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 757.16666666667
- [1288682.724] Map Script: Civ # 6 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 7
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 649
- [1288682.724] Map Script: Civ # 7 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - - Searching landmasses in order to place Civ # 8
- [1288682.724] Map Script: -
- [1288682.724] Map Script: - Found new candidate landmass with Area ID#: 303130 with fertility of 567.875
- [1288682.724] Map Script: Civ # 8 has been assigned to Area# 303130
- [1288682.724] Map Script: -
- [1288682.724] Map Script: -
- [1288682.724] Map Script: --- End of Initial Readout ---
- [1288682.724] Map Script: -
- [1288682.724] Map Script: *** Number of Civs per Landmass - Table Readout ***
- [1288682.724] Map Script: --------------------------------------------------
- [1288682.724] Map Script: Table printout for table ID: table: 0x15fed420
- [1288682.724] Map Script: Table index: 1 Table entry: 8
- [1288682.724] Map Script: Table index: 2 Table entry: 0
- [1288682.724] Map Script: Table index: 3 Table entry: 0
- [1288682.724] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1288682.724] Map Script: --- End of Civs per Landmass readout ***
- [1288682.724] Map Script: -
- [1288682.724] Map Script: -
- [1288682.731] Map Script: -
- [1288682.731] Map Script: - Region #: 1
- [1288682.731] Map Script: - Civs on this landmass: 8
- [1288682.732] Map Script: - Area ID#: 303130
- [1288682.732] Map Script: - Fertility: 4543
- [1288682.732] Map Script: - Plot Count: 2184
- [1288682.732] Map Script: -
- [1288682.732] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.732] Map Script: Dividing along vertical line between columns: 50 - 51
- [1288682.733] Map Script: -
- [1288682.733] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.733] Map Script: Removed Dead Rows, South: 2 North: 0
- [1288682.733] Map Script: -
- [1288682.733] Map Script: Incoming values: 16 8 35 39
- [1288682.733] Map Script: Outgoing values: 16 10 35 37
- [1288682.733] Map Script: -
- [1288682.733] Map Script: Size of incoming fertility table: 1365
- [1288682.733] Map Script: Size of outgoing fertility table: 1295
- [1288682.734] Map Script: -
- [1288682.734] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.734] Map Script: Removed Dead Rows, South: 0 North: 1
- [1288682.734] Map Script: -
- [1288682.734] Map Script: Incoming values: 51 8 21 39
- [1288682.734] Map Script: Outgoing values: 51 8 21 38
- [1288682.734] Map Script: -
- [1288682.734] Map Script: Size of incoming fertility table: 819
- [1288682.734] Map Script: Size of outgoing fertility table: 798
- [1288682.734] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.734] Map Script: Dividing along horizontal line between rows: 31 - 32
- [1288682.734] Map Script: -
- [1288682.734] Map Script: Removed Dead Rows, West: 2 East: 0
- [1288682.734] Map Script: Removed Dead Rows, South: 0 North: 0
- [1288682.734] Map Script: -
- [1288682.734] Map Script: Incoming values: 16 10 35 22
- [1288682.734] Map Script: Outgoing values: 18 10 33 22
- [1288682.734] Map Script: -
- [1288682.735] Map Script: Size of incoming fertility table: 770
- [1288682.735] Map Script: Size of outgoing fertility table: 726
- [1288682.735] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.735] Map Script: Dividing along vertical line between columns: 31 - 32
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.735] Map Script: Removed Dead Rows, South: 5 North: 0
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Incoming values: 18 10 14 22
- [1288682.735] Map Script: Outgoing values: 18 15 14 17
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Size of incoming fertility table: 308
- [1288682.735] Map Script: Size of outgoing fertility table: 238
- [1288682.735] Map Script: -
- [1288682.735] Map Script: ---------------------------------------------
- [1288682.735] Map Script: Defined location of Start Region # 1
- [1288682.735] Map Script: ---------------------------------------------
- [1288682.735] Map Script: -
- [1288682.735] Map Script: -
- [1288682.735] Map Script: ---------------------------------------------
- [1288682.735] Map Script: Defined location of Start Region # 2
- [1288682.735] Map Script: ---------------------------------------------
- [1288682.735] Map Script: -
- [1288682.735] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.735] Map Script: Dividing along vertical line between columns: 40 - 41
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.735] Map Script: Removed Dead Rows, South: 0 North: 3
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Incoming values: 16 32 25 15
- [1288682.735] Map Script: Outgoing values: 16 32 25 12
- [1288682.735] Map Script: -
- [1288682.735] Map Script: Size of incoming fertility table: 375
- [1288682.736] Map Script: Size of outgoing fertility table: 300
- [1288682.736] Map Script: -
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: Defined location of Start Region # 3
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: -
- [1288682.736] Map Script: -
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: Defined location of Start Region # 4
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: -
- [1288682.736] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.736] Map Script: Dividing along horizontal line between rows: 25 - 26
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Removed Dead Rows, West: 0 East: 1
- [1288682.736] Map Script: Removed Dead Rows, South: 0 North: 0
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Incoming values: 51 26 21 20
- [1288682.736] Map Script: Outgoing values: 51 26 20 20
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Size of incoming fertility table: 420
- [1288682.736] Map Script: Size of outgoing fertility table: 400
- [1288682.736] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.736] Map Script: Dividing along vertical line between columns: 61 - 62
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.736] Map Script: Removed Dead Rows, South: 1 North: 0
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Incoming values: 51 8 11 18
- [1288682.736] Map Script: Outgoing values: 51 9 11 17
- [1288682.736] Map Script: -
- [1288682.736] Map Script: Size of incoming fertility table: 198
- [1288682.736] Map Script: Size of outgoing fertility table: 187
- [1288682.736] Map Script: -
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: Defined location of Start Region # 5
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: -
- [1288682.736] Map Script: -
- [1288682.736] Map Script: ---------------------------------------------
- [1288682.736] Map Script: Defined location of Start Region # 6
- [1288682.737] Map Script: ---------------------------------------------
- [1288682.737] Map Script: -
- [1288682.737] Map Script: DivideIntoRegions: Divide in to Halves selected.
- [1288682.737] Map Script: Dividing along vertical line between columns: 61 - 62
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Removed Dead Rows, West: 0 East: 0
- [1288682.737] Map Script: Removed Dead Rows, South: 0 North: 4
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Incoming values: 62 26 9 20
- [1288682.737] Map Script: Outgoing values: 62 26 9 16
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Size of incoming fertility table: 180
- [1288682.737] Map Script: Size of outgoing fertility table: 144
- [1288682.737] Map Script: -
- [1288682.737] Map Script: ---------------------------------------------
- [1288682.737] Map Script: Defined location of Start Region # 7
- [1288682.737] Map Script: ---------------------------------------------
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: ---------------------------------------------
- [1288682.737] Map Script: Defined location of Start Region # 8
- [1288682.737] Map Script: ---------------------------------------------
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Data for Start Region # 1
- [1288682.737] Map Script: WestX: 18
- [1288682.737] Map Script: SouthY: 15
- [1288682.737] Map Script: Width: 14
- [1288682.737] Map Script: Height: 17
- [1288682.737] Map Script: AreaID: 303130
- [1288682.737] Map Script: Fertility: 615
- [1288682.737] Map Script: Plots: 238
- [1288682.737] Map Script: Fert/Plot: 2.5840336134454
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Data for Start Region # 2
- [1288682.737] Map Script: WestX: 32
- [1288682.737] Map Script: SouthY: 10
- [1288682.737] Map Script: Width: 19
- [1288682.737] Map Script: Height: 22
- [1288682.737] Map Script: AreaID: 303130
- [1288682.737] Map Script: Fertility: 552
- [1288682.737] Map Script: Plots: 418
- [1288682.737] Map Script: Fert/Plot: 1.3205741626794
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Data for Start Region # 3
- [1288682.737] Map Script: WestX: 16
- [1288682.737] Map Script: SouthY: 32
- [1288682.737] Map Script: Width: 25
- [1288682.737] Map Script: Height: 12
- [1288682.737] Map Script: AreaID: 303130
- [1288682.737] Map Script: Fertility: 587
- [1288682.737] Map Script: Plots: 300
- [1288682.737] Map Script: Fert/Plot: 1.9566666666667
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Data for Start Region # 4
- [1288682.737] Map Script: WestX: 41
- [1288682.737] Map Script: SouthY: 32
- [1288682.737] Map Script: Width: 10
- [1288682.737] Map Script: Height: 15
- [1288682.737] Map Script: AreaID: 303130
- [1288682.737] Map Script: Fertility: 515
- [1288682.737] Map Script: Plots: 150
- [1288682.737] Map Script: Fert/Plot: 3.4333333333333
- [1288682.737] Map Script: -
- [1288682.737] Map Script: -
- [1288682.737] Map Script: Data for Start Region # 5
- [1288682.737] Map Script: WestX: 51
- [1288682.737] Map Script: SouthY: 9
- [1288682.738] Map Script: Width: 11
- [1288682.738] Map Script: Height: 17
- [1288682.738] Map Script: AreaID: 303130
- [1288682.738] Map Script: Fertility: 627
- [1288682.738] Map Script: Plots: 187
- [1288682.738] Map Script: Fert/Plot: 3.3529411764706
- [1288682.738] Map Script: -
- [1288682.738] Map Script: -
- [1288682.738] Map Script: Data for Start Region # 6
- [1288682.738] Map Script: WestX: 62
- [1288682.738] Map Script: SouthY: 8
- [1288682.738] Map Script: Width: 10
- [1288682.738] Map Script: Height: 18
- [1288682.738] Map Script: AreaID: 303130
- [1288682.738] Map Script: Fertility: 562
- [1288682.738] Map Script: Plots: 180
- [1288682.738] Map Script: Fert/Plot: 3.1222222222222
- [1288682.738] Map Script: -
- [1288682.738] Map Script: -
- [1288682.738] Map Script: Data for Start Region # 7
- [1288682.738] Map Script: WestX: 51
- [1288682.738] Map Script: SouthY: 26
- [1288682.738] Map Script: Width: 11
- [1288682.738] Map Script: Height: 20
- [1288682.738] Map Script: AreaID: 303130
- [1288682.738] Map Script: Fertility: 593
- [1288682.738] Map Script: Plots: 220
- [1288682.738] Map Script: Fert/Plot: 2.6954545454545
- [1288682.738] Map Script: -
- [1288682.738] Map Script: -
- [1288682.738] Map Script: Data for Start Region # 8
- [1288682.738] Map Script: WestX: 62
- [1288682.738] Map Script: SouthY: 26
- [1288682.738] Map Script: Width: 9
- [1288682.738] Map Script: Height: 16
- [1288682.738] Map Script: AreaID: 303130
- [1288682.738] Map Script: Fertility: 492
- [1288682.738] Map Script: Plots: 144
- [1288682.738] Map Script: Fert/Plot: 3.4166666666667
- [1288682.738] Map Script: -
- [1288682.738] Map Script: Choosing start locations for civilizations.
- [1288682.738] Map Script: Map Generation - Choosing Start Locations for Civilizations
- [1288682.754] Map Script: Normalizing start locations and assigning them to Players.
- [1288682.755] Map Script: Player 0 of Civ Type CIVILIZATION_AUSTRIA
- [1288682.756] Map Script: Player 1 of Civ Type CIVILIZATION_ROME
- [1288682.756] Map Script: Player 2 of Civ Type CIVILIZATION_ASSYRIA
- [1288682.757] Map Script: Player 3 of Civ Type CIVILIZATION_AZTEC
- [1288682.757] Map Script: Player 4 of Civ Type CIVILIZATION_EGYPT
- [1288682.757] Map Script: Player 5 of Civ Type CIVILIZATION_ENGLAND
- [1288682.757] Map Script: - - - - - - - needs Coastal Start!
- [1288682.757] Map Script: -
- [1288682.757] Map Script: Player 6 of Civ Type CIVILIZATION_BABYLON
- [1288682.757] Map Script: Player 7 of Civ Type CIVILIZATION_JAPAN
- [1288682.758] Map Script: - - - - - - - needs Coastal Start!
- [1288682.758] Map Script: -
- [1288682.758] Map Script: Civs with Coastal Bias: 2
- [1288682.758] Map Script: Civs with River Bias: 0
- [1288682.758] Map Script: Civs with Region Priority: 2
- [1288682.758] Map Script: Civs with Region Avoid: 3
- [1288682.758] Map Script: -
- [1288682.758] Map Script: Region# 2 has a Coastal Start.
- [1288682.758] Map Script: Region# 3 has a Coastal Start.
- [1288682.758] Map Script: Region# 4 has a Coastal Start.
- [1288682.758] Map Script: Region# 8 has a Coastal Start.
- [1288682.758] Map Script: iNumCoastalCivs: 2
- [1288682.758] Map Script: iNumUnassignableCoastStarts: 0
- [1288682.758] Map Script: shuffled_coastal_civs[1]: 5
- [1288682.758] Map Script: shuffled_coastal_civs[2]: 7
- [1288682.758] Map Script: Placing Natural Wonders.
- [1288683.005] Map Script: -
- [1288683.005] Map Script: -
- [1288683.005] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
- [1288683.005] Map Script: -
- [1288683.005] Map Script: - 24 candidates for FEATURE_CRATER
- [1288683.005] Map Script: - 0 candidates for FEATURE_FUJI
- [1288683.005] Map Script: - 35 candidates for FEATURE_MESA
- [1288683.005] Map Script: - 103 candidates for FEATURE_REEF
- [1288683.005] Map Script: - 1701 candidates for FEATURE_VOLCANO
- [1288683.005] Map Script: - 110 candidates for FEATURE_GIBRALTAR
- [1288683.005] Map Script: - 62 candidates for FEATURE_GEYSER
- [1288683.005] Map Script: - 258 candidates for FEATURE_FOUNTAIN_YOUTH
- [1288683.005] Map Script: - 180 candidates for FEATURE_POTOSI
- [1288683.005] Map Script: - 65 candidates for FEATURE_EL_DORADO
- [1288683.005] Map Script: - 0 candidates for FEATURE_SRI_PADA
- [1288683.005] Map Script: - 16 candidates for FEATURE_MT_SINAI
- [1288683.005] Map Script: - 143 candidates for FEATURE_MT_KAILASH
- [1288683.005] Map Script: - 56 candidates for FEATURE_ULURU
- [1288683.005] Map Script: - 258 candidates for FEATURE_LAKE_VICTORIA
- [1288683.005] Map Script: - 83 candidates for FEATURE_KILIMANJARO
- [1288683.005] Map Script: - 258 candidates for FEATURE_SOLOMONS_MINES
- [1288683.005] Map Script: -
- [1288683.005] Map Script: --- End of candidates readout for Natural Wonders ---
- [1288683.005] Map Script: -
- [1288683.019] Map Script: -- Placed all Natural Wonders --
- [1288683.019] Map Script: -
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Placing Resources and City States.
- [1288683.019] Map Script: Map Generation - Assigning Luxury Resource Distribution
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 1 of type 2 has been assigned Luxury ID# 34
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 2 of type 4 has been assigned Luxury ID# 24
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 5 of type 6 has been assigned Luxury ID# 31
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 6 of type 7 has been assigned Luxury ID# 16
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 7 of type 7 has been assigned Luxury ID# 41
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 4 of type 8 has been assigned Luxury ID# 32
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 3 of type 8 has been assigned Luxury ID# 26
- [1288683.019] Map Script: -
- [1288683.019] Map Script: Region# 8 of type 8 has been assigned Luxury ID# 30
- [1288683.019] Map Script: Luxury ID# 16 rejected by City States as already belonging to Regions.
- [1288683.019] Map Script: Luxury ID# 24 rejected by City States as already belonging to Regions.
- [1288683.019] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions.
- [1288683.019] Map Script: Luxury ID# 30 rejected by City States as already belonging to Regions.
- [1288683.019] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.
- [1288683.019] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
- [1288683.020] Map Script: Luxury ID# 41 rejected by City States as already belonging to Regions.
- [1288683.020] Map Script: Luxury ID# 32 rejected by City States as already belonging to Regions.
- [1288683.020] Map Script: --- Luxury Assignment Table ---
- [1288683.020] Map Script: -
- [1288683.020] Map Script: - - Assigned to Regions - -
- [1288683.020] Map Script: Region# 1 has Luxury type 34
- [1288683.020] Map Script: Region# 2 has Luxury type 24
- [1288683.020] Map Script: Region# 5 has Luxury type 31
- [1288683.020] Map Script: Region# 6 has Luxury type 16
- [1288683.020] Map Script: Region# 7 has Luxury type 41
- [1288683.020] Map Script: Region# 4 has Luxury type 32
- [1288683.020] Map Script: Region# 3 has Luxury type 26
- [1288683.020] Map Script: Region# 8 has Luxury type 30
- [1288683.020] Map Script: -
- [1288683.020] Map Script: - - Assigned to City States - -
- [1288683.020] Map Script: Luxury type 22
- [1288683.020] Map Script: Luxury type 14
- [1288683.020] Map Script: Luxury type 21
- [1288683.020] Map Script: -
- [1288683.020] Map Script: - - Assigned to Random - -
- [1288683.020] Map Script: Luxury type 25
- [1288683.020] Map Script: Luxury type 27
- [1288683.020] Map Script: Luxury type 15
- [1288683.020] Map Script: Luxury type 17
- [1288683.020] Map Script: Luxury type 19
- [1288683.020] Map Script: -
- [1288683.020] Map Script: - - Luxuries handled via Special Case - -
- [1288683.020] Map Script: Luxury type 18
- [1288683.020] Map Script: -
- [1288683.020] Map Script: - - Disabled - -
- [1288683.020] Map Script: Luxury type 33
- [1288683.020] Map Script: Luxury type 23
- [1288683.020] Map Script: Luxury type 20
- [1288683.020] Map Script: Luxury type 13
- [1288683.020] Map Script: - - - - - - - - - - - - - - - -
- [1288683.020] Map Script: Map Generation - Placing City States
- [1288683.020] Map Script: Map Generation - Choosing sites for City States
- [1288683.025] Map Script: All city states assigned.
- [1288683.058] Map Script: Map Generation - Placing Luxuries
- [1288683.058] Map Script: -
- [1288683.058] Map Script: Attempting to place Luxury# 34 at start plot 24 24 in Region# 1
- [1288683.058] Map Script: -
- [1288683.058] Map Script: Attempting to place Luxury# 24 at start plot 44 15 in Region# 2
- [1288683.058] Map Script: -
- [1288683.058] Map Script: Attempting to place Luxury# 31 at start plot 57 19 in Region# 5
- [1288683.058] Map Script: -
- [1288683.058] Map Script: Attempting to place Luxury# 16 at start plot 68 15 in Region# 6
- [1288683.058] Map Script: -
- [1288683.059] Map Script: Attempting to place Luxury# 41 at start plot 54 36 in Region# 7
- [1288683.059] Map Script: -
- [1288683.059] Map Script: Attempting to place Luxury# 32 at start plot 45 37 in Region# 4
- [1288683.059] Map Script: -
- [1288683.059] Map Script: Attempting to place Luxury# 26 at start plot 32 35 in Region# 3
- [1288683.059] Map Script: -
- [1288683.059] Map Script: Attempting to place Luxury# 30 at start plot 67 31 in Region# 8
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -Assigned Luxury Type 14 to City State# 1
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -Assigned Luxury Type 24 to City State# 2
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -
- [1288683.059] Map Script: -Assigned Luxury Type 15 to City State# 3
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 21 to City State# 4
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 27 to City State# 5
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 14 to City State# 6
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 25 to City State# 7
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 14 to City State# 8
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -
- [1288683.060] Map Script: -Assigned Luxury Type 14 to City State# 9
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 22 to City State# 10
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 14 to City State# 11
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 21 to City State# 12
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 22 to City State# 13
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 22 to City State# 14
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -
- [1288683.061] Map Script: -Assigned Luxury Type 14 to City State# 15
- [1288683.062] Map Script: -
- [1288683.062] Map Script: -
- [1288683.062] Map Script: -Assigned Luxury Type 21 to City State# 16
- [1288683.062] Map Script: -
- [1288683.062] Map Script: - - -
- [1288683.062] Map Script: Attempting to place regional luxury # 34 in Region# 1
- [1288683.062] Map Script: -
- [1288683.062] Map Script: - - -
- [1288683.062] Map Script: Attempting to place regional luxury # 24 in Region# 2
- [1288683.063] Map Script: -
- [1288683.063] Map Script: - - -
- [1288683.063] Map Script: Attempting to place regional luxury # 26 in Region# 3
- [1288683.064] Map Script: -
- [1288683.064] Map Script: - - -
- [1288683.064] Map Script: Attempting to place regional luxury # 32 in Region# 4
- [1288683.065] Map Script: -
- [1288683.065] Map Script: - - -
- [1288683.065] Map Script: Attempting to place regional luxury # 31 in Region# 5
- [1288683.065] Map Script: -
- [1288683.065] Map Script: - - -
- [1288683.065] Map Script: Attempting to place regional luxury # 16 in Region# 6
- [1288683.066] Map Script: -
- [1288683.066] Map Script: - - -
- [1288683.066] Map Script: Attempting to place regional luxury # 41 in Region# 7
- [1288683.066] Map Script: -
- [1288683.066] Map Script: - - -
- [1288683.066] Map Script: Attempting to place regional luxury # 30 in Region# 8
- [1288683.067] Map Script: * *
- [1288683.067] Map Script: * iNumTypesRandom = 5
- [1288683.067] Map Script: * *
- [1288683.067] Map Script: iNumRandomLuxTarget = -5. Just putting in 3 of each random.
- [1288683.067] Map Script: -
- [1288683.067] Map Script: Random Luxury Target Number: 3
- [1288683.067] Map Script: Random Luxury Target Placed: 3
- [1288683.067] Map Script: -
- [1288683.068] Map Script: -
- [1288683.068] Map Script: Random Luxury Target Number: 3
- [1288683.068] Map Script: Random Luxury Target Placed: 3
- [1288683.068] Map Script: -
- [1288683.068] Map Script: -
- [1288683.068] Map Script: Random Luxury Target Number: 3
- [1288683.068] Map Script: Random Luxury Target Placed: 3
- [1288683.068] Map Script: -
- [1288683.068] Map Script: -
- [1288683.068] Map Script: Random Luxury Target Number: 3
- [1288683.068] Map Script: Random Luxury Target Placed: 3
- [1288683.068] Map Script: -
- [1288683.069] Map Script: -
- [1288683.069] Map Script: Random Luxury Target Number: 3
- [1288683.069] Map Script: Random Luxury Target Placed: 3
- [1288683.069] Map Script: -
- [1288683.069] Map Script: -
- [1288683.069] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
- [1288683.069] Map Script: - Found eligible luxury type: 18
- [1288683.069] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
- [1288683.069] Map Script: -
- [1288683.069] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 24 24 in Region# 1
- [1288683.069] Map Script: -
- [1288683.069] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
- [1288683.069] Map Script: - Found eligible luxury type: 18
- [1288683.069] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
- [1288683.069] Map Script: -
- [1288683.069] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 44 15 in Region# 2
- [1288683.069] Map Script: -
- [1288683.069] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
- [1288683.069] Map Script: - Found eligible luxury type: 18
- [1288683.069] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
- [1288683.069] Map Script: -
- [1288683.069] Map Script: Placed Second Luxury type of ID# 27 for start located at Plot 32 35 in Region# 3
- [1288683.069] Map Script: -
- [1288683.069] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
- [1288683.069] Map Script: - Found eligible luxury type: 18
- [1288683.069] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
- [1288683.069] Map Script: -
- [1288683.069] Map Script: Placed Second Luxury type of ID# 25 for start located at Plot 45 37 in Region# 4
- [1288683.069] Map Script: -
- [1288683.069] Map Script: --- Eligible Types List for Second Luxury in Region# 5 ---
- [1288683.069] Map Script: - Found eligible luxury type: 18
- [1288683.069] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---
- [1288683.069] Map Script: -
- [1288683.070] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 57 19 in Region# 5
- [1288683.070] Map Script: -
- [1288683.070] Map Script: --- Eligible Types List for Second Luxury in Region# 6 ---
- [1288683.070] Map Script: - Found eligible luxury type: 18
- [1288683.070] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---
- [1288683.070] Map Script: -
- [1288683.070] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 68 15 in Region# 6
- [1288683.070] Map Script: -
- [1288683.070] Map Script: --- Eligible Types List for Second Luxury in Region# 7 ---
- [1288683.070] Map Script: - Found eligible luxury type: 18
- [1288683.070] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 ---
- [1288683.070] Map Script: -
- [1288683.070] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 54 36 in Region# 7
- [1288683.070] Map Script: -
- [1288683.070] Map Script: --- Eligible Types List for Second Luxury in Region# 8 ---
- [1288683.070] Map Script: - Found eligible luxury type: 18
- [1288683.070] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 ---
- [1288683.070] Map Script: -
- [1288683.070] Map Script: Placed Second Luxury type of ID# 27 for start located at Plot 67 31 in Region# 8
- [1288683.071] Map Script: Map Generation - Placing Strategics
- [1288683.074] Map Script: Map Generation - Placing Bonuses
- [1288683.078] Map Script: Map Generation - Normalize City State Locations
- [1288683.099] Map Script: -
- [1288683.099] Map Script: --- Table of Results, New Start Finder ---
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 1 has start plot at: 24 24 with Fertility Rating of 274
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 2 has start plot at: 44 15 with Fertility Rating of 226
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 3 has start plot at: 32 35 with Fertility Rating of 96
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 4 has start plot at: 45 37 with Fertility Rating of 268
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 5 has start plot at: 57 19 with Fertility Rating of 229
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 6 has start plot at: 68 15 with Fertility Rating of 249
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 7 has start plot at: 54 36 with Fertility Rating of 210
- [1288683.099] Map Script: -
- [1288683.099] Map Script: Region# 8 has start plot at: 67 31 with Fertility Rating of 242
- [1288683.099] Map Script: -
- [1288683.099] Map Script: --- End of Start Finder Results Table ---
- [1288683.099] Map Script: -
- [1288683.099] Map Script: -
- [1288683.099] Map Script: --- Table of Final Results, City State Placements ---
- [1288683.099] Map Script: -
- [1288683.099] Map Script: - City State 1 in Region 1 is located at Plot 18 30
- [1288683.099] Map Script: - City State 2 in Region 2 is located at Plot 42 29
- [1288683.099] Map Script: - City State 3 in Region 3 is located at Plot 40 43
- [1288683.099] Map Script: - City State 4 in Region 4 is located at Plot 48 44
- [1288683.099] Map Script: - City State 5 in Region 5 is located at Plot 56 9
- [1288683.099] Map Script: - City State 6 in Region 6 is located at Plot 70 8
- [1288683.099] Map Script: - City State 7 in Region 7 is located at Plot 54 29
- [1288683.099] Map Script: - City State 8 in Region 8 is located at Plot 67 41
- [1288683.099] Map Script: - City State 9 in Region 1 is located at Plot 31 16
- [1288683.099] Map Script: - City State 10 in Region 2 is located at Plot 38 30
- [1288683.099] Map Script: - City State 11 in Region 3 is located at Plot 16 36
- [1288683.099] Map Script: - City State 12 in Region -1 is located at Plot 31 25
- [1288683.099] Map Script: - City State 13 in Region 5 is located at Plot 60 11
- [1288683.099] Map Script: - City State 14 in Region 6 is located at Plot 68 23
- [1288683.099] Map Script: - City State 15 in Region 7 is located at Plot 53 43
- [1288683.099] Map Script: - City State 16 in Region 8 is located at Plot 63 40
- [1288683.099] Map Script: -
- [1288683.099] Map Script: - - - - -
- [1288683.099] Map Script: -
- [1288683.099] Map Script: --- Table of Final Results, Resource Distribution ---
- [1288683.099] Map Script: -
- [1288683.099] Map Script: - LUXURY Resources -
- [1288683.099] Map Script: - Whale...: 0
- [1288683.099] Map Script: - Pearls..: 6
- [1288683.099] Map Script: - Gold....: 5
- [1288683.099] Map Script: - Silver..: 7
- [1288683.099] Map Script: - Gems....: 5
- [1288683.099] Map Script: - Marble..: 6
- [1288683.099] Map Script: - Ivory...: 3
- [1288683.099] Map Script: - Fur.....: 0
- [1288683.099] Map Script: - Dye.....: 3
- [1288683.099] Map Script: - Spices..: 3
- [1288683.099] Map Script: - Silk....: 0
- [1288683.099] Map Script: - Sugar...: 5
- [1288683.099] Map Script: - Cotton..: 5
- [1288683.099] Map Script: - Wine....: 7
- [1288683.099] Map Script: - Incense.: 7
- [1288683.099] Map Script: - Expansion LUXURY Resources -
- [1288683.099] Map Script: - Copper..: 7
- [1288683.099] Map Script: - Salt....: 7
- [1288683.099] Map Script: - Citrus..: 7
- [1288683.099] Map Script: - Truffles: 0
- [1288683.099] Map Script: - Crab....: 6
- [1288683.099] Map Script: - Cocoa...: 7
- [1288683.099] Map Script: -
- [1288683.099] Map Script: + TOTAL.Lux: 130
- [1288683.100] Map Script: -
- [1288683.100] Map Script: - STRATEGIC Resources -
- [1288683.100] Map Script: - Iron....: 76
- [1288683.100] Map Script: - Horse...: 80
- [1288683.100] Map Script: - Coal....: 34
- [1288683.100] Map Script: - Oil.....: 149
- [1288683.100] Map Script: - Aluminum: 57
- [1288683.100] Map Script: - Uranium.: 20
- [1288683.100] Map Script: -
- [1288683.100] Map Script: - BONUS Resources -
- [1288683.100] Map Script: - Cow.....: 21
- [1288683.100] Map Script: - Wheat...: 16
- [1288683.100] Map Script: - Sheep...: 17
- [1288683.100] Map Script: - Deer....: 15
- [1288683.100] Map Script: - Banana..: 8
- [1288683.100] Map Script: - Fish....: 61
- [1288683.100] Map Script: - Stone...: 18
- [1288683.100] Map Script: - Bison...: 8
- [1288683.100] Map Script: -
- [1288683.100] Map Script: -----------------------------------------------------
- [1288683.100] Map Script: -------------------------------
- [1288683.100] Map Script: Map Generation - Adding Goodies
- [1288683.111] Map Script: -------------------------------
- [1288683.111] Map Script: Determining continents for art purposes (MapGenerator.Lua)
- [1288695.494] CivilopediaScreen: SetSelectedCategory(12)
- [1288695.494] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
- [1288695.592] CivilopediaScreen: SetSelectedCategory(1)
- [1288695.592] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
- [1288695.685] PlotHelpManager: Loading EUI plot help... 140.078417
- [1288695.687] PlotHelpManager: found default work rate 100
- [1288695.687] PlotHelpManager: Finished loading EUI plot help 140.080524
- [1288695.829] CityBannerManager: Loading EUI city banners... 140.106789
- [1288695.840] CityBannerManager: Finished loading EUI city banners 140.117873
- [1288697.628] NotificationPanel: Loading EUI notification panel... 140.399691
- [1288697.637] NotificationPanel:
- ____ _ _ _ _ _ _ ____ _ _ _
- / ___(_)_ _(_) (_)______ _| |_(_) ___ _ __ ___ | _ \(_) |__ | |__ ___ _ __
- | | | \ \ / / | | |_ / _` | __| |/ _ \| '_ \/ __| | |_) | | '_ \| '_ \ / _ \| '_ \
- | |___| |\ V /| | | |/ / (_| | |_| | (_) | | | \__ \ | _ <| | |_) | |_) | (_) | | | |
- \____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_|___/ |_| \_\_|_.__/|_.__/ \___/|_| |_|
- [1288697.787] NotificationPanel: Finished loading EUI notification panel 140.432133
- [1288698.336] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
- [1288698.336] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
- [1288698.575] CityView: Loading EUI city view... 140.586196
- [1288698.582] CityView: Finished loading EUI city view 140.592744
- [1288698.687] TechTree: Loading EUI tech tree... 140.607252
- [1288699.722] TechTree: Finished loading EUI tech tree 140.928505
- [1288700.177] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
- [1288700.177] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
- [1288700.178] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
- [1288701.329] EconomicGeneralInfo: Total Units - 2
- [1288701.329] EconomicGeneralInfo: Maint Free Units - 0
- [1288701.329] EconomicGeneralInfo: Paid Units - 2
- [1288701.364] EconomicGeneralInfo: Total Units - 2
- [1288701.364] EconomicGeneralInfo: Maint Free Units - 0
- [1288701.364] EconomicGeneralInfo: Paid Units - 2
- [1288702.099] ChoosePantheonPopup: -220
- [1288702.099] ChoosePantheonPopup: 963
- [1288702.099] ChoosePantheonPopup: 743
- [1288702.789] ChooseIdeologyPopup: -220
- [1288702.789] ChooseIdeologyPopup: 963
- [1288702.789] ChooseIdeologyPopup: 743
- [1288703.279] TopPanel: Loading EUI top panel... 141.900317
- [1288703.384] TopPanel: Finished loading EUI top panel 141.920112
- [1288703.485] OptionsMenu: Loading EUI option menu... 141.978292
- [1288703.489] OptionsMenu: Finished loading EUI option menu 141.982216
- [1288703.795] BuildingResourcePerEra: loaded
- [1288703.851] BuildingYieldFromCityStates: loaded
- [1288703.892] CityInfoStack: loaded
- [1288703.958] EnactDescisionsPopup: loaded
- [1288703.965] EnactDescisionsPopup: Core Decisions: loaded
- [1288703.980] EnactDescisionsPopup: Civ Specific Decisions: loaded
- [1288703.992] EnactDescisionsPopup: Religious Decisions: loaded
- [1288704.008] EnactDescisionsPopup:
- [1288704.008] EnactDescisionsPopup: --=======================================================================================================================
- [1288704.008] EnactDescisionsPopup: Refresh list
- [1288704.042] EnactDescisionsPopup: Processing Decisions
- [1288704.042] EnactDescisionsPopup:
- [1288704.042] EnactDescisionsPopup: Issue Resettlement Orders false false nil
- [1288704.042] EnactDescisionsPopup: Commission an Illustrated Holy Book false false nil
- [1288704.042] EnactDescisionsPopup: Promote the Arts false false nil
- [1288704.042] EnactDescisionsPopup: Call for Ilku-Services false false nil
- [1288704.042] EnactDescisionsPopup: Empower the Pharaoh false false nil
- [1288704.042] EnactDescisionsPopup: Initiate Tax Reforms false false nil
- [1288704.043] EnactDescisionsPopup: Instigate the Flower Wars false false nil
- [1288704.043] EnactDescisionsPopup: Codify Laws true false nil
- [1288704.043] EnactDescisionsPopup: Excavate the Valley of the Kings false false nil
- [1288704.043] EnactDescisionsPopup: Hold a Holy Festival false false nil
- [1288704.043] EnactDescisionsPopup: Set Up a Universities Funding Council true false nil
- [1288704.043] EnactDescisionsPopup: Form the Imperial Jaguars and Eagles false false nil
- [1288704.043] EnactDescisionsPopup: Found the Hofkriegsrat true false nil
- [1288704.043] EnactDescisionsPopup: Request the Services of a Great Person false false nil
- [1288704.043] EnactDescisionsPopup: Patronise the Virginia Company false false nil
- [1288704.043] EnactDescisionsPopup: Construct the Ishtar Gate false false nil
- [1288704.043] EnactDescisionsPopup: Appoint the Shogun false false nil
- [1288704.043] EnactDescisionsPopup: Create the Counter Armada false false nil
- [1288704.043] EnactDescisionsPopup: Establish the Nomes false false nil
- [1288704.044] EnactDescisionsPopup: Nationalise the Utilities true false nil
- [1288704.044] EnactDescisionsPopup: Tu Felix Austria Nube true false nil
- [1288704.044] EnactDescisionsPopup: Patronise the Theatres false false nil
- [1288704.044] EnactDescisionsPopup: Collate the Star Catalogues false false nil
- [1288704.044] EnactDescisionsPopup: nil nil nil
- [1288704.044] EnactDescisionsPopup: Panem et Circenses false false nil
- [1288704.044] EnactDescisionsPopup: Formalize Scales, Weights and Measures true false nil
- [1288704.044] EnactDescisionsPopup: Introduce Concrete false false nil
- [1288704.044] EnactDescisionsPopup: Empower the Nomarchs false false nil
- [1288704.044] EnactDescisionsPopup:
- [1288704.044] EnactDescisionsPopup: Processing Generated Decisions
- [1288704.044] EnactDescisionsPopup:
- [1288704.044] EnactDescisionsPopup:
- [1288704.044] EnactDescisionsPopup: Sort by Type
- [1288704.044] EnactDescisionsPopup: End sort
- [1288704.044] EnactDescisionsPopup: Populating screen
- [1288704.075] EnactDescisionsPopup: End populate
- [1288704.075] EnactDescisionsPopup: Calculating size and anchoring
- [1288704.075] EnactDescisionsPopup: Refresh list end
- [1288704.075] EnactDescisionsPopup: --=======================================================================================================================
- [1288704.075] EnactDescisionsPopup:
- [1288704.078] LuaEvents.PlayerEnteredNewEra: loaded
- [1288704.099] RandomEventsPopup: loaded
- [1288704.146] RandomEventsPopup: Core Events: loaded
- [1288704.188] RandomEventsPopup: Civ Events: loaded
- [1288704.221] RandomEventsPopup: Religious Events: loaded
- [1288704.266] SanMarco_Functions: loaded
- [1288704.272] Sukritact_ChangeResearchProgress: loaded
- [1288705.299] AdvisorInfoPopup: Closing Advisor Info
- [1288705.299] Demographics: Dequeuing demographics
- [1288705.299] Demographics: Dequeuing demographics
- [1288737.052] TurnProcessing: Hiding TurnProcessing
- [1288755.458] TurnProcessing: Hiding TurnProcessing
- [1288765.485] TurnProcessing: Hiding TurnProcessing
- [1288775.029] TurnProcessing: Hiding TurnProcessing
- [1288785.601] TurnProcessing: Hiding TurnProcessing
- [1288812.886] TurnProcessing: Hiding TurnProcessing
- [1288833.494] TurnProcessing: Hiding TurnProcessing
- [1288867.682] TurnProcessing: Hiding TurnProcessing
- [1288890.340] TurnProcessing: Hiding TurnProcessing
- [1288904.882] TurnProcessing: Hiding TurnProcessing
- [1288924.041] TurnProcessing: Hiding TurnProcessing
- [1288954.134] TurnProcessing: Hiding TurnProcessing
- [1288976.717] TurnProcessing: Hiding TurnProcessing
- [1288991.843] TurnProcessing: Hiding TurnProcessing
- [1289015.687] TurnProcessing: Hiding TurnProcessing
- [1289034.299] WhosWinningPopup: Number of dudes to roll from: 7
- [1289034.299] WhosWinningPopup: iRand: 2
- [1289034.299] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_2
- [1289035.171] TurnProcessing: Hiding TurnProcessing
- [1289052.142] SocialPolicyPopup: In UpdateDisplay()
- [1289054.236] SocialPolicyPopup: In UpdateDisplay()
- [1289061.040] TurnProcessing: Hiding TurnProcessing
- [1289079.404] TurnProcessing: Hiding TurnProcessing
- [1289119.828] TurnProcessing: Hiding TurnProcessing
- [1289122.715] InGame: OnInterfaceModeChanged
- [1289122.715] InGame: oldInterfaceMode: 1
- [1289122.715] InGame: newInterfaceMode: 21
- [1289122.716] InGame: OnInterfaceModeChanged
- [1289122.716] InGame: oldInterfaceMode: 21
- [1289122.716] InGame: newInterfaceMode: 1
- [1289122.758] InGame: OnInterfaceModeChanged
- [1289122.758] InGame: oldInterfaceMode: 1
- [1289122.758] InGame: newInterfaceMode: 21
- [1289123.362] InGame: OnInterfaceModeChanged
- [1289123.362] InGame: oldInterfaceMode: 21
- [1289123.362] InGame: newInterfaceMode: 1
- [1289197.734] TurnProcessing: Hiding TurnProcessing
- [1289207.215] InGame: OnInterfaceModeChanged
- [1289207.215] InGame: oldInterfaceMode: 1
- [1289207.215] InGame: newInterfaceMode: 21
- [1289207.216] InGame: OnInterfaceModeChanged
- [1289207.216] InGame: oldInterfaceMode: 21
- [1289207.216] InGame: newInterfaceMode: 1
- [1289207.217] InGame: OnInterfaceModeChanged
- [1289207.217] InGame: oldInterfaceMode: 1
- [1289207.217] InGame: newInterfaceMode: 21
- [1289207.746] InGame: OnInterfaceModeChanged
- [1289207.746] InGame: oldInterfaceMode: 21
- [1289207.746] InGame: newInterfaceMode: 1
- [1289218.666] TurnProcessing: Hiding TurnProcessing
- [1289219.302] InGame: OnInterfaceModeChanged
- [1289219.302] InGame: oldInterfaceMode: 1
- [1289219.302] InGame: newInterfaceMode: 21
- [1289219.303] InGame: OnInterfaceModeChanged
- [1289219.303] InGame: oldInterfaceMode: 21
- [1289219.303] InGame: newInterfaceMode: 1
- [1289219.304] InGame: OnInterfaceModeChanged
- [1289219.304] InGame: oldInterfaceMode: 1
- [1289219.304] InGame: newInterfaceMode: 21
- [1289220.348] InGame: OnInterfaceModeChanged
- [1289220.348] InGame: oldInterfaceMode: 21
- [1289220.349] InGame: newInterfaceMode: 1
- [1289229.862] SocialPolicyPopup: In UpdateDisplay()
- [1289230.897] SocialPolicyPopup: Clicked on Policy: 8
- [1289230.897] SocialPolicyPopup: bHasPolicy: false
- [1289230.897] SocialPolicyPopup: bCanAdoptPolicy: true
- [1289230.897] SocialPolicyPopup: Policy Blocked: false
- [1289231.591] SocialPolicyPopup: In UpdateDisplay()
- [1289238.085] TurnProcessing: Hiding TurnProcessing
- [1289267.149] EnactDescisionsPopup: Ashurbanipal(2) Enacting Call for Ilku-Services
- [1289272.183] TurnProcessing: Hiding TurnProcessing
- [1289273.428] InGame: OnInterfaceModeChanged
- [1289273.428] InGame: oldInterfaceMode: 1
- [1289273.429] InGame: newInterfaceMode: 21
- [1289273.429] InGame: OnInterfaceModeChanged
- [1289273.429] InGame: oldInterfaceMode: 21
- [1289273.429] InGame: newInterfaceMode: 1
- [1289273.430] InGame: OnInterfaceModeChanged
- [1289273.430] InGame: oldInterfaceMode: 1
- [1289273.430] InGame: newInterfaceMode: 21
- [1289274.191] InGame: OnInterfaceModeChanged
- [1289274.191] InGame: oldInterfaceMode: 21
- [1289274.191] InGame: newInterfaceMode: 1
- [1289295.252] TurnProcessing: Hiding TurnProcessing
- [1289297.756] InGame: OnInterfaceModeChanged
- [1289297.756] InGame: oldInterfaceMode: 1
- [1289297.757] InGame: newInterfaceMode: 21
- [1289297.758] InGame: OnInterfaceModeChanged
- [1289297.759] InGame: oldInterfaceMode: 21
- [1289297.759] InGame: newInterfaceMode: 1
- [1289297.764] InGame: OnInterfaceModeChanged
- [1289297.764] InGame: oldInterfaceMode: 1
- [1289297.764] InGame: newInterfaceMode: 21
- [1289298.458] InGame: OnInterfaceModeChanged
- [1289298.458] InGame: oldInterfaceMode: 21
- [1289298.458] InGame: newInterfaceMode: 1
- [1289318.019] EnactDescisionsPopup: Ashurbanipal(2) Enacting Formalize Scales, Weights and Measures
- [1289322.109] TurnProcessing: Hiding TurnProcessing
- [1289333.821] InGame: OnInterfaceModeChanged
- [1289333.821] InGame: oldInterfaceMode: 1
- [1289333.821] InGame: newInterfaceMode: 21
- [1289333.822] InGame: OnInterfaceModeChanged
- [1289333.822] InGame: oldInterfaceMode: 21
- [1289333.822] InGame: newInterfaceMode: 1
- [1289333.824] InGame: OnInterfaceModeChanged
- [1289333.824] InGame: oldInterfaceMode: 1
- [1289333.824] InGame: newInterfaceMode: 21
- [1289334.234] InGame: OnInterfaceModeChanged
- [1289334.234] InGame: oldInterfaceMode: 21
- [1289334.234] InGame: newInterfaceMode: 1
- [1289343.158] TurnProcessing: Hiding TurnProcessing
- [1289355.602] EnactDescisionsPopup: Nebuchadnezzar II(6) Enacting Formalize Scales, Weights and Measures
- [1289359.286] TurnProcessing: Hiding TurnProcessing
- [1289382.756] TurnProcessing: Hiding TurnProcessing
- [1289395.351] SocialPolicyPopup: In UpdateDisplay()
- [1289396.601] SocialPolicyPopup: Clicked on Policy: 9
- [1289396.601] SocialPolicyPopup: bHasPolicy: false
- [1289396.601] SocialPolicyPopup: bCanAdoptPolicy: true
- [1289396.601] SocialPolicyPopup: Policy Blocked: false
- [1289397.293] SocialPolicyPopup: In UpdateDisplay()
- [1289403.981] TurnProcessing: Hiding TurnProcessing
- [1289423.394] TurnProcessing: Hiding TurnProcessing
- [1289456.869] DiscussionDialog: Handling LeaderMessage: 30, Ramesses II has become a nuisance. One that can only be dealt with through war. I seek allies - can I count you among them?
- [1289458.874] DiscussionDialog: Handling LeaderMessage: 12, Perhaps another time then.
- [1289465.667] TurnProcessing: Hiding TurnProcessing
- [1289486.722] EnactDescisionsPopup: Augustus Caesar(1) Enacting Panem et Circenses
- [1289492.092] WhosWinningPopup: Number of dudes to roll from: 7
- [1289492.092] WhosWinningPopup: iRand: 6
- [1289492.092] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_6
- [1289493.021] TurnProcessing: Hiding TurnProcessing
- [1289506.779] TurnProcessing: Hiding TurnProcessing
- [1289526.346] TurnProcessing: Hiding TurnProcessing
- [1289556.570] TurnProcessing: Hiding TurnProcessing
- [1289581.897] TurnProcessing: Hiding TurnProcessing
- [1289589.678] SocialPolicyPopup: In UpdateDisplay()
- [1289590.858] SocialPolicyPopup: Clicked on Policy: 10
- [1289590.858] SocialPolicyPopup: bHasPolicy: false
- [1289590.858] SocialPolicyPopup: bCanAdoptPolicy: true
- [1289590.858] SocialPolicyPopup: Policy Blocked: false
- [1289591.620] SocialPolicyPopup: In UpdateDisplay()
- [1289601.860] TurnProcessing: Hiding TurnProcessing
- [1289603.692] InGame: OnInterfaceModeChanged
- [1289603.693] InGame: oldInterfaceMode: 1
- [1289603.693] InGame: newInterfaceMode: 21
- [1289603.693] InGame: OnInterfaceModeChanged
- [1289603.693] InGame: oldInterfaceMode: 21
- [1289603.693] InGame: newInterfaceMode: 1
- [1289603.694] InGame: OnInterfaceModeChanged
- [1289603.694] InGame: oldInterfaceMode: 1
- [1289603.694] InGame: newInterfaceMode: 21
- [1289604.179] InGame: OnInterfaceModeChanged
- [1289604.179] InGame: oldInterfaceMode: 21
- [1289604.179] InGame: newInterfaceMode: 1
- [1289621.123] TurnProcessing: Hiding TurnProcessing
- [1289632.580] DiscussionDialog: Handling LeaderMessage: 28, This world can be cruel. Only with the assistance of others can we overcome it. Shall we announce to the world our Declaration of Friendship?
- [1289634.897] DiscussionDialog: Handling LeaderMessage: 12, That is a shame.
- [1289641.786] TurnProcessing: Hiding TurnProcessing
- [1289646.548] EnactDescisionsPopup: Elizabeth(5) Enacting Formalize Scales, Weights and Measures
- [1289650.881] TurnProcessing: Hiding TurnProcessing
- [1289657.762] EnactDescisionsPopup: Ramesses II(4) Enacting Establish the Nomes
- [1289657.767] EnactDescisionsPopup: Decisions_EgyptianNome
- [1289662.743] TurnProcessing: Hiding TurnProcessing
- [1289702.734] EnactDescisionsPopup: Ramesses II(4) Enacting Empower the Pharaoh
- [1289702.747] EnactDescisionsPopup: Decisions_EgyptianPharaoh
- [1289708.813] TurnProcessing: Hiding TurnProcessing
- [1289725.253] TurnProcessing: Hiding TurnProcessing
- [1289737.076] TurnProcessing: Hiding TurnProcessing
- [1289765.283] TurnProcessing: Hiding TurnProcessing
- [1289777.478] TurnProcessing: Hiding TurnProcessing
- [1289794.217] TurnProcessing: Hiding TurnProcessing
- [1289803.966] InGame: OnInterfaceModeChanged
- [1289803.966] InGame: oldInterfaceMode: 1
- [1289803.966] InGame: newInterfaceMode: 21
- [1289803.967] InGame: OnInterfaceModeChanged
- [1289803.967] InGame: oldInterfaceMode: 21
- [1289803.967] InGame: newInterfaceMode: 1
- [1289803.968] InGame: OnInterfaceModeChanged
- [1289803.968] InGame: oldInterfaceMode: 1
- [1289803.968] InGame: newInterfaceMode: 21
- [1289804.556] InGame: OnInterfaceModeChanged
- [1289804.556] InGame: oldInterfaceMode: 21
- [1289804.556] InGame: newInterfaceMode: 1
- [1289806.142] SocialPolicyPopup: In UpdateDisplay()
- [1289808.114] SocialPolicyPopup: Clicked on Policy: 11
- [1289808.115] SocialPolicyPopup: bHasPolicy: false
- [1289808.115] SocialPolicyPopup: bCanAdoptPolicy: true
- [1289808.115] SocialPolicyPopup: Policy Blocked: false
- [1289808.900] SocialPolicyPopup: In UpdateDisplay()
- [1289816.579] WhosWinningPopup: Number of dudes to roll from: 7
- [1289816.579] WhosWinningPopup: iRand: 5
- [1289816.579] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_5
- [1289816.579] WhosWinningPopup: Progress Screen: Can't display Cultural Influence because no player has influence over another!
- [1289817.479] TurnProcessing: Hiding TurnProcessing
- [1289820.594] InGame: OnInterfaceModeChanged
- [1289820.594] InGame: oldInterfaceMode: 1
- [1289820.594] InGame: newInterfaceMode: 21
- [1289820.595] InGame: OnInterfaceModeChanged
- [1289820.595] InGame: oldInterfaceMode: 21
- [1289820.595] InGame: newInterfaceMode: 1
- [1289820.596] InGame: OnInterfaceModeChanged
- [1289820.596] InGame: oldInterfaceMode: 1
- [1289820.596] InGame: newInterfaceMode: 21
- [1289821.483] InGame: OnInterfaceModeChanged
- [1289821.483] InGame: oldInterfaceMode: 21
- [1289821.483] InGame: newInterfaceMode: 1
- [1289839.304] TurnProcessing: Hiding TurnProcessing
- [1289854.671] TurnProcessing: Hiding TurnProcessing
- [1289876.167] TurnProcessing: Hiding TurnProcessing
- [1289895.688] TurnProcessing: Hiding TurnProcessing
- [1289909.538] TurnProcessing: Hiding TurnProcessing
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