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LOG #2

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May 11th, 2015
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  1. 19:27:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 19:27:50: Failed loading CUDA dll
  3. 20:07:10: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  4. 20:07:10: -------------------------------
  5. 20:07:10: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  6. 20:07:10: CPU Speed: 3293MHz
  7. 20:07:10: Physical Memory: 4095MB Total, 4095MB Free
  8. 20:07:10: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  9. 20:07:10: monitor 1: pos={0, 0}, size={1920, 1080}
  10. 20:07:10: Windows Version: 6.2 Build 9200
  11. 20:07:10: Aero is Enabled
  12. 20:07:10: -------------------------------
  13. 20:07:10: OBS Modules:
  14. 20:07:10: Base Address Module
  15. 20:07:10: 00100000 OBS.exe
  16. 20:07:10: 6A640000 OBSApi.dll
  17. 20:07:10: 70320000 DShowPlugin.dll
  18. 20:07:10: 702F0000 GraphicsCapture.dll
  19. 20:07:10: 702C0000 NoiseGate.dll
  20. 20:07:10: 702A0000 PSVPlugin.dll
  21. 20:07:10: 6EAD0000 scenesw.dll
  22. 20:07:10: ------------------------------------------
  23. 20:07:10: Adapter 1
  24. 20:07:10: Video Adapter: AMD Radeon HD 6900 Series
  25. 20:07:10: Video Adapter Dedicated Video Memory: 2131410944
  26. 20:07:10: Video Adapter Shared System Memory: 2163490816
  27. 20:07:10: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  28. 20:07:10: =====Stream Start: 2015-05-11, 20:07:10===============================================
  29. 20:07:10: Multithreaded optimizations: On
  30. 20:07:10: Base resolution: 1920x1080
  31. 20:07:10: Output resolution: 1280x720
  32. 20:07:10: ------------------------------------------
  33. 20:07:10: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
  34. 20:07:10: ------------------------------------------
  35. 20:07:10: Audio Format: 48000 Hz
  36. 20:07:10: ------------------------------------------
  37. 20:07:10: Audio Channels: 2 Ch
  38. 20:07:10: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
  39. 20:07:10: ------------------------------------------
  40. 20:07:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 20:07:10: Global Audio time adjust: 0
  42. 20:07:10: ------------------------------------------
  43. 20:07:10: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
  44. 20:07:10: Mic time offset: 0
  45. 20:07:10: ------------------------------------------
  46. 20:07:10: Audio Encoding: AAC
  47. 20:07:10: bitrate: 128
  48. 20:07:10: Using graphics capture
  49. 20:07:10: Trying to hook process: csgo.exe
  50. 20:07:10: Scene buffering time set to 400
  51. 20:07:10: Using custom x264 settings: "15"
  52. 20:07:10: x264: VBV maxrate specified, but no bufsize, ignored
  53. 20:07:10: ------------------------------------------
  54. 20:07:10: Video Encoding: x264
  55. 20:07:10: fps: 60
  56. 20:07:10: width: 1280, height: 720
  57. 20:07:10: preset: veryfast
  58. 20:07:10: profile: high
  59. 20:07:10: keyint: 250
  60. 20:07:10: CBR: no
  61. 20:07:10: CFR: yes
  62. 20:07:10: max bitrate: 1000
  63. 20:07:10: buffer size: 0
  64. 20:07:10: quality: 10
  65. 20:07:10: ------------------------------------------
  66. 20:07:10: SharedTexCapture hooked
  67. 20:07:47: FlushBufferedVideo: Flushing 9 packets over 133 ms
  68. 20:07:47: Total frames encoded: 2204, total frames duplicated: 290 (13.16%)
  69. 20:07:47: Number of frames skipped due to encoder lag: 70 (3.18%)
  70. 20:07:47: Total frames rendered: 2113, number of late frames: 42 (1.99%) (it's okay for some frames to be late)
  71. 20:07:47:
  72. 20:07:47: Profiler time results:
  73. 20:07:47:
  74. 20:07:47: ==============================================================
  75. 20:07:47: video thread frame - [100%] [avg time: 1.644 ms] [children: 31.6%] [unaccounted: 68.4%]
  76. 20:07:47: | scene->Preprocess - [0.122%] [avg time: 0.002 ms]
  77. 20:07:47: | GPU download and conversion - [31.4%] [avg time: 0.517 ms] [children: 29.7%] [unaccounted: 1.7%]
  78. 20:07:47: | | flush - [28.6%] [avg time: 0.47 ms]
  79. 20:07:47: | | CopyResource - [0.973%] [avg time: 0.016 ms]
  80. 20:07:47: | | conversion to 4:2:0 - [0.182%] [avg time: 0.003 ms]
  81. 20:07:47: Convert444Threads - [100%] [avg time: 0.919 ms] [children: 98.9%] [unaccounted: 1.09%]
  82. 20:07:47: | Convert444toNV12 - [98.9%] [avg time: 0.909 ms]
  83. 20:07:47: encoder thread frame - [100%] [avg time: 5.161 ms] [children: 0.407%] [unaccounted: 99.6%]
  84. 20:07:47: | sending stuff out - [0.407%] [avg time: 0.021 ms]
  85. 20:07:47: ==============================================================
  86. 20:07:47:
  87. 20:07:47:
  88. 20:07:47: Profiler CPU results:
  89. 20:07:47:
  90. 20:07:47: ==============================================================
  91. 20:07:47: video thread frame - [cpu time: avg 0.51 ms, total 1078.13 ms] [avg calls per frame: 1]
  92. 20:07:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 20:07:47: | GPU download and conversion - [cpu time: avg 0.051 ms, total 109.375 ms] [avg calls per frame: 1]
  94. 20:07:47: | | flush - [cpu time: avg 0.044 ms, total 93.75 ms] [avg calls per frame: 1]
  95. 20:07:47: | | CopyResource - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  96. 20:07:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 20:07:47: Convert444Threads - [cpu time: avg 1.035 ms, total 4312.5 ms] [avg calls per frame: 2]
  98. 20:07:47: | Convert444toNV12 - [cpu time: avg 1.031 ms, total 4296.88 ms] [avg calls per frame: 2]
  99. 20:07:47: encoder thread frame - [cpu time: avg 0.932 ms, total 2046.88 ms] [avg calls per frame: 1]
  100. 20:07:47: | sending stuff out - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  101. 20:07:47: ==============================================================
  102. 20:07:47:
  103. 20:07:47: =====Stream End: 2015-05-11, 20:07:47=================================================
  104. 20:08:15: =====Stream Start: 2015-05-11, 20:08:15===============================================
  105. 20:08:15: Multithreaded optimizations: On
  106. 20:08:15: Base resolution: 1920x1080
  107. 20:08:15: Output resolution: 1920x1080
  108. 20:08:15: ------------------------------------------
  109. 20:08:15: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
  110. 20:08:15: ------------------------------------------
  111. 20:08:15: Audio Format: 48000 Hz
  112. 20:08:15: ------------------------------------------
  113. 20:08:15: Audio Channels: 2 Ch
  114. 20:08:15: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
  115. 20:08:15: ------------------------------------------
  116. 20:08:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
  117. 20:08:15: Global Audio time adjust: 0
  118. 20:08:15: ------------------------------------------
  119. 20:08:15: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
  120. 20:08:15: Mic time offset: 0
  121. 20:08:15: ------------------------------------------
  122. 20:08:15: Audio Encoding: AAC
  123. 20:08:15: bitrate: 128
  124. 20:08:15: Using graphics capture
  125. 20:08:15: Trying to hook process: csgo.exe
  126. 20:08:15: Scene buffering time set to 400
  127. 20:08:15: Using custom x264 settings: "15"
  128. 20:08:15: x264: VBV maxrate specified, but no bufsize, ignored
  129. 20:08:15: ------------------------------------------
  130. 20:08:15: Video Encoding: x264
  131. 20:08:15: fps: 60
  132. 20:08:15: width: 1920, height: 1080
  133. 20:08:15: preset: veryfast
  134. 20:08:15: profile: high
  135. 20:08:15: keyint: 250
  136. 20:08:15: CBR: no
  137. 20:08:15: CFR: yes
  138. 20:08:15: max bitrate: 1000
  139. 20:08:15: buffer size: 0
  140. 20:08:15: quality: 10
  141. 20:08:15: ------------------------------------------
  142. 20:08:15: SharedTexCapture hooked
  143. 20:08:27: FlushBufferedVideo: Flushing 9 packets over 134 ms
  144. 20:08:27: Total frames encoded: 698, total frames duplicated: 565 (80.95%)
  145. 20:08:27: Number of frames skipped due to encoder lag: 548 (78.51%)
  146. 20:08:27: Total frames rendered: 166, number of late frames: 9 (5.42%) (it's okay for some frames to be late)
  147. 20:08:27:
  148. 20:08:27: Profiler time results:
  149. 20:08:27:
  150. 20:08:27: ==============================================================
  151. 20:08:27: video thread frame - [100%] [avg time: 2.973 ms] [children: 43.6%] [unaccounted: 56.4%]
  152. 20:08:27: | scene->Preprocess - [0.101%] [avg time: 0.003 ms]
  153. 20:08:27: | GPU download and conversion - [43.5%] [avg time: 1.293 ms] [children: 41.6%] [unaccounted: 1.88%]
  154. 20:08:27: | | flush - [40.9%] [avg time: 1.216 ms]
  155. 20:08:27: | | CopyResource - [0.605%] [avg time: 0.018 ms]
  156. 20:08:27: | | conversion to 4:2:0 - [0.101%] [avg time: 0.003 ms]
  157. 20:08:27: Convert444Threads - [100%] [avg time: 2.44 ms] [children: 99.3%] [unaccounted: 0.656%]
  158. 20:08:27: | Convert444toNV12 - [99.3%] [avg time: 2.424 ms]
  159. 20:08:27: encoder thread frame - [100%] [avg time: 15.66 ms] [children: 0.166%] [unaccounted: 99.8%]
  160. 20:08:27: | sending stuff out - [0.166%] [avg time: 0.026 ms]
  161. 20:08:27: ==============================================================
  162. 20:08:27:
  163. 20:08:27:
  164. 20:08:27: Profiler CPU results:
  165. 20:08:27:
  166. 20:08:27: ==============================================================
  167. 20:08:27: video thread frame - [cpu time: avg 1.129 ms, total 187.5 ms] [avg calls per frame: 1]
  168. 20:08:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  169. 20:08:27: | GPU download and conversion - [cpu time: avg 0.188 ms, total 31.25 ms] [avg calls per frame: 1]
  170. 20:08:27: | | flush - [cpu time: avg 0.188 ms, total 31.25 ms] [avg calls per frame: 1]
  171. 20:08:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  172. 20:08:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  173. 20:08:27: Convert444Threads - [cpu time: avg 3.09 ms, total 828.125 ms] [avg calls per frame: 2]
  174. 20:08:27: | Convert444toNV12 - [cpu time: avg 3.09 ms, total 828.125 ms] [avg calls per frame: 2]
  175. 20:08:27: encoder thread frame - [cpu time: avg 2.812 ms, total 1937.5 ms] [avg calls per frame: 1]
  176. 20:08:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  177. 20:08:27: ==============================================================
  178. 20:08:27:
  179. 20:08:27: =====Stream End: 2015-05-11, 20:08:27=================================================
  180. 20:55:29: =====Stream Start: 2015-05-11, 20:55:29===============================================
  181. 20:55:29: Multithreaded optimizations: On
  182. 20:55:29: Base resolution: 1920x1080
  183. 20:55:29: Output resolution: 1920x1080
  184. 20:55:29: ------------------------------------------
  185. 20:55:29: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
  186. 20:55:29: ------------------------------------------
  187. 20:55:29: Audio Format: 48000 Hz
  188. 20:55:29: ------------------------------------------
  189. 20:55:29: Audio Channels: 2 Ch
  190. 20:55:29: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
  191. 20:55:29: ------------------------------------------
  192. 20:55:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
  193. 20:55:29: Global Audio time adjust: 0
  194. 20:55:29: ------------------------------------------
  195. 20:55:29: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
  196. 20:55:29: Mic time offset: 0
  197. 20:55:29: ------------------------------------------
  198. 20:55:29: Audio Encoding: AAC
  199. 20:55:29: bitrate: 128
  200. 20:55:29: Using graphics capture
  201. 20:55:29: Trying to hook process: csgo.exe
  202. 20:55:29: Scene buffering time set to 700
  203. 20:55:29: Using custom x264 settings: "15"
  204. 20:55:29: x264: VBV maxrate specified, but no bufsize, ignored
  205. 20:55:29: ------------------------------------------
  206. 20:55:29: Video Encoding: x264
  207. 20:55:29: fps: 60
  208. 20:55:29: width: 1920, height: 1080
  209. 20:55:29: preset: veryfast
  210. 20:55:29: profile: high
  211. 20:55:29: keyint: 250
  212. 20:55:29: CBR: no
  213. 20:55:29: CFR: yes
  214. 20:55:29: max bitrate: 1000
  215. 20:55:29: buffer size: 0
  216. 20:55:29: quality: 10
  217. 20:55:29: ------------------------------------------
  218. 20:55:29: SharedTexCapture hooked
  219. 20:55:30: Audio timestamp for device 'FrontMic (Realtek High Definition Audio)' was behind target timestamp by 23721468
  220. 21:01:36: FlushBufferedVideo: Flushing 27 packets over 433 ms
  221. 21:01:36: Total frames encoded: 21979, total frames duplicated: 16551 (75.30%)
  222. 21:01:36: Number of frames skipped due to encoder lag: 15482 (70.44%)
  223. 21:01:36: Total frames rendered: 6175, number of late frames: 443 (7.17%) (it's okay for some frames to be late)
  224. 21:01:36:
  225. 21:01:36: Profiler time results:
  226. 21:01:36:
  227. 21:01:36: ==============================================================
  228. 21:01:36: video thread frame - [100%] [avg time: 3.962 ms] [children: 41.3%] [unaccounted: 58.7%]
  229. 21:01:36: | scene->Preprocess - [0.101%] [avg time: 0.004 ms]
  230. 21:01:36: | GPU download and conversion - [41.2%] [avg time: 1.631 ms] [children: 38.9%] [unaccounted: 2.3%]
  231. 21:01:36: | | flush - [38%] [avg time: 1.505 ms]
  232. 21:01:36: | | CopyResource - [0.757%] [avg time: 0.03 ms]
  233. 21:01:36: | | conversion to 4:2:0 - [0.126%] [avg time: 0.005 ms]
  234. 21:01:36: Convert444Threads - [100%] [avg time: 2.641 ms] [children: 99.1%] [unaccounted: 0.947%]
  235. 21:01:36: | Convert444toNV12 - [99.1%] [avg time: 2.616 ms]
  236. 21:01:36: encoder thread frame - [100%] [avg time: 14.679 ms] [children: 0.218%] [unaccounted: 99.8%]
  237. 21:01:36: | sending stuff out - [0.218%] [avg time: 0.032 ms]
  238. 21:01:36: ==============================================================
  239. 21:01:36:
  240. 21:01:36:
  241. 21:01:36: Profiler CPU results:
  242. 21:01:36:
  243. 21:01:36: ==============================================================
  244. 21:01:36: video thread frame - [cpu time: avg 1.558 ms, total 9625 ms] [avg calls per frame: 1]
  245. 21:01:36: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  246. 21:01:36: | GPU download and conversion - [cpu time: avg 0.212 ms, total 1312.5 ms] [avg calls per frame: 1]
  247. 21:01:36: | | flush - [cpu time: avg 0.169 ms, total 1046.88 ms] [avg calls per frame: 1]
  248. 21:01:36: | | CopyResource - [cpu time: avg 0.022 ms, total 140.625 ms] [avg calls per frame: 1]
  249. 21:01:36: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  250. 21:01:36: Convert444Threads - [cpu time: avg 2.341 ms, total 28687.5 ms] [avg calls per frame: 2]
  251. 21:01:36: | Convert444toNV12 - [cpu time: avg 2.329 ms, total 28531.3 ms] [avg calls per frame: 2]
  252. 21:01:36: encoder thread frame - [cpu time: avg 2.97 ms, total 65218.8 ms] [avg calls per frame: 1]
  253. 21:01:36: | sending stuff out - [cpu time: avg 0.024 ms, total 546.875 ms] [avg calls per frame: 1]
  254. 21:01:36: ==============================================================
  255. 21:01:36:
  256. 21:01:36: =====Stream End: 2015-05-11, 21:01:36=================================================
  257. 21:02:08: =====Stream Start: 2015-05-11, 21:02:08===============================================
  258. 21:02:08: Multithreaded optimizations: On
  259. 21:02:08: Base resolution: 1920x1080
  260. 21:02:08: Output resolution: 1920x1080
  261. 21:02:08: ------------------------------------------
  262. 21:02:08: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
  263. 21:02:08: ------------------------------------------
  264. 21:02:08: Audio Format: 48000 Hz
  265. 21:02:08: ------------------------------------------
  266. 21:02:08: Audio Channels: 2 Ch
  267. 21:02:08: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
  268. 21:02:08: ------------------------------------------
  269. 21:02:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
  270. 21:02:08: Global Audio time adjust: 0
  271. 21:02:08: ------------------------------------------
  272. 21:02:08: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
  273. 21:02:08: Mic time offset: 0
  274. 21:02:08: ------------------------------------------
  275. 21:02:08: Audio Encoding: AAC
  276. 21:02:08: bitrate: 128
  277. 21:02:08: Using graphics capture
  278. 21:02:08: Trying to hook process: csgo.exe
  279. 21:02:08: Scene buffering time set to 700
  280. 21:02:08: Using custom x264 settings: "15"
  281. 21:02:08: x264: VBV maxrate specified, but no bufsize, ignored
  282. 21:02:08: ------------------------------------------
  283. 21:02:08: Video Encoding: x264
  284. 21:02:08: fps: 60
  285. 21:02:08: width: 1920, height: 1080
  286. 21:02:08: preset: veryfast
  287. 21:02:08: profile: high
  288. 21:02:08: keyint: 250
  289. 21:02:08: CBR: no
  290. 21:02:08: CFR: yes
  291. 21:02:08: max bitrate: 1000
  292. 21:02:08: buffer size: 0
  293. 21:02:08: quality: 10
  294. 21:02:08: ------------------------------------------
  295. 21:02:08: SharedTexCapture hooked
  296. 21:02:37: FlushBufferedVideo: Flushing 34 packets over 550 ms
  297. 21:02:38: Total frames encoded: 1721, total frames duplicated: 521 (30.27%)
  298. 21:02:38: Number of frames skipped due to encoder lag: 402 (23.36%)
  299. 21:02:38: Total frames rendered: 1291, number of late frames: 37 (2.87%) (it's okay for some frames to be late)
  300. 21:02:38:
  301. 21:02:38: Profiler time results:
  302. 21:02:38:
  303. 21:02:38: ==============================================================
  304. 21:02:38: video thread frame - [100%] [avg time: 2.762 ms] [children: 31.3%] [unaccounted: 68.7%]
  305. 21:02:38: | scene->Preprocess - [0.145%] [avg time: 0.004 ms]
  306. 21:02:38: | GPU download and conversion - [31.1%] [avg time: 0.86 ms] [children: 29.3%] [unaccounted: 1.85%]
  307. 21:02:38: | | flush - [28.5%] [avg time: 0.787 ms]
  308. 21:02:38: | | CopyResource - [0.652%] [avg time: 0.018 ms]
  309. 21:02:38: | | conversion to 4:2:0 - [0.145%] [avg time: 0.004 ms]
  310. 21:02:38: Convert444Threads - [100%] [avg time: 2.999 ms] [children: 99.3%] [unaccounted: 0.7%]
  311. 21:02:38: | Convert444toNV12 - [99.3%] [avg time: 2.978 ms]
  312. 21:02:38: encoder thread frame - [100%] [avg time: 8.179 ms] [children: 0.22%] [unaccounted: 99.8%]
  313. 21:02:38: | sending stuff out - [0.22%] [avg time: 0.018 ms]
  314. 21:02:38: ==============================================================
  315. 21:02:38:
  316. 21:02:38:
  317. 21:02:38: Profiler CPU results:
  318. 21:02:38:
  319. 21:02:38: ==============================================================
  320. 21:02:38: video thread frame - [cpu time: avg 0.798 ms, total 1031.25 ms] [avg calls per frame: 1]
  321. 21:02:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  322. 21:02:38: | GPU download and conversion - [cpu time: avg 0.108 ms, total 140.625 ms] [avg calls per frame: 1]
  323. 21:02:38: | | flush - [cpu time: avg 0.06 ms, total 78.125 ms] [avg calls per frame: 1]
  324. 21:02:38: | | CopyResource - [cpu time: avg 0.037 ms, total 46.875 ms] [avg calls per frame: 1]
  325. 21:02:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  326. 21:02:38: Convert444Threads - [cpu time: avg 2.736 ms, total 6796.88 ms] [avg calls per frame: 2]
  327. 21:02:38: | Convert444toNV12 - [cpu time: avg 2.723 ms, total 6765.63 ms] [avg calls per frame: 2]
  328. 21:02:38: encoder thread frame - [cpu time: avg 2.685 ms, total 4531.25 ms] [avg calls per frame: 1]
  329. 21:02:38: | sending stuff out - [cpu time: avg 0.018 ms, total 31.25 ms] [avg calls per frame: 1]
  330. 21:02:38: ==============================================================
  331. 21:02:38:
  332. 21:02:38: =====Stream End: 2015-05-11, 21:02:38=================================================
  333. 21:06:07: Terminating 0x14d8
  334. 21:06:07: Terminating 0xf30
  335. 21:06:07: Terminating 0x147c
  336. 21:06:07: Terminating 0x1018
  337.  
  338.  
  339. Last game capture log:
  340. 2015-05-11, 20:55:29: we're booting up:
  341. 20:55:29: CaptureThread: attached to process csgo.exe
  342. 20:55:29: D3D9 Present
  343. 20:55:29: D3D9EndScene called
  344. 20:55:29: D3DPRESENT_PARAMETERS {
  345. 20:55:29: BackBufferWidth: 1920
  346. 20:55:29: BackBufferHeight: 1080
  347. 20:55:29: BackBufferFormat: D3DFMT_A8R8G8B8
  348. 20:55:29: BackBufferCount: 1
  349. 20:55:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  350. 20:55:29: MultiSampleQuality: 0
  351. 20:55:29: SwapEffect: D3DSWAPEFFECT_DISCARD
  352. 20:55:29: hDeviceWindow: 1839404
  353. 20:55:29: Windowed: false
  354. 20:55:29: EnableAutoDepthStencil: true
  355. 20:55:29: AutoDepthStencilFormat: D3DFMT_D24S8
  356. 20:55:29: Flags: None
  357. 20:55:29: FullScreen_RefreshRateInHz: 60
  358. 20:55:29: PresentationInterval: 2147483648
  359. 20:55:29: };
  360. 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  361. 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  362. 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  363. 20:55:29: successfully set up d3d9 hooks
  364. 20:55:29: D3D9Present called
  365. 20:55:29: (half life scientist) everything.. seems to be in order
  366. 20:55:29: DoD3D9GPUHook: success
  367. 20:55:29: D3DSURFACE_DESC {
  368. 20:55:29: Format: D3DFMT_A8R8G8B8
  369. 20:55:29: Type: D3DRTYPE_SURFACE
  370. 20:55:29: Usage: D3DUSAGE_RENDERTARGET
  371. 20:55:29: Pool: D3DPOOL_DEFAULT
  372. 20:55:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  373. 20:55:29: MultiSampleQuality: 0
  374. 20:55:29: Width: 1920
  375. 20:55:29: Height: 1080
  376. 20:55:29: };
  377. 20:55:29: successfully capturing d3d9 frames via GPU
  378. 21:01:36: ---------------------- Cleared D3D9 Capture ----------------------
  379. 21:01:36: D3D9EndScene called
  380. 21:01:36: D3D9Present called
  381. 21:02:08: received restart event, capturing
  382. 21:02:08: DoD3D9GPUHook: success
  383. 21:02:08: D3DSURFACE_DESC {
  384. 21:02:08: Format: D3DFMT_A8R8G8B8
  385. 21:02:08: Type: D3DRTYPE_SURFACE
  386. 21:02:08: Usage: D3DUSAGE_RENDERTARGET
  387. 21:02:08: Pool: D3DPOOL_DEFAULT
  388. 21:02:08: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  389. 21:02:08: MultiSampleQuality: 0
  390. 21:02:08: Width: 1920
  391. 21:02:08: Height: 1080
  392. 21:02:08: };
  393. 21:02:08: successfully capturing d3d9 frames via GPU
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