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- 19:27:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 19:27:50: Failed loading CUDA dll
- 20:07:10: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
- 20:07:10: -------------------------------
- 20:07:10: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
- 20:07:10: CPU Speed: 3293MHz
- 20:07:10: Physical Memory: 4095MB Total, 4095MB Free
- 20:07:10: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 20:07:10: monitor 1: pos={0, 0}, size={1920, 1080}
- 20:07:10: Windows Version: 6.2 Build 9200
- 20:07:10: Aero is Enabled
- 20:07:10: -------------------------------
- 20:07:10: OBS Modules:
- 20:07:10: Base Address Module
- 20:07:10: 00100000 OBS.exe
- 20:07:10: 6A640000 OBSApi.dll
- 20:07:10: 70320000 DShowPlugin.dll
- 20:07:10: 702F0000 GraphicsCapture.dll
- 20:07:10: 702C0000 NoiseGate.dll
- 20:07:10: 702A0000 PSVPlugin.dll
- 20:07:10: 6EAD0000 scenesw.dll
- 20:07:10: ------------------------------------------
- 20:07:10: Adapter 1
- 20:07:10: Video Adapter: AMD Radeon HD 6900 Series
- 20:07:10: Video Adapter Dedicated Video Memory: 2131410944
- 20:07:10: Video Adapter Shared System Memory: 2163490816
- 20:07:10: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 20:07:10: =====Stream Start: 2015-05-11, 20:07:10===============================================
- 20:07:10: Multithreaded optimizations: On
- 20:07:10: Base resolution: 1920x1080
- 20:07:10: Output resolution: 1280x720
- 20:07:10: ------------------------------------------
- 20:07:10: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
- 20:07:10: ------------------------------------------
- 20:07:10: Audio Format: 48000 Hz
- 20:07:10: ------------------------------------------
- 20:07:10: Audio Channels: 2 Ch
- 20:07:10: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
- 20:07:10: ------------------------------------------
- 20:07:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 20:07:10: Global Audio time adjust: 0
- 20:07:10: ------------------------------------------
- 20:07:10: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
- 20:07:10: Mic time offset: 0
- 20:07:10: ------------------------------------------
- 20:07:10: Audio Encoding: AAC
- 20:07:10: bitrate: 128
- 20:07:10: Using graphics capture
- 20:07:10: Trying to hook process: csgo.exe
- 20:07:10: Scene buffering time set to 400
- 20:07:10: Using custom x264 settings: "15"
- 20:07:10: x264: VBV maxrate specified, but no bufsize, ignored
- 20:07:10: ------------------------------------------
- 20:07:10: Video Encoding: x264
- 20:07:10: fps: 60
- 20:07:10: width: 1280, height: 720
- 20:07:10: preset: veryfast
- 20:07:10: profile: high
- 20:07:10: keyint: 250
- 20:07:10: CBR: no
- 20:07:10: CFR: yes
- 20:07:10: max bitrate: 1000
- 20:07:10: buffer size: 0
- 20:07:10: quality: 10
- 20:07:10: ------------------------------------------
- 20:07:10: SharedTexCapture hooked
- 20:07:47: FlushBufferedVideo: Flushing 9 packets over 133 ms
- 20:07:47: Total frames encoded: 2204, total frames duplicated: 290 (13.16%)
- 20:07:47: Number of frames skipped due to encoder lag: 70 (3.18%)
- 20:07:47: Total frames rendered: 2113, number of late frames: 42 (1.99%) (it's okay for some frames to be late)
- 20:07:47:
- 20:07:47: Profiler time results:
- 20:07:47:
- 20:07:47: ==============================================================
- 20:07:47: video thread frame - [100%] [avg time: 1.644 ms] [children: 31.6%] [unaccounted: 68.4%]
- 20:07:47: | scene->Preprocess - [0.122%] [avg time: 0.002 ms]
- 20:07:47: | GPU download and conversion - [31.4%] [avg time: 0.517 ms] [children: 29.7%] [unaccounted: 1.7%]
- 20:07:47: | | flush - [28.6%] [avg time: 0.47 ms]
- 20:07:47: | | CopyResource - [0.973%] [avg time: 0.016 ms]
- 20:07:47: | | conversion to 4:2:0 - [0.182%] [avg time: 0.003 ms]
- 20:07:47: Convert444Threads - [100%] [avg time: 0.919 ms] [children: 98.9%] [unaccounted: 1.09%]
- 20:07:47: | Convert444toNV12 - [98.9%] [avg time: 0.909 ms]
- 20:07:47: encoder thread frame - [100%] [avg time: 5.161 ms] [children: 0.407%] [unaccounted: 99.6%]
- 20:07:47: | sending stuff out - [0.407%] [avg time: 0.021 ms]
- 20:07:47: ==============================================================
- 20:07:47:
- 20:07:47:
- 20:07:47: Profiler CPU results:
- 20:07:47:
- 20:07:47: ==============================================================
- 20:07:47: video thread frame - [cpu time: avg 0.51 ms, total 1078.13 ms] [avg calls per frame: 1]
- 20:07:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:07:47: | GPU download and conversion - [cpu time: avg 0.051 ms, total 109.375 ms] [avg calls per frame: 1]
- 20:07:47: | | flush - [cpu time: avg 0.044 ms, total 93.75 ms] [avg calls per frame: 1]
- 20:07:47: | | CopyResource - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:07:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:07:47: Convert444Threads - [cpu time: avg 1.035 ms, total 4312.5 ms] [avg calls per frame: 2]
- 20:07:47: | Convert444toNV12 - [cpu time: avg 1.031 ms, total 4296.88 ms] [avg calls per frame: 2]
- 20:07:47: encoder thread frame - [cpu time: avg 0.932 ms, total 2046.88 ms] [avg calls per frame: 1]
- 20:07:47: | sending stuff out - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
- 20:07:47: ==============================================================
- 20:07:47:
- 20:07:47: =====Stream End: 2015-05-11, 20:07:47=================================================
- 20:08:15: =====Stream Start: 2015-05-11, 20:08:15===============================================
- 20:08:15: Multithreaded optimizations: On
- 20:08:15: Base resolution: 1920x1080
- 20:08:15: Output resolution: 1920x1080
- 20:08:15: ------------------------------------------
- 20:08:15: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
- 20:08:15: ------------------------------------------
- 20:08:15: Audio Format: 48000 Hz
- 20:08:15: ------------------------------------------
- 20:08:15: Audio Channels: 2 Ch
- 20:08:15: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
- 20:08:15: ------------------------------------------
- 20:08:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 20:08:15: Global Audio time adjust: 0
- 20:08:15: ------------------------------------------
- 20:08:15: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
- 20:08:15: Mic time offset: 0
- 20:08:15: ------------------------------------------
- 20:08:15: Audio Encoding: AAC
- 20:08:15: bitrate: 128
- 20:08:15: Using graphics capture
- 20:08:15: Trying to hook process: csgo.exe
- 20:08:15: Scene buffering time set to 400
- 20:08:15: Using custom x264 settings: "15"
- 20:08:15: x264: VBV maxrate specified, but no bufsize, ignored
- 20:08:15: ------------------------------------------
- 20:08:15: Video Encoding: x264
- 20:08:15: fps: 60
- 20:08:15: width: 1920, height: 1080
- 20:08:15: preset: veryfast
- 20:08:15: profile: high
- 20:08:15: keyint: 250
- 20:08:15: CBR: no
- 20:08:15: CFR: yes
- 20:08:15: max bitrate: 1000
- 20:08:15: buffer size: 0
- 20:08:15: quality: 10
- 20:08:15: ------------------------------------------
- 20:08:15: SharedTexCapture hooked
- 20:08:27: FlushBufferedVideo: Flushing 9 packets over 134 ms
- 20:08:27: Total frames encoded: 698, total frames duplicated: 565 (80.95%)
- 20:08:27: Number of frames skipped due to encoder lag: 548 (78.51%)
- 20:08:27: Total frames rendered: 166, number of late frames: 9 (5.42%) (it's okay for some frames to be late)
- 20:08:27:
- 20:08:27: Profiler time results:
- 20:08:27:
- 20:08:27: ==============================================================
- 20:08:27: video thread frame - [100%] [avg time: 2.973 ms] [children: 43.6%] [unaccounted: 56.4%]
- 20:08:27: | scene->Preprocess - [0.101%] [avg time: 0.003 ms]
- 20:08:27: | GPU download and conversion - [43.5%] [avg time: 1.293 ms] [children: 41.6%] [unaccounted: 1.88%]
- 20:08:27: | | flush - [40.9%] [avg time: 1.216 ms]
- 20:08:27: | | CopyResource - [0.605%] [avg time: 0.018 ms]
- 20:08:27: | | conversion to 4:2:0 - [0.101%] [avg time: 0.003 ms]
- 20:08:27: Convert444Threads - [100%] [avg time: 2.44 ms] [children: 99.3%] [unaccounted: 0.656%]
- 20:08:27: | Convert444toNV12 - [99.3%] [avg time: 2.424 ms]
- 20:08:27: encoder thread frame - [100%] [avg time: 15.66 ms] [children: 0.166%] [unaccounted: 99.8%]
- 20:08:27: | sending stuff out - [0.166%] [avg time: 0.026 ms]
- 20:08:27: ==============================================================
- 20:08:27:
- 20:08:27:
- 20:08:27: Profiler CPU results:
- 20:08:27:
- 20:08:27: ==============================================================
- 20:08:27: video thread frame - [cpu time: avg 1.129 ms, total 187.5 ms] [avg calls per frame: 1]
- 20:08:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:08:27: | GPU download and conversion - [cpu time: avg 0.188 ms, total 31.25 ms] [avg calls per frame: 1]
- 20:08:27: | | flush - [cpu time: avg 0.188 ms, total 31.25 ms] [avg calls per frame: 1]
- 20:08:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:08:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:08:27: Convert444Threads - [cpu time: avg 3.09 ms, total 828.125 ms] [avg calls per frame: 2]
- 20:08:27: | Convert444toNV12 - [cpu time: avg 3.09 ms, total 828.125 ms] [avg calls per frame: 2]
- 20:08:27: encoder thread frame - [cpu time: avg 2.812 ms, total 1937.5 ms] [avg calls per frame: 1]
- 20:08:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:08:27: ==============================================================
- 20:08:27:
- 20:08:27: =====Stream End: 2015-05-11, 20:08:27=================================================
- 20:55:29: =====Stream Start: 2015-05-11, 20:55:29===============================================
- 20:55:29: Multithreaded optimizations: On
- 20:55:29: Base resolution: 1920x1080
- 20:55:29: Output resolution: 1920x1080
- 20:55:29: ------------------------------------------
- 20:55:29: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
- 20:55:29: ------------------------------------------
- 20:55:29: Audio Format: 48000 Hz
- 20:55:29: ------------------------------------------
- 20:55:29: Audio Channels: 2 Ch
- 20:55:29: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
- 20:55:29: ------------------------------------------
- 20:55:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 20:55:29: Global Audio time adjust: 0
- 20:55:29: ------------------------------------------
- 20:55:29: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
- 20:55:29: Mic time offset: 0
- 20:55:29: ------------------------------------------
- 20:55:29: Audio Encoding: AAC
- 20:55:29: bitrate: 128
- 20:55:29: Using graphics capture
- 20:55:29: Trying to hook process: csgo.exe
- 20:55:29: Scene buffering time set to 700
- 20:55:29: Using custom x264 settings: "15"
- 20:55:29: x264: VBV maxrate specified, but no bufsize, ignored
- 20:55:29: ------------------------------------------
- 20:55:29: Video Encoding: x264
- 20:55:29: fps: 60
- 20:55:29: width: 1920, height: 1080
- 20:55:29: preset: veryfast
- 20:55:29: profile: high
- 20:55:29: keyint: 250
- 20:55:29: CBR: no
- 20:55:29: CFR: yes
- 20:55:29: max bitrate: 1000
- 20:55:29: buffer size: 0
- 20:55:29: quality: 10
- 20:55:29: ------------------------------------------
- 20:55:29: SharedTexCapture hooked
- 20:55:30: Audio timestamp for device 'FrontMic (Realtek High Definition Audio)' was behind target timestamp by 23721468
- 21:01:36: FlushBufferedVideo: Flushing 27 packets over 433 ms
- 21:01:36: Total frames encoded: 21979, total frames duplicated: 16551 (75.30%)
- 21:01:36: Number of frames skipped due to encoder lag: 15482 (70.44%)
- 21:01:36: Total frames rendered: 6175, number of late frames: 443 (7.17%) (it's okay for some frames to be late)
- 21:01:36:
- 21:01:36: Profiler time results:
- 21:01:36:
- 21:01:36: ==============================================================
- 21:01:36: video thread frame - [100%] [avg time: 3.962 ms] [children: 41.3%] [unaccounted: 58.7%]
- 21:01:36: | scene->Preprocess - [0.101%] [avg time: 0.004 ms]
- 21:01:36: | GPU download and conversion - [41.2%] [avg time: 1.631 ms] [children: 38.9%] [unaccounted: 2.3%]
- 21:01:36: | | flush - [38%] [avg time: 1.505 ms]
- 21:01:36: | | CopyResource - [0.757%] [avg time: 0.03 ms]
- 21:01:36: | | conversion to 4:2:0 - [0.126%] [avg time: 0.005 ms]
- 21:01:36: Convert444Threads - [100%] [avg time: 2.641 ms] [children: 99.1%] [unaccounted: 0.947%]
- 21:01:36: | Convert444toNV12 - [99.1%] [avg time: 2.616 ms]
- 21:01:36: encoder thread frame - [100%] [avg time: 14.679 ms] [children: 0.218%] [unaccounted: 99.8%]
- 21:01:36: | sending stuff out - [0.218%] [avg time: 0.032 ms]
- 21:01:36: ==============================================================
- 21:01:36:
- 21:01:36:
- 21:01:36: Profiler CPU results:
- 21:01:36:
- 21:01:36: ==============================================================
- 21:01:36: video thread frame - [cpu time: avg 1.558 ms, total 9625 ms] [avg calls per frame: 1]
- 21:01:36: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:01:36: | GPU download and conversion - [cpu time: avg 0.212 ms, total 1312.5 ms] [avg calls per frame: 1]
- 21:01:36: | | flush - [cpu time: avg 0.169 ms, total 1046.88 ms] [avg calls per frame: 1]
- 21:01:36: | | CopyResource - [cpu time: avg 0.022 ms, total 140.625 ms] [avg calls per frame: 1]
- 21:01:36: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
- 21:01:36: Convert444Threads - [cpu time: avg 2.341 ms, total 28687.5 ms] [avg calls per frame: 2]
- 21:01:36: | Convert444toNV12 - [cpu time: avg 2.329 ms, total 28531.3 ms] [avg calls per frame: 2]
- 21:01:36: encoder thread frame - [cpu time: avg 2.97 ms, total 65218.8 ms] [avg calls per frame: 1]
- 21:01:36: | sending stuff out - [cpu time: avg 0.024 ms, total 546.875 ms] [avg calls per frame: 1]
- 21:01:36: ==============================================================
- 21:01:36:
- 21:01:36: =====Stream End: 2015-05-11, 21:01:36=================================================
- 21:02:08: =====Stream Start: 2015-05-11, 21:02:08===============================================
- 21:02:08: Multithreaded optimizations: On
- 21:02:08: Base resolution: 1920x1080
- 21:02:08: Output resolution: 1920x1080
- 21:02:08: ------------------------------------------
- 21:02:08: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
- 21:02:08: ------------------------------------------
- 21:02:08: Audio Format: 48000 Hz
- 21:02:08: ------------------------------------------
- 21:02:08: Audio Channels: 2 Ch
- 21:02:08: Playback device {0.0.0.00000000}.{0b65366a-a796-4fb3-b340-c1a4cc6b9072}
- 21:02:08: ------------------------------------------
- 21:02:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 21:02:08: Global Audio time adjust: 0
- 21:02:08: ------------------------------------------
- 21:02:08: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
- 21:02:08: Mic time offset: 0
- 21:02:08: ------------------------------------------
- 21:02:08: Audio Encoding: AAC
- 21:02:08: bitrate: 128
- 21:02:08: Using graphics capture
- 21:02:08: Trying to hook process: csgo.exe
- 21:02:08: Scene buffering time set to 700
- 21:02:08: Using custom x264 settings: "15"
- 21:02:08: x264: VBV maxrate specified, but no bufsize, ignored
- 21:02:08: ------------------------------------------
- 21:02:08: Video Encoding: x264
- 21:02:08: fps: 60
- 21:02:08: width: 1920, height: 1080
- 21:02:08: preset: veryfast
- 21:02:08: profile: high
- 21:02:08: keyint: 250
- 21:02:08: CBR: no
- 21:02:08: CFR: yes
- 21:02:08: max bitrate: 1000
- 21:02:08: buffer size: 0
- 21:02:08: quality: 10
- 21:02:08: ------------------------------------------
- 21:02:08: SharedTexCapture hooked
- 21:02:37: FlushBufferedVideo: Flushing 34 packets over 550 ms
- 21:02:38: Total frames encoded: 1721, total frames duplicated: 521 (30.27%)
- 21:02:38: Number of frames skipped due to encoder lag: 402 (23.36%)
- 21:02:38: Total frames rendered: 1291, number of late frames: 37 (2.87%) (it's okay for some frames to be late)
- 21:02:38:
- 21:02:38: Profiler time results:
- 21:02:38:
- 21:02:38: ==============================================================
- 21:02:38: video thread frame - [100%] [avg time: 2.762 ms] [children: 31.3%] [unaccounted: 68.7%]
- 21:02:38: | scene->Preprocess - [0.145%] [avg time: 0.004 ms]
- 21:02:38: | GPU download and conversion - [31.1%] [avg time: 0.86 ms] [children: 29.3%] [unaccounted: 1.85%]
- 21:02:38: | | flush - [28.5%] [avg time: 0.787 ms]
- 21:02:38: | | CopyResource - [0.652%] [avg time: 0.018 ms]
- 21:02:38: | | conversion to 4:2:0 - [0.145%] [avg time: 0.004 ms]
- 21:02:38: Convert444Threads - [100%] [avg time: 2.999 ms] [children: 99.3%] [unaccounted: 0.7%]
- 21:02:38: | Convert444toNV12 - [99.3%] [avg time: 2.978 ms]
- 21:02:38: encoder thread frame - [100%] [avg time: 8.179 ms] [children: 0.22%] [unaccounted: 99.8%]
- 21:02:38: | sending stuff out - [0.22%] [avg time: 0.018 ms]
- 21:02:38: ==============================================================
- 21:02:38:
- 21:02:38:
- 21:02:38: Profiler CPU results:
- 21:02:38:
- 21:02:38: ==============================================================
- 21:02:38: video thread frame - [cpu time: avg 0.798 ms, total 1031.25 ms] [avg calls per frame: 1]
- 21:02:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:02:38: | GPU download and conversion - [cpu time: avg 0.108 ms, total 140.625 ms] [avg calls per frame: 1]
- 21:02:38: | | flush - [cpu time: avg 0.06 ms, total 78.125 ms] [avg calls per frame: 1]
- 21:02:38: | | CopyResource - [cpu time: avg 0.037 ms, total 46.875 ms] [avg calls per frame: 1]
- 21:02:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 21:02:38: Convert444Threads - [cpu time: avg 2.736 ms, total 6796.88 ms] [avg calls per frame: 2]
- 21:02:38: | Convert444toNV12 - [cpu time: avg 2.723 ms, total 6765.63 ms] [avg calls per frame: 2]
- 21:02:38: encoder thread frame - [cpu time: avg 2.685 ms, total 4531.25 ms] [avg calls per frame: 1]
- 21:02:38: | sending stuff out - [cpu time: avg 0.018 ms, total 31.25 ms] [avg calls per frame: 1]
- 21:02:38: ==============================================================
- 21:02:38:
- 21:02:38: =====Stream End: 2015-05-11, 21:02:38=================================================
- 21:06:07: Terminating 0x14d8
- 21:06:07: Terminating 0xf30
- 21:06:07: Terminating 0x147c
- 21:06:07: Terminating 0x1018
- Last game capture log:
- 2015-05-11, 20:55:29: we're booting up:
- 20:55:29: CaptureThread: attached to process csgo.exe
- 20:55:29: D3D9 Present
- 20:55:29: D3D9EndScene called
- 20:55:29: D3DPRESENT_PARAMETERS {
- 20:55:29: BackBufferWidth: 1920
- 20:55:29: BackBufferHeight: 1080
- 20:55:29: BackBufferFormat: D3DFMT_A8R8G8B8
- 20:55:29: BackBufferCount: 1
- 20:55:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 20:55:29: MultiSampleQuality: 0
- 20:55:29: SwapEffect: D3DSWAPEFFECT_DISCARD
- 20:55:29: hDeviceWindow: 1839404
- 20:55:29: Windowed: false
- 20:55:29: EnableAutoDepthStencil: true
- 20:55:29: AutoDepthStencilFormat: D3DFMT_D24S8
- 20:55:29: Flags: None
- 20:55:29: FullScreen_RefreshRateInHz: 60
- 20:55:29: PresentationInterval: 2147483648
- 20:55:29: };
- 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:55:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 20:55:29: successfully set up d3d9 hooks
- 20:55:29: D3D9Present called
- 20:55:29: (half life scientist) everything.. seems to be in order
- 20:55:29: DoD3D9GPUHook: success
- 20:55:29: D3DSURFACE_DESC {
- 20:55:29: Format: D3DFMT_A8R8G8B8
- 20:55:29: Type: D3DRTYPE_SURFACE
- 20:55:29: Usage: D3DUSAGE_RENDERTARGET
- 20:55:29: Pool: D3DPOOL_DEFAULT
- 20:55:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 20:55:29: MultiSampleQuality: 0
- 20:55:29: Width: 1920
- 20:55:29: Height: 1080
- 20:55:29: };
- 20:55:29: successfully capturing d3d9 frames via GPU
- 21:01:36: ---------------------- Cleared D3D9 Capture ----------------------
- 21:01:36: D3D9EndScene called
- 21:01:36: D3D9Present called
- 21:02:08: received restart event, capturing
- 21:02:08: DoD3D9GPUHook: success
- 21:02:08: D3DSURFACE_DESC {
- 21:02:08: Format: D3DFMT_A8R8G8B8
- 21:02:08: Type: D3DRTYPE_SURFACE
- 21:02:08: Usage: D3DUSAGE_RENDERTARGET
- 21:02:08: Pool: D3DPOOL_DEFAULT
- 21:02:08: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 21:02:08: MultiSampleQuality: 0
- 21:02:08: Width: 1920
- 21:02:08: Height: 1080
- 21:02:08: };
- 21:02:08: successfully capturing d3d9 frames via GPU
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