Apokalyxio

Fresh Fish Filter - by Apokalyxio

May 1st, 2015
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  1. #Fresh Fish Filter - PoE Loot Script, by Apokalyxio
  2. #Easily customize this LootFilter -> https://github.com/Apokalyxio/Fresh-Fish-Filter/releases
  3. #Just the LootFilter -> http://pastebin.com/DgCKpKae
  4. #Credit to Ghudda for the base template, which was a great help for getting started!
  5.  
  6. #Field 0, Script Override
  7. #Field 1, Multiple ex items
  8. #Field 2, Currency
  9. #Field 2a, Maps
  10. #Field 3, Gems and Jewels
  11. #Field 4, Exceptions
  12. #Field 5, Uniques and Rares
  13. #Field 6, Flasks
  14. #Field 7, Leveling Configuration
  15. #Field 7a, Sockets and Links
  16. #Field 7b, Leveling from 1 to 100
  17. #Field 7c, Leveling from 1 to 100 |part2 <--- redundant
  18. #Field 7z, Divination Cards - dirty way
  19. #Field 8, Build - Only for customized Filter
  20. #Field 9, Defence - Only for customized Filter
  21.  
  22.  
  23. #Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════
  24. #Options in here will override options in the rest of the script
  25. #Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items.
  26. #Doing so could break parts of the script in unexpected ways. Take the following as an example
  27. #Show
  28. # Class "Gloves" "Boots"
  29. # SetBorderColor 225 205 0
  30. #This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots.
  31. #Especially when you haven't upgraded your Gloves/Boots for a couple of levels.
  32. #To highlight/hide things, please use Field 4.
  33. #
  34. #override_here
  35.  
  36.  
  37. Show
  38. Class "Amulet"
  39. BaseType "Talisman"
  40. SetTextColor 30 255 30
  41. SetBorderColor 20 255 20
  42. SetBackgroundColor 0 0 0
  43. SetFontSize 36
  44. PlayAlertSound 4 100
  45.  
  46. Show
  47. BaseType "Perandus Coin"
  48. SetTextColor 172 165 132
  49. SetBorderColor 20 255 20
  50. SetBackgroundColor 0 0 0
  51. SetFontSize 36
  52. PlayAlertSound 1 0
  53.  
  54. Show
  55. BaseType "Golden Key" "Silver Key"
  56. SetTextColor 30 255 30
  57. SetBorderColor 20 255 20
  58. SetBackgroundColor 0 0 0
  59. SetFontSize 38
  60. PlayAlertSound 1 0
  61.  
  62.  
  63. #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
  64. #ADD UNIQUE FISH ROD HERE
  65.  
  66. #fishing_rod
  67. #group_high_value
  68. Show
  69. Class "Fishing Rod"
  70. SetTextColor 255 0 255
  71. SetBorderColor 255 0 255
  72. SetBackgroundColor 0 0 0
  73. SetFontSize 44
  74. PlayAlertSound 5 300
  75.  
  76. #albino_rhoa_feather
  77. #group_high_value
  78. Show
  79. BaseType "Albino Rhoa Feather"
  80. SetTextColor 255 0 255
  81. SetBorderColor 255 0 255
  82. SetBackgroundColor 0 0 0
  83. SetFontSize 44
  84. PlayAlertSound 5 250
  85.  
  86.  
  87. #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
  88. #mirror_of_kalandra
  89. #group_high_value
  90. Show
  91. BaseType "Mirror of Kalandra"
  92. SetTextColor 255 0 255
  93. SetBorderColor 255 0 255
  94. SetBackgroundColor 0 0 0
  95. SetFontSize 44
  96. PlayAlertSound 5 300
  97.  
  98. #separate
  99. #6_linked_items
  100. #group_high_value
  101. Show
  102. LinkedSockets 6
  103. SetTextColor 255 0 255
  104. SetBorderColor 255 0 255
  105. SetBackgroundColor 0 0 0
  106. SetFontSize 44
  107. PlayAlertSound 5 300
  108.  
  109.  
  110. #divine_orb_eternal_orb
  111. #exalted_orb
  112. #group_high_value
  113. Show
  114. BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
  115. SetTextColor 255 0 255
  116. SetBorderColor 255 0 255
  117. SetBackgroundColor 0 0 0
  118. SetFontSize 44
  119. PlayAlertSound 5 300
  120.  
  121. #high_value_currency
  122. #group_medium_value
  123. Show
  124. BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism"
  125. SetTextColor 30 255 30
  126. SetBorderColor 20 255 20
  127. SetBackgroundColor 0 0 0
  128. SetFontSize 36
  129. PlayAlertSound 4 160
  130.  
  131. #medium_value_currency
  132. Show
  133. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
  134. SetTextColor 20 225 20
  135. SetBorderColor 12 225 12
  136. SetBackgroundColor 0 0 0
  137. SetFontSize 34
  138. PlayAlertSound 4 120
  139.  
  140. #cause Hexaste
  141. Show
  142. BaseType "Glassblower's Bauble"
  143. SetTextColor 20 175 20
  144. SetBorderColor 12 175 12
  145. SetBackgroundColor 0 0 0
  146. SetFontSize 33
  147. PlayAlertSound 4 70
  148.  
  149.  
  150. #Borders that look similar to original Currency TexctColor
  151. #remaining_worthwhile_currency
  152. Show
  153. BaseType "Orb of Chance" "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb"
  154. SetTextColor 172 165 132
  155. SetBorderColor 172 165 132 180
  156. SetBackgroundColor 0 0 0
  157. SetFontSize 32
  158. PlayAlertSound 1 0
  159.  
  160. Show
  161. BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation"
  162. SetTextColor 172 165 132
  163. SetBorderColor 172 165 132 90
  164. SetBackgroundColor 0 0 0
  165. SetFontSize 32
  166. PlayAlertSound 1 0
  167.  
  168.  
  169. #Unnecessary - could change appearance of the remaining currency here
  170. #rest_of_currency
  171. Show
  172. Class Currency
  173. SetTextColor 172 165 132
  174. SetBorderColor 0 0 0
  175. SetBackgroundColor 0 0 0
  176. SetFontSize 32
  177. PlayAlertSound 1 0
  178.  
  179. #fixthis different rarity & Body Armour + Staves
  180.  
  181. #5_links
  182. Show
  183. LinkedSockets 5
  184. Rarity <= Rare
  185. SetTextColor 30 255 30
  186. SetBorderColor 20 255 20
  187. SetBackgroundColor 0 0 0
  188. SetFontSize 38
  189. PlayAlertSound 6 180
  190.  
  191. #6_sockets
  192. Show
  193. Sockets 6
  194. Rarity <= Rare
  195. SetTextColor 30 255 30
  196. SetBorderColor 20 255 20
  197. SetBackgroundColor 0 0 0
  198. SetFontSize 38
  199. PlayAlertSound 6 160
  200.  
  201. #Make different blocks based on inventory size
  202. #No TextColor for chroms, cause White/Blue/Rare/Uniq...
  203. #chromatic_items
  204. #Show
  205. # SocketGroup RGB
  206. # Rarity <= Rare
  207. # SetBorderColor 0 255 0 200
  208. # SetBackgroundColor 0 0 0
  209. # SetFontSize 32
  210. # PlayAlertSound 1 0
  211.  
  212. #3x1
  213. Show
  214. SocketGroup RGB
  215. Rarity <= Rare
  216. Height = 3
  217. Width = 1
  218. SetBorderColor 0 255 0 200
  219. SetBackgroundColor 0 0 0
  220. SetFontSize 32
  221. PlayAlertSound 1 0
  222. #4x1
  223. Show
  224. SocketGroup RGB
  225. Rarity <= Rare
  226. Height = 4
  227. Width = 1
  228. SetBorderColor 0 225 0 175
  229. SetBackgroundColor 0 0 0
  230. SetFontSize 32
  231. PlayAlertSound 1 0
  232. #2x2
  233. Show
  234. SocketGroup RGB
  235. Rarity <= Rare
  236. Height = 2
  237. Width = 2
  238. SetBorderColor 0 225 0 175
  239. SetBackgroundColor 0 0 0
  240. SetFontSize 32
  241. PlayAlertSound 1 0
  242. #3x2
  243. Show
  244. SocketGroup RGB
  245. Rarity <= Rare
  246. Height = 3
  247. Width = 2
  248. SetBorderColor 0 200 0 160
  249. SetBackgroundColor 0 0 0
  250. SetFontSize 32
  251. PlayAlertSound 1 0
  252. #4x2
  253. Show
  254. SocketGroup RGB
  255. Rarity <= Rare
  256. Height = 4
  257. Width = 2
  258. SetBorderColor 0 150 0 140
  259. SetBackgroundColor 0 0 0
  260. SetFontSize 32
  261. PlayAlertSound 1 0
  262.  
  263. Hide
  264. BaseType "Scroll Fragment"
  265. SetBackgroundColor 0 0 0 120
  266. SetFontSize 24
  267.  
  268.  
  269. #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
  270. #
  271.  
  272. #lvl_80_maps
  273. Show
  274. Class Maps
  275. Rarity <= Rare
  276. DropLevel >= 80
  277. SetTextColor 255 0 255
  278. SetBorderColor 255 0 255
  279. SetBackgroundColor 0 0 0
  280. SetFontSize 44
  281. PlayAlertSound 5 200
  282.  
  283. #ADD 79 !!!
  284.  
  285.  
  286. #lvl_78_maps
  287. Show
  288. Class Maps
  289. Rarity <= Rare
  290. DropLevel >= 78
  291. SetTextColor 255 0 255
  292. SetBorderColor 255 0 255
  293. SetBackgroundColor 0 0 0
  294. SetFontSize 44
  295. PlayAlertSound 5 175
  296.  
  297. #lvl_76_maps
  298. Show
  299. Class Maps
  300. Rarity <= Rare
  301. DropLevel >= 76
  302. SetTextColor 30 255 30
  303. SetBorderColor 20 255 20
  304. SetBackgroundColor 0 0 0
  305. SetFontSize 40
  306. PlayAlertSound 4 150
  307.  
  308. #lvl_74_maps
  309. Show
  310. Class Maps
  311. Rarity <= Rare
  312. DropLevel >= 74
  313. SetTextColor 30 255 30
  314. SetBorderColor 20 255 20
  315. SetBackgroundColor 0 0 0
  316. SetFontSize 38
  317. PlayAlertSound 4 125
  318.  
  319. #lvl_72_maps
  320. Show
  321. Class Maps
  322. Rarity <= Rare
  323. DropLevel >= 72
  324. SetTextColor 30 255 30
  325. SetBorderColor 20 255 20
  326. SetBackgroundColor 0 0 0
  327. SetFontSize 38
  328. PlayAlertSound 4 100
  329.  
  330. #lvl_70_maps
  331. Show
  332. Class Maps
  333. Rarity <= Rare
  334. DropLevel >= 70
  335. SetTextColor 30 255 30
  336. SetBorderColor 20 255 20
  337. SetBackgroundColor 0 0 0
  338. SetFontSize 38
  339. PlayAlertSound 4 100
  340.  
  341. #rest_of_maps
  342. Show
  343. Class Maps
  344. Rarity <= Rare
  345. SetTextColor 30 255 30
  346. SetBorderColor 20 255 20
  347. SetBackgroundColor 0 0 0
  348. SetFontSize 38
  349. PlayAlertSound 4 80
  350.  
  351. #Fragments
  352. #midnight_and_hope
  353. Show
  354. BaseType "Sacrifice at Midnight" "Mortal Hope"
  355. SetTextColor 255 0 255
  356. SetBorderColor 255 0 255
  357. SetBackgroundColor 0 0 0
  358. SetFontSize 44
  359. PlayAlertSound 5 150
  360.  
  361. #rest_of_fragments
  362. Show
  363. Class Fragments
  364. SetTextColor 30 255 30
  365. SetBorderColor 20 255 20
  366. SetBackgroundColor 0 0 0
  367. SetFontSize 38
  368. PlayAlertSound 4 100
  369.  
  370.  
  371. #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
  372. #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines"
  373. #legacy_gems
  374. Show
  375. Class Gem
  376. BaseType "Item Quantity"
  377. SetTextColor 255 0 255
  378. SetBorderColor 255 0 255
  379. SetBackgroundColor 0 0 0
  380. SetFontSize 44
  381. PlayAlertSound 5 150
  382.  
  383. Show
  384. Class Gem
  385. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
  386. SetTextColor 30 255 30
  387. SetBorderColor 20 255 20
  388. SetBackgroundColor 0 0 0
  389. SetFontSize 36
  390. PlayAlertSound 4 150
  391.  
  392. #vaal_gems
  393. Show
  394. Class Gem
  395. BaseType "Vaal"
  396. Quality 0
  397. SetTextColor 14 161 155
  398. SetBorderColor 220 30 30
  399. SetBackgroundColor 0 0 0
  400. SetFontSize 34
  401. PlayAlertSound 1 0
  402.  
  403. #quality_14_gems
  404. Show
  405. Class Gem
  406. Quality >= 14
  407. SetTextColor 30 255 30
  408. SetBorderColor 20 255 20
  409. SetBackgroundColor 0 0 0
  410. SetFontSize 36
  411. PlayAlertSound 4 120
  412.  
  413. #quality_gems
  414. Show
  415. Class Gem
  416. Quality > 0
  417. SetTextColor 14 161 155
  418. SetBorderColor 30 150 140
  419. SetBackgroundColor 0 0 0
  420. SetFontSize 34
  421. PlayAlertSound 1 0
  422.  
  423. #Maybe remove "Infernal Blow" "Heavy Strike"
  424. #Less Valuable Gems (Str)
  425. Show
  426. Class Gem
  427. BaseType "Glacial Hammer" "Infernal Blow" "Heavy Strike" "Vigilant Strike" "Shield Charge" "Sweep" "Determination" "Reckoning" "Dominating Blow" "Vitality" "Stone Golem" "Bloodlust" "Cast on Melee Kill" "Iron Grip" "Reduced Mana" "Ranged Attack Totem"
  428. Quality = 0
  429. SetBackgroundColor 0 0 0 120
  430. SetFontSize 27
  431. PlayAlertSound 1 0
  432.  
  433. #Maybe remove "Wild Strike"
  434. #Less Valuable Gems (Dex)
  435. Show
  436. Class Gem
  437. BaseType "Wild Strike" "Burning Arrow" "Double Strike" "Dual Strike" "Elemental Hit" "Viper Strike" "Detonate Dead" "Puncture" "Cast on Death" "Chance to Flee"
  438. Quality = 0
  439. SetBackgroundColor 0 0 0 120
  440. SetFontSize 27
  441. PlayAlertSound 1 0
  442.  
  443. #Maybe remove "Lightning Tendrils"
  444. #Less Valuable Gems (Int)
  445. Show
  446. Class Gem
  447. BaseType "Lightning Tendrils" "Conversion Trap" "Bone Offering" "Fire Nova Mine" "Cast when Stunned" "Minefield" "Remote Mine" "Minion Life"
  448. Quality = 0
  449. SetBackgroundColor 0 0 0 120
  450. SetFontSize 27
  451. PlayAlertSound 1 0
  452.  
  453.  
  454. #Garbage Gems
  455.  
  456. #Original Gem Text Color: 14 161 155
  457. #Unnecessary, could highlight or change appearance of normal gems right here.
  458. Show
  459. Class Gem
  460. SetTextColor 14 161 155
  461.  
  462.  
  463. #Maybe add itemlevel filtering for Jewels!
  464.  
  465. #maybe use different Alert? -> PlayAlertSound 6 100
  466. #jewels_all
  467. Show
  468. Class Jewel
  469. Rarity <= Rare
  470. SetBorderColor 20 255 20
  471. SetBackgroundColor 0 0 0
  472. SetFontSize 36
  473. PlayAlertSound 4 100
  474.  
  475.  
  476. #Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════
  477.  
  478. #ambusher
  479. Show
  480. BaseType "Ambusher"
  481. ItemLevel >= 78
  482. SetBorderColor 225 205 0
  483. SetBackgroundColor 0 0 0
  484. SetFontSize 36
  485. PlayAlertSound 4 100
  486.  
  487. #harbinger_bow
  488. Show
  489. BaseType "Harbinger Bow"
  490. ItemLevel >= 78
  491. SetBorderColor 225 205 0
  492. SetBackgroundColor 0 0 0
  493. SetFontSize 34
  494. PlayAlertSound 4 100
  495.  
  496.  
  497. #chisel_recipe_normal
  498. Show
  499. Rarity Normal
  500. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  501. SetBorderColor 255 255 255 200
  502. SetBackgroundColor 0 0 0
  503. SetFontSize 32
  504. PlayAlertSound 1 0
  505.  
  506. #chisel_recipe_magic
  507. Show
  508. Rarity Magic
  509. Quality >= 10
  510. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  511. SetBorderColor 255 255 255 200
  512. SetBackgroundColor 0 0 0
  513. SetFontSize 32
  514. PlayAlertSound 1 0
  515.  
  516.  
  517. Show
  518. Rarity Normal
  519. BaseType "Sacrificial Garb"
  520. SetBorderColor 255 255 255
  521. SetBackgroundColor 0 0 0
  522. SetFontSize 34
  523.  
  524. Show
  525. Rarity Magic
  526. BaseType "Sacrificial Garb"
  527. SetBorderColor 255 255 255
  528. SetBackgroundColor 0 0 0
  529. SetFontSize 34
  530.  
  531. Show
  532. Rarity Rare
  533. BaseType "Sacrificial Garb"
  534. SetTextColor 255 255 64 255
  535. SetBackgroundColor 0 0 0 252
  536. SetBorderColor 0 0 0 0
  537. SetFontSize 34
  538.  
  539.  
  540. #unecessary
  541. #Cloak of Defiance chancing would only be worth in a fresh league, hence it's only shown up to ilvl 72
  542. Hide
  543. Rarity < Rare
  544. ItemLevel >= 73
  545. Quality <= 19
  546. BaseType "Lacquered Garb"
  547. SetBackgroundColor 0 0 0 120
  548. SetFontSize 24
  549.  
  550. #Handling Leather Belt and Chain Belt separatly to bring them in line with the general appearance of jewelry.
  551. Show
  552. Rarity Normal
  553. BaseType "Leather Belt" "Agate Amulet" "Sorcerer Boots"
  554. SetBorderColor 255 220 50 120
  555. SetBackgroundColor 50 50 50
  556. SetFontSize 36
  557. PlayAlertSound 1 0
  558.  
  559. #Maybe add Moonstone Ring --- fixthis
  560. #Removed "Chain Belt" and "Lacquered Garb" (worth below 5c in Talisman)
  561. #Chance Bases: Can hightlight Chance-relevant items here if necessary.
  562. Show
  563. Rarity Normal
  564. BaseType "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Spine Bow"
  565. SetBorderColor 0 0 0
  566. SetBackgroundColor 0 0 0
  567. SetFontSize 32
  568. PlayAlertSound 1 0
  569.  
  570.  
  571. #Field 5, ══════════════════════════════════════( Uniques and Rares )════════════════════════════════════════
  572.  
  573. #Field 5a, ---------------------------------------( Uniques )---------------------------------------
  574. #valuable_uniques_start
  575. #Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling
  576.  
  577.  
  578. #Troll Items: Rime_Gaze/Scold's_Bridle
  579. #Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc.
  580. #valuable_uniqs
  581. #group_good_uniqs
  582. Show
  583. Rarity Unique
  584. BaseType "Deicide Mask" "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Imperial Bow" "Spine Bow" "Murder Mitts" "Sacrificial Garb" "Vaal Gauntlets" "Vaal Axe" "Judgement Staff" "Sapphire Flask"
  585. SetTextColor 255 0 255
  586. SetBorderColor 255 0 255
  587. SetBackgroundColor 0 0 0
  588. SetFontSize 44
  589. PlayAlertSound 5 150
  590.  
  591. #Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign
  592. #Legacy_items
  593. #group_good_uniqs
  594. Show
  595. Rarity Unique
  596. BaseType "Citrine Amulet" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet"
  597. SetTextColor 255 0 255
  598. SetBorderColor 255 0 255
  599. SetFontSize 44
  600. PlayAlertSound 5 150
  601.  
  602. #Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this
  603. #Demigod's_Presence
  604. #group_good_uniqs
  605. Show
  606. Rarity Unique
  607. BaseType "Gold Amulet"
  608. ItemLevel = 1
  609. SetTextColor 255 0 255
  610. SetBorderColor 255 0 255
  611. SetFontSize 44
  612. PlayAlertSound 5 250
  613.  
  614. #Legacy_bases
  615. #group_good_uniqs
  616. Show
  617. Rarity Unique
  618. BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet"
  619. SetTextColor 255 0 255
  620. SetBorderColor 255 0 255
  621. SetFontSize 44
  622. PlayAlertSound 5 250
  623.  
  624. #alt art items should always be ilvl 100, and there are currently no other items with ilvl 100.
  625. #not using 'Rarity = Unique' for this block, because there are also non-unique alt art items.
  626. #Alternate_Art
  627. #group_good_uniqs
  628. Show
  629. ItemLevel = 100
  630. SetTextColor 255 0 255
  631. SetBorderColor 255 0 255
  632. SetFontSize 44
  633. PlayAlertSound 5 200
  634.  
  635. #valuable_uniques_end
  636.  
  637. #Checking if low value Uniques are maybe still good due to sockets/links
  638. #5_links
  639. Show
  640. LinkedSockets 5
  641. SetTextColor 30 255 30
  642. SetBorderColor 20 255 20
  643. SetBackgroundColor 0 0 0
  644. SetFontSize 38
  645. PlayAlertSound 6 180
  646.  
  647. #6_sockets
  648. Show
  649. Sockets 6
  650. SetTextColor 30 255 30
  651. SetBorderColor 20 255 20
  652. SetBackgroundColor 0 0 0
  653. SetFontSize 38
  654. PlayAlertSound 6 150
  655.  
  656. #rest_of_uniqs
  657. Show
  658. Rarity Unique
  659. SetBorderColor 140 70 40
  660. SetBackgroundColor 0 0 0
  661. SetFontSize 36
  662. PlayAlertSound 5 100
  663.  
  664.  
  665. #Field 5b, ---------------------------------------( Rares )---------------------------------------
  666. #regal recipe
  667. #old border: 230 50 255 180
  668. #ilvl_75_jewellry
  669. Show
  670. Class Rings Amulets Belts
  671. Rarity Rare
  672. ItemLevel >= 75
  673. SetTextColor 255 255 64 255
  674. SetBorderColor 0 0 0
  675. SetBackgroundColor 0 50 50 248
  676. SetFontSize 34
  677. PlayAlertSound 1 0
  678.  
  679. #chaos recipe
  680. #old border: 255 220 50 180
  681. #ilvl_60_jewellry
  682. Show
  683. Class Rings Amulets Belts
  684. Rarity Rare
  685. ItemLevel >= 60
  686. SetTextColor 255 255 64 255
  687. SetBorderColor 0 0 0
  688. SetBackgroundColor 40 40 8 244
  689. SetFontSize 32
  690. PlayAlertSound 1 0
  691.  
  692. #20 10 0 252
  693. #Could use Turquoise Border: 190 40 200
  694. #rest_of_jewellry
  695. Show
  696. Class Rings Amulets Belts
  697. Rarity Rare
  698. SetTextColor 255 255 64 255
  699. SetBackgroundColor 0 0 0 252
  700. SetBorderColor 0 0 0 0
  701. SetFontSize 32
  702. PlayAlertSound 1 0
  703.  
  704. #ilvl_75_rest_of_rares
  705. Show
  706. Rarity Rare
  707. ItemLevel >= 75
  708. SetBorderColor 50 230 255 85
  709. SetBackgroundColor 0 0 0
  710. SetFontSize 32
  711. PlayAlertSound 1 0
  712.  
  713. #ilvl_60_rest_of_rares
  714. Show
  715. Rarity Rare
  716. ItemLevel >= 60
  717. SetBorderColor 255 255 0 100
  718. SetBackgroundColor 0 0 0
  719. SetFontSize 32
  720. PlayAlertSound 1 0
  721.  
  722.  
  723. #Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════
  724.  
  725. #max_qual_flasks
  726. Show
  727. BaseType Flask
  728. Quality = 20
  729. SetTextColor 30 255 30
  730. SetBorderColor 20 255 20
  731. SetBackgroundColor 0 0 0
  732. SetFontSize 34
  733. PlayAlertSound 4 100
  734.  
  735. #Leveling_flask_only
  736. Show
  737. BaseType Flask
  738. BaseType "Bismuth" "Quicksilver"
  739. ItemLevel <= 50
  740. SetTextColor 30 255 30
  741. SetBorderColor 20 255 20
  742. SetFontSize 34
  743. PlayAlertSound 4 100
  744.  
  745. #maybe add Aquamarine Flask
  746. #dim_bad_flasks
  747. Show
  748. BaseType Flask
  749. BaseType "Amethyst" "Quartz" "Bismuth"
  750. SetBorderColor 0 0 0 140
  751. SetBackgroundColor 0 0 0 140
  752. SetFontSize 32
  753. PlayAlertSound 1 0
  754.  
  755. #Currently not including "Amethyst" "Quartz" "Aquamarine Flask" -Flasks --- (most of those are being dimmed instead)
  756. #utility_flasks
  757. Show
  758. BaseType Flask
  759. BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz" "Diamond" "Silver" "Basalt" "Stibnite" "Sulphur"
  760. SetBorderColor 200 200 0 120
  761. SetBackgroundColor 0 0 0
  762. SetFontSize 32
  763. PlayAlertSound 1 0
  764.  
  765. #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
  766. #quality_flasks_leveling
  767. Show
  768. BaseType Flask
  769. ItemLevel <= 67
  770. Quality >= 6
  771. SetBorderColor 0 0 0
  772. SetBackgroundColor 30 30 30
  773. SetFontSize 32
  774. PlayAlertSound 1 0
  775.  
  776. #quality_flasks_normal
  777. Show
  778. BaseType Flask
  779. Quality >= 10
  780. SetBorderColor 0 0 0
  781. SetBackgroundColor 30 30 30
  782. SetFontSize 32
  783. PlayAlertSound 1 0
  784.  
  785. #hybrid_flasks
  786. Show
  787. BaseType "Hybrid Flask"
  788. BaseType "Colossal"
  789. ItemLevel <= 20
  790.  
  791. Show
  792. BaseType "Hybrid Flask"
  793. BaseType "Medium"
  794. ItemLevel <= 30
  795.  
  796. Show
  797. BaseType "Hybrid Flask"
  798. BaseType "Large"
  799. ItemLevel <= 40
  800.  
  801. Show
  802. BaseType "Hybrid Flask"
  803. BaseType "Colossal"
  804. ItemLevel <= 50
  805.  
  806. Show
  807. BaseType "Hybrid Flask"
  808. BaseType "Sacred"
  809. ItemLevel <= 60
  810.  
  811. Show
  812. BaseType "Hybrid Flask"
  813. BaseType "Hallowed"
  814. ItemLevel <= 72
  815.  
  816. #Sorting out Flasks once there are way better versions for the current level.
  817. Hide
  818. BaseType Flask
  819. ItemLevel >= 8
  820. BaseType Small
  821. SetFontSize 24
  822. SetBackgroundColor 0 0 0 120
  823. Hide
  824. BaseType Flask
  825. ItemLevel >= 12
  826. BaseType Medium
  827. SetFontSize 24
  828. SetBackgroundColor 0 0 0 120
  829. Hide
  830. BaseType Flask
  831. ItemLevel >= 16
  832. BaseType Large
  833. SetFontSize 24
  834. SetBackgroundColor 0 0 0 120
  835. Hide
  836. BaseType Flask
  837. ItemLevel >= 22
  838. BaseType Greater
  839. SetFontSize 24
  840. SetBackgroundColor 0 0 0 120
  841. Hide
  842. BaseType Flask
  843. ItemLevel >= 30
  844. BaseType Grand
  845. SetFontSize 24
  846. SetBackgroundColor 0 0 0 120
  847. Hide
  848. BaseType Flask
  849. ItemLevel >= 34
  850. BaseType Giant
  851. SetFontSize 24
  852. SetBackgroundColor 0 0 0 120
  853. Hide
  854. BaseType Flask
  855. ItemLevel >= 38
  856. BaseType Colossal
  857. SetFontSize 24
  858. SetBackgroundColor 0 0 0 120
  859. Hide
  860. BaseType Flask
  861. ItemLevel >= 44
  862. BaseType Sacred
  863. SetFontSize 24
  864. SetBackgroundColor 0 0 0 120
  865. Hide
  866. BaseType Flask
  867. ItemLevel >= 52
  868. BaseType Hallowed
  869. SetFontSize 24
  870. SetBackgroundColor 0 0 0 120
  871. Hide
  872. BaseType Flask
  873. ItemLevel >= 66
  874. BaseType Sanctified
  875. SetFontSize 24
  876. SetBackgroundColor 0 0 0 120
  877.  
  878. #Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 76+
  879. Hide
  880. BaseType Flask
  881. ItemLevel >= 77
  882. Quality = 0
  883. BaseType "Divine" "Eternal"
  884. SetFontSize 24
  885. SetBackgroundColor 0 0 0 120
  886.  
  887.  
  888.  
  889. #Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════
  890. #group_animate_weapon_name
  891. Show
  892. Rarity Normal
  893. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
  894. Quality <= 19
  895. ItemLevel <= 99
  896. DropLevel >= 100
  897. SetTextColor 255 255 255
  898. SetBorderColor 0 0 0
  899. SetBackgroundColor 160 0 0
  900. SetFontSize 32
  901.  
  902. Show
  903. Rarity Magic
  904. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres"
  905. DropLevel >= 100
  906. SetTextColor 25 25 200
  907. SetBorderColor 0 0 0
  908. SetBackgroundColor 160 0 0
  909. SetFontSize 32
  910.  
  911.  
  912. #quality_weapons_leveling
  913. Show
  914. Rarity <= Magic
  915. Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow"
  916. Quality >= 14
  917. ItemLevel <= 22
  918. SetBorderColor 172 165 132 180
  919. SetBackgroundColor 0 0 0
  920. SetFontSize 32
  921. PlayAlertSound 1 0
  922.  
  923. #Maybe add "Amethyst Ring"
  924. #Jewelry
  925. Hide
  926. Rarity Normal
  927. ItemLevel >= 46
  928. BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
  929. SetBackgroundColor 0 0 0 120
  930. SetFontSize 24
  931. #Maybe lower it from 68 to 58 to hide magic versions of those bad jewelry bases earlier.
  932. #Maybe add "Amethyst Ring"
  933. Hide
  934. Rarity <= Magic
  935. ItemLevel >= 66
  936. BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring"
  937. SetBackgroundColor 0 0 0 120
  938. SetFontSize 24
  939.  
  940. #Jewelry_borders
  941. #fixthis - Background highlighting instead of Border highlighting
  942. #Could differ those with ilvl 75+ with (???)-Border: 230 50 255
  943. Show
  944. Class Rings Amulets Belts
  945. Rarity <= Magic
  946. ItemLevel >= 75
  947. SetBackgroundColor 40 40 40
  948. SetBorderColor 255 220 50 35
  949. #fixthis - Background highlighting instead of Border highlighting
  950. Show
  951. Class Rings Amulets Belts
  952. Rarity <= Magic
  953. ItemLevel >= 60
  954. SetBackgroundColor 40 40 40
  955. SetBorderColor 255 220 50 35
  956.  
  957. #Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204
  958. Show
  959. Class Rings Amulets Belts
  960. Rarity <= Magic
  961. SetBackgroundColor 40 40 40
  962. SetBorderColor 255 220 50 35
  963.  
  964.  
  965. #Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════
  966. #Basically making sure, that items with good Sockets & Links are always shown.
  967. #Fully Linked One Handers
  968. Show
  969. LinkedSockets 3
  970. DropLevel > 56
  971. ItemLevel <= 70
  972. Class "One Hand" Claws Daggers Wands Sceptres Shields
  973.  
  974. #Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment.
  975. #Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds.
  976. Hide
  977. Rarity <= Magic
  978. Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
  979. Sockets <= 4
  980. LinkedSockets <= 4
  981. Quality <= 19
  982. DropLevel <= 55
  983. ItemLevel >= 66
  984. SetBackgroundColor 0 0 0 120
  985. SetFontSize 24
  986.  
  987. #This part seems to need some rework... ZzZ -- fixthis
  988. Show
  989. LinkedSockets 4
  990. ItemLevel <= 60
  991. Class "Gloves" "Boots" "Helmets" "Body Armours"
  992. Show
  993. LinkedSockets 4
  994. ItemLevel <= 70
  995. DropLevel >= 28
  996. Class "Gloves" "Boots" "Helmets" "Body Armours"
  997. #Maybe change it from 56 down to 52-53
  998. Show
  999. LinkedSockets 4
  1000. DropLevel >= 56
  1001. Class "Gloves" "Boots" "Helmets"
  1002. Show
  1003. LinkedSockets >= 4
  1004. DropLevel > 60
  1005. Show
  1006. LinkedSockets >= 3
  1007. ItemLevel < 28
  1008. Class "Gloves" "Boots" "Helmets"
  1009. Show
  1010. LinkedSockets >= 4
  1011. ItemLevel < 36
  1012. Show
  1013. LinkedSockets >= 4
  1014. ItemLevel <= 50
  1015. DropLevel >= 20
  1016. Show
  1017. LinkedSockets >= 4
  1018. ItemLevel <= 60
  1019. DropLevel >= 36
  1020. Show
  1021. LinkedSockets >= 4
  1022. ItemLevel < 73
  1023. DropLevel >= 56
  1024.  
  1025. Show
  1026. LinkedSockets >= 4
  1027. ItemLevel < 73
  1028. DropLevel < 60
  1029.  
  1030.  
  1031. #Corrupted Items with white sockets
  1032. Show
  1033. Sockets >= 3
  1034. SocketGroup W
  1035. ItemLevel <= 70
  1036.  
  1037. #Quality Items
  1038. Show
  1039. Quality 20
  1040. ItemLevel <= 70
  1041.  
  1042.  
  1043. #Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════
  1044. #Hide base items a few levels after there are better versions of them available.
  1045. #This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers.
  1046. #It will really only hide items, that definitely have no more reason to be shown.
  1047.  
  1048.  
  1049. #Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! ---
  1050. Hide
  1051. Rarity < Rare
  1052. Class "Gloves" "Boots"
  1053. LinkedSockets <= 2
  1054. Sockets <= 3
  1055. DropLevel <= 8
  1056. ItemLevel > 16
  1057. SetFontSize 24
  1058. SetBackgroundColor 0 0 0 120
  1059. Hide
  1060. Rarity < Rare
  1061. Class "Gloves" "Boots"
  1062. LinkedSockets <= 2
  1063. Sockets <= 3
  1064. DropLevel <= 10
  1065. ItemLevel > 20
  1066. SetFontSize 24
  1067. SetBackgroundColor 0 0 0 120
  1068. Hide
  1069. Rarity < Rare
  1070. Class "Gloves" "Boots"
  1071. LinkedSockets <= 2
  1072. Sockets <= 3
  1073. DropLevel <= 16
  1074. ItemLevel > 32
  1075. SetFontSize 24
  1076. SetBackgroundColor 0 0 0 120
  1077. Hide
  1078. Rarity < Rare
  1079. Class "Gloves" "Boots"
  1080. LinkedSockets <= 2
  1081. Sockets <= 3
  1082. DropLevel <= 28
  1083. ItemLevel > 44
  1084. SetFontSize 24
  1085. SetBackgroundColor 0 0 0 120
  1086. Hide
  1087. Rarity < Rare
  1088. Class "Gloves" "Boots"
  1089. LinkedSockets <= 2
  1090. Sockets <= 3
  1091. DropLevel <= 45
  1092. ItemLevel > 56
  1093. SetFontSize 24
  1094. SetBackgroundColor 0 0 0 120
  1095. Hide
  1096. Rarity < Rare
  1097. Class "Gloves" "Boots"
  1098. LinkedSockets <= 2
  1099. Sockets <= 3
  1100. DropLevel <= 56
  1101. ItemLevel > 64
  1102. SetFontSize 24
  1103. SetBackgroundColor 0 0 0 120
  1104. Hide
  1105. Rarity < Rare
  1106. Class "Gloves" "Boots"
  1107. LinkedSockets <= 3
  1108. DropLevel <= 52
  1109. ItemLevel >= 70
  1110. SetFontSize 24
  1111. SetBackgroundColor 0 0 0 120
  1112. Hide
  1113. Rarity < Rare
  1114. Class "Gloves" "Boots"
  1115. LinkedSockets <= 3
  1116. Sockets <= 3
  1117. DropLevel <= 63
  1118. ItemLevel > 67
  1119. SetFontSize 24
  1120. SetBackgroundColor 0 0 0 120
  1121.  
  1122. # Leveling from 1-100 *** ALL IN ONE *** :D
  1123. Hide
  1124. Rarity < Rare
  1125. ItemLevel >= 7
  1126. BaseType "Driftwood Club" "Rusted Sword" "Splintered Tower Shield"
  1127. SetFontSize 24
  1128. SetBackgroundColor 0 0 0 120
  1129. Hide
  1130. Rarity < Rare
  1131. ItemLevel >= 8
  1132. BaseType "Crude Bow" "Rusted Hatchet" "Nailed Fist" "Driftwood Sceptre" "Plate Vest" "Goathide Buckler"
  1133. SetFontSize 24
  1134. SetBackgroundColor 0 0 0 120
  1135. Hide
  1136. Rarity < Rare
  1137. ItemLevel >= 9
  1138. BaseType "Rusted Spike" "Iron Hat" "Vine Circlet" "Iron Greaves"
  1139. SetFontSize 24
  1140. SetBackgroundColor 0 0 0 120
  1141. Hide
  1142. Rarity < Rare
  1143. ItemLevel >= 10
  1144. BaseType "Stone Axe" "Driftwood Maul" "Corroded Blade" "Leather Cap" "Scare Mask" "Scale Vest" "Chainmail Vest" "Padded Vest"
  1145. SetFontSize 24
  1146. SetBackgroundColor 0 0 0 120
  1147. Hide
  1148. Rarity < Rare
  1149. ItemLevel >= 11
  1150. BaseType "Glass Shank" "Gnarled Branch" "Shabby Jerkin" "Simple Robe" "Corroded Tower Shield" "Iron Gauntlets"
  1151. SetFontSize 24
  1152. SetBackgroundColor 0 0 0 120
  1153. Hide
  1154. Rarity < Rare
  1155. ItemLevel >= 12
  1156. BaseType "Skinning Knife" "Tribal Club" "Darkwood Sceptre" "Copper Sword" "Battered Helm" "Rusted Coif" "Rotted Round Shield" "Spiked Bundle"
  1157. SetFontSize 24
  1158. SetBackgroundColor 0 0 0 120
  1159. Hide
  1160. Rarity < Rare
  1161. ItemLevel >= 13
  1162. BaseType "Jade Hatchet" "Plank Kite Shield"
  1163. SetFontSize 24
  1164. SetBackgroundColor 0 0 0 120
  1165. Hide
  1166. Rarity < Rare
  1167. ItemLevel >= 14
  1168. BaseType "Short Bow" "Sharktooth Claw" "Tribal Maul" "Longsword"
  1169. SetFontSize 24
  1170. SetBackgroundColor 0 0 0 120
  1171. Hide
  1172. Rarity < Rare
  1173. ItemLevel >= 15
  1174. BaseType "Primitive Staff" "Twig Spirit Shield" "Yew Spirit Shield"
  1175. SetFontSize 24
  1176. SetBackgroundColor 0 0 0 120
  1177. Hide
  1178. Rarity < Rare
  1179. ItemLevel >= 16
  1180. BaseType "Pine Buckler" "Jade Chopper"
  1181. SetFontSize 24
  1182. SetBackgroundColor 0 0 0 120
  1183. Hide
  1184. Rarity < Rare
  1185. ItemLevel >= 17
  1186. BaseType "Carving Knife" "Spiked Club" "Bronze Sceptre" "Whalebone Rapier" "Iron Circlet" "Plague Mask" "Chestplate" "Strapped Leather" "Light Brigandine" "Chainmail Tunic"
  1187. SetFontSize 24
  1188. SetBackgroundColor 0 0 0 120
  1189. Hide
  1190. Rarity < Rare
  1191. ItemLevel >= 18
  1192. BaseType "Long Bow" "Driftwood Wand" "Goat's Horn" "Cone Helmet" "Oiled Vest"
  1193. SetFontSize 24
  1194. SetBackgroundColor 0 0 0 120
  1195. Hide
  1196. Rarity < Rare
  1197. ItemLevel >= 19
  1198. BaseType "Awl" "Mallet" "Battered Foil" "Bastard Sword" "Rawhide Tower Shield"
  1199. SetFontSize 24
  1200. SetBackgroundColor 0 0 0 120
  1201. #special treatment to resolve the conflict between Tricorne - Noble Tricorne
  1202. Hide
  1203. Rarity < Rare
  1204. DropLevel = 10
  1205. ItemLevel >= 20
  1206. BaseType "Tricorne"
  1207. SetFontSize 24
  1208. SetBackgroundColor 0 0 0 120
  1209. Hide
  1210. Rarity < Rare
  1211. ItemLevel >= 20
  1212. BaseType "Woodsplitter" "Long Staff" "Silken Vest" "Fir Round Shield" "Linden Kite Shield" "Driftwood Spiked Shield"
  1213. SetFontSize 24
  1214. SetBackgroundColor 0 0 0 120
  1215. Hide
  1216. Rarity < Rare
  1217. ItemLevel >= 22
  1218. BaseType "Serrated Arrow Quiver" "Blunt Arrow Quiver" "Stiletto" "Broad Sword" "Sallet" "Soldier Helmet" "Copper Plate"
  1219. SetFontSize 24
  1220. SetBackgroundColor 0 0 0 120
  1221. Hide
  1222. Rarity < Rare
  1223. ItemLevel >= 23
  1224. BaseType "Composite Bow" "Cleaver" "Scale Doublet" "Ringmail Coat" "Painted Buckler" "Steel Greaves" "Plated Gauntlets"
  1225. SetFontSize 24
  1226. SetBackgroundColor 0 0 0 120
  1227. Hide
  1228. Rarity < Rare
  1229. ItemLevel >= 24
  1230. BaseType "Two-Point Arrow Quiver" "Cat's Paw" "Sledgehammer" "Two-Handed Sword" "Carved Wand" "Padded Jacket"
  1231. SetFontSize 24
  1232. SetBackgroundColor 0 0 0 120
  1233. Hide
  1234. Rarity < Rare
  1235. ItemLevel >= 25
  1236. BaseType "Boarding Axe" "Poleaxe" "Iron Staff" "Buckskin Tunic" "Cedar Tower Shield"
  1237. SetFontSize 24
  1238. SetBackgroundColor 0 0 0 120
  1239. Hide
  1240. Rarity < Rare
  1241. ItemLevel >= 26
  1242. BaseType "Boot Knife" "War Hammer" "Iron Sceptre" "War Sword" "Barbute Helmet" "Torture Cage"
  1243. SetFontSize 24
  1244. SetBackgroundColor 0 0 0 120
  1245. Hide
  1246. Rarity < Rare
  1247. ItemLevel >= 27
  1248. BaseType "Recurve Bow" "Broad Axe" "Scholar's Robe" "Studded Round Shield" "Alloyed Spiked Shield"
  1249. SetFontSize 24
  1250. SetBackgroundColor 0 0 0 120
  1251. Hide
  1252. Rarity < Rare
  1253. ItemLevel >= 28
  1254. BaseType "Sharktooth Arrow Quiver" "Blinder" "Sabre" "Iron Mask" "Infantry Brigandine"
  1255. SetFontSize 24
  1256. SetBackgroundColor 0 0 0 120
  1257. Hide
  1258. Rarity < Rare
  1259. ItemLevel >= 29
  1260. BaseType "Etched Greatsword" "Reinforced Kite Shield"
  1261. SetFontSize 24
  1262. SetBackgroundColor 0 0 0 120
  1263. Hide
  1264. Rarity < Rare
  1265. ItemLevel >= 30
  1266. BaseType "Fire Arrow Quiver" "Double Axe" "Bladed Mace" "Ochre Sceptre" "Coiled Staff" "Ancient Sword" "Leather Hood" "War Plate" "Wild Leather" "Silken Garb" "Chainmail Doublet" "Oiled Coat" "Hammered Buckler" "Bone Spirit Shield" "Tarnished Spirit Shield"
  1267. SetFontSize 24
  1268. SetBackgroundColor 0 0 0 120
  1269. Hide
  1270. Rarity < Rare
  1271. ItemLevel >= 31
  1272. BaseType "Bone Bow" "Arming Axe" "Great Helmet"
  1273. SetFontSize 24
  1274. SetBackgroundColor 0 0 0 120
  1275. Hide
  1276. Rarity < Rare
  1277. ItemLevel >= 32
  1278. BaseType "Timeworn Claw" "Antique Rapier" "Copper Tower Shield"
  1279. SetFontSize 24
  1280. SetBackgroundColor 0 0 0 120
  1281. #Special exception to avoid conflict with "Royal Skean"
  1282. Hide
  1283. Rarity < Rare
  1284. ItemLevel >= 34
  1285. DropLevel = 28
  1286. BaseType "Skean"
  1287. SetFontSize 24
  1288. SetBackgroundColor 0 0 0 120
  1289. Hide
  1290. Rarity < Rare
  1291. ItemLevel >= 34
  1292. BaseType "Ceremonial Mace" "Ritual Sceptre" "Brass Maul" "Ornate Sword"
  1293. SetFontSize 24
  1294. SetBackgroundColor 0 0 0 120
  1295. Hide
  1296. Rarity < Rare
  1297. ItemLevel >= 35
  1298. BaseType "Royal Bow" "Decorative Axe" "Gilded Axe" "Royal Staff" "War Buckler" "Bronze Gauntlets"
  1299. SetFontSize 24
  1300. SetBackgroundColor 0 0 0 120
  1301. Hide
  1302. Rarity < Rare
  1303. ItemLevel >= 36
  1304. BaseType "Sparkling Claw" "Gilded Sallet" "Reinforced Tower Shield"
  1305. SetFontSize 24
  1306. SetBackgroundColor 0 0 0 120
  1307. Hide
  1308. Rarity < Rare
  1309. ItemLevel >= 37
  1310. BaseType "Imp Dagger" "Dream Mace" "Shadow Sceptre" "Dusk Blade" "Sage Wand" "Close Helmet" "Tribal Circlet" "Visored Sallet" "Crusader Helmet" "Festival Mask" "Full Plate" "Arena Plate" "Full Leather" "Sun Leather" "Mage's Vestment" "Silk Robe" "Full Scale Armour" "Full Ringmail" "Full Chainmail" "Scarlet Raiment" "Jingling Spirit Shield" "Scarlet Round Shield" "Linden Kite Shield" "Burnished Spiked Shield"
  1311. SetFontSize 24
  1312. SetBackgroundColor 0 0 0 120
  1313. Hide
  1314. Rarity < Rare
  1315. ItemLevel >= 38
  1316. BaseType "Spectral Axe" "Fright Maul" "Elegant Sword" "Spectral Sword" "Golden Mask" "Soldier's Brigandine" "Waxed Garb"
  1317. SetFontSize 24
  1318. SetBackgroundColor 0 0 0 120
  1319. Hide
  1320. Rarity < Rare
  1321. ItemLevel >= 39
  1322. BaseType "Shadow Axe" "Fright Claw" "Vile Staff" "Thorn Rapier" "Bone Circlet" "Lordly Plate" "Cabalist Regalia" "Gilded Buckler" "Splendid Round Shield" "Ornate Spiked Shield"
  1323. SetFontSize 24
  1324. SetBackgroundColor 0 0 0 120
  1325. Hide
  1326. Rarity < Rare
  1327. ItemLevel >= 40
  1328. BaseType "Flaying Knife" "Grinning Fetish" "Variscite Blade" "Spiraled Wand" "Thief's Garb" "Field Lamellar" "Painted Tower Shield"
  1329. SetFontSize 24
  1330. SetBackgroundColor 0 0 0 120
  1331. Hide
  1332. Rarity < Rare
  1333. ItemLevel >= 41
  1334. BaseType "Jasper Axe" "Wolf Pelt" "Holy Chainmail" "Brass Spirit Shield" "Steel Gauntlets" "Etched Hatchet"
  1335. SetFontSize 24
  1336. SetBackgroundColor 0 0 0 120
  1337. Hide
  1338. Rarity < Rare
  1339. ItemLevel >= 42
  1340. BaseType "Thresher Claw" "Totemic Maul" "Wyrmbone Rapier" "Butcher Sword" "Gladiator Helmet" "Bone Armour"
  1341. SetFontSize 24
  1342. SetBackgroundColor 0 0 0 120
  1343. Hide
  1344. Rarity < Rare
  1345. ItemLevel >= 43
  1346. BaseType "Decurve Bow" "Jasper Chopper" "Butcher Knife" "Barbed Club" "Sekhem" "Woodful Staff" "Secutor Helm" "Bronze Plate" "Eelskin Tunic" "Sage's Robe" "Oak Buckler" "Walnut Spirit Shield"
  1347. SetFontSize 24
  1348. SetBackgroundColor 0 0 0 120
  1349. Hide
  1350. Rarity < Rare
  1351. ItemLevel >= 44
  1352. BaseType "Aventail Helmet" "Wyrmscale Doublet" "Buckskin Tower Shield"
  1353. SetFontSize 24
  1354. SetBackgroundColor 0 0 0 120
  1355. Hide
  1356. Rarity < Rare
  1357. ItemLevel >= 45
  1358. BaseType "Gouger" "Burnished Foil" "Quartz Wand" "Faun's Horn" "Raven Mask" "Latticed Ringmail" "Maple Round Shield" "Redwood Spiked Shield"
  1359. SetFontSize 24
  1360. SetBackgroundColor 0 0 0 120
  1361. Hide
  1362. Rarity < Rare
  1363. ItemLevel >= 46
  1364. BaseType "Poignard" "Great Mallet" "Baselard" "Footman Sword" "Quilted Jacket" "Etched Kite Shield" "Morning Star"
  1365. SetFontSize 24
  1366. SetBackgroundColor 0 0 0 120
  1367. Hide
  1368. Rarity < Rare
  1369. ItemLevel >= 47
  1370. BaseType "Compound Bow" "Wrist Chopper" "Timber Axe" "Quarterstaff" "Battle Plate" "Frontier Leather" "Silken Wrap" "Enameled Buckler"
  1371. SetFontSize 24
  1372. SetBackgroundColor 0 0 0 120
  1373. Hide
  1374. Rarity < Rare
  1375. ItemLevel >= 48
  1376. BaseType "Tomahawk" "Tiger's Paw" "Estoc" "Hunter Hood" "Lunaris Circlet" "Hussar Brigandine" "Mahogany Tower Shield"
  1377. SetFontSize 24
  1378. SetBackgroundColor 0 0 0 120
  1379. Hide
  1380. Rarity < Rare
  1381. ItemLevel >= 49
  1382. BaseType "Boot Blade" "Battle Hammer" "Lead Sceptre" "Battle Sword" "Crusader Chainmail" "Ivory Spirit Shield" "Antique Gauntlets"
  1383. SetFontSize 24
  1384. SetBackgroundColor 0 0 0 120
  1385. Hide
  1386. Rarity < Rare
  1387. ItemLevel >= 50
  1388. BaseType "Sniper Bow" "War Axe" "Steelhead" "Cutlass" "Highland Blade" "Reaver Helmet" "Sleek Coat" "Compound Spiked Shield"
  1389. SetFontSize 24
  1390. SetBackgroundColor 0 0 0 120
  1391. Hide
  1392. Rarity < Rare
  1393. ItemLevel >= 51
  1394. BaseType "Headsman Axe" "Gut Ripper" "Military Staff" "Serrated Foil" "Fencer Helm" "Sun Plate" "Glorious Leather" "Conjurer's Vestment" "Ancient Spirit Shield" "Spiked Round Shield"
  1395. SetFontSize 24
  1396. SetBackgroundColor 0 0 0 120
  1397. Hide
  1398. Rarity < Rare
  1399. ItemLevel >= 52
  1400. BaseType "Flanged Mace" "Blood Sceptre" "Elder Sword" "Callous Mask" "Full Wyrmscale" "Steel Kite Shield"
  1401. SetFontSize 24
  1402. SetBackgroundColor 0 0 0 120
  1403. Hide
  1404. Rarity < Rare
  1405. ItemLevel >= 53
  1406. BaseType "Ivory Bow" "Chest Splitter" "Spiny Maul" "Engraved Greatsword" "Zealot Helmet" "Ornate Ringmail" "Bronze Tower Shield"
  1407. SetFontSize 24
  1408. SetBackgroundColor 0 0 0 120
  1409. Hide
  1410. Rarity < Rare
  1411. ItemLevel >= 54
  1412. BaseType "Labrys" "Prehistoric Claw" "Serpentine Staff" "Primeval Rapier" "Steel Circlet" "Crimson Raiment"
  1413. SetFontSize 24
  1414. SetBackgroundColor 0 0 0 120
  1415. Hide
  1416. Rarity < Rare
  1417. ItemLevel >= 55
  1418. BaseType "Death Bow" "Royal Skean" "Ornate Mace" "Royal Sceptre" "Serpent Wand" "Noble Tricorne" "Colosseum Plate" "Coronal Leather" "Spidersilk Robe" "Battle Buckler" "Ceremonial Kite Shield" "Laminated Kite Shield" "Ancient Gauntlets" "Prong Dagger" "Hook Sword" "Wyrm Mace"
  1419. SetFontSize 24
  1420. SetBackgroundColor 0 0 0 120
  1421. Hide
  1422. Rarity < Rare
  1423. ItemLevel >= 56
  1424. BaseType "Ceremonial Axe" "Plated Maul" "Commander's Brigandine" "Girded Tower Shield"
  1425. SetFontSize 24
  1426. SetBackgroundColor 0 0 0 120
  1427. Hide
  1428. Rarity < Rare
  1429. ItemLevel >= 57
  1430. BaseType "Highborn Bow" "Noble Axe" "Noble Claw" "Siege Helmet" "Regicide Mask" "Chain Hauberk" "Double Claw" "Smallsword" "Reflex Bow" "Dagger Axe"
  1431. SetFontSize 24
  1432. SetBackgroundColor 0 0 0 120
  1433. Hide
  1434. Rarity < Rare
  1435. ItemLevel >= 58
  1436. BaseType "Grove Bow" "Fiend Dagger" "Phantom Mace" "Abyssal Sceptre" "Highborn Staff" "Graceful Sword" "Twilight Blade" "Omen Wand" "Lacquered Helmet" "Great Crown" "Cutthroat's Garb" "Destroyer Regalia" "Lacquered Garb" "Golden Buckler"
  1437. SetFontSize 24
  1438. SetBackgroundColor 0 0 0 120
  1439. Hide
  1440. Rarity < Rare
  1441. ItemLevel >= 59
  1442. BaseType "Wraith Axe" "Dread Maul" "Tiger Sword" "Wraith Sword" "Engraved Wand" "Necromancer Circlet" "Battle Lamellar" "Crested Tower Shield" "Chiming Spirit Shield" "Sovereign Spiked Shield" "Majestic Plate"
  1443. SetFontSize 24
  1444. SetBackgroundColor 0 0 0 120
  1445. Hide
  1446. Rarity < Rare
  1447. ItemLevel >= 60
  1448. BaseType "Abyssal Axe" "Eagle Claw" "Gutting Knife" "Ancestral Club" "Karui Sceptre" "Foul Staff" "Gemstone Sword" "Apex Rapier" "Devout Chainmail" "Baroque Round Shield"
  1449. SetFontSize 24
  1450. SetBackgroundColor 0 0 0 120
  1451. Hide
  1452. Rarity < Rare
  1453. ItemLevel >= 61
  1454. BaseType "Citadel Bow" "Karui Axe" "Headman's Sword" "Golden Plate" "Sharkskin Tunic" "Savant's Robe" "Crypt Armour" "Lacewood Spirit Shield"
  1455. SetFontSize 24
  1456. SetBackgroundColor 0 0 0 120
  1457. Hide
  1458. Rarity < Rare
  1459. ItemLevel >= 62
  1460. BaseType "Great White Claw" "Slaughter Knife" "Tenderizer" "Tyrant's Sekhem" "Dragonbone Rapier" "Crystal Wand" "Demon's Horn" "Samite Helmet" "Ursine Pelt" "Harlequin Mask" "Dragonscale Doublet" "Ironwood Buckler" "Thorium Spirit Shield" "Crimson Round Shield" "Teak Round Shield"
  1461. SetFontSize 24
  1462. SetBackgroundColor 0 0 0 120
  1463. Hide
  1464. Rarity < Rare
  1465. ItemLevel >= 63
  1466. BaseType "Fluted Bascinet" "Magistrate Crown" "Loricated Ringmail" "Shagreen Tower Shield" "Corrugated Buckler"
  1467. SetFontSize 24
  1468. SetBackgroundColor 0 0 0 120
  1469. Hide
  1470. Rarity < Rare
  1471. ItemLevel >= 64
  1472. BaseType "Sundering Axe" "Throat Stabber" "Colossus Mallet" "Gladius" "Tempered Foil" "Crusader Plate" "Destiny Leather" "Necromancer Silks" "Sentinel Jacket" "Branded Kite Shield"
  1473. SetFontSize 24
  1474. SetBackgroundColor 0 0 0 120
  1475. Hide
  1476. Rarity < Rare
  1477. ItemLevel >= 65
  1478. BaseType "Ranger Bow" "Reaver Axe" "Karui Maul" "Reaver Sword" "Solaris Circlet" "Desert Brigandine" "Engraved Hatchet"
  1479. SetFontSize 24
  1480. SetBackgroundColor 0 0 0 120
  1481. Hide
  1482. Rarity < Rare
  1483. ItemLevel >= 66
  1484. BaseType "Assassin Bow" "Ezomyte Axe" "Hellion's Paw" "Platinum Sceptre" "Primordial Staff" "Ezomyte Staff" "Legion Sword" "Pecoraro" "Silken Hood" "Conquest Chainmail" "Ebony Tower Shield" "Polished Spiked Shield" "Steelwood Bow"
  1485. SetFontSize 24
  1486. SetBackgroundColor 0 0 0 120
  1487. Hide
  1488. Rarity < Rare
  1489. ItemLevel >= 67
  1490. BaseType "Spine Bow" "Butcher Axe" "Eye Gouger" "Ezomyte Dagger" "Meatgrinder" "Ezomyte Blade" "Ezomyte Burgonet" "Pig-Faced Bascinet" "Vaal Mask" "Exquisite Leather" "Varnished Coat" "Pecoraro"
  1491. SetFontSize 24
  1492. SetBackgroundColor 0 0 0 120
  1493. Hide
  1494. Rarity < Rare
  1495. ItemLevel >= 68
  1496. BaseType "Decimation Bow" "Thicket Bow" "Vaal Hatchet" "Lathi" "Prophet Crown" "Gladiator Plate" "Widowsilk Robe" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Angelic Kite Shield" "Mosaic Kite Shield" "Alder Spiked Shield"
  1497. SetFontSize 24
  1498. SetBackgroundColor 0 0 0 120
  1499. Hide
  1500. Rarity < Rare
  1501. ItemLevel >= 69
  1502. BaseType "Royal Axe" "Mind Cage" "General's Brigandine" "Solar Maul"
  1503. SetFontSize 24
  1504. SetBackgroundColor 0 0 0 120
  1505. Hide
  1506. Rarity < Rare
  1507. ItemLevel >= 70
  1508. BaseType "Vaal Axe" "Saint's Hauberk" "Pagan Wand" "Heathen Wand" "Trisula" "Grappler" "Dragon Mace" "Horned Sceptre" "Stag Sceptre" "Crescent Staff" "Moon Staff" "Talon Axe" "Lithe Blade"
  1509. SetFontSize 24
  1510. SetBackgroundColor 0 0 0 120
  1511. Hide
  1512. Rarity < Rare
  1513. ItemLevel >= 71
  1514. BaseType "Infernal Axe" "Sadist Garb"
  1515. SetFontSize 24
  1516. SetBackgroundColor 0 0 0 120
  1517. Hide
  1518. Rarity < Rare
  1519. ItemLevel >= 72
  1520. BaseType "Twin Claw" "Courtesan Sword"
  1521. SetFontSize 24
  1522. SetBackgroundColor 0 0 0 120
  1523.  
  1524. Hide
  1525. Rarity Magic
  1526. Quality < 10
  1527. ItemLevel >= 24
  1528. BaseType "Stone Hammer"
  1529. SetBackgroundColor 0 0 0 120
  1530. SetFontSize 24
  1531. Hide
  1532. Rarity Magic
  1533. Quality < 10
  1534. ItemLevel >= 48
  1535. BaseType "Rock Breaker"
  1536. SetBackgroundColor 0 0 0 120
  1537. SetFontSize 24
  1538. Hide
  1539. Rarity Magic
  1540. Quality < 10
  1541. ItemLevel >= 66
  1542. BaseType "Gavel"
  1543. SetBackgroundColor 0 0 0 120
  1544. SetFontSize 24
  1545.  
  1546.  
  1547. #Field 7c, ══════════════════════════════════════( Leveling from 1-100 |part2 )════════════════════════════════════════
  1548. #Inconsistencies between the Wall of Text above, and the lines below:
  1549. #Karui Chopper, Crusader Buckler, Pernarch
  1550. #Following part is probably not necessary anymore --- fixthis
  1551.  
  1552. #Highlight High Tier Bases
  1553. #56 is required level for thicket bows
  1554. #Can be more specific in these areas but currently only the few highest tiers of items will drop
  1555.  
  1556. #Hiding bad 1h-bases
  1557. Hide
  1558. Rarity < Rare
  1559. ItemLevel >= 68
  1560. LinkedSockets <= 3
  1561. BaseType "Royal Axe" "Butcher Axe" "Reaver Axe" "Karui Axe" "Hellion's Paw" "Throat Stabber" "Great White Claw" "Ezomyte Dagger" "Slaughter Knife" "Auric Mace" "Pernarch" "Tenderizer" "Platinum Sceptre" "Tyrant's Sekhem" "Legion Sword" "Gladius" "Pecoraro" "Tempered Foil" "Dragonbone Rapier"
  1562.  
  1563. #Hiding bad 2h-bases
  1564. Hide
  1565. Rarity < Rare
  1566. ItemLevel >= 68
  1567. LinkedSockets <= 4
  1568. Sockets <= 5
  1569. BaseType "Vaal Axe" "Ezomyte Axe" "Sundering Axe" "Karui Chopper" "Spine Bow" "Maraketh Bow" "Ranger Bow" "Citadel Bow" "Meatgrinder" "Colossus Mallet" "Karui Maul" "Ezomyte Staff" "Lathi" "Primordial Staff" "Headman's Sword"
  1570.  
  1571. #Hiding bad Body-Armour-bases - removed "Saint's Hauberk" cause already handled in section above
  1572. Hide
  1573. Rarity < Rare
  1574. ItemLevel >= 68
  1575. LinkedSockets <= 4
  1576. Sockets <= 5
  1577. BaseType "Gladiator Plate" "Exquisite Leather" "Widowsilk Robe" "General's Brigandine" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Varnished Coat"
  1578.  
  1579. #Hiding bad Shield bases
  1580. Hide
  1581. Rarity < Rare
  1582. ItemLevel >= 68
  1583. LinkedSockets <= 3
  1584. BaseType "Ezomyte Tower Shield" "Ebony Tower Shield" "Imperial Buckler" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Mosaic Kite Shield" "Champion Kite Shield" "Ezomyte Spiked Shield"
  1585.  
  1586.  
  1587. #Field 7z, ══════════════════════════════════════( Divination Cards - Work in Progress! )════════════════════════════════════════
  1588. #Quest_Items
  1589. Show
  1590. Class "Quest Items"
  1591.  
  1592. #Completely irrelevant atm (cause those items can't drop on the ground)
  1593. Show
  1594. Class "Hideout Doodads" "Microtransactions"
  1595.  
  1596.  
  1597. #Divination Cards
  1598. #Show
  1599. # Class "Divination Card"
  1600. # SetTextColor 30 255 30
  1601. # SetBorderColor 20 255 20
  1602. # SetBackgroundColor 0 0 0
  1603. # SetFontSize 36
  1604. # PlayAlertSound 4 100
  1605.  
  1606. #big Highlight
  1607. #Div_Cards_T1
  1608. Show
  1609. Class "Divination Card"
  1610. BaseType "Abandoned Wealth" "The Avenger" "The Brittle Emperor" "The Celestial Justicar" "The Chains that Bind" "The Doctor" "The Feast" "The Fiend" "The Hunger" "The Incantation" "The King's Heart" "The Pact" "The Wind" "Time-Lost Relic"
  1611. SetTextColor 255 0 255
  1612. SetBorderColor 255 0 255
  1613. SetBackgroundColor 0 0 0
  1614. SetFontSize 44
  1615. PlayAlertSound 5 200
  1616. #normal Highlight
  1617. #Div_Cards_T2
  1618. Show
  1619. Class "Divination Card"
  1620. BaseType "Chaotic Disposition" "Gemcutter's Promise" "Hope" "Jack in the Box" "The Cataclysm" "The Dark Mage" "The Drunken Aristocrat" "The Gladiator" "The Poet" "The Summoner" "The Watcher"
  1621. SetTextColor 30 255 30
  1622. SetBorderColor 20 255 20
  1623. SetBackgroundColor 0 0 0
  1624. SetFontSize 36
  1625. PlayAlertSound 4 140
  1626. #small Highlight
  1627. #Div_Cards_T3
  1628. Show
  1629. Class "Divination Card"
  1630. BaseType "Coveted Possession" "Emperor's Luck" "The Hoarder" "Humility" "Lucky Connections" "Rain of Chaos" "The Battle Born" "The Explorer" "The Gambler" "The Lover" "The Road to Power" "The Sun" "The Union" "The Warden" "Three Faces in the Dark" "Vinia's Token" "The Scarred Meadow"
  1631. SetTextColor 30 200 30
  1632. SetBorderColor 20 200 20
  1633. SetBackgroundColor 0 0 0
  1634. SetFontSize 35
  1635. PlayAlertSound 4 100
  1636. #Dim
  1637. #Div_Cards_T4
  1638. Show
  1639. Class "Divination Card"
  1640. BaseType "The Scholar" "The Metalsmith's Gift" "The Hermit" "The Carrion Crow"
  1641. SetTextColor 30 150 30 160
  1642. SetBorderColor 20 150 20 160
  1643. SetBackgroundColor 0 0 0
  1644. SetFontSize 32
  1645. PlayAlertSound 4 80
  1646. #If new Divination Cards are being added, then they have to be assigned to
  1647. #one of the 4 blocks above, or they will just be shown in a "default" view.
  1648. #Div_Cards_NEW
  1649. Show
  1650. Class "Divination Card"
  1651. SetTextColor 30 225 30
  1652. SetBorderColor 20 225 20
  1653. SetBackgroundColor 0 0 0
  1654. SetFontSize 35
  1655. PlayAlertSound 4 100
  1656.  
  1657.  
  1658. #Field 8, ══════════════════════════════════════( Build - Only for customized Filter )════════════════════════════════════════
  1659. #insert_build_here
  1660. #placeholder
  1661.  
  1662.  
  1663. #Field 9, ══════════════════════════════════════( Defence - Only for customized Filter )════════════════════════════════════════
  1664. #insert_defence_here
  1665. #placeholder
  1666.  
  1667.  
  1668. #end_of_file
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