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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # | EssentialsChat | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. # This section requires the EssentialsChat.jar to work.
  8.  
  9. chat:
  10.  
  11. # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
  12. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  13. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  14. # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
  15. # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  16. radius: 0
  17.  
  18. # Chat formatting can be done in two ways, you can either define a standard format for all chat.
  19. # Or you can give a group specific chat format, to give some extra variation.
  20. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
  21.  
  22. #format: '{DISPLAYNAME}: {MESSAGE}'
  23. #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
  24.  
  25. group-formats:
  26. Villager: '&7[&f{GROUP}&7] &f{DISPLAYNAME}:&7 {MESSAGE}'
  27. Admin: '&4[&c{GROUP}&4] &f{DISPLAYNAME}:&b {MESSAGE}'
  28. Owner: '&6&l{GROUP} &a&l{DISPLAYNAME} &6&l{MESSAGE}'
  29. Moderator: '&5[&d{GROUP}&5] &f{DISPLAYNAME}: &f{MESSAGE}'
  30. Helper: '&3[&b{GROUP}&3] &f{DISPLAYNAME}: &f{MESSAGE}'
  31. Knight: '&8[&7{GROUP}&8] &f{DISPLAYNAME}: &f{MESSAGE}'
  32. King: '&2[&a{GROUP}&2] &f{DISPLAYNAME}: &f{MESSAGE}'
  33. Prince: '&6[&e{GROUP}&6] &f{DISPLAYNAME}: &f{MESSAGE}'
  34.  
  35. # If you are using group formats make sure to remove the '#' to allow the setting to be read.
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