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- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsChat | #
- # +------------------------------------------------------+ #
- ############################################################
- # This section requires the EssentialsChat.jar to work.
- chat:
- # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
- # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
- # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
- # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
- # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
- radius: 0
- # Chat formatting can be done in two ways, you can either define a standard format for all chat.
- # Or you can give a group specific chat format, to give some extra variation.
- # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
- #format: '{DISPLAYNAME}: {MESSAGE}'
- #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
- group-formats:
- Villager: '&7[&f{GROUP}&7] &f{DISPLAYNAME}:&7 {MESSAGE}'
- Admin: '&4[&c{GROUP}&4] &f{DISPLAYNAME}:&b {MESSAGE}'
- Owner: '&6&l{GROUP} &a&l{DISPLAYNAME} &6&l{MESSAGE}'
- Moderator: '&5[&d{GROUP}&5] &f{DISPLAYNAME}: &f{MESSAGE}'
- Helper: '&3[&b{GROUP}&3] &f{DISPLAYNAME}: &f{MESSAGE}'
- Knight: '&8[&7{GROUP}&8] &f{DISPLAYNAME}: &f{MESSAGE}'
- King: '&2[&a{GROUP}&2] &f{DISPLAYNAME}: &f{MESSAGE}'
- Prince: '&6[&e{GROUP}&6] &f{DISPLAYNAME}: &f{MESSAGE}'
- # If you are using group formats make sure to remove the '#' to allow the setting to be read.
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