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Nov 3rd, 2016
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  1. Mienfoo @ Eviolite
  2. Ability: Regenerator
  3. Level: 5
  4. EVs: 156 HP / 196 Def / 116 SpD
  5. Careful Nature
  6. - High Jump Kick
  7. - Knock Off
  8. - U-turn
  9. - Acrobatics
  10.  
  11. Diglett @ Eviolite
  12. Ability: Arena Trap
  13. Level: 5
  14. EVs: 36 HP / 236 Atk / 236 Spe
  15. Jolly Nature
  16. - Earthquake
  17. - Rock Slide
  18. - Sludge Bomb
  19. - Stealth Rock
  20.  
  21. Shellder @ Eviolite
  22. Ability: Skill Link
  23. Level: 5
  24. EVs: 156 Atk / 120 Def / 200 Spe
  25. Naughty Nature
  26. - Icicle Spear
  27. - Rock Blast
  28. - Hidden Power [Fighting]
  29. - Shell Smash
  30.  
  31. Cottonee @ Eviolite
  32. Ability: Prankster
  33. Level: 5
  34. EVs: 36 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
  35. Timid Nature
  36. - Dazzling Gleam
  37. - Giga Drain
  38. - Knock Off
  39. - Encore
  40.  
  41. Tirtouga @ Eviolite
  42. Ability: Solid Rock
  43. Level: 5
  44. EVs: 4 HP / 132 Atk / 92 Def / 76 SpD / 180 Spe
  45. Adamant Nature
  46. - Stone Edge
  47. - Zen Headbutt
  48. - Aqua Jet
  49. - Shell Smash
  50.  
  51. Fletchling
  52. Ability: Gale Wings
  53. Level: 5
  54. EVs: 196 Atk / 92 Def / 180 Spe
  55. Adamant Nature
  56. - Acrobatics
  57. - U-turn
  58. - Swords Dance
  59. - Roost
  60.  
  61. I started with Mienfoo+Sludge Bomb Diglett. Mienfoo U-Turn into Diglett allows you to trap Cottonee, which could otherwise hinder both your sweepers. I chose Acrobatics Slowfoo to better combat Chinchou, Magnemite, and Foongus, since it stops the first two from gaining as much momentum and has the bulk to take sleep and wake up before being KO'd vs Foongus. Eviolite 3 Atks SR Diglett was a later pick, but this set allows it to survive all moves after SR from non-LO Pawniard and Magnemite, trapping them off a Fletchling U-turn. Shellder is HP [Fighting] because this team likes steels dead and needs an additional check vs Pawniard since I'm using Slowfoo. Cottonee is pretty much mandatory here since Mienfoo doesn't check any Shell Smasher once it loses its Eviolite, unlike other fighters. I use dual STAB over HP [Fight] because this team needs a way to pressure defensive waters (staryu, slowpoke) that isn't a boosted sweeper. Tirtouga is this team's flying resist. I chose Evio Smash because it has the least amount of checks and beats most fighters at +2; Mag and Pawn are usually lured / trapped by Shellder / Diglett, so you can get away with using Aqua Jet as your Water STAB. Fletchling just has nice offensive synergy with the smashers, pressuring Chinchou / Porygon. Defensively, it checks threatening Grass-types and can revenge kill fighting types like Scarf Mienfoo or Scraggy which otherwise might be threatening.
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