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  1. ====== Log started (Wed Jan 04 22:13:11 2017) ======
  2. ^7Console initialized.
  3. ^7Trying to load library... "zlib1.dll" - loaded.
  4. ^7Mem_Free: data == NULL (called at ../../../fs.c:1813)
  5. ^7Game is DarkPlaces-Quake using base gamedir id1
  6. ^7gamename for server filtering: DarkPlaces-Quake
  7. ^7DarkPlaces-Quake Windows64 00:06:18 Nov 21 2016 - release
  8. ^7userdir 0 = (writable)
  9. ^7userdir 1 (not applicable)
  10. ^7Trying to load library... "shfolder.dll" - loaded.
  11. ^7userdir 2 = C:\Users\ender\Documents/My Games/darkplaces/ (not writable or does not exist)
  12. ^7Trying to load library... "shell32.dll" - loaded.
  13. ^7Trying to load library... "ole32.dll" - loaded.
  14. ^7userdir 3 = C:\Users\ender\Saved Games/darkplaces/ (not writable or does not exist)
  15. ^7userdir 0 is the winner
  16. ^7Added packfile id1/pak0.pak (339 files)
  17. ^7Added packfile id1/pak1.pak (85 files)
  18. ^7Playing registered version.
  19. ^7Trying to load library... "libd0_blind_id-0.dll" - loaded.
  20. ^7Trying to load library... "libd0_rijndael-0.dll" - loaded.
  21. ^7Trying to load library... "libcurl-4.dll" - loaded.
  22. ^7Skeletal animation uses SSE code path
  23. ^7Trying to load library... "libode3.dll" "libode2.dll" "libode1.dll" - failed.
  24. ^7Initializing client
  25. ^7DPSOFTRAST available (SSE2 instructions detected)
  26. ^7Trying to load library... "xinput1_3.dll" - loaded.
  27. ^7Trying to load library... "libvorbis-0.dll" "libvorbis.dll" - loaded.
  28. ^7Trying to load library... "libvorbisfile-3.dll" "libvorbisfile.dll" - loaded.
  29. ^7Trying to load library... "libogg-0.dll" "libogg.dll" - loaded.
  30. ^7Trying to load library... "libtheora-0.dll" "libtheora.dll" - loaded.
  31. ^7Trying to load library... "libvorbis-0.dll" "libvorbis.dll" - loaded.
  32. ^7Trying to load library... "libvorbisenc-2.dll" "libvorbisenc.dll" "vorbisenc.dll" - loaded.
  33. ^7Trying to load library... "libavw.dll" - failed.
  34. ^7execing quake.rc
  35. ^7execing default.cfg
  36. ^7execing config.cfg
  37. ^7execing autoexec.cfg
  38. ^7r_glsl is read-only
  39. ^73 demo(s) in loop
  40. ^7CL_Disconnect
  41. ^7Host_ShutdownServer
  42. ^7Client using an automatically assigned port
  43. ^7Client opened a socket on address 0.0.0.0:0
  44. ^7Client opened a socket on address [0:0:0:0:0:0:0:0]:0
  45. ^7Playing demo demo1.dem.
  46. ^7Loading OpenGL driver opengl32.dll
  47. ^7checking for wgl... enabled
  48. ^7checking for WGL_ARB_pixel_format... enabled
  49. ^7checking for wgl... enabled
  50. ^7checking for WGL_EXT_swap_control... enabled
  51. ^7GL_VENDOR: NVIDIA Corporation
  52. ^7GL_RENDERER: GeForce GTX 970/PCIe/SSE2
  53. ^7GL_VERSION: 4.5.0 NVIDIA 376.33
  54. ^7GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int^764 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  55. ^7WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  56. ^7checking for glbase... enabled
  57. ^7checking for OpenGL 2.0 core features... enabled
  58. ^7Checking OpenGL extensions...
  59. ^7Detected GLSL #version 450
  60. ^7checking for glshaders130... enabled
  61. ^7checking for GL_AMD_texture_texture4... not detected
  62. ^7checking for GL_ARB_depth_texture... enabled
  63. ^7checking for GL_ARB_draw_buffers... enabled
  64. ^7checking for GL_ARB_multitexture... enabled
  65. ^7checking for GL_ARB_occlusion_query... enabled
  66. ^7checking for GL_ARB_query_buffer_object... enabled
  67. ^7checking for GL_ARB_shadow... enabled
  68. ^7checking for GL_ARB_texture_compression... enabled
  69. ^7checking for GL_ARB_texture_cube_map... enabled
  70. ^7checking for GL_ARB_texture_env_combine... enabled
  71. ^7checking for GL_ARB_texture_gather... enabled
  72. ^7checking for GL_ARB_texture_non_power_of_two... enabled
  73. ^7checking for GL_ARB_vertex_buffer_object... enabled
  74. ^7checking for GL_ARB_uniform_buffer_object... enabled
  75. ^7checking for separatestencil... enabled
  76. ^7checking for GL_EXT_blend_minmax... enabled
  77. ^7checking for GL_EXT_blend_subtract... enabled
  78. ^7checking for GL_EXT_blend_func_separate... enabled
  79. ^7checking for drawrangeelements... enabled
  80. ^7checking for GL_ARB_framebuffer_object... enabled
  81. ^7checking for GL_EXT_packed_depth_stencil... enabled
  82. ^7checking for GL_EXT_stencil_two_side... enabled
  83. ^7checking for GL_EXT_texture3D... enabled
  84. ^7checking for GL_EXT_texture_compression_s3tc... enabled
  85. ^7checking for GL_EXT_texture_edge_clamp... enabled
  86. ^7checking for GL_EXT_texture_filter_anisotropic... enabled
  87. ^7checking for GL_EXT_texture_sRGB... enabled
  88. ^7checking for GL_ARB_texture_float... enabled
  89. ^7checking for GL_ARB_half_float_pixel... enabled
  90. ^7checking for GL_ARB_half_float_vertex... enabled
  91. ^7checking for GL_ARB_multisample... enabled
  92. ^7Using GL2.0 rendering path - 4 texture matrix, 16 texture images, 8 texcoords, shadowmapping supported
  93. ^7vid.support.arb_multisample 1
  94. ^7vid.support.gl20shaders 1
  95. ^7
  96. ^7QuakeC extensions for server and client: BX_WAL_SUPPORT DP_BUTTONCHAT DP_BUTTONUSE DP_CL_LOADSKY DP_CON_ALIASPARAMETERS DP_CON_BESTWEAPON DP_CON_EXPANDCVAR DP_CON_SET DP_CON_SETA DP_CON_STARTMAP DP_COVERAGE DP_CRYPTO DP_CSQC_BINDMAPS DP_CSQC_ENTITYWORLDOBJECT DP_CSQC_ENTITYMODELLIGHT DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET DP_CSQC_MAINVIEW DP_CSQC_MINFPS_QUALITY DP_CSQC_MULTIFRAME_INTERPOLATION DP_CSQC_BOXPARTICLES DP_CSQC_SPAWNPARTICLE DP_CSQC_QUERYRENDERENTITY DP_CSQC_ROTATEMOVES DP_CSQC_SETPAUSE DP_CSQC_V_CALCREFDEF_WIP1 DP_CSQC_V_CALCREFDEF_WIP2 DP_EF_ADDITIVE DP_EF_BLUE DP_EF_DOUBLESIDED DP_EF_DYNAMICMODELLIGHT DP_EF_FLAME DP_EF_FULLBRIGHT DP_EF_NODEPTHTEST DP_EF_NODRAW DP_EF_NOGUNBOB DP_EF_NOSELFSHADOW DP_EF_NOSHADOW DP_EF_RED DP_EF_RESTARTANIM_BIT DP_EF_STARDUST DP_EF_TELEPORT_BIT DP_ENT_ALPHA DP_ENT_COLORMOD DP_ENT_CUSTOMCOLORMAP DP_ENT_EXTERIORMODELTOCLIENT DP_ENT_GLOW DP_ENT_GLOWMOD DP_ENT_LOWPRECISION DP_ENT_SCALE DP_ENT_TRAILEFFECTNUM DP_ENT_VIEWMODEL DP_GFX_EXTERNALTEXTURES DP_GFX_EXTERNALTEXTURES_PERMAP DP_GFX_FOG DP_GFX_MODEL_INTERPOLATION DP_GFX_QUAKE3MODELTAGS DP_GFX_SKINFILES DP_GFX_SKYBOX DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_HALFLIFE_MAP DP_HALFLIFE_MAP_CVAR DP_HALFLIFE_SPRITE DP_INPUTBUTTONS DP_LIGHTSTYLE_STATICVALUE DP_LITSPRITES DP_LITSUPPORT DP_MONSTERWALK DP_MOVETYPEBOUNCEMISSILE DP_MOVETYPEFLYWORLDONLY DP_MOVETYPEFOLLOW DP_NULL_MODEL DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CHANGEPITCH DP_QC_CMD DP_QC_COPYENTITY DP_QC_CRC16 DP_QC_CVAR_DEFSTRING DP_QC_CVAR_DESCRIPTION DP_QC_CVAR_STRING DP_QC_CVAR_TYPE DP_QC_DIGEST DP_QC_DIGEST_SHA256 DP_QC_EDICT_NUM DP_QC_ENTITYDATA DP_QC_ENTITYSTRING DP_QC_ETOS DP_QC_EXTRESPONSEPACKET DP_QC_FINDCHAIN DP_QC_FINDCHAINFLAGS DP_QC_FINDCHAINFLOAT DP_QC_FINDCHAIN_TOFIELD DP_QC_FINDFLAGS DP_QC_FINDFLOAT DP_QC_FS_SEARCH DP_QC_GETLIGHT DP_QC_GETSURFACE DP_QC_GETSURFACETRIANGLE DP_QC_GETSURFACEPOINTATTRIBUTE DP_QC_GETTAGINFO DP_QC_GETTAGINFO_BONEPROPERTIES DP_QC_GETTIME DP_QC_GETTIME_CDTRACK DP_QC_I18N DP_QC_LOG DP_QC_MINMAXBOUND DP_QC_MULTIPLETEMPSTRINGS DP_QC_NUM_FOR_EDICT DP_QC_RANDOMVEC DP_QC_SINCOSSQRTPOW DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGBUFFERS_EXT_WIP DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_TRACEBOX DP_QC_TRACETOSS DP_QC_TRACE_MOVETYPE_HITMODEL DP_QC_TRACE_MOVETYPE_WORLDONLY DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_URI_POST DP_QC_VECTOANGLES_WITH_ROLL DP_QC_VECTORVECTORS DP_QC_WHICHPACK DP_QUAKE2_MODEL DP_QUAKE2_SPRITE DP_QUAKE3_MAP DP_QUAKE3_MODEL DP_REGISTERCVAR DP_SKELETONOBJECTS DP_SND_DIRECTIONLESSATTNNONE DP_SND_FAKETRACKS DP_SND_SOUND7_WIP1 DP_SND_SOUND7_WIP2 DP_SND_OGGVORBIS DP_SND_SETPARAMS DP_SND_STEREOWAV DP_SND_GETSOUNDTIME DP_VIDEO_DPV DP_VIDEO_SUBTITLES DP_SOLIDCORPSE DP_SPRITE32 DP_SV_BOTCLIENT DP_SV_BOUNCEFACTOR DP_SV_CLIENTCAMERA DP_SV_CLIENTCOLORS DP_SV_CLIENTNAME DP_SV_CMD DP_SV_CUSTOMIZEENTITYFORCLIENT DP_SV_DISABLECLIENTPREDICTION DP_SV_DISCARDABLEDEMO DP_SV_DRAWONLYTOCLIENT DP_SV_DROPCLIENT DP_SV_EFFECT DP_SV_ENTITYCONTENTSTRANSITION DP_SV_MODELFLAGS_AS_EFFECTS DP_SV_MOVETYPESTEP_LANDEVENT DP_SV_NETADDRESS DP_SV_NODRAWTOCLIENT DP_SV_ONENTITYNOSPAWNFUNCTION DP_SV_ONENTITYPREPOSTSPAWNFUNCTION DP_SV_PING DP_SV_PING_PACKETLOSS DP_SV_PLAYERPHYSICS DP_PHYSICS_ODE DP_SV_POINTPARTICLES DP_SV_POINTSOUND DP_SV_PRECACHEANYTIME DP_SV_PRINT DP_SV_PUNCHVECTOR DP_SV_QCSTATUS DP_SV_ROTATINGBMODEL DP_SV_SETCOLOR DP_SV_SHUTDOWN DP_SV_SLOWMO DP_SV_SPAWNFUNC_PREFIX DP_SV_WRITEPICTURE DP_SV_WRITEUNTERMINATEDSTRING DP_TE_BLOOD DP_TE_BLOODSHOWER DP_TE_CUSTOMFLASH DP_TE_EXPLOSIONRGB DP_TE_FLAMEJET DP_TE_PARTICLECUBE DP_TE_PARTICLERAIN DP_TE_PARTICLESNOW DP_TE_PLASMABURN DP_TE_QUADEFFECTS1 DP_TE_SMALLFLASH DP_TE_SPARK DP_TE_STANDARDEFFECTBUILTINS DP_TRACE_HITCONTENTSMASK_SURFACEINFO DP_USERMOVETYPES DP_VIEWZOOM EXT_BITSHIFT FRIK_FILE FTE_CSQC_SKELETONOBJECTS FTE_QC_CHECKPVS FTE_STRINGS KRIMZON_SV_PARSECLIENTCOMMAND NEH_CMD_PLAY2 NEH_RESTOREGAME NEXUIZ_PLAYERMODEL NXQ_GFX_LETTERBOX PRYDON_CLIENTCURSOR TENEBRAE_GFX_DLIGHTS TW_SV_STEPCONTROL ZQ_PAUSE
  97. ^7QuakeC extensions for menu: BX_WAL_SUPPORT DP_CINEMATIC_DPV DP_COVERAGE DP_CRYPTO DP_CSQC_BINDMAPS DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_MENU_EXTRESPONSEPACKET DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CMD DP_QC_CRC16 DP_QC_CVAR_TYPE DP_QC_CVAR_DESCRIPTION DP_QC_DIGEST DP_QC_DIGEST_SHA256 DP_QC_FINDCHAIN_TOFIELD DP_QC_I18N DP_QC_LOG DP_QC_RENDER_SCENE DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGBUFFERS_EXT_WIP DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_URI_POST DP_QC_WHICHPACK FTE_STRINGS
  98. ^7DirectInput not initialized
  99. ^7Video Mode: fullscreen 1920x1080x32x0.00hz (4x AA)
  100. ^7OpenGL backend started.
  101. ^7Trying to load library... "libpng16.dll" "libpng16-16.dll" "libpng15-15.dll" - loaded.
  102. ^7Trying to load library... "libpng16.dll" "libpng16-16.dll" "libpng15-15.dll" - loaded.
  103. ^7Failed to load font-file for 'gfx/conchars', it will not support as many characters.
  104. ^7Failed to load font-file for 'gfx/font_console', it will not support as many characters.
  105. ^7Failed to load font-file for 'gfx/font_sbar', it will not support as many characters.
  106. ^7Failed to load font-file for 'gfx/font_notify', it will not support as many characters.
  107. ^7Failed to load font-file for 'gfx/font_chat', it will not support as many characters.
  108. ^7Failed to load font-file for 'gfx/font_centerprint', it will not support as many characters.
  109. ^7Failed to load font-file for 'gfx/font_infobar', it will not support as many characters.
  110. ^7Failed to load font-file for 'gfx/font_menu', it will not support as many characters.
  111. ^7Failed to load font-file for 'gfx/font_user0', it will not support as many characters.
  112. ^7Failed to load font-file for 'gfx/font_user1', it will not support as many characters.
  113. ^7Failed to load font-file for 'gfx/font_user2', it will not support as many characters.
  114. ^7Failed to load font-file for 'gfx/font_user3', it will not support as many characters.
  115. ^7Failed to load font-file for 'gfx/font_user4', it will not support as many characters.
  116. ^7Failed to load font-file for 'gfx/font_user5', it will not support as many characters.
  117. ^7Failed to load font-file for 'gfx/font_user6', it will not support as many characters.
  118. ^7Failed to load font-file for 'gfx/font_user7', it will not support as many characters.
  119. ^7Compiling shader mode 0 permutation 13
  120. ^7^5GLSL shader glsl/combined_crc23383.glsl generic diffuse viewtint colormapping compiled (1 textures).
  121. ^7S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
  122. ^7SndSys_Init: using the Win32 module
  123. ^7Set primary sound buffer format: yes
  124. ^7Using secondary sound buffer
  125. ^7 2 channel(s)
  126. ^7 16 bits/sample
  127. ^7 44100 samples/sec
  128. ^7DirectSound initialized
  129. ^7Sound format: 44100Hz, 2 channels, 16 bits per sample
  130. ^7CDAudio_SysGetAudioDiskInfo: drive not ready
  131. ^7CDAudio_Init: No CD in player.
  132. ^7Can't get initial CD volume
  133. ^7CD Audio Initialized
  134. ^7Compiling shader mode 0 permutation 13
  135. ^7^5GLSL shader glsl/combined_crc23383.glsl generic diffuse viewtint colormapping compiled (1 textures).
  136. ^7========Initialized=========
  137. ^7Serverinfo packet received.
  138. ^7Server protocol is QUAKEDP
  139. ^7
  140. ^7<===================================>
  141. ^7
  142. ^7^3the Necropolis
  143. ^7CDAudio_SysGetAudioDiskInfo: drive not ready
  144. ^7No CD in player.
  145. ^7CL_SignonReply: 1
  146. ^7Stats for q1bsp model "maps/e1m3.bsp": 5274 faces, 2942 nodes, 1689 leafs, 967 visleafs, 5576 visleafportals, mesh: 25000 vertices, 14452 triangles, 5274 surfaces
  147. ^7Compiling shader mode 0 permutation 12
  148. ^7^5GLSL shader glsl/combined_crc23383.glsl generic viewtint colormapping compiled (0 textures).
  149. ^7Stats for q1bsp model "maps/b_shell1.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  150. ^7Stats for q1bsp model "maps/b_bh25.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  151. ^7Stats for q1bsp model "maps/b_bh10.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  152. ^7Stats for q1bsp model "maps/b_shell0.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  153. ^7Stats for q1bsp model "maps/b_rock0.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  154. ^7Stats for q1bsp model "maps/b_nail1.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  155. ^7Stats for q1bsp model "maps/b_nail0.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  156. ^7Stats for q1bsp model "maps/b_rock1.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  157. ^7CL_SignonReply: 2
  158. ^7CL_SignonReply: 3
  159. ^7CL_SignonReply: 4
  160. ^7Compiling shader mode 0 permutation 12
  161. ^7^5GLSL shader glsl/combined_crc23383.glsl generic viewtint colormapping compiled (0 textures).
  162. ^7Compiling shader mode 2 permutation 0
  163. ^7^5GLSL shader glsl/combined_crc23383.glsl depth/shadow compiled (0 textures).
  164. ^7Compiling shader mode 5 permutation 0
  165. ^7^5GLSL shader glsl/combined_crc23383.glsl lightmap compiled (2 textures).
  166. ^7Compiling shader mode 11 permutation 2048
  167. ^7^5GLSL shader glsl/combined_crc23383.glsl lightdirection glow compiled (2 textures).
  168. ^7Compiling shader mode 11 permutation 0
  169. ^7^5GLSL shader glsl/combined_crc23383.glsl lightdirection compiled (1 textures).
  170. ^7Compiling shader mode 12 permutation 786433
  171. ^7^5GLSL shader glsl/combined_crc23383.glsl lightsource diffuse shadowmap2d shadowmapvsdct compiled (5 textures).
  172. ^7Compiling shader mode 0 permutation 8388621
  173. ^7^5GLSL shader glsl/combined_crc23383.glsl generic diffuse viewtint colormapping reflectcube compiled (1 textures).
  174. ^7Compiling shader mode 0 permutation 13
  175. ^7^5GLSL shader glsl/combined_crc23383.glsl generic diffuse viewtint colormapping compiled (1 textures).
  176. ^7Compiling shader mode 1 permutation 4608
  177. ^7^5GLSL shader glsl/combined_crc23383.glsl postprocess gammaramps bloom compiled (3 textures).
  178. ^7You got the shells
  179. ^7Compiling shader mode 1 permutation 4612
  180. ^7^5GLSL shader glsl/combined_crc23383.glsl postprocess viewtint gammaramps bloom compiled (3 textures).
  181. ^7You got the Grenade Launcher
  182. ^7Compiling shader mode 5 permutation 2048
  183. ^7^5GLSL shader glsl/combined_crc23383.glsl lightmap glow compiled (3 textures).
  184. ^7"maxplayers" set to "1"
  185. ^7CL_Disconnect
  186. ^7Host_ShutdownServer
  187. ^7SpawnServer: start
  188. ^7Texture +0slipbot is animated (leading +) but has only one frame
  189. ^7Texture +0sliptop is animated (leading +) but has only one frame
  190. ^7Stats for q1bsp model "maps/start.bsp": 5556 faces, 2909 nodes, 1568 leafs, 1128 visleafs, 6820 visleafportals, mesh: 26930 vertices, 15818 triangles, 5556 surfaces
  191. ^7Server using port 26000
  192. ^7Server listening on address 0.0.0.0:26000
  193. ^7Server listening on address [0:0:0:0:0:0:0:0]:26000
  194. ^7server programs occupy 403K.
  195. ^7server: 385 new entities parsed, 40 new inhibited, 85 (345 new) spawned (whereas 266 removed self, 79 stayed)
  196. ^7Server spawned.
  197. ^7
  198. ^7Trying to connect...
  199. ^7"challenge zB?J]s-lmc+" received, sending connect request back to local:1
  200. ^7Got challenge response
  201. ^7Client local:2 connected
  202. ^7Accepted
  203. ^7
  204. ^7CL_Disconnect
  205. ^7Connection accepted to local:1
  206. ^7<-- server to client keepalive
  207. ^7
  208. ^7Server: DarkPlaces-Quake build 00:06:18 Nov 21 2016 - release (progs 24778 crc)
  209. ^7Serverinfo packet received.
  210. ^7Server protocol is DP7
  211. ^7
  212. ^7<===================================>
  213. ^7
  214. ^7^3Introduction
  215. ^7CDAudio_SysGetAudioDiskInfo: drive not ready
  216. ^7No CD in player.
  217. ^7CL_SignonReply: 1
  218. ^7CL_SignonReply: 2
  219. ^7player entered the game
  220. ^7CL_SignonReply: 3
  221. ^7CL_SignonReply: 4
  222. ^7PRVM_SetTempString: enlarging tempstrings buffer (0KB -> 64KB)
  223. ^7Compiling shader mode 3 permutation 0
  224. ^7^5GLSL shader glsl/combined_crc23383.glsl flatcolor compiled (1 textures).
  225. ^7Compiling shader mode 14 permutation 0
  226. ^7^5GLSL shader glsl/combined_crc23383.glsl water compiled (3 textures).
  227. ^7CSQC entity DB: lost a frame too early to do any handling (resending ALL)...
  228. ^7Lost frame = 1
  229. ^7Entity DB = -1 to -1
  230. ^7Compiling shader mode 12 permutation 786432
  231. ^7^5GLSL shader glsl/combined_crc23383.glsl lightsource shadowmap2d shadowmapvsdct compiled (4 textures).
  232. ^7SpawnServer: e1m1
  233. ^7Texture +0slipbot is animated (leading +) but has only one frame
  234. ^7Texture +0sliptop is animated (leading +) but has only one frame
  235. ^7Stats for q1bsp model "maps/e1m1.bsp": 5516 faces, 2750 nodes, 1531 leafs, 1148 visleafs, 7412 visleafportals, mesh: 26702 vertices, 15670 triangles, 5516 surfaces
  236. ^7server programs occupy 403K.
  237. ^7Stats for q1bsp model "maps/b_nail0.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  238. ^7Stats for q1bsp model "maps/b_bh100.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  239. ^7Stats for q1bsp model "maps/b_shell0.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  240. ^7Stats for q1bsp model "maps/b_bh10.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  241. ^7Stats for q1bsp model "maps/b_bh25.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  242. ^7Stats for q1bsp model "maps/b_nail1.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  243. ^7Stats for q1bsp model "maps/b_explob.bsp": 6 faces, 6 nodes, 7 leafs, 6 visleafs, 24 visleafportals, mesh: 24 vertices, 12 triangles, 6 surfaces
  244. ^7server: 369 new entities parsed, 46 new inhibited, 149 (323 new) spawned (whereas 181 removed self, 142 stayed)
  245. ^7PRVM_SetTempString: enlarging tempstrings buffer (0KB -> 64KB)
  246. ^7Server spawned.
  247. ^7<-- server to client keepalive
  248. ^7
  249. ^7Server: DarkPlaces-Quake build 00:06:18 Nov 21 2016 - release (progs 24778 crc)
  250. ^7Serverinfo packet received.
  251. ^7Server protocol is DP7
  252. ^7
  253. ^7<===================================>
  254. ^7
  255. ^7^3the Slipgate Complex
  256. ^7CDAudio_SysGetAudioDiskInfo: drive not ready
  257. ^7No CD in player.
  258. ^7CL_SignonReply: 1
  259. ^7CL_SignonReply: 2
  260. ^7player entered the game
  261. ^7CL_SignonReply: 3
  262. ^7CL_SignonReply: 4
  263. ^7You got the shells
  264. ^7You got the shells
  265. ^7Compiling shader mode 11 permutation 2056
  266. ^7^5GLSL shader glsl/combined_crc23383.glsl lightdirection colormapping glow compiled (4 textures).
  267. ^7Compiling shader mode 12 permutation 786441
  268. ^7^5GLSL shader glsl/combined_crc23383.glsl lightsource diffuse colormapping shadowmap2d shadowmapvsdct compiled (7 textures).
  269. ^7You get 5 shells
  270. ^7You receive 100 health
  271. ^7You got armor
  272. ^7You get 5 shells
  273. ^7You get 5 shells
  274. ^7You got the nailgun
  275. ^7You get 5 shells
  276. ^7You got the nails
  277. ^7You got the Quad Damage
  278. ^7You get 5 shells
  279. ^7You get 5 shells
  280. ^7You get 5 shells
  281. ^7Quad Damage is wearing off
  282. ^7You get 5 shells
  283. ^7You got the Biosuit
  284. ^7You receive 25 health
  285. ^7You got armor
  286. ^7Air supply in Biosuit expiring
  287. ^7You get 5 shells
  288. ^7You got the nails
  289. ^7You receive 25 health
  290. ^7CDAudio_SysGetAudioDiskInfo: drive not ready
  291. ^7No CD in player.
  292. ^7CL_Disconnect
  293. ^7Sending clc_disconnect
  294. ^7Host_ShutdownServer
  295. ^7Client "player" dropped
  296. ^7OpenGL Backend shutting down
  297. ====== Log stopped (Wed Jan 04 22:16:59 2017) ======
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