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- Basic Controls
- ɠLook around
- Move
- ޠSprint
- `Reset view
- ڠFocus (hold)
- ܠTake cover
- ޠJump
- ۫ Sprint
- ߠTarget (hold)
- `Lock on
- ܠWarp-strike
- ڠTechnique (֠to select)
- ܠDefend (hold)
- ܫ۠Parry
- ܫޠRoll-dodge
- נTactical menu
- Quests
- Remarks by party members will occasionally initiate quests.
- Crush
- Initial assault
- Ravage
- Melee barrage
- Vanquish
- Lethal force strike
- Counter
- Retaliatory swipe after dodge
- Descend
- Crushing blow from on high
- Primary Allies' main weapons
- Auxiliary Allies' sub weapons
- Apply current setup?
- //MF 11/19: Not sure how this is being used.
- Switched weapons
- Heal ܠTeam up
- //MF 12/10: Was originally 相談, but guess that's gone.
- Warp Cover
- //k3n: Is this when you take cover? If so, maybe in full "Take Cover" for clarity.
- Absorb
- //MF 11/19: Reminds me of the ether crystal mining feature in Xenoblade Chronicles 3
- ԠCross Chain
- ˠLink-strike
- //MF 11/20: Probably don't need this.
- ˠCrosskill //MF 11/20: Probably don't need this.
- ޠBack ڠPrimary Arms ۠Stance ՠOK
- //MF: Seems superfluous. MAIN MENU ARMIGER MAP REGALIA QUESTS PROMOTION GEAR ARCANA
- //MF: Tentative ITEMS NOCTIS GLADIOLUS IGNIS PROMPTO LEVEL ATK
- //MF: Write these out if possible?
- //k3n: If this is the main menu, looks like only Attack would fit in full, not Defense which sits below it. DEF
- //MF: Write these
- Primary Arms
- //MF 11/18: Pretty sure this applies to all four weapons in your main arsenal.
- Techniques
- Arcana
- //MF 12/10: Tentative Elementia
- //MF 12/10: Tentative Items x MP
- Armiger
- //MF 11/18: ファントムソード is listed elsewhere as "Knightswords," but since these are all heirlooms of former rulers (and not all swords), I wonder if "Royal Arms" might be more appropriate in those situation.
- Attack Defend Crush Ravage Counter Vanquish
- //MF 12/10: FYI, they're also using スラッシュ as a generic "Attack" command. Confusion ahoy!
- //k3n 1/22: As seen in the Battle Footage vid, should probably be "Attack".
- //MF 1/22: Greatsword is equipped to the Vanquish slot. So confusing! :S Descend Cover Off-Guard Time Damage Parries EXP Boost +% EXP ڠPlaytime Gil
- //MF 11/18: Maybe better to comment this out? Weapons Group Gear Astrals Item ??? Enemies Tactical Tactical Items Level HP Weapons NOCTIS IGNIS GLADIOLUS PROMPTO Crush Initial assault Ravage Melee barrage Vanquish Lethal force strike Counter Retaliatory swipe after dodge Descend Crushing blow from on high Primary Allies' main weapons Auxiliary Allies' sub weapons Tier
- //k3n: Is this RNK the same as RANK elsewhere? E.g.:
- // 装備メニュー 項目
- //RANK Attack
- //MF 11/18: Will it fit? Who knows? Defense
- //MF 11/18: Will it fit? Who knows? Armiger
- //MF 12/10: Maybe "Royal Arms"? Armiger could still work, although it traditionally refers to the bearer of said arms. Effect EX TECHNIQUES
- //MF 11/18: Refers to one of the Royal Arms' unique special ability
- //k3n: Looks to be just one per weapon, so maybe singular Technique? Î/A Î/A Î/A Cannot trade weapons with allies Apply current setup?
- //MF 11/18: Still don't know where/how this is being used. Switched weapons
- //MF 12/9: JP changed to legacy, so we will, too Fire
- //MF 12/9: JP changed to legacy, so we will, too Blizzard
- //MF 12/9: JP changed to legacy, so we will, too Thunder
- //Demo only
- Recovering MP You will gradually recover MP over time.
- You can ƴake cover behind obstacles or Ʒarp to high ground to recover MP more quickly.
- The Armiger
- //MF: Name change?
- Special heirlooms hidden in Duscae give you the power to call forth the Armiger.
- The Armiger is available in combat when you are at full MP, and consumes MP when active.
- Each heirloom you find will add to your arsenal:
- First is the Knightswords, which enhance your combat attributes. (ܫߩ
- Second is the Knightshield, which protects against ranged attacks. (Hold ܩ
- Third is the Knightsguard, which can negate any damage taken (ܠwhen hit)
- //MF: All getting rewritten probably, lol
- Airstep
- //k3n 2/16: Matching "Airstep" weapons for now
- Deadly Descent
- //k3n 2/16: Also used in Platinum Demo
- Warp-dive
- //k3n 2/16: For Platinum Demo also
- Death Drop Bone Crusher
- //k3n 2/16: For Platinum Demo also.
- Charge Slash
- //k3n 2/16: For Platinum Demo also
- Side Swipe Counter Strike
- //k3n 2/16: For Platinum Demo also.
- Cure
- Quake
- Torrent
- Holy
- Holy
- Death
- TBD
- Ramuh
- Judgment Bolt
- Strategy
- //MF 11/19: Prefer "Gambit" or something a little snazzier, but I worry the FFXII crowd might disapprove.
- Diversion Decoy
- //MF 11/19: Not sure how this differs from Diversion since they're kind of the same idea... Maybe not?
- Operate
- //k3n: Used in "Niflheim Base Battle Footage" vid when Noct takes control of a turret. Hacking doesn't seem to be right in that context. As a temporary measure, going with "Operate"
- Operate
- Open
- Stealth-kill
- //k3n 1/22: Keeping it simple for now
- Attack
- Ingredients
- Effects
- Ignis learned a new recipe.
- Rest here?
- JP
- JP Unlock skill?
- Insufficient JP.
- Tactical Weapons
- //MF: "Armaments"/"Arms"?
- Accessories
- Ingredients
- Treasures
- Automotive
- //MF: "Auto Parts"/"Car Parts"? Not sure how to unify all these headings and/or if it's possible
- Leisure
- Key Items
- ȠWarp-kill
- //k3n 1/22: Keeping it simple for now
- Equip Primary Arms
- Stance
- Remove
- Change outfit
- //ALT: Undress x
- //Warp-strike
- Launch weapon at an enemy, then warp toward them to attack.
- //Warp-ambush
- Unleash a powerful combo after performing a warp-strike.
- //Arrow Shower
- Rain a hail of arrows down upon enemies' heads.
- //Dancing Blade
- Split sword and unleash a multi-blade combo after performing a warp-strike.
- //Guardian Arms
- Conjure a sword to pursue an enemy after the initial attack.
- //Utsusemi
- Throw a shuriken, then press the attack button again to warp to the target.
- //Earth Shaker
- Launch weapon at an enemy, then unleash a slow yet powerful warp-strike.
- //Gaia Barrier
- Thrust shield into the ground and conjure a wall to take cover behind.
- //Swift Crosswind
- Instantly warp toward an enemy and deliver a crushing blow.
- //Divine Light
- Summon a magical sphere to hover in midair, then pierce the enemy at lightspeed.
- //Trinity Strike
- Conjure three holograms who unleash three warp-strikes in sequence.
- //Lonely Moon
- Warp toward an enemy and perform a sudden slash. Press the attack button again to unleash a combo.
- //Kingsglaive
- Call upon all the weapons of the Armiger to deal massive damage.
- //Floatwalk
- Cancel a dive strike and walk in midair (costs MP). Can follow up with an attack.
- //Deadly Descent
- Unleash a combo after a dive strike.
- //Warp-dive
- Warp toward an airborn target and perform a dive strike.
- //Death Drop
- Perform a powerful dive strike on a large group of enemies. Can follow up with a Dragoon Jump (polearm only).
- //Bone Crusher
- Unleash a slow yet powerful attack that changes with the equipped weapon.
- //Charge Slash
- Perform a follow-up attack after delivering a charge slash.
- //Side Swipe
- Perform a follow-up attack by tilting the stick left or right after striking.
- //Counter Strike
- Perform a follow-up attack after a successful counter strike.
- //Bonus Round
- Increase the number of shots that can be fired before reloading.
- //Sturdy Shield
- Conjure a shield while defending (costs large amount of MP).
- //Warp-dodge
- Perform a warp-dodge instead of a roll-dodge (costs MP).
- //Dodge Counter
- Perform a counter strike after a dodge.
- //Impervious
- Negate all damage from an attack immediately after getting hit (costs MP).
- //Auto-swap: Sword
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Greatsword
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Polearm
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Dagger
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Firearm
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Shield
- Automatically switch weapons within several frames after a successful Ravage attack.
- //Auto-swap: Machine
- Automatically switch weapons within several frames after a successful Ravage attack.
- //MF 11/24: Still not totally clear on what these "machines"/tools/gadgets/engines are, but all the attack names are FFVI throwbacks (Edgar!)
- //Debilitator
- Assigns an enemy a random elemental weakness.
- //Auto-crossbow
- //MF 12/9: FFVI tool description (accurate?)
- Strikes all enemies with a spray of crossbow bolts.
- //Noiseblaster
- //MF 12/9: FFVI tool description
- Damages all enemies with a blast of sound.
- //Bio Blaster
- //MF 12/9: FFVI tool description (removed "Confuse" just in case)
- Deals damage and inflicts all enemies with Poison.
- //Flash
- //MF 12/9: FFVI tool description (adjusted to fit)
- Damages all enemies with a brilliant flash.
- //Drill
- //MF 12/9: FFVI tool description
- Penetrates an enemy's armor to deal severe damage.
- //Chainsaw
- //MF 12/9: FFVI tool description (accurate?)
- Perform a flurry of slashes with a serrated saw.
- //Air Anchor
- //FFVI: Damages or instantly dispatches an enemy (inapplicable?)
- Renders an enemy off-guard and pulls them toward the user.
- //Drain
- //MF 12/9: FFVI - Causes an enemy to self-destruct upon moving (inapplicable?)
- Occasionally drains HP from the enemy.
- //Osmose
- Occasionally drains MP from the enemy.
- //Poison
- Occasionally poisons the enemy.
- //Stop
- Occasionally stops the enemy.
- //Debuff
- Occasionally weakens the enemy.
- //Doom
- Occasionally inflicts doom upon the enemy.
- //Break Bonus
- Increases the amount of damage dealt to an enemy's appendage.
- //Topple Bonus
- Increases the amount of damage dealt to a toppled enemy.
- //MF 12/9: ダウン状態 = Toppled? "Downed" might be confusing here since it's also for 戦闘不能
- //Combo Bonus
- Increases the critical hit rate with each successive strike.
- //Swap Bonus
- Inflicts more damage with successive weapon swap during a combo.
- //Stratagem Bonus: Attack
- Fills the Stratagem meter faster while on the attack.
- //Stratagem Bonus: Defense
- Fills the Stratagem meter faster while on the defense.
- //Melee Bonus
- Inflicts more damage with one attack for every enemy struck.
- //Single Bonus
- Inflicts more damage with one attack against a single enemy. Damage decreases when more enemies are struck.
- //EXP Bonus
- Increases EXP earned from defeated enemies.
- //Drop Bonus
- Increases the chance of defeated enemies dropping items.
- //Quick Charge
- Reduces the time needed for charge attacks (machines only).
- //Max Charge
- Increases the maximum level for charge attacks (machines only).
- //HP Boost
- Increases max HP.
- //MP Boost
- Increases max MP.
- //HP Recovery Boost
- Accelerates HP recovery rate.
- //MP Recovery Boost
- Accelerates MP recovery rate.
- //Attack Boost
- Increases attack.
- //Defense Boost
- Increases defense.
- //Critical Boost
- Increases critical hit rate.
- //Fire Resistance
- Reduces fire damage.
- //Ice Resistance
- Reduces ice damage.
- //Lightning Resistance
- Reduces lightning damage.
- //Dark Resistance
- Reduces damage from daemons.
- //Ailment Resistance
- Increases status ailment resistance.
- //Anti-poison
- Prevents poison.
- //Anti-confusion
- Prevents confusion.
- //Anti-toad
- Prevents toad.
- //Anti-petrify
- Prevents petrification.
- //Anti-stop
- Prevents stop.
- //Anti-debuff
- Prevents debuffs.
- //Berserk
- Greatly increases attack but reduces defense.
- //Revenge
- Greatly increases attack when HP drops below a certain point.
- //MP Saver
- Reduces MP cost of dodging.
- //HP Block Bonus
- Recovers HP by successfully defending at the last second.
- //MP Block Bonus
- Recovers MP by successfully defending at the last second.
- //Stamina Boost
- Reduces stamina expended by sprinting and hanging.
- //Stainprone
- Decreases stain resistance.
- //Stain-resistant
- Increases stain resistance.
- //Stainproof
- Prevents stains.
- //Hemostasis
- Prevents bloodstains.
- //Coifkeeper
- Prevents hair from getting wet.
- //Auto-potion
- Automatically uses a potion when HP drops below half.
- //Last Resort
- Automatically uses a potion when in danger.
- //Auto-ether
- Automatically uses an ether when MP drops below half.
- //Stasis Savior
- Automatically uses an ether when in stasis.
- //Stratagem Gauge Boost
- Fills the Stratagem meter more quickly (default Supporter ability).
- Break Boost
- //MF 11/18: クラッシュ refers to the destruction of appendages (部位破壊)
- Stratagem Meter Boost
- //MF 11/18: Thank god this is just temporary.
- Quick Regen
- (No further description within the text).
- Resting
- //MF 11/18: What does this even do? Maybe while 2-3 are On Tour?
- //Shutterfinger
- Takes more photos (default Supporter ability).
- //Preemptive Defense
- Casts Protect (default Supporter ability).
- //Cover
- Uses Cover (default Supporter ability).
- //Advise
- Increases allies' critical hit rate.
- //Boost
- Increases allies' attack.
- //MF 11/25: Labeled as "Cheer," but legacy-wise おうえん has been "Boost." Admittedly, though, "Cheer" sounds more Prompto-esque.
- //Dying Wish
- Provides allies with status boosts after going down in battle.
- //Busybody
- Occasionally offers Advice even when not assigned to the Supporter role.
- //Praise
- Extends the duration of status boosts.
- //Problem Solver
- Prevents status ailments.
- //Auto-guard
- Defends automatically when the user incurs damage.
- //Auto-counter
- Occasionally defends and counters automatically after taking damage.
- //JP Reassignment
- Assigns JP to another role.
- //JP Reassignment II
- Assign JP to another role.
- //JP Reassignment III
- Assign JP to another role.
- //Wide-range cover
- Covers allies across a wider range.
- //Wide-range Cover II
- Covers allies across a wider range.
- //Wide-range Cover III
- Covers allies across a wider range.
- //Wide-range Cover IV
- Covers allies across a wider range.
- //Cover Counter
- Covers an ally, then counters.
- //Counter Stun
- Covers an ally, then stuns the enemy.
- //Self-sacrifice
- Occasionally covers an ally even when not assigned to the Supporter role.
- //Cover MP Cost Down
- Reduces the MP cost of Cover.
- //Cover MP Cost Half
- Halves the MP cost of Cover.
- //Free Cover
- Eliminates the MP cost of Cover.
- //Dancing Dagger
- Extends the Dagger Dance combo.
- //Dagger Toss
- Throws a dagger.
- //Dagger Toss II
- Throws a dagger.
- //Equip Daggers
- Equips daggers.
- //Friendship
- Sacrifices self to revive Noct and replenish his HP when he goes down in battle.
- //Helping Hand
- Deals triple damage when supporting Noct in battle.
- //High Five II
- Recovers HP by high-fiving an ally.
- //High Five
- Recovers HP by high-fiving an ally.
- //Teamwork Boost
- Increases allies' attack based on the Stratagem meter.
- //Teamwork Boost II
- Increases allies' attack based on the Stratagem meter.
- //Teamwork Boost III
- Increases allies' attack based on the Stratagem meter.
- //JP for Gladio
- Gives JP to Gladio.
- //JP for Gladio II
- Gives JP to Gladio.
- //JP for Gladio III
- Gives JP to Gladio.
- //JP for Ignis
- Gives JP to Ignis.
- //JP for Ignis II
- Gives JP to Ignis.
- //JP for Ignis III
- Gives JP to Ignis.
- //JP for Prompto
- Gives JP to Prompto.
- //JP for Prompto II
- Gives JP to Prompto.
- //JP for Prompto III
- Gives JP to Prompto.
- //Dedication
- Grants 10% more JP when assigned to a single role.
- //Total Devotion
- Grants 25% more JP when assigned to a single role.
- //Parry Chain Damage +20%
- Increases Parry Chain damage by 20%.
- //Parry Chain Damage +30%
- Increases Parry Chain damage by 30%.
- //Parry Chain Damage +50%
- Increases Parry Chain damage by 50%.
- //Parry Chain Damage +100%
- Doubles Parry Chain damage.
- //Parry Chain Chance Up
- Increases frequency of Parry Chains.
- //Parry Chain Chance Up II
- Increases frequency of Parry Chains.
- //Parry Chain Chance Up III
- Increases frequency of Parry Chains.
- //Parry Chain Chance Up IV
- Increases frequency of Parry Chains.
- //Easy Parry Chain
- Decreases difficulty of performing a Parry.
- //Parry Chain MP Recovery
- Restores MP after performing a Parry Chain.
- //Parry Chain MP Recovery II
- Restores MP after performing a Parry Chain.
- //Parry Chain Boost
- Grants a Status Boost after performing a Parry Chain.
- //Parry Chain Boost II
- Grants a Status Boost after performing a Parry Chain.
- //Parry Chain Boost III
- Grants a Status Boost after performing a Parry Chain.
- //High-risk Pic
- Takes pictures even while in danger.
- //Skirmish Selfie
- Takes a self-portrait photo on the battlefield.
- //Timer Shot
- Sets a timer for taking group photos.
- //Dependence
- Approaches Noct for help when in danger.
- //Defense Cooking
- Prepares more fulfilling defense-boosting meals.
- //Defense Cooking II
- Prepares more fulfilling defense-boosting meals.
- //Defense Cooking III
- Prepares more fulfilling defense-boosting meals.
- //Slashlink Damage +20%
- Increases Slashlink damage by 20%.
- //MF: Slash Chain? Attack Chain? Vanquish Chain?
- //Slashlink Damage +30%
- Increase Slashlink damage by 30%.
- //Slashlink Damage +50%
- Increases Slashlink damage by 50%.
- //Slashlink Damage +100%
- Doubles Slashlink damage.
- //Slashlink Chance Up
- Increases the frequency of Slashlinks.
- //Slashlink Chance Up II
- Increases the frequency of Slashlinks.
- //Slashlink Chance Up III
- Increases the frequency of Slashlinks.
- //Slashlink Chance Up IV
- Increases the frequency of Slashlinks.
- //Elemental Slashlink
- Imbues Slashlinks with elemental properties.
- //Elemental Slashlink II
- Imbues Slashlinks with elemental properties.
- //Elemental Slashlink III
- Imbues Slashlinks with elemental properties.
- //Slashlink Follow-up
- Performs a follow-up attack after a Slashlink.
- //Slashlink Follow-up II
- Performs a follow-up attack after a Slashlink.
- //Slashlink Follow-up III
- Performs a follow-up attack after a Slashlink.
- //Slashlink MP Recovery
- Restores MP after performing a Slashlink.
- //Slashlink MP Recovery II
- Restores MP after performing a Slashlink.
- //Slashlink Boost
- Increases attack after performing a Slashlink.
- //Slashlink Boost II
- Increases defense after performing a Slashlink.
- //Slashlink Boost III
- Increases attack after performing a Slashlink.
- //Slashlink Steal
- Steals an enemy's item after performing a Slashlink.
- //Wide-range Slashlink
- Performs a wide-ranged Slashlink.
- //Wide-range Slashlink II
- Performs a wide-ranged Slashlink.
- //Wide-range Slashlink III
- Performs a wide-ranged Slashlink.
- //Finishing Blow
- Performs a Finishing Blow (default Blitzer ability).
- //Poise
- Attacks come out more quickly.
- //Attack +10%
- Increases attack by 10%.
- //Attack +15%
- Increases attack by 15%.
- //Attack +25%
- Increases attack by 25%.
- //Attack +50%
- Increases attack by 50%.
- //Attack +70%
- Increases attack by 70%.
- //Backstab
- Attacks an enemy from behind.
- //Backstab Damage x2
- Deals double damage with a Backstab.
- //Assassinate
- Occasionally inflicts Death with a Backstab.
- //Bound Damage x2
- Deals double damage against Bound enemies.
- //Bound Damage x3
- Deals triple damage against Bound enemies.
- Fatal Bind
- Occasionally inflict Death against Bound enemies.
- Combo Damage Up
- Increase damage dealt by combos.
- Combo Damage Up II
- Increase damage dealt by combos.
- Combo Damage Up III
- Increase damage dealt by combos.
- Concentrate
- Increase firearm accuracy.
- Counter Damage Up
- Increase damage dealt by counterattacks.
- Counter Damage Up II
- Increase damage dealt by counterattacks.
- Dagger Counter
- Use daggers to counterattack.
- Dagger Counter Damage Up
- Increase damage dealt by dagger counterattacks.
- Dagger Kick
- Kick a dagger at an enemy.
- Dagger Toss
- Throw a dagger at an enemy.
- High HP Damage x2
- Deal 2x more damage when HP is half-full or more.
- High HP Damage x3
- Deal 3x more damage when HP is half-full or more.
- Equip Greatswords
- Equip greatswords.
- Finishing Blow Damage x2
- Deal 2x more damage with a Finishing Blow.
- Finishing Blow Damage x3
- Deal 3x more damage with a Finishing Blow.
- Finishing Blow Damage x4
- Deal 4x more damage with a Finishing Blow.
- Finishing Blow Damage x5
- Deal 5x more damage with a Finishing Blow.
- Finishing Blow Damage x8
- Deal 8x more damage with a Finishing Blow.
- Slayer's Reward
- Recover MP after defeating an enemy.
- Finishing Blow Boost
- Increase user's attack temporarily after performing a Finishing Blow.
- Finishing Blow Boost II
- Increase user's attack for a long period after performing a Finishing Blow.
- Gatling Rush
- (No further description within the text).
- Group Assault
- Perform a wide-ranged special attack.
- Group Assault II
- Perform a wide-ranged special attack.
- Group Assault Powerup
- Increase the damage of a wide-ranged special attack.
- Group Assault II Powerup
- Increase the damage of a wide-ranged special attack.
- Brutal Headshot
- Occasionally deal huge damage with a headshot.
- Brutal Headshot II
- Occasionally deal huge damage with a headshot.
- Fatal Headshot
- Inflict Death with a headshot.
- Confidence
- Greatly increase the probability of landing headshots.
- Low HP Damage Up
- Increase damage dealt when HP falls below 25%.
- Low HP Damage Up II
- Increase damage dealt when HP falls below 25%.
- Low HP Damage Up III
- Increase damage dealt when HP falls below 25%.
- Max HP Damage Up
- Increase damage dealt when at full HP.
- Max HP Damage Up II
- Increase damage dealt when at full HP.
- Max HP Damage Up III
- Increase damage dealt when at full HP.
- Big Enemy Damage Up
- Increase damage dealt against large enemies.
- Big Enemy Damage Up II
- Increase damage dealt against large enemies.
- Big Enemy Damage Up III
- Increase damage dealt against large enemies.
- Max HP Damage Up
- Increase damage dealt when at full HP.
- Max HP Damage Up II
- Increase damage dealt when at full HP.
- Max HP Damage Up III
- Increase damage dealt when at full HP.
- Poisoned Damage x2
- Deal 2x more damage against Poisoned enemies.
- Poisoned Damage x3
- Deal 3x more damage against Poisoned enemies.
- Fatal Poison
- Occasionally inflict Death against Poisoned enemies.
- Dagger Skill
- Develop proficiency with daggers.
- Dagger Skill II
- Develop proficiency with daggers.
- Dagger Mastery
- Develop proficiency with daggers.
- Firearm Skill
- Develop proficiency with firearms.
- Firearm Skill II
- Develop proficiency with firearms.
- Firearm Mastery
- Develop proficiency with firearms.
- Greatsword Skill
- Develop proficiency with greatswords.
- Greatsword Skill II
- Develop proficiency with greatswords.
- Greatsword Mastery
- Develop proficiency with greatswords.
- Sword Skill
- Develop proficiency with swords.
- Sword Skill II
- Develop proficiency with swords.
- Sword Mastery
- Develop proficiency with swords.
- Quick Draw
- Fire at several enemies in a single burst.
- Descend Damage Up
- Increase damage dealt by Descend attacks.
- Descend Damage Up II
- Increase damage dealt by Descend attacks.
- Running Shot
- Fire continuously while moving around an enemy.
- Solo Assault
- Perform a solo special attack.
- Solo Assault II
- Perform a solo special attack.
- Solo Assault III
- Perform a solo special attack.
- Solo Assault Powerup
- Increase damage dealt by a solo special attack.
- Solo Assault II Powerup
- Increase damage dealt by a solo special attack.
- Vanquish Damage Up
- Increase damage dealt by Vanquish attacks.
- Vanquish Damage Up II
- Increase damage dealt by Vanquish attacks.
- Small Enemy Damage Up
- Increase damage dealt against small enemies.
- Small Enemy Damage Up II
- Increase damage dealt against small enemies.
- Small Enemy Damage Up III
- Increase damage dealt against small enemies.
- Polearm Combo
- Perform a polearm combo.
- Counter Stance
- Equip weapons to the Counter slot.
- Descend Stance
- Equip weapons to the Descend slot.
- Vanquish Stance
- Equip weapons to the Vanquish slot.
- Shadow Walker
- Avoid enemy attention at night and in caves.
- Super Stealth
- Avoid most enemy attention.
- Unseen Assassin
- Attack an enemy without accumulating any Aggro.
- Step Shot
- (No further description within the text).
- Step Shot MP Recovery
- Recover MP by performing Step Shot.
- Domination
- Occasionally inflict Death on lower-leveled enemies.
- Directive
- Issue orders to allies (default Commander ability).
- Retaliation
- Deal 2x more damage when enemies initiate an encounter.
- Retaliation II
- Deal 3x more damage when enemies initiate an encounter.
- Bind Bullet
- Inflict an enemy with Stop.
- Foresight
- Greatly increase evasion.
- Foresight Counter
- Evade and counter enemy attacks.
- JP Reassignment
- Assign JP to other jobs.
- JP Reassignment II
- Assign JP to other jobs.
- JP Reassignment III
- Assign JP to other jobs.
- Kind Gesture
- Heal a little of the party's HP when in trouble.
- Immaculate
- Increase damage dealt in accordance with cleanliness of user's clothing.
- Concentrate HP Recovery
- Recover more HP while Concentrating.
- Concentrate HP Recovery II
- Recover more HP while Concentrating.
- Concentrate MP Recovery
- Recover more MP while Concentrating.
- Cross Chain Plus Link
- Increase the number of link-strikes in a Cross Chain.
- Cross Chain Plus Link II
- Increase the number of link-strikes in a Cross Chain.
- Cross Chain Plus Link III
- Increase the number of link-strikes in a Cross Chain.
- Cross Chain Plus Link IV
- Increase the number of link-strikes in a Cross Chain.
- Cross Chain Time Extension
- Extend spot duration before initiating a Cross Chain.
- Easy Cross Chain
- Perform Cross Chains more easily.
- Crosskill Damage Up
- Increase damage dealt by a Crosskill.
- Crosskill Damage Up II
- Increase damage dealt by a Crosskill.
- Crosskill Damage Up III
- Increase damage dealt by a Crosskill.
- Crosskill Damage Up IV
- Increase damage dealt by a Crosskill.
- Target Time Extension
- Extend targeting time.
- Target Time Extension II
- Extend targeting time.
- Target Time Extension III
- Extend targeting time.
- Target Time Extension IV
- Extend targeting time.
- Target Status Ailment
- Inflict target with status ailment.
- Target Status Ailment II
- Inflict target with status ailment.
- Target Status Ailment III
- Inflict target with status ailment.
- Decisiveness
- Be decisive.
- Targeting MP Cost Down
- Reduce MP cost of issuing directives.
- Targeting MP Cost Down II
- Reduce MP cost of issuing directives.
- Targeting MP Cost Down III
- Reduce MP cost of issuing directives.
- Targeting MP Cost Down IV
- Reduce MP cost of issuing directives.
- Concentrate Boost
- Increase defense by Concentrating.
- Concentrate Boost II
- Increase attack by Concentrating.
- Concentrate Boost III
- Recover HP more quickly by Concentrating.
- Dirt Magnet
- Increase damage dealt in accordance with dirtiness of user's clothing.
- Wariness
- Reduce speed at which encounter meter fills up.
- Equip Firearm
- Equip firearms.
- High Ground Directive
- Issue directives after warping to high ground.
- High Ground Warp Time Extension
- Extend window for warping to high ground.
- Stealth Warp
- Temporarily gain Stealth status after warping.
- Stratagem Kill JP Boost
- Earn more JP after defeating enemies with a Stratagem Kill.
- Stratagem Kill JP Boost II
- Earn more JP after defeating enemies with a Stratagem Kill.
- Stratagem Kill JP Boost III
- Earn more JP after defeating enemies with a Stratagem Kill.
- Stratagem Kill JP Boost IV
- Earn more JP after defeating enemies with a Stratagem Kill.
- Long-range Powerup
- Reduce the amount of power lost when firing from a distance.
- //MF 11/25: "Reduce the amount of power lost"
- Steady Fire
- Stabilize power when firing from a distance.
- Meal Boost Time Extension
- Extend duration of status boosts from meals.
- Meal Boost Time Extension II
- Extend duration of status boosts from meals.
- Meal Boost Time Extension III
- Extend duration of status boosts from meals.
- Meal Boost Time Extension IV
- Extend duration of status boosts from meals.
- Overseer
- Refrain from fighting lower-leveled enemies and grant allies 2x more JP.
- //MF 11/25: Had to look that up.
- Shared Directive
- Issue directives even when not assigned to the Commander job.
- Armiger Time Extension
- Extend active duration of the Armiger.
- Armiger Time Extension II
- Extend active duration of the Armiger.
- Armiger Stratagem Bonus
- Fill the Stratagem meter even while the Armiger is active.
- Piercing Shot
- Inflict enemies with Blind (appendages break more easily).
- Ambush Damage x2
- Deal 2x more damage when allies initiate an encounter.
- Ambush Damage x3
- Deal 3x more damage when allies initiate an encounter.
- Resolve
- Activate Gladio's Desperation mode when one or more ally goes down.
- Mission
- Increase attack while in Desperation mode.
- Receive JP
- Receive JP from allies.
- Receive JP II
- Receive JP from allies.
- Receive JP III
- Receive JP from allies.
- Strategy Damage Up
- Increase damage dealt during Strategy operations.
- Strategy Damage Up II
- Increase damage dealt during Strategy operations.
- Strategy Damage Up III
- Increase damage dealt during Strategy operations.
- Strategy Time Extension
- Increase time limit for Strategy operations.
- Strategy Time Extension II
- Increase time limit for Strategy operations.
- Strategy Time Extension III
- Increase time limit for Strategy operations.
- Strategy HP Recovery
- Recover more HP during Strategy operations.
- Strategy HP Recovery II
- Recover more HP during Strategy operations.
- Strategy HP Recovery III
- Recover more HP during Strategy operations.
- Strategy Success JP Bonus
- Earn more JP by completing a Strategy operation.
- Strategy Success JP Bonus II
- Earn more JP by completing a Strategy operation.
- Quick Reflexes
- Greatly increase evasion rate against group target.
- Target Status Ailment
- Inflict target with status ailment.
- Target Status Ailment II
- Inflict target with status ailment.
- Target Status Ailment III
- Inflict target with status ailment.
- Target Status Ailment IV
- Inflict target with status ailment.
- Target Binding Shot 0MP
- Perform Binding Shot against target without using MP.
- Target Damage Up
- Increase damage dealt against target.
- Target Damage Up II
- Increase damage dealt against target.
- Victory Stratagem Meter Bonus
- Fill Stratagem meter faster by defeating target.
- Victory Stratagem Meter Bonus II
- Fill Stratagem meter faster by defeating target.
- Victory Stratagem Meter Bonus III
- Fill Stratagem meter faster by defeating target.
- Victory Stratagem Meter Bonus IV
- Fill Stratagem meter faster by defeating target.
- Victory MP Recovery
- Recover MP by defeating target.
- Victory MP Recovery II
- Recover MP by defeating target.
- Victory Status Boost
- Receive status boost by defeating target.
- Victory Status Boost II
- Receive status boost by defeating target.
- Victory Status Boost III
- Receive status boost by defeating target.
- Victory Status Boost IV
- Receive status boost by defeating target.
- Slayer's Spoils
- Increase target's item drop rate.
- Slayer's Spoils II
- Increase target's item drop rate.
- Targeting Time Extension
- Extend targeting duration.
- Targeting Time Extension II
- Extend targeting duration.
- Targeting Time Extension III
- Extend targeting duration.
- Hands-on
- Increase damage dealt to target.
- Target Piercing Shot 0MP
- Perform Piercing Shot against target without using MP.
- Braver
- Braver (default Break attack), learned upon unlocking Suppressor
- Suppressor
- Ignis's default Break attack
- Armiger Technique Break Attack
- Enables Break with Armiger techniques, learned upon unlocking Suppressor
- Break Shot
- Break Shot (Break), learned upon unlocking Suppressor
- Attach Attack
- Attach Attack: increases targetted duration
- AoE Attach Attack
- AoE Attach Attack (job-exclusive technique you know you want it lv.4)
- Attach Attack
- Attach Attack: increases ease of being targetted
- Attach Attack
- (No further description within the text).
- Charge Blast
- Charge Blast 1: Use a machine to unleash a fan-shaped shock wave that breaks.
- Charge Blast + AoE Up
- Charge Blast with AoE Up.
- Critical Rate Up 1
- (No further description within the text).
- Critical Rate Up 2
- (No further description within the text).
- Critical Rate Up 3
- (No further description within the text).
- Double Break Shot
- (No further description within the text).
- Triple Break Shot
- (No further description within the text).
- Head Shot Up (Break Shot)
- (No further description within the text).
- Attach Break
- Break Chance of Attach (free-for-all technique you know you want it lv.3)
- Counter Break
- Counter Break (job-exclusive technique you know you want it lv.4/5)
- After-break Damage +20%
- (No further description within the text).
- After-break Damage +30%
- (No further description within the text).
- After-break Damage +70%
- (No further description within the text).
- After-break Damage +100%
- (No further description within the text).
- Break & Status 4 (All Stats Down)
- (No further description within the text).
- Break & Status 1 (Attack Down)
- (No further description within the text).
- Break & Status 2 (Defense Down)
- (No further description within the text).
- Break & Status 3 (Bio)
- (No further description within the text).
- Enemy Status 1 (Break)
- Break inflicts status ailment 1
- Enemy Status 2 (Break)
- Break inflicts status ailment 2
- Enemy Status 3 (Break)
- Break inflicts status ailment 3
- Break Potency +10%
- (No further description within the text).
- Break Potency +20%
- (No further description within the text).
- Break Potency +25%
- (No further description within the text).
- Break Potency +30%
- (No further description within the text).
- Break Potency +50%
- (No further description within the text).
- Sacrificial Attack
- Sacrifice HP to do damage
- Down Time x 1.5
- (No further description within the text).
- Down Time x 2
- (No further description within the text).
- Down Time x 3
- (No further description within the text).
- Downed Enemy Status 1
- Downed enemy gets status ailment 1
- Downed Enemy Status 2
- Downed enemy gets status ailment 2
- Downed Enemy Status 3
- Downed enemy gets status ailment 3
- Earth Shaker
- Earth Shake: Fire a machine at the ground to create a circular shock wave that breaks (free-for-all technique you know you want it lv.3)
- Earth Shaker +
- Earth Shake +: AoE Up
- Polearm Proficiency
- Can equip polearms
- 1530 (Name is missing within the text).
- Id: Limited to last spurt, forsake tactics and defense in favor of all-out attack. Critical and attack up.
- Jump Chain
- Jump (Break) (job-exclusive technique you know you want it lv.2)
- Jump
- Jump twice (Break)
- Highwind
- Highwind: Jump three times (Break) (Aranea's technique) (job-exclusive technique you know you want it lv.4)
- Vault +
- Vault +: Jump over and behind a large enemy (Aranea's technique)
- Vault
- Vault: Jump over and behind a small enemy (free-for-all technique you can learn right away lv.1))
- Machine SP Down 1
- (No further description within the text).
- Machine SP Down 2
- (No further description within the text).
- Machine SP Down 3
- (No further description within the text).
- Stamina
- Stamina (don't get tired in battle) (free-for-all technique you can learn right away lv.2))
- //k3n: Same as running?
- Break for All Jobs
- Can perform breaks as another job.
- Armiger Technique Damage +10%
- (No further description within the text).
- Armiger Technique Damage +20%
- (No further description within the text).
- Armiger Technique Damage +30%
- (No further description within the text).
- Armiger Technique SP Down 1
- (No further description within the text).
- Armiger Technique SP Down 2
- (No further description within the text).
- Armiger Technique SP Down 3
- (No further description within the text).
- Armiger Technique SP Down 4
- (No further description within the text).
- Conspicuous 1
- Conspicuous 1: become more readily targetted by enemies
- Conspicuous 2
- Conspicuous 2: become more readily targetted by enemies
- Conspicuous 3
- Conspicuous 3: become more readily targetted by enemies
- Polearm Expert 1
- (No further description within the text).
- Polearm Expert 2
- (No further description within the text).
- Polearm Expert 3
- (No further description within the text).
- Special Cuisine Expert 1
- (No further description within the text).
- Special Cuisine Expert 2
- (No further description within the text).
- Special Cuisine Expert 3
- (No further description within the text).
- Attack Reaction Up +10%
- (No further description within the text).
- Attack Reaction Up +15%
- (No further description within the text).
- Attack Reaction Up +25%
- (No further description within the text).
- Polearm Counter
- Polearm Counter (massive damage to HP and body part) (free-for-all technique you know you want it lv.3)
- Polearm Counter Damage Up
- olearm Counter damage greatly increased
- Polearm Throw
- Throw polearms
- Polearm Throw Break Attack
- Deliver a long-distance break attack with a polearm throw
- Polearm Throw Break Damage Up
- Deliver increased body part damage with a polearm throw
- Tranquil Mind
- Tranquil Mind (Cor's technique): Draw and dodge an enemy attack, then deal a devastating counter (job-exclusive technique you know you want it lv.4/5)
- //k3n: FFXI: Meikyo Shisui
- Magitek Knowledge
- Magitek Knowledge: increased damage to body parts of machina-type foes (free-for-all technique you can learn right away lv.1)
- Magitek Analysis
- Magitek Analysis: increased critical rate against machina-type foes (free-for-all technique you know you want it lv.3)
- Venom Strike
- Venom Strike: poison attack
- Venom Strike +
- Venom Strike +: more potent poison
- Weapon Special Effect Rate Up 1
- Weapon special effect chance of triggering increased 1
- Weapon Special Effect Rate Up 2
- Weapon special effect chance of triggering increased 2
- Weapon Special Effect Rate Up 3
- Weapon special effect chance of triggering increased 3
- Eerie Soundwave
- Eerie Soundwave: Use a machine to unleash all-encompassing long-distance attack that breaks. (job-exclusive technique you know you want it lv.3)
- Elemental Magic Proficiency
- Elemental magic proficiency, learned upon unlocking Caster.
- Arctic Wind
- Arctic Wind: machine attack that expends a small amount of ice element.
- Arctic Wind + (Ice Damage +)
- Arctic Wind +: Increased ice damage
- Arctic Wind + (Sometimes No Cost)
- Arctic Wind +: Occasionally costs no ice element
- Arctic Wind + (Cost Down)
- Arctic Wind +: Reduced ice element cost
- Aspir Knife: SP Siphon Attack
- Aspir Knife: Attack that siphons SP (free-for-all technique you can learn right away lv.1)
- Aspir Knife Effect +
- (No further description within the text).
- SP Regen with Damage Evasion
- Evading damage recovers SP
- Chakra
- Chakra: focus your inner essences to recover SP (free-for-all technique you know you want it lv.3)
- Convert
- Convert: Can change MB element. Unlocked by learning Flamethrower, Arctic Wind, and Thor's Hammer (job-exclusive technique you know you want it lv.4/5)
- Critical Element Effect 1
- Critical triggers element effect 1
- Critical Element Effect 2
- Critical triggers element effect 2
- Critical Element Effect 3
- Critical triggers element effect 3
- Adrenaline
- Adrenalin: Incurring damage recovers SP (job-exclusive technique you know you want it lv.2)
- Desperado
- Desperado: Blow yourself up to deal damage to surrounding enemies (job-exclusive technique you know you want it lv.4)
- Absorb Element to Weapon 1
- Absorb the element of the surrounding area into your weapon 1
- Absorb Element to Weapon 2
- Absorb the element of the surrounding area into your weapon 2
- Absorb Element to Weapon 3
- Absorb the element of the surrounding area into your weapon 3
- Absorb Element to Weapon 4
- Absorb the element of the surrounding area into your weapon 4
- Elemental Damage Reduced 1
- Reduce elemental damage taken 1
- Elemental Damage Reduced 2
- Reduce elemental damage taken 2
- Element Stone Map Display
- Element Stone Map Display (free-for-all technique you know you want it lv.3)
- Machine Proficiency
- (No further description within the text).
- Burning Enemy Damage Up 1
- Increased damage to enemies on fire 1
- Burning Enemy Damage Up 2
- Increased damage to enemies on fire 2
- Absorption Rate Up: Fire 1
- Increased element absorption rate: fire 1
- Absorption Rate Up: Fire 2
- Increased element absorption rate: fire 2
- Absorption Rate Up: Fire 3
- Increased element absorption rate: fire 3
- Pyrology Apprentice
- Pyrology Apprentice: fire magic increases elemental saturation in area
- Pyrology Master
- Pyrology Master: fire element can deal critical
- Pyrology Initiate
- Pyrology Initiate: increases fire element damage
- Fire Damage Reduced
- Reduces fire damage
- Pyrology Journeyman
- Pyrology Journeyman: halves fire damage taken by companions
- Flamethrower
- Flamethrower: machine attack that expends a small amount of fire element.
- //k3n: Legacy
- Flamethrower + (Fire Damage 1)
- Flamethrower +: Increased fire damage
- Flamethrower + (Sometimes No Cost)
- Flamethrower +: Occasionally costs no element
- Flamethrower + (Cost Down)
- Flamethrower +: Reduced fire element cost
- Frozen Enemey Damage Up 1
- Increased damage to enemies that are frozen 1
- Frozen Enemey Damage Up 2
- Increased damage to enemies that are frozen 2
- Absorption Rate Up: Ice 1
- Increased element absorption rate: ice 1
- Absorption Rate Up: Ice 2
- Increased element absorption rate: ice 2
- Absorption Rate Up: Ice 3
- Increased element absorption rate: ice 3
- Glaciology Apprentice
- Glaciology Apprentice: ice magic increases elemental saturation in area
- Glaciology Master
- Glaciology Master: ice element can deal critical
- Glaciology Initiate
- Glaciology Initiate: increased ice element damage
- Ice Damage Reduced
- Reduces ice damage
- Glaciology Journeyman
- Glaciology Journeyman: halves ice damage taken by companions
- Overcurrent
- Overcurrent: greatly reduces lightning resistance of imperial enemies.
- Caster JP Up
- Caster JP up.
- Caster JP Reassignment 1
- JP earned as Caster assigned to another job 1
- Caster JP Reassignment 2
- JP earned as Caster assigned to another job 2
- Caster JP Reassignment 3
- JP earned as Caster assigned to another job 3
- Elemental Self Damage x 5
- Damage increased fivefold when you are elementally aspected
- Elemental Self Damage x 10
- Damage increased tenfold when you are elementally aspected
- Casting Speed Up 1
- Increased casting speed 1
- Casting Speed Up 2
- Increased casting speed 2
- Physics Master
- Physics Master: fire, ice, and lightning element attack damage doubled (10 years later)
- Magic Collateral Damage SP Recovery
- Recovers SP when enemies are dragged into spell effect
- Magic Collateral Damage Damage Up
- Increases damage when enemies are dragged into spell effect
- Chainspell
- (No further description within the text).
- //k3n: Legacy
- Machinery Expert 1
- (No further description within the text).
- Machinery Expert 2
- (No further description within the text).
- Machinery Expert 3
- (No further description within the text).
- TBD / Ring Magic
- Ring Magic: TBD
- Holy / Ring Magic: Heal Friends with Holy
- Ring Magic: companions are healed with Holy
- Toad / Ring Magic: Toad
- (No further description within the text).
- Death / Ring Magic: Death
- (No further description within the text).
- SP Recovery Speed +5%
- (No further description within the text).
- SP Recovery Speed +10%
- (No further description within the text).
- SP Recovery Speed +15%
- (No further description within the text).
- SP Recovery Speed +30%
- (No further description within the text).
- Thor's Hammer
- Thor's Hammer: machine attack that expends a small amount of lightning element.
- //k3n: Legacy
- Thor's Hammer + (Lightning Damage Up)
- Thor's Hammer +: Increased lightning damage
- Thor's Hammer + (Sometimes No Cost)
- Thor's Hammer +: Occasionally costs no lightning element
- Thor's Hammer + (Cost Down)
- Thor's Hammer +: Reduced lightning element cost
- Electrocuted Enemy Damage Up 1
- Increased damage to enemies who are being electrocuted 1
- Electrocuted Enemy Damage Up 2
- Increased damage to enemies who are being electrocuted 2
- Absorption Rate Up: Lightning 1
- Increased element absorption rate: lightning 1
- Absorption Rate Up: Lightning 2
- Increased element absorption rate: lightning 2
- Absorption Rate Up: Lightning 3
- Increased element absorption rate: lightning 3
- Fulgurology Apprentice
- Fulgurology Apprentice: lightning magic increases elemental saturation in area
- Fulgurology Master
- Fulgurology Master: lightning element can deal critical
- Fulgurology Initiate
- Fulgurology Initiate: increased lightning element damage
- Lightning Damage Reduced
- Reduces lightning damage
- Fulgurology Journeyman
- Fulgurology Journeyman: halves lightning damage taken by companions
- Imitation Ultima
- Imitation Ultima (fire, ice, lightning) (job-exclusive technique you know you want it lv.4/5)
- Vacuum
- Vacuum: Use a machine to absorb surrounding element and replenish your magic bottle (free-for-all technique you know you want it lv.4)
- Tend Others
- Able to use items on others. Learned upon unlocking Healer.
- Angelic Whisper
- Angelic Whisper: machine expends a phoenix down-type item to bestow recovery plus status effect (may make it possible to blend items, e.g. potion + potion.
- Bulk Buy
- Discount when purchasing ten or more of an item.
- Stockpile
- The more you buy of an item, the cheaper it gets.
- Drain Knife
- Drain Knife: Attack that siphons HP (free-for-all technique you can learn right away lv.1)
- Drain Knife Effect +
- (No further description within the text).
- Basic Medical Knowledge
- Basic Medical Knowledge: increases item potency 1
- Advanced Medical Knowledge
- Advanced Medical Knowledge: increases item potency 2
- Expert Medical Knowledge
- Expert Medical Knowledge: increases item potency 3
- Self-medication
- Self-medication: increases potency of items used on self
- Shield Proficiency
- Can equip shields
- Freebie
- Freebie (job-exclusive technique you know you want it lv.4)
- Willpower Confusion Recovery (Rate)
- Where there's a will, there's a way to avoid becoming confused. (rate)
- Willpower KO Recovery (Rate)
- Where there's a will, there's a way to avoid becoming KO'd. (rate)
- Willpower Danger Recovery (Rate)
- here there's a will, there's a way to avoid succumbing to danger. (rate) (free-for-all technique you know you want it lv.3)
- Willpower Poison Recovery (Rate)
- Where there's a will, there's a way to recover from poison. (rate)
- Max HP +10%
- Increases Max HP by 10%
- Max HP +15%
- Increases Max HP by 15%
- Max HP +25%
- Increases Max HP by 25%
- Max HP +30%
- Increases Max HP by 30%
- Max HP +35%
- Increases Max HP by 35%
- Max HP +40%
- Increases Max HP by 40%
- Max HP +50%
- Increases Max HP by 50%
- Efficiency
- Efficiency: allows you to use items more quickly, no depiction of panic. (job-exclusive technique you know you want it lv.2)
- Recovery Speed Up at 50% HP or Above 1
- Increases recovery speed when HP is 50% or above 1
- Recovery Speed Up at 50% HP or Above 2
- Increases recovery speed when HP is 50% or above 2
- Attack Up at 25% HP or Below 1
- Increases attack when HP is 25% or below 1
- Attack Up at 25% HP or Below 2
- Increases attack when HP is 25% or below 2
- Defense Up at 25% HP or Below 1
- Increases defense when HP is 25% or below 1
- Defense Up at 25% HP or Below 2
- Increases defense when HP is 25% or below 2
- Recovery Speed Up at 25% HP or Below 1
- Increases recovery speed when HP is 25% or below 1
- Recovery Speed Up at 25% HP or Below 2
- Increases recovery speed when HP is 25% or below 2
- Willpower Max HP Recovery when Max HP at Minimum
- Where there's a will, there's a way to recover Max HP when it falls to minimum. (job-exclusive technique you know you want it lv.4)
- Willpower Recovery at 25% Hp or Below
- Where there's a will, there's a way to recover HP when it falls to 25% or below.
- All Items Enhanced (Rate)
- Chance of increased potency for all items (job-exclusive technique you know you want it lv.4)
- Economize 1
- Chance of using an item at no cost 1
- Economize 2
- Chance of using an item at no cost 2
- Economize 3
- Chance of using an item at no cost 3
- Ultimate Economize
- Use an item at no cost
- Fringe Benefit (Rate)
- Chance of receiving the effect of an item you use on another
- Item-based Status Effect 1
- Imbues a status effect when using an item 1
- Item-based Status Effect 2
- Imbues a status effect when using an item 2
- Throw Item Negate Noct's Danger
- Throwing an item negates Noct's danger status (10 years later)
- Machine-based Attack Status Effect 1
- Imbues a status effect when attacking with a machine 1
- Machine-based Attack Status Effect 2
- Imbues a status effect when attacking with a machine 2
- Healer JP Up
- Increases JP received when a Healer
- Healer JP Reassignment 1
- JP earned as Healer assigned to another job 1
- Healer JP Reassignment 2
- JP earned as Healer assigned to another job 2
- Healer JP Reassignment 3
- JP earned as Healer assigned to another job 3
- Mighty Guard
- Mighty Guard: machine expends a barrier-type item to heal (may make it possible to blend items, e.g. potion + potion.
- Mighty Guard
- Mighty Guard: machine expends a potion-type item to heal (may make it possible to blend items, e.g. potion + potion.
- Imperial Recovery Item Drop Rate Up
- Increases drop rate of recovery kits from imperial enemies (job-exclusive technique you know you want it lv.2)
- Pinch Recovery HP Recovery
- Recover HP when rescued from danger status.
- Pinch Recovery Max HP Recovery
- Recover Max HP when rescued from danger status.
- Pinch Recovery Status Effect 1
- Receive status effect when rescued from danger status 1
- Pinch Recovery Status Effect 2
- Receive status effect when rescued from danger status 2
- Rescue
- Can rescue and heal a friend in danger.
- Pinch Rescue Target Status Effect 1
- Rescuing a friend in danger grants status effect to friend 1
- Pinch Rescue Target Status Effect 2
- Rescuing a friend in danger grants status effect to friend 2
- Pinch Rescue Target Status Effect 3
- Rescuing a friend in danger grants status effect to friend 3
- Pinch Rescue HP Recovery 1
- Rescuing a friend in danger grants HP recovery to friend 1
- Pinch Rescue HP Recovery 2
- Rescuing a friend in danger grants HP recovery to friend 2
- Pinch Rescue Invincible
- Rescuing a friend renders you invincible for a limited duration
- Tolerance
- Realing or rescuing a friend fills the Stratagem meter (10 years later)
- Pinch Rescue No SP Cost
- Rescuing a friend costs 0 SP (free-for-all technique you know you want it lv.3)
- Pinch Rescue Self Status Effect 1
- Rescuing a friend grants you a status effect 1
- Pinch Rescue Self Status Effect 2
- Rescuing a friend grants you a status effect 2
- Shield Expert 1
- (No further description within the text).
- Shield Expert 2
- (No further description within the text).
- Shield Expert 3
- (No further description within the text).
- HP Rescue Target Status Effect 1
- Healing a friend increases the target's defense 1
- HP Rescue Target Status Effect 2
- Healing a friend increases the target's defense 2
- HP Rescue Target Status Effect 3
- Healing a friend increases the target's defense 3
- Complete Immunity Up 1
- Increases resistance against all status ailments 1
- Complete Immunity Up 2
- Increases resistance against all status ailments 2
- Weakness Immunity Up
- Increases resistance against all status ailments 3
- Weakness Immunity Up
- Increases resistance against weakness
- Bind Immunity Up
- Increases resistance against bind
- Confusion Immunity Up
- Increases resistance against confusion
- Tenacity
- Chance to avoid Max HP falling to zero and survive being KO'd (job-exclusive technique you know you want it lv.4/5)
- Stoutness
- Chance to avoid HP falling to zero and going into a state of danger (free-for-all technique you know you want it lv.3)
- Poison Immunity Up
- Increases resistance against poison
- Safety First
- Prioritize healing over attacking
- Perfect Shield Block Enemy Bounce
- A perfectly timed block with a shield sends enemies sprawling
- Perfect Shield Block HP Recovery
- A perfectly timed block with a shield recovers HP
- Perfect Shield Block SP Recovery 1
- A perfectly timed block with a shield recovers SP 1
- Perfect Shield Block SP Recovery 2
- A perfectly timed block with a shield recovers SP 2
- //Swift Crush
- Strengthen one's initial strike after sprinting.
- Swift Crush
- //k3n 2/16: For Platinum Demo also.
- White Wind
- //k3n: Legacy
- Bundle Sale
- Better price when selling 10 or more of an item
- Wholesale
- Better price when selling 30 or more of an item
- Armiger I: Sword
- //MF: Use "Royal Arms" for regular parlance
- Armiger II: Halberd
- //MF: Use "Royal Arms" for regular parlance
- Armiger III: Crossbow
- //MF: Use "Royal Arms" for regular parlance
- Armiger IV: Dual Sword
- //MF: Use "Royal Arms" for regular parlance
- Armiger V: Longsword
- //MF: Use "Royal Arms" for regular parlance
- Cross Shuriken / Armiger VI: Cross Shuriken
- //MF: Use "Royal Arms" for regular parlance
- //k3n 2/16: Removed "Armiger VI:" for Platinum Demo purposes
- Armiger VII: Buster Sword
- //MF: Use "Royal Arms" for regular parlance
- //Also VII = Buster Sword = Cloud 3
- Armiger VIII: Shield
- //MF: Use "Royal Arms" for regular parlance
- Armiger IX: Mace
- //MF: Use "Royal Arms" for regular parlance
- Armiger X: Wand
- //MF: Use "Royal Arms" for regular parlance
- Armiger XI: Trident
- //MF: Use "Royal Arms" for regular parlance
- Armiger XII: Katana
- //MF: Use "Royal Arms" for regular parlance
- Armiger XIII: Regisblade
- //MF: Use "Royal Arms" for regular parlance
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