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Jul 10th, 2014
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  1. So, you've probably joined the server, tried to do a action and noticed you're not quite getting the results you expected. You've probably ran your heart and mind into a panic attack. "Innovative server, different script! Same ol' Rolling? God fucking damn it. " I am atleast glad to say on that last note, you're wrong.
  2.  
  3. Here we do things a little differently based on a character skill in a field to avoid arguements. And here, we'll go into exclusive detail of what a character can do to a extent of their skill following. For example, you may be in a gun fight in the zone with another Stalker. You're a good distance away with AK's and firing at from behind cover and such whilst likely rotating around to different positions. You may think "Damn, this guy has thrown all 30 points into Ballistics, I've no chance." that's not how this works thankfully. Lets say a player throws 30 points into Ballitics for le lolz where you've dedicated points else where to balance your character realistically. You'll have a advantage of 3 additional skills that go in conjunction to make Ballistics additionally effective. See, whilst that player has thrown all points into how good he is with a gun, what use is the gun if you cant see? And how effective is he going to be when he gets shot once? Or is he going to even be fast enough to duck whilst you stand to fire? He isnt, it'd be more or less a Fallout scenario where someones body explodes from a 9mm round because they was just paper. What does this mean, though a guy has a high understanding and experiance of guns, he isnt quite going to hit either.
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  5. So, we'll get into depth with how we'll rate skills at this point. At it's basic, we'll go overall on how you should look at the ratings:
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  7. 0 (Disabled, those silly fools aint going to last long.)
  8. 1 - 30 - Rookie
  9. 31 - 50 - Experianced
  10. 51 - 70 - Veteran
  11. 71 - 90 - Master
  12. 91 - 100 - Legendary (Elite)
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  14. As you can understand, a Legendary Stalker is defiantly going to be a Stalker you shouldnt mess with and may need assistance to take down. Unlike many places, such as TnB and HGN (Not that they was that awfull, just alot of shitty scenarios.) A rookie isnt going to take down a Legendary Stalker with his Makarov likely. Though a Rookie might have a chance with a Experianced Stalker, though it's going to be tougher. This system forces players to create small groups of Stalkers to team up and assist each other. Understand also that the higher you grow in rank and skill the harder it'll become to raise in ranking and skill. Legendary Stalkers should be a extremely rare sight opposed to Rookie and Experianced Stalkers which'll be plentifull.
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  16. Lets talk about how you raise your skills through gameplay, there are a number of ways all of which must be admin over seen:
  17. - Low Risk Jobs (NRL, low reward)
  18. - High Risk Jobs (PK upon death, high reward)
  19. -Unknown Artefacts (Can both be positive and negative)
  20. -Killing a player (Through direct PK)
  21. -Successfull heists/Thugs (Bandits, enjoy.)
  22. -Exploration (Undergrounds, Stalkers Enjoy. PK'able)
  23.  
  24. Understand that as a Stalker progresses in rank, certan actions will no longer warrent progression. For example, do not expect a Veteran Stalker to acheive Master through Low Risk work or successfull heists/thugs.
  25. If you want to earn that Legendary ranking, you must earn it. Also, if you're a Veteran Stalker attempting to take down lower ranking Stalkers to become that of a higher rank you can expect null results. Wear you rank like a shield, it's bragging rights. No ones going to want to mess with ya if you are tough. Expect life to become harder as you grow wiser. C-Conciousness doesnt like special stalkers snooping around.
  26.  
  27. Lets talk about this to a more indepth scale. Specifically in depth about what a Stalker can do individiaully by his skills. So the long list begins.
  28.  
  29. Intelligence
  30. 0 - You're litterally brain dead, have fun being a potato in the zone.
  31. 1- 30. Rookie standards, you are unfamiler with the zone. You dont know much about the place. You have no clue about the labs, the mutants, the bandits, duty, freedom. All of it, you are more or less clueless. You probably even hate the place because the Cordon is boring. You are unable to identify anomalys by name and know the effects of a artefact or even what one is.
  32. 31 -50. You're pretty settled, you know the basics of whats what and wheres where. You know what artefacts are. You know theres more to this place then meets the eye. You'll be able to identify basic formations and artefacts. You also know afew routes to get to different areas in the zone quickly.
  33. 51 - 70. You know this place pretty damn well. Further more, you've hit the point that you dont feel you can return to the real work likely because of the lure of this place. The zone is wonderous and unknown. You know all the anomalys in the zone, you know what they produce, you know the majority of the artefacts too as well as what they're capable of. You've a few nice routes too.
  34. 71 - 90. You've been pretty close to the Brain Scorcher by this place, possibly even had a chance of passing it. You've gone through labs and understand some secrets of the zone. You've yet to understand whats pass the brain Scorcher, only one can dream at this point. You can identify all anomalies asides from unusual anomalies. You can identify all Artefacts and understand ALL traits of each artefact. You know the zone out the back of your hand.
  35. 91 - 100. As you can imagin, you know too much. At this point, it's best to keep quiet about it all. Spill the beans and C-Conciousness will have you dead. The more you talk, the more you are of a Target. At this point, you realize it's best to find a quiet place in the zone to settle down in. You know if you leave the zone by this point, the Military will get you, if you continue to take risks, you're luck will run out fast. You know everything there is to know about the zone, even the existance of C-Conciousness.
  36.  
  37. Strengh
  38. 0 - Congratulations, you've won the reward "Potato." You're disabled.
  39. 1 - 30. You're average in build, likely 175lbs in weight. You can lift your own weight.
  40. 31 - 50. You're over average, around 200lbs likely in weight. Which you can lift.
  41. 51 - 70. You're likely as tall as a basketball player, 200lb, you have quite afew adrenaline rushes as well.
  42. 71 - 90. You're a body builder for sure, 250 lbs, your adrenaline is through the roof.
  43. 91 - 100. You're larger then many, magnificent in size. Pure Muscle, you could push over a car if you wished. 270lbs.
  44.  
  45. Agiliy
  46. 0 - You're an obesse pancake that cant move, you're commisar Nitro, comes free with the heart dieses.
  47. 1 - 30. You're average at this point, like most people. You're able to move averagely quick, jump a average height, balance fairly decently. You get the drift, you're no ninja. You're also contantly relaxed.
  48. 31 - 50. You're above average, you're able to move faster then most, jump higher then most. Still no Ninja. You're a little on edge as well at times.
  49. 51 - 70. You're constantly on Edge, you're fast and quick. You're able to jump and leap a good height and you're able to balance yourself between a corridor effectively. Wont be long till you need a Dojo.
  50. 71 - 90. You're some Ninja, thats for sure. Highly aware, extremely quick. You've a art of climbing and jumping. 91 - 100. It's as if you've experiance in Special Black Operations. You could leap, climb walls, hang from ceilings. Do amazing feats non could expect to see. Quiet as a spider.
  51.  
  52. Perception
  53. 0 - Blind and deaf
  54. 1 - 30. Average hearing, like most people. You cant detect where loud noises are coming from such as gun shots unless you was to listen carefully. You can also see up to so far.
  55. 31 - 50. Less trouble detecting where noise is coming from. You can see further as well.
  56. 51 - 70. Your ears are always working, even in sleep. You're able to tell what brand of cigerets a man is smoking from a nice distance away.
  57. 71 - 90. If someone was to try sneak into your bedroom whilst you slept, you'd know it. If somthing was distincting different about a man, you'd know it.
  58. 91 - 100. As if you was on crack, you'd hear it and you'd see it.
  59.  
  60. Psy-Resistance
  61. 0 - Enjoy being a Zombie
  62. 1 - 30. Your mind often drifts away in the zone, you day dream unusually, think up horrific things oftenly too. Its worse when you sleep, you hear the zone and you dream nightmares so horrific that you're willing to even put a metal bucket on your head whilst you sleep. You're easy to control in the zone, often influenced by C-Conciousness and easily taken down by a Controller.
  63. 31 - 50. You're alittle more focused in the zone by now. Though despite focus, it doesnt stop the dreams. Controllers can still take you down if they wish. And C-Conciousness has its influences still.
  64. 51 - 70. At this point, you're focused. The zone isnt screwing with your imagination. Encounters with Controllers have improved as well, you no longer fall to your knees begging and wondering, instead your brain buzzes with a loud noise, your vision alters as you begin to shake uncontrolably. You've control over your body still. C-Conciousness is aware of your resistance and seeks to find ways to bring you under the zones sway.
  65. 71 - 90. The dreams have stopped, and controllers dont have much effect on your mind anymore asides from screwing with your vision and causing your body into a sway. C-Conciousness isnt pleased.
  66. 91 - 100. Your brain is as focused as if you're not even in the zone. Controllers are having a hard time too, zero mind penetration. C-Conconciousness is unaware of your presence.
  67.  
  68. Pain-Threshold
  69. 0 - The sun burns, the ground burns, your skin burns. As if you was on fire. You'll die quickly and painfully.
  70. 1 - 30. You're able to take afew wounds, nothing too drastic though. You'll still go down like a sack of shit if you're shot or stabbed.
  71. 31 - 50. You're able to take afew rounds and maybe be stabbed afew times, despite its hinderance, it wont kill you just yet.
  72. 51 - 70. You're able to take many rounds, even quite a unusual amount of stab wounds. And hell, function unusually well despite the hinderences. Doesnt stop the limp though.
  73. 71 - 90. You're taking rounds left right center, you're being stabbed or punched left right center, you just wont die. A painfull death awaits you after the threshold is crossed.
  74. 91 - 100. You're odd, thats all one could say. Toughest son of a bitch walking, bad ass in the zone. You name it, you can take it. Ranging from a huge black cock down to a 50mm to the shoulder.
  75.  
  76. Ballistics
  77. 0 - You're like a little boy playing with a gun, investigators said it was suicide. Truth was, you just shot yourself without realizing you was shooting backwards.
  78. 1 - 30. You're a rookie, you shoot and oftenly miss. Though if you was close up, you're sure you'd hit them.
  79. 31 - 50. You've experiance with weapons now, you can shoot a weapon well. You tend to shoot well and on target. Even managed to get someone in the head afew times.
  80. 51 - 70. A veteran understanding of weapons, you could take down afew guys easily at range, even easier close up. You're fast and tend to be on the mark.
  81. 71 - 90. You've a masterfull understanding and experiance of weapons. In valurable in battle, even better should you have a good perception of things. You could take out someone at range with a single round to the head if need be.
  82. 91 - 100. You're a unknown Legend. You just simply dont miss.
  83.  
  84. Melee
  85. 0 - One day, you got into a fight and ended up beating yourself up. You're useless in a bar fight for sure.
  86. 1 - 30. You've been afew bar fights. Beat down some men, gotten your own ass handed to you afew times as well.
  87. 31 - 50. You've experiance in a close quarters fight, you take risks in a fight. Still no martial artist.
  88. 51 - 70. You're a Martial artist, no Karati shit either. If someone picks a fight with you close up, they'll go down fast and easy.
  89. 71 - 90. It's like you've picked up training abroad, you're even able to disable people quickly should they mess with you close up.
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