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Dayz Myshkino Gatehouse by t.hundero.us

Sep 20th, 2013
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  1. // Myshkino Gatehouse by t.hundero.us
  2.  
  3. // Installing This Modification
  4. // 1. Save this code as "mgatehse.sqf"
  5. // 2. Place the .sqf file inside your mission.pbo file
  6. // 3. Open "init.sqf" and add the following line to the very end -
  7. // [] execVM "mgatehse.sqf";
  8.  
  9. if (isServer) then {
  10.  
  11. _vehicle_305 = objNull;
  12. if (true) then
  13. {
  14. _this = createVehicle ["Land_A_Castle_Gate", [2377.3, 7696.6841, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  15. _vehicle_305 = _this;
  16. _this setDir -44.584835;
  17. _this setPos [2377.3, 7696.6841, -6.1035156e-005];
  18. };
  19.  
  20. _vehicle_309 = objNull;
  21. if (true) then
  22. {
  23. _this = createVehicle ["Land_A_Castle_Bergfrit", [2394.0073, 7702.2954, 0.31722313], [], 0, "CAN_COLLIDE"];
  24. _vehicle_309 = _this;
  25. _this setDir -135.18834;
  26. _this setPos [2394.0073, 7702.2954, 0.31722313];
  27. };
  28.  
  29. _vehicle_310 = objNull;
  30. if (true) then
  31. {
  32. _this = createVehicle ["Land_A_Castle_Stairs_A", [2394.7986, 7691.4365, -0.52507281], [], 0, "CAN_COLLIDE"];
  33. _vehicle_310 = _this;
  34. _this setDir -48.474216;
  35. _this setPos [2394.7986, 7691.4365, -0.52507281];
  36. };
  37.  
  38. _vehicle_313 = objNull;
  39. if (true) then
  40. {
  41. _this = createVehicle ["Land_A_Castle_WallS_10", [2421.1956, 7690.1631, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  42. _vehicle_313 = _this;
  43. _this setDir -37.56435;
  44. _this setPos [2421.1956, 7690.1631, 3.0517578e-005];
  45. };
  46.  
  47. _vehicle_314 = objNull;
  48. if (true) then
  49. {
  50. _this = createVehicle ["Land_A_Castle_WallS_End", [2429.1189, 7683.3286, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  51. _vehicle_314 = _this;
  52. _this setDir 40.599113;
  53. _this setPos [2429.1189, 7683.3286, -6.1035156e-005];
  54. };
  55. };
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