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- public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
- {
- new Float:HP, Float:Armor;
- GetPlayerHealth(Target, HP);
- GetPlayerArmour(Target, Armor);
- if(HP == 35.0 && Armor == 0.0) {
- //if(IsHoldingFirearm(Target)) return SendClientMessage(Shooter, COLOR_GREY, "You can't taze someone with a gun in hand.");
- // format(string, sizeof(string), "* %s aims their tazer on %s and tazes them.", RPN(Shooter), RPN(Target));
- // SendNearbyMessage(Shooter, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
- //GameTextForPlayer(Target, "~r~Shooted", 3500, 3);
- ApplyAnimation(Target,"PED","BIKE_fall_off",4.1,0,1,1,1,1,1);
- TogglePlayerControllable(Target, 0);
- }
- return 1;
- }
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